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  #1  
Unread 9th of February, 2009, 00:48
David
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Setting Info

I will be posting more information on the setting here over the next few days.
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Unread 9th of February, 2009, 03:34
David
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The Kingdom is in the iron age (TL:2 in GURPS Terms).


Power Structures:
There are three primary power groups in Danleb:


The first, and most powerful, is the aristocracy. It is Feudal based with a King or Queen (Currently a Queen) at the top followed by Dukes, Barons, Baronets, and then Knights. The Queen Rules from Castle Danleb at the center of the Kingdom. Each of the seven major cities and the eight major forts are ruled by a Duke. The smaller cities and large towns are ruled by Barons. The small towns and villages are run by the Baronets. Knights have areas of a higher nobles lands to administer.
For the most part the nobility is noble. That is, they truly care for the wellbeing of those they rule. The current Queen, Kristen Danleb, is a beneficent ruler who sees it as her duty to protect the people from the marauding hoards from the north. There are, from time to time, nobles who get greedy (or just stupid) However they tend to get removed by their liege lords before they cause to much trouble. It has been hundreds of years since a monarch has been allowed to rise to power who was unfit to rule.
There is no parliamentary body.
Entry into the Aristocracy is primarily through Birth. Low Knighthood is not inherited, while Full Knighthood can be. Military service is the easiest method of gaining a Knighthood. Valorous deeds are frequently rewarded thus. A Knighthood grants one the right to a surname, most people only have a given name.


The Second power block is the Church of Maica. The Church of Maica is Non-expansionistic, non-Exclusive, Peaceful, and Monotheistic. The religion is based the warship and teachings of the Goddess Maica. Maica is a deity of Agriculture, Animal Husbandry, and Civilization. She is depicted as a beautiful maiden, and an ancient Wise Woman. Tenants of her faith include producing goods and/or services for your family and neighbors, whether it be food, craft, defense, or trade. And careing for those who need help.
The Church Hierarchy, from the top, includes the Lord High Priest/Priestess of the realm, The High Priests of the major cities, the Low Priests that serve in the churches of large communities (and run the small temples, and shrines in the small communities), and the Acolytes (Priests in training).
The church would have far greater power if it was not so divided. There is a great deal of infighting among the various High Priests, the Low Priests, and even among the Acolytes. Most od the Clergy falls into one of three categories:
  1. Power hungry. These priests join for the power the church grants them over the common people. They constantly plot and conspire to raise through the ranks, gain more prestigious posts, and amass power. Most of the High Priests fall into this category.
  2. Career. These people join the church because they see it as a way to serve. It is a job to them, a way to make a living. This is the largest category. Most of the small churches, temples, and shrines in small communities are filled by these people.
  3. True Believers. These people have a true calling to the church. They are Divinely inspired to help those in need. They most closely follow, by instinct, the true wishes of the Goddess Maica. In fact they are the only members of the church to be granted divine gifts. There are very few of these people. They are almost never found serving a church in a large town or city. They are almost invariably sent out to the smallest, most remote communities.

The Third, and least powerful, is the Merchants Guild. This group could rival either of the other two, except that they do not cooperate well. The guild is more of a loose association of traders, craftsmen, and merchants then an organized power block. This is mostly due to two factors: first most of its members are independent minded and do not wish to allow any other lowborn person to tell them how to run their business. And second, that they are fairly tradition minded. A given business has always been done a particular way, so it always should be.
Most crafts people sell their own wares. There are a few merchants who make their living by buying from the craftsmen and reselling in a store. This is more common with the larger communities. There are also a fair number of traveling traders within the walls of the kingdom, as well as between the kingdom and the mines. There is virtually no trade into or out of the kingdom.


The culture of the kingdom can roughly be compared to a combination of Dark ages Europe and Arthurian Camelot with influences from Hyboria (Conan), and Africa through many periods.


