Online-Roleplaying.community

Go Back   Online-Roleplaying.community > -J-'s Games > The City > Dramatis Personae

Reply
Thread Tools
  #1  
Unread 13th of April, 2011, 09:51
-J-'s Avatar
-J-
Dread Lord on High [Epic GM]

User is offline
 
Join Date: Nov 2004
Member: #1006
Location: Nor'east
Posts: 2,996 (0.59 per day)
Samuel Elijiah Mason

SAMUEL MASON
Val.........Char......Cost Roll Notes
10..........STR.......0 11- Lift 100.0kg; 2d6;
15..........DEX.......10 12-
15..........CON.......5 12-
15..........BODY......5
13..........INT.......3 12- PER Roll 15-
18..........EGO.......8 13-
15/30.......PRE........5 12- PRE Attack: 3d6 / 6d6

10..........PD........8 Total: 10 PD (6 rPD)
5...........ED........3 Total: 5 ED (6 rED)
3...........SPD.......10 Phases: 4, 8, 12
9...........REC.......5
30..........END.......2
36.........STUN.......8 Total Characteristic Cost: 103


Movement: Running: 12m / 24m
Swimming: 6m / 12m
Leaping: 4m / 8m

Cost Powers END
Martial Arts: Texas Tough
Maneuver OCV DCV Notes
4 1) Strike +0 +2 5d6 Strike
4 2) Block +2 +2 Block, Abort
3 3) Wras'lin -1 -1 Grab Two Limbs, 25 STR for holding on
4 4) Reversal -1 -2 30 STR to Escape; Grab Two Limbs
3 5) Defensive Shot -1 +2 Strike +2 DC
5 6) Far Shot +1 -1 Strike +2 DC

4 7) Weapon Element: Blades, Clubs, Handguns, Rifles
8 8) +2 Ranged Damage Class(es)
4 9) +1 HTH Damage Class(es)


15 Tough as Nails: Physical Damage Reduction, Resistant, 25% 0
7 Stoic: +15 PRE (15 Active Points); Limited Power Only to make/resist Presence attacks (-1)
9 Comanche War Veteran: +3 PER with all Sense Groups 0


Talents
12 Combat Luck (6 PD/6 ED)
13 Steady as Death :Weapon Master: +1d6 (Firearms) (20 Active Points); Requires A Presence Roll (Skill roll; -1/2)


Skills
5 Analyze: Combat 13-
2 Animal Handler (Equines) 12-
3 Breakfall 12-
3 Climbing 12-
3 Concealment 12-
3 Demolitions 12-
5 Gambling (Poker) 14-
3 Mechanics 12-
4 Navigation (Land) 13-
3 Paramedics 12-
5 PS: Lawman 14-
5 Riding 13-
3 Shadowing 12-
7 Six Shooter Hoedown: Defense Maneuver I-IV (10 Active Points); Requires an Analyze: combat Roll(-1/2)
5 Six Shooter Hoedown: Fast Draw: pistols 13-
10 Six Shooter Hoedown: Rapid Attack
6 Six Shooter Hoedown: Penalty Skill Levels: +3 vs. DCV with Rapid Attack
3 Stealth 12-
5 Streetwise 13-
6 Survival (Temperate/Subtropical, Desert, Mountain) 12-
3 Tactics 12-
3 Teamwork 12-
5 Tracking 13-
2 TF: Common Motorized Ground Vehicles, Equines
7 WF: Common Melee Weapons, Early Firearms, Handguns, Rifles, Shotguns, Thrown Grenades, Thrown Knives, Axes, and Darts
4 Weaponsmith (Firearms) 13-
6 Penalty Skill Levels: +2 vs. OCV Penalties while mounted
4 Penalty Skill Levels: +2 vs. Range penalties with Firearms
8 +2 with all Outdoorsy Skills
15 +3 with Firearms
16 +2 with HTH Combat


Total Powers & Skill Cost: 257
Total Cost: 360

360+ Disadvantages
15 Psychological Complication: Failure to protect wife (Common; Strong)
20 Psychological Complication: Lawman (Very Common; Strong)
10 Psychological Complication: Fontier Gentleman's code (Uncommon; Strong)
5 Social Complication: Old Man Infrequently, Minor
5 Distinctive Features: Charismatic older man (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Enraged: When witnessing abuse on women (Uncommon), go 14-, recover 14-
0 Experience Points

Total Disadvantage Points: 360

Standard Equipment:
Cost Powers END
.44-40 Colt Frontier Six: Killing Attack - Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); OAF (-1), STR Minimum 4-8 (STR Min. Cannot Add/Subtract Damage; -3/4), 6 Charges (-3/4), Beam (-1/4), Real Weapon (-1/4) [6]

Winchester 1873 Carbine: (Total: 43 Active Cost, 12 Real Cost) Killing Attack - Ranged 2d6, +1 STUN Multiplier (+1/4) (37 Active Points); OAF (-1), STR Minimum 4-8 (STR Min. Cannot Add/Subtract Damage; -3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), 15 Charges (-1/4) (Real Cost: 9) plus +2 vs Range (6 Active Points); OAF (-1) (Real Cost: 3) [15]

12 gauge Double Barrel: (Total: 64 Active Cost, 15 Real Cost) Killing Attack - Ranged 2 1/2d6, +1 STUN Multiplier (+1/4) (50 Active Points); 2 Charges (-1 1/2), OAF (-1), STR Minimum 4-8 (STR Min. Cannot Add/Subtract Damage; -3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Reduced Penetration (-1/4), Reduced By Range (-1/4) (Real Cost: 9) plus +1 OCV (8 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 3) plus +2 vs Range (6 Active Points); OAF (-1) (Real Cost: 3) [2]

Bowie Knife: Killing Attack - Hand-To-Hand 1d6, Range Based On STR (+1/4), Reduced Endurance (0 END; +1/2) (26 Active Points); OAF (-1), STR Minimum 4-8 (-1/4), Real Weapon (-1/4) (, ) 0

Last edited by -J-; 14th of April, 2011 at 01:25.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +10. The time now is 10:08.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Graphics by Koert van Kleef (T0N!C) and Lyle Warren