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  #1  
Unread 30th of July, 2008, 09:57
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-J-
Dread Lord on High [Epic GM]

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Those Worthy of Song

Hwęt to me, oh noble sire. Hwęt, and listen to the deeds of those worthy of song.
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  #2  
Unread 6th of August, 2008, 09:49
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Bodak

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Ghostface

Hwęt! Gather! Listen! Hear the tale of Ghostface. Heshnet! Cadjren! Let me tongue be true to the story of your servant. The Shaman of the Golden Bear. Ghostface born of Eisic Heshenai, marked by the spirits at birth, he was raised a shaman. Favor he found with Magpie offering the left of his spirit to learn their tongue. Favor he found with Stag crossing on foot half of Cylenis. Favor he found with the Mirriandor. Unarmed and naked they chained him still though with Cadjren's gift he proved his cunning and learned their tongue.
___

6'5" 260 lb male Heshenai
pale skin and hair from white to yellow, black eyes, gleaming tusks
heavily muscled, broad-shouldered, large hands, walks at full height unlike most orcs

___

Val Char Cost
25 STR 12
11 DEX 3
17 CON 8
17 BODY 8
13 INT 3
11 EGO 2
13 PRE 3
8 COM -1

8/11 PD 3
5/8 ED 1
2 SPD 0
9 REC 0
40 END 0
39 STUN 0

6" RUN 0
2" SWIM 0
5" LEAP 0
Characteristics Cost: 42

Cost Power END
Heshenai Racial Package
3 1) +3 STR 1
6 2) +3 CON
6 3) +3 BODY
3 4) +6 END
5 5) Ultraviolet Perception (Sight Group)
10 6) Tracking with Smell/Taste Group
Powers Cost: 33

Cost Skill
2 AK: Cylenis 11-
2 KS: Spirits & Spirit world 11-
3 Linguist
1 1) Language: Bradan (fluent conversation) (2 Active Points)
0 2) Language: Eisic (completely fluent; literate) (4 Active Points)
1 3) Language: Mirrian (fluent conversation) (2 Active Points)
1 4) Language: Poc (fluent conversation) (2 Active Points)
1 5) Language: Signaling (basic conversation)
1 6) Language: Speir (fluent conversation) (2 Active Points)
3 Navigation (Land, Spirit World) 12-
3 Oratory 12-
3 Paramedics 12-
3 PS: Herbalist 12-
3 Stealth 11-
3 Streetwise 12-
2 Survival (Temperate/Subtropical) 12-
4 WF: Common Melee Weapons, Javelins and Thrown Spears, Thrown Knives, Axes, and Darts
Skills Cost: 36

Cost Talent
19 Spells
Talents Cost: 19

Cost Equipment (Equipment Costs do not actually figure in Total Cost. They are included here for reference only.) END
Spells
7 Potency: Aid Healing Herbs 3d6 (30 Active Points); Extra Time (1 Minute, -1 1/2), OAF Expendable (Very Difficult to obtain new Focus; Herbs; -1 1/2), Incantations (-1/4), Gestures (-1/4)
22 Herbal Cures: Variable Power Pool (Magic Pool), 20 base + 2 control cost, (30 Active Points); OAF Expendable (Very Difficult to obtain new Focus; Herbs; -1 1/2), Spell (-1/2), VPP Powers Can Be Changed Only In Given Circumstance (-1/2), Character Has No Choice Regarding How Powers Change (-1/2), Incantations (-1/4), Gestures (-1/4)
8 Stag's Gift: Running 4", x4 Noncombat, Reduced Endurance (0 END; +1/2) (19 Active Points); Extra Time (Full Phase, -1/2), Must be in good standing with Stag (-1/2), Incantations (-1/4), Gestures (-1/4)
16 Magpie's Gift: Telepathy 5d6 ( Animal and Spirits classes of minds), Reduced Endurance (0 END; +1/2) (52 Active Points); Incantations (Complex; -1/2), Stops Working If Mentalist Is Stunned (-1/2), Must be in good standing with Magpie (-1/2), Does Not Provide Mental Awareness (-1/4), Communication Only (-1/4), Visible (-1/4)
3 Skindancing: Multiform (50 Character Points in the most expensive form) (x2 Number Of Forms) (15 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), Gestures (Requires both hands; Complex; -3/4), Incantations (Complex; -1/2), Must be in good standing with animal's totemic spirit (-1/2) [Notes: Stag, Magpie (raven)]
Equipment
13 Club, Great: Energy Blast 6d6, Custom Adder, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Minimum 15 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) [Notes: 2H]
7 True Crafted Deer Horn Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) [Notes: Can Be Thrown]
2 Heavy Animal Hides: Armor (3 PD/3 ED) (9 Active Points); Independent (-2), OIF Durable (-1/2), Real Armor (-1/4)
Total Character Cost: 130

