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  #1  
Unread 8th of July, 2010, 01:12
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Exclamation Combat 1-4 Chamber of Flame Unbound

Enemies


Goblin Sharpshooter Red
HP 31; Bloodied 15
AC 16; Fort 12, Ref 14, Will 11

Goblin Sharpshooter Blue
HP 31; Bloodied 15
AC 16; Fort 12, Ref 14, Will 11


Hobgoblin Soldier Red
HP 47; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Hobgoblin Soldier Blue
HP 47; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Attached Images
File Type: png Goblin Sharpshooter.png (26.0 KB, 153 views)
File Type: png Hobgoblin Sergeant.png (32.2 KB, 205 views)
  #2  
Unread 8th of July, 2010, 01:17
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Initiative
Hobgoblin Soldiers: 19
Ieza: 17
Lorien: 17
Taraka: 15
Goblin Sharpshooters: 12
Ril: 12
Karon: 2
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Last edited by Black Plauge; 8th of July, 2010 at 02:42.
  #3  
Unread 8th of July, 2010, 02:44
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Hobgoblins ready an action to attack first and second party member to come within reach (i.e. they will not attack the same target).

Initiative
Ieza
Lorien
Taraka
Goblin Sharpshooters
Ril
Karon
Round 2
Hobgoblin Soldiers (readied actions)
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (183.7 KB, 14 views)
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Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 8th of July, 2010 at 05:53.
  #4  
Unread 8th of July, 2010, 06:48
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Move Action: move to AA07 (AC vs. readied attack is 20).

Standard Action: Cleave targeting Hobgoblin Soldier Red - 16 vs. AC, 6 damage. If it hits, Hobgoblin Soldier Blue takes 3 damage. Hobgoblin Soldier Red should now be marked.

Extra Standard Action: Cleave targeting Hobgoblin Soldier Red - 9 vs. AC, 4 damage. If it hits, Hobgoblin Soldier Blue takes 3 damage.

[HP 30/30 -- Surges Remaining: 1
Powers Remaining: comeback strike, covering attack
Action Points: 1
Extra Standard Action: 0
Extra Move Action: 1
Extra Minor Action: 1
Conditions: None

If Hobgoblin Soldier Red chooses to attack anyone besides Lorien, Lorien will take a immediate interrupt basic attack against it per Combat Challenge.]
  #5  
Unread 8th of July, 2010, 07:30
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Minor: Call Spirit Companion in AA13. Laban disappears from Z06 automatically.
Standard: Stalker's Strike on Goblin Sharpshooter Red. 9 + 5 = 14 vs. Fort 12, for 7 damage.
Extra Standard: Stalker's Strike on Goblin Sharpshooter Red--again! 21 vs. Fort 12, for 13 damage.
Move: Unused for now, I want to see what my attacks do.

HP 23/23; Surges 7
AC 15, Fort 11, Ref 13, Will 16

Powers Remaining: Lots.
Healing Spirit x2, Speak with Spirits, Twin Panthers, Wrath of the Spirit World
Action Points: 0
Extra Standard Action: 0
Extra Move Action: 1
Extra Minor Action: 1
Conditions: None

If Stalker's Strike hits at least once, Laban can now flank until the end of my next turn. Not that this is likely.
If the goblin moves without shifting, hit it with Spirit's Fangs--1d20+5 vs Ref 14 for 1d10+5 damage.

Last edited by LeadPal; 8th of July, 2010 at 07:58.
  #6  
Unread 8th of July, 2010, 07:41
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Use Memory of a Thousand Lifetimes on the first attack: 5
  #7  
Unread 8th of July, 2010, 07:49
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Action Point: Use Stalker's Strike to eat the goblin alive. 15 (should be bloodied) vs. Fort 12, for 11 damage.
Move: Assuming Laban takes it down, move it one left to the next goblin. Ieza does nothing.

Last edited by LeadPal; 8th of July, 2010 at 08:15.
  #8  
Unread 8th of July, 2010, 08:35
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Move Action: move to Y09 (6 squares AA05, Z06, Y06, X07, X08, Y09, keeps him out of OA range).

