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  #1  
Unread 22nd of January, 2008, 08:15
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LeadPal
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Exclamation Character Creation Guidelines

Character Creation Guidelines

Your characters will starting at 1st level. Aside from the normal rules for character creation in the Player's Handbook, you are subject to the following house rules:


Ability Generation: Determine your ability scores using 36 point-buy, and then subtract two from each ability.


HP: 10 + half HD (rounded down) for all levels, plus all normal modifiers.


Starting Equipment: 150 gp worth. Be sure to consider not only how your characters have access to such relatively expensive gear, but also why they've kept it instead of selling it for a tidy profit. Furthermore, gp is actually not the standard currency of the realm; refer to the Currency of Varisia.


Skills: In addition to your normal skills, you also receive Life Skills, according to the linked rules. Make sure these are accounted for in your background.

A few individual skills will also see changes.


Multiclassing: There is no XP penalty for multiclassing; the favoured class mechanic no longer exists. To replace the slight advantage that humans and half-elves gained from Favoured Class: Any, these races may now choose two skills to become permanent class skills.

Furthermore, half-elves gain the same bonus skill points that humans do. This information will eventually move into a racial overview.


We shall be using Action Points. Your character starts off with 1 action point, plus an additional action point if your character is particularly well-developed and interesting, at my discretion. Rest assured, I want everyone to get that second action point. More information is in the linked thread.


Starting Age: The characters are inexperienced, and hence should be somewhat young; they should start within the random starting ages for their class and race, as listed on the PHB. Exceptions may be granted on a case-by-case basis.

Last edited by LeadPal; 27th of February, 2008 at 10:04.
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Unread 22nd of January, 2008, 08:21
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LeadPal
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Allowed Resources

I am willing to consider just about anything you present to me, regardless of source. That being said, some sources are far more likely to be approved than others. The following is a mostly complete list of books that I both own and look favourably upon:

Pathfinder Series (obviously)
Player's Handbook I and II
Dungeon Master's Guide
Monster Manuals I-III
Expanded Psionics Handbook
Complete: Warrior, Arcane, Divine, Adventurer, Mage, Psionic
Draconomicon
Lords of Madness
Fiendish Codex I
Heroes of Battle
Heroes of Horror
Unearthed Arcana
Arms and Equipment Guide
Oriental Adventures
Book of Vile Darkness

This does not mean that I will allow anything from these books without consideration; it simply means that I know the material well enough to judge it comfortably and quickly.



I tend to regard the following books with suspicion:

Libris Mortis
Fiend Folio
Savage Species
Book of Exalted Deeds

This does not mean that I won't allow anything from these books; only that I've feel quite a few things are unbalanced as written.


Other materials, including Dragon Magazine and third-party books, will be considered on a case-by-case basis. (Even the ones I already own.)



While I may disallow material that you present, I'm more than happy to work with you to find a compromise that retains the flavour of the concept that you wished, while utilizing rules that are more to my liking. Feel free to ask for anything, as long as it fits with the flavour of the campaign.
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Unread 22nd of January, 2008, 08:48
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LeadPal
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Here's the format that I request that your sheet to be in. Consistency makes it easier for me to find things, and besides, this sheet looks pretty darn sharp. You don't need to follow it exactly, of course; adjust it according to your needs. For example, if you have damage reduction it would make sense to note it under defense rather than special abilities. Just make sure everything is accounted for.

Furthermore, consider linking to the SRD as often as possible, as I've done a few times already. You will impress the heck out of me by doing so!


Character Name
Race:
Class:
Experience Points: XX/XX
Alignment:


Ability Scores
Strength:
XX (+X) (base XX, bonuses and penalties)
Dexterity: XX (+X) (base XX, bonuses and penalties)
Constitution: XX (+X) (base XX, bonuses and penalties)
Intelligence: XX (+X) (base XX, bonuses and penalties)
Wisdom: XX (+X) (base XX, bonuses and penalties)
Charisma: XX (+X) (base XX, bonuses and penalties)


Action Points: XX


Defense
Hit Dice: 10 plus XdX+x plus XdX+x
Hit Points: XX
Initiative: +XX (modifiers)
Armour Class: XX (modifiers), flat-footed XX, touch XX, flat-footed touch XX

Fortitude Save: +XX (modifiers)
Reflex Save: +XX (modifiers)
Willpower Save: +XX (modifiers)

Speed: XX feet


Attacks
Base Attack Bonus:
XX
Grapple: +XX (modifiers)
Melee Attacks: +XX (modifiers)
-- Weapon #1: +XX (damage, crit, reach)
-- Weapon #2: +XX (damage, crit)
-- Weapon #3: +XX (damage, crit)
Ranged Attacks: +XX (modifiers)
-- Weapon #1: (damage, crit, range)
-- Weapon #2: (damage, crit, range)


Skills
XX Life skill points, XX Class A skill points, XX Class B skill points
Appraise +XX (modifiers)
-- Appraise (specific, as appropriate) +XX(modifiers)
Balance +XX (modifiers)
Etc...