Val Disadvantages
10 Distinctive Features: Albino (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Physical Limitation: Essence Caster (Frequently, Slightly Impairing)
10 Social Limitation: Shaman's Honor - speak for the voiceless, heal the ill, balance the wronged (Frequently, Minor)
10 Social Limitation: Spirit Touched - Follow Spirit Bans (Occasionally, Major)
10 Psychological Limitation: Claustrophobic (Uncommon, Strong)
10 Psychological Limitation: Acrophobic (Uncommon, Strong)
5 Physical Limitation: Speech Impediment - Pesky Tusks - no verbal fluency except orc (Infrequently, Slightly Impairing)
Disadvantage Points: 65
Base Points: 65
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
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  #3  
Unread 13th of August, 2008, 08:28
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Tashiba
Ghoul

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Piletre Olesdatter

Hwęt, for I am Piletre Olesdatter. Adopted by Ole Gardarson, former Navigator and Warrior of the Livsvarig Dromme, son of Gardar Olafson, who singlehandedly held back the attack by Trigar Orrkjerne and fifty of his best men for four hours until reinforcements could arrive, grandson of Svavar Blue Eyes, who rode as the right hand of Erik the Bleak. I have fought alongside my father and brethren in three of their multitudes of battles, including the slaying of the Blood Tide Clan. I sang my father's song until his pyre was merely embers, but my story has just begun.

-----
5'10" 150 lb half-elf
tanned a golden brown, hair so white it practically glows in the dark, bright indigo eyes, pointy ears.
She is slim and cut, she appears soft only to the Derbolg and I imagine the orcs.
-----

Val..Char..Cost
13...STR...3
18...DEX...18
15...CON...10
10...BODY..0
13...INT...3
10...EGO...0
15...PRE...5
18...COM...4

3/7..PD....0
3/7..ED....0
3....SPD...2
6....REC...0
30...END...0
25...STUN..0

8"...RUN.....4
3"...SWIM....1
2 1/2"..LEAP....0

Characteristics Cost: 50

Cost....Power
Sesh'nehielese (Half Elf) package
6........+2 DEX
5........Ultraviolet Perception (Sight Group)
3........+1 PER with all Sense Groups
4........Life Support (Longevity: 1600 Years)
Powers Cost: 18

Cost...Skill
3......Climbing 13-
3......Fast Draw 13-
3......Gambling (Dice Games, Chess) 12-
3......Traveler
1.......1) AK: Aerdun (2 Active Points) 11-
1.......2) AK: Anri (2 Active Points) 11-
1.......3) AK: Coastal Cylenis (2 Active Points) 11-
1.......4) AK: Norrengault (2 Active Points) 11-
3......Linguist
1.......1) Language: Anrian (basic conversation)
1.......2) Language: Daoine (basic conversation)
0.......3) Language: Derbolg (completely fluent; literate) (4 Active Points)
1.......4) Language: Low Dwarven (basic conversation; literate) (2 Active Points)
1.......5) Language: Pheoni (basic conversation)
1.......6) Language: Tembrui (basic conversation)
1.......7) Language: Vadric (basic conversation; literate) (2 Active Points)
2......KS: Mercantilism 11-
2......KS: Myths and Legends 11-
4......Navigation (Marine) 13-
3......Paramedics 12-
4......Penalty Skill Levels: +2 vs. Range Modifier with Bows
4......PS: Musician (Toreb) 13-
2......PS: Sailor 11-
3......Riding 13-
3......Stealth 13-
3......Trading 12-
4......WF: Common Melee Weapons, Bows, Javelins and Thrown Spears, Thrown Knives, Axes, and Darts
5......TF: Equines, Large Rowed Boats, Large Wind-Powered Boats, Rafts, Small Rowed Boats, Small Wind-