Minor Action: Hunter's Quarry targeting Hobgoblin Soldier Blue

Standard Action: Circling Strike targeting Hobgoblin Soldier Blue - 11 (includes +2 for Flanking) vs. AC, 13 + 4 damage. Corbin shifts forward to AA04.

Extra Standard Action: Circling Strike targeting Hobgoblin Soldier Blue - 18 (includes +2 for Flanking) vs. AC, 8 + 5 damage. Corbin shifts forward to AA05.

Free Action: Speak---"Watch out for the east and west walls. I'm not sure what's on the floor there, but there are some grooves on the floors directly in front of them." --- Point to the squares V13 through V10 and AE13 to AE10.

[HP 24/24 -- Surges Remaining: 7
Powers Remaining: Enclose the Prey, Driving the Quarry
Action Points: 1
Extra Standard Action: 0
Extra Move Action: 1
Extra Minor Action: 1
Conditions: None]

Last edited by Mercutio; 9th of July, 2010 at 01:08.
  #9  
Unread 9th of July, 2010, 01:32
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Lorien's move triggers Hobgoblin Soldier Red's readied action: 12 vs. AC, 12 damage. Lorien is now marked by Hobgoblin Soldier Red.

Taraka's move triggers Hobgoblin Soldier Blue's readied action: 8 vs. AC, 6 damage. Taraka is now marked by Hobgoblin Soldier Blue.

Goblin Sharpshooter Blue opens the doors to the north.
Goblin Sharpshooter Blue shifts.
Goblin Sharpshooter Blue attacks Ieza. 18 vs. AC. 7 damage.

Initiative
Ril
Braziers Move
Karon
Braziers Flame
Round 2
Ieza
Hobgolbin Soldier Red
Lorien
Hobgoblin Soldier Blue
Taraka
Goblin Sharpshooters

Enemies


Goblin Sharpshooter Red
Dead

Goblin Sharpshooter Blue
HP 31; Bloodied 15
AC 16; Fort 12, Ref 14, Will 11


Hobgoblin Soldier Red
HP 47; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Marked by Lorien (end of Lorien's next turn).

Hobgoblin Soldier Blue
HP 47; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (106.7 KB, 6 views)
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Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 9th of July, 2010 at 01:47.
  #10  
Unread 13th of July, 2010, 13:17
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Standard - Focused Sound on Red Soldier, 22 vs Ref, on hit 5 thunder and for 1 round attacks crit on 18-20

[HP 24 (bloodied 12)(surge +6, 8 rem), AC 13, FRW 11/12/15]
  #11  
Unread 14th of July, 2010, 01:39
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Braziers move south 1 square.

Initiative
Karon
Braziers Flame
Round 2
Ieza
Hobgolbin Soldier Red
Lorien
Hobgoblin Soldier Blue
Taraka
Goblin Sharpshooters
Ril
Braziers Move

Enemies


Goblin Sharpshooter Red
Dead

Goblin Sharpshooter Blue
HP 31; Bloodied 15
AC 16; Fort 12, Ref 14, Will 11


Hobgoblin Soldier Red
HP 42; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Marked by Lorien (end of Lorien's next turn).
Attacks against hobgoblin red critical on a 18-20.

Hobgoblin Soldier Blue
HP 47; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (176.3 KB, 5 views)
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman
  #12  
Unread 14th of July, 2010, 04:44
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Karon uses Goring Charge to charge and attack the blue hobgoblin soldier, 8 vs AC, on hit 8 and knocking him prone.

He then uses his extra standard action on Crackling Burst, 20 and 15 vs Reflex, doing 8 lightning damage, and any hit take 3 lightning damage if they move before his next turn.

Last edited by Ergonomic Cat; 14th of July, 2010 at 10:09. Reason: Removed Mark.
  #13  
Unread 14th of July, 2010, 07:15
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Crackling Burst targets creatures, not enemies, so Lorien is subject to its effect too. This roll isn't included in the previous post so I'll roll it here: 18 vs. Ref. Damage is as above if it hits.