The class divide is quite significant for the most part. There are relatively few Nobles, and many common people. The average farmer has plenty to eat in good times and rarely goes hungry for long in lean times. On the other hand, they work hard, and have little time for hobbies, and little spare income.
The average Craftsmen does a little better as far as free time goes, but they may skip a few more meals in lean times. Those who join the army do well, however there is always a risk of death in battle. A soldier can also aspire to become a officer, the first few ranks are open to one of any background, while the higher ranks are closed to nearly all save the Aristocracy. Those recognized for valor are often knighted and granted lands to administer. Merchants vary widely, most live comfortable lives. A few become very wealthy indeed, even rivaling the lower nobility in their wealth.
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  #3  
Unread 10th of February, 2009, 13:22
David
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The Kingdom of Danleb is comprised of seven major cities, eight major Keeps, a few dozen towns, and dozens of small villages. The majority of the Kingdom is surrounded by four massive stone walls standing sixty feet tall and eighty feet thick. Garan's Wall and Danan's Wall are each three hundred miles long while Mathan's Wall and Malan's Wall are each four hundred and fifty miles long. At the four corners formed by the meeting of the walls lies a massive Keep standing one hundred and twenty feet tall. According to legend the walls were built over three thousand years ago.
A somewhat newer extension of the walls extends Southwest. While the Keeps are as impressive as the four main keeps, these three walls vary in composition along their length. They range from the majesty of the four main walls of the kingdom down to little more then a earthen berm and a shallow ditch. There are a number of small holds on the south and southeast side of the wall, mostly near the Keeps.


The main enemy of the Kingdom are the tribes from the Jungle of Discord. Raiders from the jungle probe the wall several times each year. These warriors are clad in skins and carry mismatch weapons. While fierce fighters individually, they lack coordination and discipline, fighting as a swarm rather then an organized body. It is a terrible sight to see them swarming as a great mass across the plains, driving their great and terrible beasts (some of which as large as then Elephants) in front of them, a horrific den raised from the combined cries of man and monster.


The Kingdom of Danleb lies on the Akali plains. It is a hot, dry, flat land of short grasses, and few trees. The towns and cities are built in areas where natural springs bubble up from the earth. In these regions farming is easy, elsewhere it can be a dusty exercise in frustration.
Outside the walls, on the plains, there are few places where water can be found at the surface for the entire year. There are four such places known to posses large amounts of water (Large by comparison only), these are where the towns of Chuul, Corinth, Morning Rise, and Ururu. None of these towns are members of the Kingdom yet, although Duke Alan is slowly extending his power and influence into Corinth, and Duke Boran has opened talks with Morning Rise.
The people of the Akali plains consist of small hold farmers and the members of several tribes. The farmers are, for the most part centered around the four towns, while the Tribesmen wander the plains as hunter/gatherers, and herders. The two main tribes are the Zehir, and the M'bali. The Zehir are mostly hunter / gatherers, while the M'bali are mostly herders of Goats, and oxen.
Animals of the plains include (but are not limited to) Gazelle, Baboons, Boar, Hyenas, Lions, Cheetahs, Elephants, Rhinoceros, and Monitor Lizards. There are a few verities of snake, but very few are poisonous.


Most of the Kingdoms supply of wood comes from the Goodwood to the south, the Forest of Flame to the southwest and the Jungle of Discord to the west and northwest.
The best quality wood is found in the Goodwood, however, by tradition, very little is taken from it.
There are reasons that few woodsmen spend much time in the Forest of Flame. It is said that to take more then a tree or two at a time will bring disaster to any who try.
The Jungle of Discord has some of the best hardwoods. It is also the main source of wood for the kingdom. Unfortunately the tribes that inhabit the Jungle a vicious, aggressive, and tend to swarm like bees. All expeditions to the jungle are organized by the army, and include not less then two hundred soldiers. These expeditions usually involve three weeks of woodcutting before returning to the safety of the walls.
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Unread 11th of February, 2009, 04:50
David
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The terrain of the kingdom and lands to the south is open grasslands. The rainy season often sees midday temperatures in the 60's and 70's while the height of summer is normally in the 90's with 120's not uncommon.


Basic Military Organization:
Danlebs Military Ranks (Officer & Noncom equiv.):
Unit Mod.Eqv. Men CO rank:
Dagger = Squad 10+1 Shunan
Sword = Platoon 33+1 Tallnan
Shield = Company 102+1 Kunan
Spear = Battalion 204+1 Nunan
Army = Regiment 1020+1 Quenan


Dukes Command one or more Armys. Quenans normally come from the ranks of the Barons. Most Nunans are Baronets. Kunans, Tallnans, and Shunans are often Knights.
A Shunan made Knight is likely to be promoted to Tallnan in the near future.
Standard issue to most soldiers at enlistment is a Leather tunic, Studded Leather Skirt, and a bronze headed spear. After a month of service a Leather shield is added, or a Long spear replaces the Spear.
Generally if a soldier can afford it, he can equip himself with additional gear. This can include Weapons, Armor, and other gear.