Powered Boats
Skills Cost: 64

Cost...Talent
3......Perfect Pitch
Talents Cost: 3

Cost.....Equipment
Bronze ring mail: Armor (4 PD/4 ED)
Bronze Longsword: Killing Attack - Hand-To-Hand 1d6+1,
Bronze Knife: Killing Attack - Hand-To-Hand 1/2d6 (1d6 w/STR),
Very Heavy Skolisi Bow: Killing Attack - Ranged 2d6, 12 Recoverable Charges Range 225"
Total Character Cost: 135

Pts....Disadvantage
10......Social Limitation: Half elf (Frequently, Minor)
5......Distinctive Features: Attractive half elf (Easily Concealed; Noticed and Recognizable; Detectable By
Commonly-Used Senses)
10......Psychological Limitation: Hatred of Ogres/Giants (Uncommon, Strong)
10......Psychological Limitation: Always feels out of sync/place (Common, Moderate)
10......Psychological Limitation: Derbolg Code of Honor (Common, Moderate)
25......Special GM nugget of joy
Disadvantage Points: 70
Base Points: 65
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
__________________
Toodles

Last edited by Tashiba; 13th of August, 2008 at 08:34.
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  #4  
Unread 13th of August, 2008, 15:49
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Paco
Spawn of Kyuss

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Gorm

You’ve heard the rumors about that one, haven’t you? No doubt you know the tale of Hrošulf Sheafson and the praises sung of the great chief. Hrošulf, son to Sheaf Blackhand, who himself slew over a hundred men at the Battle of Storträdstad, whose tales of cunning and prowess live on to this very day.

Aye, the very Hrošulf who, along with twenty shield-men, followed the great Cyleni chief Uric to the Derbolg lands to visit his sister, Modthryth, who had married the Derbolg prince, Heremod in an attempt to forge peace between the two peoples. Upon reaching Heremod’s lands, Uric and his men were ambushed by Heremod’s forces, and Uric was slain. Vowing vengenace, Hrošulf and the surviving shield-men were forced to swear an oath of fealty to Uric. Hrošulf spent that winter in the mead hall of their great chief’s murder, plotting his revenge. In early spring, he led the remaining shield-men, all still loyal to Uric, to strike swiftly. Hrošulf took the prince’s head, sacked his treasure horde, burned his hall, and bore his wife, Uric’s sister, across the sea back to Gwarrieve where she belonged.

Hrošulf later took Modthryth as his wife, but for many years they could produce no heir. As the account goes (by those who would swear because they were there to witness it), one winter a wandering pilgrim requested shelter form the bitter winter night in the great mead hall. Hrošulf welcomed the stranger and offered a warm meal and a place by the fire. In the morning, he (or she) left just before first light as quietly as they came. When asked later, neither the guards at the watch nor the servants in the mead hall could recall anything about the mysterious stranger. Later that spring, Modthryth found herself with child. Although she would not survive the birth, Modthryth gave birth to Hrošulf’s only son, Gorm.