A jet of flame shoots between the braziers. No one is in the line of this attack.

Initiative
Round 2
Ieza
Hobgolbin Soldier Red
Lorien
Hobgoblin Soldier Blue
Taraka
Goblin Sharpshooters
Ril
Braziers Move
Karon
Braziers Flame

Enemies


Goblin Sharpshooter Red
Dead

Goblin Sharpshooter Blue
HP 31; Bloodied 15
AC 16; Fort 12, Ref 14, Will 11


Hobgoblin Soldier Red
HP 34; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Marked by Lorien (end of Lorien's next turn).
Attacks against hobgoblin red critical on a 18-20 (end of Ril's next turn).
Will take 3 lightning damage if he moves during his next turn.

Hobgoblin Soldier Blue
HP 47; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (170.1 KB, 4 views)
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Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman
  #14  
Unread 14th of July, 2010, 07:49
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Move: Ieza moves to AA03, while Laban moves to Y13.
Standard: Stalker's Strike on Goblin Sharpshooter Blue. 6 vs. Fortitude vs. Fort 12, for 12 damage.
Minor: Call Spirit Companion in Z09. Laban disappears from Y13 automatically.

HP 23/23; Surges 7
AC 15, Fort 11, Ref 13, Will 16

Powers Remaining: Lots.
Healing Spirit x2, Speak with Spirits, Twin Panthers, Wrath of the Spirit World
Action Points: 0
Extra Standard Action: 0
Extra Move Action: 1
Extra Minor Action: 0
Conditions: None

If Stalker's Strike hits at least once, Laban can now flank until the end of my next turn. Hopefully that means Karon is now flanking.
If either hobgoblin moves without shifting, hit it with Spirit's Fangs--1d20+5 vs Ref 14 for 1d10+5 damage. Hopefully with combat advantage for flanking!
  #15  
Unread 14th of July, 2010, 23:51
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Hobgoblin Soldier Red uses Formation Strike to attack Lorien. 24 vs. AC. 14 damage and the hobgoblin shifts 1 square north. (He takes 3 lightning damage for moving.)
Hobgoblin Soldier Red shifts again to flank Laban.

Initiative
Lorien
Hobgoblin Soldier Blue
Taraka
Goblin Sharpshooters
Ril
Braziers Move
Karon
Braziers Flame
Round 3
Ieza
Hobgolbin Soldier Red

Enemies


Goblin Sharpshooter Red
Dead

Goblin Sharpshooter Blue
HP 31; Bloodied 15
AC 16; Fort 12, Ref 14, Will 11


Hobgoblin Soldier Red
HP 31; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Marked by Lorien (end of Lorien's next turn).
Attacks against hobgoblin red critical on a 18-20 (end of Ril's next turn).

Hobgoblin Soldier Blue
HP 47; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (178.8 KB, 6 views)
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 14th of July, 2010 at 23:55.
  #16  
Unread 15th of July, 2010, 00:25
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Standard Action: Comeback Strike targeting Hobgoblin Soldier Blue - 20 vs. AC, 12 damage. If it hits, Lorien spends a healing surge to regain 7 hp. Hobgoblin Soldier Blue is marked until Lorien's next action.

[HP 23/30 -- Surges Remaining: 10
Powers Remaining: covering attack
Action Points: 1
Extra Standard Action: 0
Extra Move Action: 1
Extra Minor Action: 1
Conditions: None

If Hobgoblin Soldier Blue chooses to attack anyone besides Lorien, Lorien will take a immediate interrupt basic attack against it per Combat Challenge.]

Last edited by treehouse; 15th of July, 2010 at 00:40. Reason: forgot to update HP, surges remaining
  #17  
Unread 15th of July, 2010, 00:37
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Hobgoblin Soldier Blue attacks Lorien. 27 vs. AC. 11 damage.
Edit: That's a critical. Damage is 14 instead.

