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Unread 11th of September, 2012, 23:38
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Darius
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Captain Malachi

=Basics=

Name: Captain Malachi
Race: Human
Class: Thief
Level: 11

Age: 56
Gender: Male
Height: 5'10"
Weight: 145 lbs
Size: Medium
Eyes: Blue
Hair: Black and grey




==================================================

=Statistics=

STR: 12 (+1)
DEX: 18 (+4)
CON: 12 (+1)
INT: 16 (+3)
WIS: 13 (+1)
CHA: 19 (+4)

BAB: +8
BDB: +10

Fort: + 12
Ref: + 15
Will: +16

Initiative: +4
HP: 82

Active Defense:
Passive Defense: 10
DR: 1d3/magic

Speed: 30

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=Traits=
Stubborn (add Cha to Will Saves and get to reroll one save, attack, or skill check a day)
Sea Child (Dolphin's Agility)- No penalty for ship deck combat, +2 to Balance checks, roll 2d10 for swim checks and take the better result)


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=Tokens=

Scoundrel's Pool (max 21): 21
(regained by spending an action: Free: 0, Move: 3, Standard: 5, Full: 10)


Action Points: 2



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=Weapons=

Melee
Masterwork Dagger
+13/+8 to hit; 1d4+1 damage
or
+11/+11/+6; 1d4 damage
or
+9/+9/+9/+4; 1d4 damage




Ranged
Masterwork Dagger
(same as melee)


==================================================

=Skills=
Agility: 16 ranks
Athletics: 16 ranks
Robbery: 16 ranks
Social: 16 ranks
Stealth: 16 ranks
Theatrics: 16 ranks
Speak Language: 6 ranks
Appraise: 16 ranks
Use Rope: 16 ranks
Profession (Sailor): 16 ranks
Listen: 16 ranks
Search: 16 ranks
Sense Motive: 16 ranks
Spot: 16 ranks
Use Rope: 16 ranks
Knowledge (local, geography, nobility): 10 ranks (12 skill points spent)
Survival: 6 ranks




==================================================

=Feats=
Lvl 1: Overwhelming Presence 1
Lvl 1: Devious Manipulator 1
Lvl 2: Dodge 1 (+1 to active defense)
Lvl 4: Razor Fiend 1
lvl 6: Devious Manipulator 3
Lvl 6: Weapon Finesse 1 (Use Dex instead of Str for attack rolls)
Lvl 8: Overwhelming Presence 5
Lvl 10: Razor Fiend 4

Defense Mastery: 6
Finesse Mastery: 5
Social Mastery: 7
Other Mastery: 4



==================================================

=Special=

Skill Expertise: max skill ranks is thief level +5
Sneak Attack: +2d6 (can be increased for 4 scoundrel tokens per +1d6 for one round)
Danger Sense: Use Dex instead of Wis for Spot, Sense Motive, and Listen rolls within 10' of thief
Beguilement: Spend 1 Scoundrel Token and make a Bluff check (with a -10 penalty). If successful, target takes a -2 to Will Saves and Wis based Skill checks, and the thief gets a +5 to Diplomacy checks. Duration is for as long as the thief is interacting with the target, plus one minute. Maximum duration is 10 minutes.
Uncanny Dodge (Trickster Ability): spend 4 scoundrel tokens to keep active defense at start of an encounter. Can choose after surprise and initiative is determined, but before anyone can act.
Fortune's Favor (Trickster Ability): Once per encounter, reroll an attack, skill check, or saving throw. Must take the second result. Costs half the tokens currently in the pool, Scoundrel must have at least 2 tokens to use this ability.
Knavish Trickery (Trickster Ability): When using the negate defense challenge, gain a +1 to the skill check for every token spent, to a maximum of +5.
Whispered Suggestions: While using beguilement, can plant a suggestion in the target. Costs an additional 5 tokens, and target must make a Will save of 19 plus additional tokens spent (maximum 10). Activity can take up to 11 hours to complete, and can be conditional.
Hollow Mastery (Greater Trickster Ability): You can convince an opponent that your combat skill is greater than it truly is. Spend 5 tokens and make a Bluff check as a standard action, opposed by your foe's base attack check or Sense Motive check. If you succeed, you gain a +2 active bonus to defense against that opponent for a number of rounds equal to 2 + your Charisma modifier.


.
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=Languages=

Valerian


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=Equipment=

Arms and Armour
6 masterwork daggers
Masterwork Studded Leather Armor (1d3/magic DR/ +5 max Dex; -1 Check Penalty; 20 lbs)

Equipment
__________________
Ewan: Tell me, when you drove up, did you see a sign outside that said "dead ninja storage?"
Kat: No, I didn't...
Ewan: Do you wanna know why I don't have a sign like that? Because storing dead ninjas, isn't my business!

Last edited by Darius; 19th of December, 2012 at 14:00.
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  #2  
Unread 1st of November, 2012, 09:54
Darius's Avatar
Darius
The Phantom Poster [Epic GM]

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Join Date: Jan 2005
Member: #1110
Location: Maryland
Posts: 3,490 (0.74 per day)
Captain Malachi is an old school Corinport pirate. He has no use for the Council and tends to be rather outspoken about that. He would almost prefer a return to the band old anarchic days when it was every man, ship, and crew for themselves.

Malchi has been in turn a pirate, a smuggler, and even, briefly a brothel owner. At the height of his career he commanded five ships, but a stroke of bad luck and rotten weather has left him with just his flagship, a sloop-of-war named The Wicked Wench.

Malachi has been, strangely, forthright with the rouva regarding his past and his abilities.
He has quite the reputation around Corinport has a ne'er-do-well as well as being a fiend with a dagger.
__________________
Ewan: Tell me, when you drove up, did you see a sign outside that said "dead ninja storage?"
Kat: No, I didn't...
Ewan: Do you wanna know why I don't have a sign like that? Because storing dead ninjas, isn't my business!
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