Languages:


Feats
A (lvl 1)
B (lvl 1, flaw bonus)
C (lvl 1, racial bonus)
D (lvl 1, class bonus)
E (lvl 2, class bonus)
F (lvl 3)
Etc.

Flaws




Psionics/Spellcasting
Manifester/Caster Level 6
Power Points: XX
Spells per day: X/X/X/X/X...
Power/Spell DC: XX+power/spell level
Discipline/School DC: XX+power/spell level
Powers/Spells Known/Spells Prepared:
0-lvl:
1st:
2nd:
3rd:
...


Special Abilities
Proficiency with...
Class Feature
Racial Feature


Possessions
Melee Weapon #1 (XX gp) (X lb.)
Melee Weapon #2 (XX gp) (X lb.)
Melee Weapon #3 (XX gp) (X lb.)
Ranged Weapon #1 (XX gp) (X lb.)
Ammunition (XX gp) (X lb.)
Ranged Weapon #2 (XX gp) (X lb.)

Armour (XX gp) (X lb.)
Item Worn (XX gp) (X lb.)

Container (XX gp) (X lb.)
Potions (XX gp) (X lb.)
Scrolls (XX gp) (X lb.)
Coinage


Carrying: XX lb.
Light Load: XX lb. or less
Medium Load: XX-XXX lb.
Heavy Load: XXX-XXX lb.

Last edited by LeadPal; 26th of January, 2008 at 05:55. Reason: Now 15% more awesome!
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  #4  
Unread 23rd of January, 2008, 06:29
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LeadPal
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You may be wondering just what a sheet should look like when complete, so I've created this example.

Seoni
Race: Human (Varisian)
Class: Sorcerer 1
Experience Points: 0/1,000
Alignment: Lawful Neutral


Ability Scores
Strength:
8(-1) (base 8)
Dexterity: 12 (+1) (base 12)
Constitution: 11 (+0) (base 11)
Intelligence: 10 (+0) (base 10)
Wisdom: 12 (+1) (base 12)
Charisma: 15 (+2) (base 15)


Action Points: 1


Defense
Hit Dice: 10 plus 1d4
Hit Points: 12
Initiative: +1 (+1 dex)
Armour Class: 11 (+1 dex), flat-footed 10, touch 11, flat-footed touch 10

Fortitude Save: +0
Reflex Save: +1 (+1 dex)
Willpower Save: +3 (+2 base, +1 wis)

Speed: 30 feet


Attacks
Base Attack Bonus:
+0
Grapple: -1 (+0 BAB, -1 str)
Melee Attacks: -3 (+0 BAB, -1 str, -2 flaw)
-- Quarterstaff: -3 (1d6-1 dmg, x2 crit)
-- Dagger: -3 (1d4-1 dmg, 19-20/x2 crit)
Ranged Attacks: +1 (+0 BAB, +1 dex)
-- Dagger: +1 (1d4-1, 19-20/x2 crit, 10 ft. range)


Skills
8 Life skill points, 16 Sorcerer skill points
Bluff +6 (4 ranks, +2 cha)
Concentration +4 (4 ranks)
Knowledge (Arcana) +4 (4 ranks)
Knowledge (Desna) +2 (2 ranks)
Knowledge (Varisia) +2 (2 ranks)
Perform (dance) +5 (3 ranks, +2 cha)
Spellcraft +4 (4 ranks)


Languages:
Chelaxian (literate), Varisian (literate)


Feats
Varisian Tattoo [evocation] (lvl 1)
Dodge (lvl 1, human bonus)
Spell Focus [evocation] (lvl 1, flaw bonus)

Flaws
Noncombatant


Spellcasting
Caster Level 1 (Evocation Caster Level 2)
Spells per day: 5/6
Spell DC: 12 + spell level
Evocation DC: 13 + spell level

Spells Known:
0-lvl: Acid Splash, Detect Magic, Daze, Read Magic
1st: Mage Armour, Magic Missile

Spell-like Abilities:
Dancing Lights 1/day


Special Abilities
Proficiency with all simple weapons.
Familiar


Possessions
Quarterstaff (- gp) (4 lb.)
Dagger (2 gp) (1 lb.)

Traveler's Outfit (- gp) (0 lb.)

Backpack (2 gp) (2 lb.)
Smokestick (20 gp) (1/2 lb.)
Tanglefoot Bag (50 gp) (4 lb.)
Five Sunrods (2 gp each) (1 lb. each)
Two day's Trail Rations (5 sp each) (1 lb. each)

Sack (1 sp) (1/2 lb.)
65 gp (~1 lb.)


Carrying: 20 lb.
Light Load: 26 lb. or less
Medium Load: 27-53 lb.
Heavy Load: 54-80 lb.

Last edited by LeadPal; 26th of January, 2008 at 05:50. Reason: Revised to be even better!
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