Initiative
Taraka
Goblin Sharpshooters
Ril
Braziers Move
Karon
Braziers Flame
Round 3
Ieza
Hobgolbin Soldier Red
Lorien
Hobgoblin Soldier Blue

Enemies


Goblin Sharpshooter Red
Dead

Goblin Sharpshooter Blue
HP 31; Bloodied 15
AC 16; Fort 12, Ref 14, Will 11


Hobgoblin Soldier Red
HP 31; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Attacks against hobgoblin red critical on a 18-20 (end of Ril's next turn).

Hobgoblin Soldier Blue
HP 35; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Marked by Lorien (end of Lorien's next turn).
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
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  #18  
Unread 15th of July, 2010, 01:28
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Move Action: Corbin moves to AA11 (6 squares AA06, AB07, AB08, AB09, AB10, AA11, keeps him out of OA range).

Minor Action: Hunter's Quarry targeting Hobgoblin Soldier Red

Standard Action: Circling Strike targeting Hobgoblin Soldier Red - 26 (includes +2 for Flanking) vs. AC, 12 + 7 damage. Corbin shifts south to AA10.

[HP 24/24 -- Surges Remaining: 7
Powers Remaining: Enclose the Prey, Driving the Quarry
Action Points: 1
Extra Standard Action: 0
Extra Move Action: 1
Extra Minor Action: 1
Conditions: None]
  #19  
Unread 15th of July, 2010, 01:51
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Goblin Sharpshooter moves.
Goblin Sharpshooter attacks Lorien. 14 vs. AC. 5 damage.

Initiative
Ril
Braziers Move
Karon
Braziers Flame
Round 3
Ieza
Hobgolbin Soldier Red
Lorien
Hobgoblin Soldier Blue
Taraka
Goblin Sharpshooters

Enemies


Goblin Sharpshooter Red
Dead

Goblin Sharpshooter Blue
HP 31; Bloodied 15
AC 16; Fort 12, Ref 14, Will 11
Goblin Tactics: The goblin sharpshooter shifts 1 square when missed by a melee attack.


Hobgoblin Soldier Red
HP 11
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Attacks against hobgoblin red critical on a 18-20 (end of Ril's next turn).
Bloodied

Hobgoblin Soldier Blue
HP 35; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Marked by Lorien (end of Lorien's next turn).
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (193.6 KB, 1 views)
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Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
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  #20  
Unread 15th of July, 2010, 03:30
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Minor: majestic word on Lorien (surge +4 hp, can slide 1 square)
Standard: misdirected mark on soldier red, 5 vs ref, on hit 10 damage and red is marked by Karon
Extra Standard: jinx shot on sharpshooter blue, 23 vs AC, on hit 8 damage and if blue misses an attack before Ril's next turn it falls prone

[HP 24/24 -- Surges Remaining: 8 (+6)
AC 13, F 11, R 12, W 15

Powers Remaining: burning spray, majestic word (1/2), words of friendship, stirring shout
Action Points: 1
Extra Standard Action: 0
Extra Move Action: 1
Extra Minor Action: 1
Conditions: None]
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  #21  
Unread 15th of July, 2010, 03:53
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Braziers move 1 square south.

Initiative
Karon
Braziers Flame
Round 3
Ieza
Hobgolbin Soldier Red
Lorien
Hobgoblin Soldier Blue
Taraka
Goblin Sharpshooters
Ril
Braziers Move

Enemies


Goblin Sharpshooter Red
Dead

Goblin Sharpshooter Blue
HP 23; Bloodied 15
AC 16; Fort 12, Ref 14, Will 11
Goblin Tactics: The goblin sharpshooter shifts 1 square when missed by a melee attack.
Falls prone when it misses an attack (start of Ril's next turn).


Hobgoblin Soldier Red
HP 11
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Attacks against hobgoblin red critical on a 18-20 (end of Ril's next turn).
Bloodied

Hobgoblin Soldier Blue
HP 35; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Marked by Lorien (end of Lorien's next turn).
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (194.2 KB, 5 views)
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  #22  
Unread 15th of July, 2010, 06:17
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Bodak [GM]

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Karon uses his minor action to mark ol' blue, then moves 6 spaces to ad16, via aa8 ab9 ac10 ad11 ae12 ad13, provoking an AoO.