Danleb maintains a Professional Volunteer military. That is, nearly every soldier volunteered, and is paid a wage. The “Nearly” comes from the fact that each Town and city is required to provide a certain number of men each year. The required number is generally lower then the number of volunteers, however it sometimes becomes necessary to “encourage” those facing criminal charges to join up.
Each Duke has his own preferred method of dealing with these criminal volunteers. For instance Duke Taran requsts transfers of these criminal volunteers from the other Dukes and concentrates them together, with their officers promoted from within, and uses them as shock troops on the front lines. These men have developed a fierce pride in their units, and are feared as being crazy and unpredictable by the rest of the soldiers stationed at Taran Keep.
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  #5  
Unread 16th of February, 2009, 08:55
David
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A note on Ethnicity & Race:
The people of the Kingdom of Danleb are olive skinned (Think Mediterranean). They are of far fairer coloration than the rest of the peoples of the Akali plains. Green and brown Eyes are common. Various shades of Brown or Black hair are the norm.
The people of the Zehir and M'Bali Tribes are very dark skinned. The Zehir tend toward slight builds, with broad features. The M'Bali tend to be taller, and larger, with thick, heavy features. Both groups have almost exclusively dark eyes and black hair.
The People of Corinth, Chuul, and Morning Rise have dark skin, somewhat lighter than the Tribesmen around them, but much darker than the people of Danleb. They are believed, by those in Danleb, to be descendants of ex patriots of the kingdom who have interbred with the tribesmen. Each Town has it's own origin story, and none of them involve the Kingdom of Danleb.
The tribes from the Jungle appear to be unrelated to any of these people. They are very short, with almost spindly builds. They have very light skin, and sharp features.
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Unread 16th of February, 2009, 09:05
David
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The Tribes from the Jungle of Discord:
Little is known of these strange and deadly people.
They are seen only when attacking, if they have a language it consists only of screams and howls.
They scar their faces and bodies with intricate designs.
They pierce their flesh with the bones of small animals and ware them as horrifying adornments.
They file their teeth to sharp points, using them as deadly weapons on the field of battle.
It is said that they eat the flesh of the fallen.
They are primitive, with few tools and no knowledge of metalworking.
They somehow control great beasts of the Jungles, and use them variously as mounts and shock troops in battle.
They show no fear or concern for individual safety in battle.
They are never captured alive, fighting until defeat is certain, then killing themselves.
Both men and women fight in battle.
They Fight as a great roiling mass of fierce, savage, murderous fury.

Last edited by David; 16th of February, 2009 at 13:17.
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Unread 16th of February, 2009, 09:29
David
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Gender Politics:
The Kingdom of Danleb: Men and Women are seen by most people as having very different roles. Men are expected to lead/rule, to be responsible for physically intensive tasks, and fight. Women are expected to follow, care for children, have responsibility for managing accounts and staff, and not get involved in war.

Zehir Tribes: Men hunt. Women gather. Men and women care for the children, defend the tribe when needed, and share most other tasks that need doing. Tribal decisions are made by a gathering of the eldest members.

M'Bali Tribes: Men plow the fields, fight, and obey. Women Care for Children, care for the animals, and lead.

Last edited by David; 16th of February, 2009 at 09:32.
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Unread 16th of February, 2009, 11:12
David
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Corinth is a bronze age community of several thousand. Most of the people are farmers and herders. There are sufficient resources to support several hundred craftsmen who work primarily in fibers, stone, and Bronze.
There is a natural spring that supplies a small network of streams and ponds around which the town is spread. The buildings are made of stone and mud daub. While Corinth is not rich, there is plenty of water, and several groups of Zehir frequent the town.
There are two small M'Balli villages not far away, and when the droughts hit in the height of summer, the M'Balli come and trade for water.