That’s all we know for sure. I’ve heard the other rumors, and I’m sure you have too. I’d steer clear of him just in case. There’s a strange wyrd about that one.
__________
Male Cyleni
18 years old
5'11", 168 lbs
chin-length, dark red hair with a goatee (see also: patch of chin scruff) that marks the beginning of his first beard
moss green eyes
moves with a a relaxed grace
__________

Gorm

Val Char Cost
10 STR 0
18 DEX 24
13 CON 6
10 BODY 0
13 INT 3
10 EGO 0
13 PRE 3
16 COM 3
4 PD 2
4 ED 1
3 SPD 2
5 REC 0
30 END 2
25 STUN 3
8" RUN 4
2" SWIM 0
2" LEAP 0
Characteristics Cost: 53

Cost Perk
2 Reputation: Blood of Heroes
Cost Power
10 Tebekai's Own Luck: Luck 2d6
Powers Cost: 10

Cost Skill
1 AK: Cylenis 8-
3 Acrobatics 13-
3 Climbing 13-
3 Oratory 12-
3 Paramedics 12-
2 PS: Scop 11-
1 KS: Aerdun 8-
2 KS: Myths and Legends 11-
2 KS: Heroes and Battles 11-
1 Riding 8-
3 Sleight Of Hand 13-
3 Gambling (Dice Games, Chess) 12-
3 Stealth 13-
2 Survival (Temperate/Subtropical) 12-
3 Tracking 12-
4 TF: Riding Animals, Large Rowed Boats, Large Wind-Powered Boats
4 WF: Common Melee Weapons, Common Missile Weapons
0 Derbolg (completely fluent; literate) (4 active points)
2 Vadrii (fluent conversation)
Skills Cost: 45

Cost Talent
5 Eidetic Memory
3 Lightsleep
14 Fearless
Talents Cost: 22

Total Character Cost: 130

Pts. Disadvantage
10 Geis: Cannot refuse a request for performance.
10 Reputation: Followed by various wild rumors, 11-
10 Psychological Limitation: Cyleni code of honor (Common, Moderate)
10 Psychological Limitation: Competetive (Common, Moderate)
15 Vow: Build his tale of glory and honor (Common, Strong)
10 Vulnerability: 1 1/2 x Effect Seduction (Common)

Disadvantage Points: 65
Base Points: 65
Experience Required: 0
Total Experience Available: 5
Experience Unspent: 3

Last edited by Paco; 17th of June, 2010 at 17:04.
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  #5  
Unread 6th of April, 2009, 11:45
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-J-
Dread Lord on High [Epic GM]

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ROWAN
Val Char Cost Roll Notes
13 STR 3 12- Lift 151.6kg; 2 1/2d6; [1]
13 DEX 9 12- OCV 4 DCV 4
13 CON 6 12-
10 BODY 0 11-
15 INT 5 12- PER Roll 12-
18 EGO 16 13- ECV: 6
18 PRE 8 13- PRE Attack: 3 1/2d6
14 COM 2 12-

3 PD 0 Total: 3 PD (0 rPD)
3 ED 0 Total: 3 ED (0 rED)
2 SPD 0 Phases: 6, 12
6 REC 0
26 END 0
24 STUN 0 Total Characteristic Cost: 49


Movement: Running: 6" / 12"
Swimming: 2" / 4"
Leaping: 2 1/2"

Cost Powers END
7 Mana Pool: Endurance Reserve (45 END, 10 REC) Reserve: (14 Active Points); REC: (10 Active Points); Slow Recovery 1 Hour (-2), Limited Power Requires rest (-1/2) 0


Perks
2 Reputation: Shrewd trader (A medium-sized group) 8-, +2/+2d6
1 Fringe Benefit: Danbroath Blood


Talents
5 Oathbound
13 Sorceric Arts


Skills
3 AK: Cyleni Bay 12-
3 Acting 13-
3 Climbing 12-
3 Conversation 13-
3 CuK: Cyleni Nobility 12-
3 KS: Materia 12-
3 KS: Myths and Legends (Cyleni) 12-
3 KS: Occult 12-
2 Language: Daoine (fluent conversation)
2 Language: Derbolg (basic conversation; literate)
1 Language: Low Dwarven (basic conversation)
1 Language: Pheoni (completely fluent; literate) (4 Active Points)
3 Persuasion 13-
3 Power 13-
3 Shadowing 12-
3 Stealth 12-
3 Streetwise 13-
2 TF: Carts & Carriages, Equines
3 Trading 13-
2 WF: Blades, Polearms and Spears