He then uses Recuperative Strike on the archer. 15 vs AC for 5 if it hits. He also gains 3 temp hp if it hits, and his AC drops by 2.

Edit: reroll 1 on damage to [roll]1d6+5[/roll]. Rolled a 3 with my die since it looks like I can't edit a new roll.

Last edited by Ergonomic Cat; 15th of July, 2010 at 06:21.
  #23  
Unread 15th of July, 2010, 08:34
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Since I doubt anything that exciting will happen before my round...

Move: Ieza to AC08. Laban stays put.
Standard
: Twin Panthers! One attack on Hobgobbo, 13 vs. Reflex 16 since the target is bloodied, for 10 damage.
Unless that kills him, I'll make the second attack on him as well: 14 vs. Reflex 16 for 11 damage.
If it does kill him, though, -3 to the attack roll and aim for Goblin instead, vs. Reflex 14.
Minor: Speak with Spirits, so that I can chew them out for missing twice. Jerks.
Extra Move
: Retreat to Z02.

HP 16/23; Surges 7
AC 15, Fort 11, Ref 13, Will 16

Powers Remaining: Lots.
Healing Spirit x2, Speak with Spirits, Wrath of the Spirit World
Action Points: 0
Extra Standard Action: 0
Extra Move Action: 0
Extra Minor Action: 0
Conditions: None

HEY GUYS! Laban can no longer flank, so don't base your moves on that! But if you stand next to him, it's +3 damage vs. bloodied enemies, so take down Hobgoblin Red!
If either hobgoblin moves without shifting, hit it with Spirit's Fangs--1d20+5 vs Ref 14 for 1d10+5 damage.

Last edited by LeadPal; 16th of July, 2010 at 04:13.
  #24  
Unread 17th of July, 2010, 00:50
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Karon's movement provokes and OA from Hobgoblin Soldier Blue. 10 vs. AC. 7 damage and Karon is marked by Hobgoblin Soldier Blue until the end of the hobgoblin's next turn.

Karon's attack misses, Goblin Sharpshooter shits to AB12.

A jet of flame shoots between the two braziers. No one is in the line of this attack.

Hobgoblin Soldier Red attacks Laban with Formation Strike. 9 damage and hobgoblin shifts into Laban's space if the spirit companion is disrupted. If he isn't, then the hobgoblin shifts to AA09 instead.

Initiative
Lorien
Hobgoblin Soldier Blue
Taraka
Goblin Sharpshooters
Ril
Braziers Move
Karon
Braziers Flame
End of resolved rounds

Enemies


Goblin Sharpshooter Red
Dead

Goblin Sharpshooter Blue
HP 23; Bloodied 15
AC 16; Fort 12, Ref 14, Will 11
Goblin Tactics: The goblin sharpshooter shifts 1 square when missed by a melee attack.
Falls prone when it misses an attack (start of Ril's next turn).


Hobgoblin Soldier Red
HP 11
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Bloodied

Hobgoblin Soldier Blue
HP 35; Bloodied 23
AC 20; Fort 18, Ref 16, Will 16
Phalanx Soldier: The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Marked by Karon.
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (178.7 KB, 4 views)
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Last edited by Black Plauge; 17th of July, 2010 at 01:40.
  #25  
Unread 17th of July, 2010, 01:44
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treehouse
Evolved Ulgurstasta [Epic GM]

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Join Date: Oct 2005
Member: #1471
Location: Tulsa
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Move Action: Shift one square north, to AA08.

Standard Action: Covering Attack targeting Hobgoblin Soldier Red. 26 vs. AC, 14 damage.

[HP 20/30 -- Surges Remaining: 9
Powers Remaining: none
Action Points: 1
Extra Standard Action: 0
Extra Move Action: 1
Extra Minor Action: 1
Conditions: None]

Last edited by treehouse; 17th of July, 2010 at 01:48.
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