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Unread 20th of February, 2009, 14:25
David
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Chuul is a small city of about three thousand people. It is built on the shores of a, relatively, large lake. The buildings are mostly of stone, with a few truly impressive estates built largely of intricately carved wood. The primary industries include the farming of taro, beets, yams, millet, and a hot pepper known as sunfire pods; Herds of Oxen for labor and meat; Bronze working; copper and tin mines; and Bronze working.
The ruler of Chuul is titled Angtor.
Angtor Hevisson is the current ruler of Chuul.
The people are mostly farmers and herders. Approximately 10% are craftsmen.
The military consists of forty professional soldiers, and another one hundred and sixty citizens who are retired from the guard, but could be called up if needed.
The standing guard are equipped with Leather armor, Leather shield, Bronze headed Spear, Bronze Short Sword, and Bronze Dagger. Normally about five of the guard are equipped with a short bow and bronze headed arrows.
Duties of the guard include defending the city from assault (Rare), protecting the Angtor and his family, and investigating disputes among the citizens.
The Ankata'Hi are a small group of about forty men and women who are charged, by ancient law, with the stewardship of the Goodwood. This means patrolling the perimeter of the forest and stopping woodsmen and poachers who are unauthorized to enter. They receive aid from the few farmers that are permitted to live on the outskirts of the Goodwood. Even the Ankata'Hi do not travel more then a few hundred yards into the woods unless absolutely necessary, and then they leave as quickly as possible. The three elder most members are said to spend days at a time in the woods, communing with the forest to determine its will.
The citizens of Chuul harvest a very small amount of wood from the Goodwood each year.
Chuul has little trade with the Zehir tribes that occasionally pass through, and little more with the locale M'Bali people.

Last edited by David; 22nd of February, 2009 at 04:54.
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Unread 28th of February, 2009, 04:38
David
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Common Musical Instruments in Danleb include:
Castanets.
A Small Drum, called a Gezi, similar to a bongo.
Didgeridoo.
3, 4, 5, & 7 reed pipes similar to Pan Pipes.
Gourd Rattles & shakers in a variety of sizes ranging from the small palm sized Firerattle, made from dried fire pods, through the larger two handed Kudo all the way up to the enormous rack mounted Xerchi that is made from the hide of an elephant, contains gourds of several sizes as well as sand and pebbles, and requires a team of six musicians to operate.
A Small 23 string harp like stringed instrument called the Hisi.
The Drone.
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Unread 1st of March, 2009, 07:34
David
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Dress and style:
Here are some pictures depicting garb found in several areas of Danleb and surrounding areas.



A Merchant in Cantar



A family in Ninbul:




A Women in Elsbern



Several men in Murlon




Men in Chuul




Women in Chuul


Women in Ururu


Women at Castle Danleb

Last edited by David; 1st of March, 2009 at 07:37.
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  #12  
Unread 1st of March, 2009, 07:39
David
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A Typical M'Bali village:
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Unread 2nd of March, 2009, 04:19
David
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The Tribes of the Jungle of Discord ware a variety of objects, none of which would be considered clothes in the kingdom of Danleb. Most of the hord goes naked except for bones, small skins, feathers, crystals, and other small objects hanging from leather thongs that are either tied to a limb, their hair, or a piercing. A few ware chest plates made of bone.
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Unread 8th of March, 2009, 11:37
David
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Danleb Military garb: The average soldier wares what ever clothes they can provide for themselves. Armor consists of a leather tunic, studded leather skirt, bronze pot-helm, and sandals. Optionally a soldier may supply additional armor in addition to or in place of the standard issue leather.
Each soldier is issued a small wooden amulet that identifies them as a soldier of Danleb, as well as indicating their rant. The amulet is worn on a leather thong around the neck, normally tucked under the shirt. The Amulet bears no personal information.
The helmets of Shunan and higher ranking officers bear a Siegel indicating rank.
Siegels by rank:
Shunan: a simple tuft of short horse hair.
Tallnan: a simple spike.
Kunan: a simple rectangular tuft of horse hair.
Nunan: a short thin sail or crest running from front to back.
Quenan: varies by wearer.
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Unread 3rd of April, 2009, 10:42
David
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The eastern edge of the world is a sheer cliff face reaching thousands of feet into the sky. It stretches for uncounted thousands of miles north and south, cutting an irregular path through the landscape.


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