Total Powers & Skill Cost: 80
Total Cost: 129

65+ Disadvantages
10 Secret: Dark pact (Occasionally, Major)
10 Social Limitation: Danbroath Blood (Frequently, Minor)
15 Distinctive Features: Eyes "burn" when under extreme emotion (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
5 Physical Limitation: Hybrid Caster (Infrequently, Slightly Impairing)
25 Oathbound
0 Experience Points

Total Disadvantage Points: 129
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  #6  
Unread 3rd of June, 2009, 10:59
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-J-
Dread Lord on High [Epic GM]

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THORIK HALDRSON

Player: Gral

Val Char Cost
18 STR 6
11 DEX 3
17 CON 8
15 BODY 6
10 INT 0
10 EGO 0
13 PRE 3
10 COM 0

8/14 PD 3
8/14 ED 2
3 SPD 9
7 REC 0
34 END 0
39 STUN 0

5" RUN -2
0" SWIM -2
2 1/2" LEAP -1
Characteristics Cost: 35

Cost Power
Beori Package
2 1) +2 STR
6 2) +3 CON
4 3) +2 BODY
2 4) +2 PD
2 5) +2 ED
6 6) +6 STUN
2 7) LS (Longevity: 400 Years)
3 8) Resistance (3 points)
13 Fury of the Beordad: (Total: 52 Active Cost, 13 Real Cost) Aid Strength 3d6, Delayed Fade Rate (points fade at the rate of 5 per Minute; +1/4) (37 Active Points); Increased Endurance Cost (x4 END; Endurance is paid for when points fade; -1 1/2), Self Only (-1/2), Only in combat (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Character is enraged for duration of aid - may make 11- recovers after points fade; -1/2), Costs Endurance (-1/2), Cannot be used again until points fade (-1/4) (Real Cost: 8) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); STUN Only (-1/2), Only When Fighting (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2), Linked (Aid; -1/2) (Real Cost: 5)
Powers Cost: 40


Cost Skill
3 Climbing 11-
3 Defense Maneuver I-II (5 Active Points); OIF (Only when dual weilding; -1/2)
3 Gambling (Dice Games, Chess) 11-
2 CuK: Cyleni 11-
1 Language - Beordad (completely fluent; literate)
2 Language - Derbolg (fluent conversation)
1 Language - Low Dwarven (basic conversation)
1 Language - Sesh'neheilese (basic conversation)
2 Navigation (Marine) 11-
4 PS: Sailor 13-
5 Rapid Attack (HTH)
3 Stealth 11-
6 Survival (Temperate/Subtropical, Mountain) 12-
3 Tracking 11-
10 Two-Weapon Fighting (HTH)
6 WF: Common Melee Weapons, Common Missile Weapons, Off Hand, Sling
Skills Cost: 55



Cost Equipment

Handaxe: 1d6+1 (2d6 w/STR) x2
Axe, Francisca:1 1/2d6, [Notes: Can Be Thrown] x2
Dagger: 1d6-1 (1d6 w/STR), [Notes: Can Be Thrown]

Chainmail Hauberk: Armor (6 PD/6 ED)

Total Character Cost: 130

Pts. Disadvantage
0 Normal Characteristic Maxima
10 Distinctive Features: Dwarf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Enraged: When in combat (Very Common), go 8-, recover 14-
30 Berserk: Berserk When bloodied (2 or more points of body) (Common), go 11-, recover 11-
10 Cursed

Disadvantage Points: 65
Base Points: 65
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

Last edited by -J-; 3rd of June, 2009 at 11:39.
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