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  #51  
Unread 28th of July, 2012, 12:31
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Back to crimson for the goblins, used the strikeout on G2 to show he is dead.
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  #52  
Unread 28th of July, 2012, 12:56
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Elf to M7, attack BG at 5 for 7

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Last edited by zachol; 28th of July, 2012 at 13:30.
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  #53  
Unread 28th of July, 2012, 13:13
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Zachol, don't use the fade
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  #54  
Unread 28th of July, 2012, 13:30
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But I can't read the tokens! Argh!

Also quit capitalizing my name. >:(
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  #55  
Unread 28th of July, 2012, 13:54
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Do you have the brightness on your machine set higher or something?
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  #56  
Unread 28th of July, 2012, 14:15
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I'm not sure. I think it might be that I've got a high DPI on this monitor? Makes things small.
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  #57  
Unread 28th of July, 2012, 14:47
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HuMan attacks big goblin again.

6 for 10
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  #58  
Unread 28th of July, 2012, 15:11
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Roller hates you guys. Dwarf to H9, axe in G1.

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Attack: 11 Damage: 10
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  #59  
Unread 28th of July, 2012, 15:18
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9 3

21 5

18 2
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  #60  
Unread 28th of July, 2012, 15:19
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uh oh 7
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  #61  
Unread 28th of July, 2012, 15:28
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All three of our heroes missed their elusive goblin targets as the battle took a turn for the worse.

BigGoblin took a swing at HuMan, missing before retreating back a pace to o6. From his vantage on the edge of the battlefield, Sneaky Goblin launched an arrow that buried into HuMan for 2 damage, leaving him on the verge of death with 2HP left.

Edging up the road, Small Goblin 2 struck low at the Dwarf, finally connecting and digging deep into a ... sensitive part of his body for 12 points of damage, leaving him with 1 hp to spare.
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  #62  
Unread 28th of July, 2012, 15:31
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Is this where Elf decided to run for it? S/he never really liked those other two guys anyway.
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  #63  
Unread 28th of July, 2012, 15:48
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HuMan growls low in anger, and summons forward more strength then he has ever felt in his life. He glows with blue radiance as he unleashes all of his power into his ultimate attack upon big goblin, rushing forward, stopping, then swinging his sword just like he's been doing this entire time. When he realizes even his ultimate attack is useless, he commits suicide to prevent the goblins from having the pleasure.

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7 for 4 damage
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  #64  
Unread 28th of July, 2012, 16:18
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Elf to N13, attack BG at 18 for 8

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  #65  
Unread 28th of July, 2012, 16:26
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Link, HuMan really taking himself out? Because it looks like Elf finally stopped messing about and finished off BigG
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  #66  
Unread 28th of July, 2012, 16:29
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Axe in G2, Dwarf runs like a slow wind for G9

Attack: 14 Damage: 8

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  #67  
Unread 28th of July, 2012, 16:43
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Too late.

With their imminent death hovering above them, the heroes finally step up. While HuMan's Ultimate Super Limited Edition attack failed to connect, so distraught was he that he turned the blade on himself and finally claimed a life on the battlefield.

His sacrifice did accomplish one goal, puzzled and perplexed by the suicide, the BigGobling was so distracted that Elf finally managed to land one of his arrows, sinking deep into the creature's neck and killing it. Over come with joy, Elf dived into a nearby clump of trees to ... celebrate.

Dwarf decided enough was enough and ran, slowly, back from where they came, flailing wildly at the remaining Small Goblin as he went. He never liked the two tall things, or those thieving halflings. So intent was he on fleeing that he failed to notice that his wild blow struck true, taking out the goblin's throat and leaving it to slowly die.

The remaining sneaky goblin watched his two remaining brethren fall to the weapons of the invading heroes, and quickly took action. Dropping his bow he ran north and was soon lost to sight, leaving behind only a faint scream and trail of urine.

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Combat over! You won! ... sort of.
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  #68  
Unread 28th of July, 2012, 16:48
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Well that worked pretty well. The map I mean, the combat was totally messed up. There were some issues with visability, and all of zachol's weird stuff, but in general it seems you guys didn't have any problems with working out how to run it.

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Thanks for helping out.
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  #69  
Unread 29th of July, 2012, 00:33
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I don't know about visibility issues, I had no trouble seeing it at all, I think it was just zachol.
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  #70  
Unread 29th of July, 2012, 02:09
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I'm here to give advice and cause problems.

And I'm all out of advice.
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  #71  
Unread 8th of August, 2012, 05:57
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When will this feature be officially 'released' for use by the boards at large? It's pretty awesome.
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  #72  
Unread 8th of August, 2012, 07:41
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We don't have a time frame.
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  #73  
Unread 11th of September, 2012, 20:30
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Hey so it turns out I'm an asshole and my problems with the image were totally my own fault, there was an addon fucking it up.
Sorry guys!
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  #74  
Unread 16th of January, 2013, 04:55
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So this is pretty much done, we have a tentative release date of the 25th planned and are just now going through and plugging the obvious bugs. Want to help?

Syntax for the tag:
[gridmap size|pixels|squares|area=wwxhh grid=gg color=aaaaa]
[token=xy|background color=bbbbb fade=nn layer=ll image=imageurl size|pixels|squares|area=wwxhh text=ttttt stretch|scale=yes|no]xxxxx[token]
[/gridmap]

Where:
  • wwxhh is the width and height of the grid or token in pixels (for pixels|size) or squares (for squares|area) - something 800 pixels wide by 600 pixels high would be written as 800x600
  • gg is the number of pixels of each square on the grid, so you'd put 20 if you want your squares to be 20 pixels by 20 pixels
  • aaaaa is the color of the grid lines - you can use either a color name (Black, Red, DarkOliveGreen, etc.) or the hex color value
  • xy is the column/row location of the upper left corner of your token, use the text "background" if this is the background image. This is specified excel style, so C7 is column 3, row 7
  • bbbbb is the background color of the grid - you can use either a color name (Black, Red, DarkOliveGreen, etc.) or the hex color value
  • nn is the fade value for the background map or token you are working with. Higher fade means the item will be more transparent. I think it's useful for marking dead enemies on the grid - set them to fade=50 or something.
  • ll is an integer from 1 to 100 indicating the layer this token should appear on (or z-index, if you prefer). The background image is located on layer 0.
  • imageurl is the url of the image you want to use for the token
  • ttttt is the tooltip text that will appear when you hover over the token. Right now it defaults to the location and contents of the square
  • yes|no indicates whether or not the token should scale to fit the size specified on the size|pixels|squares|area parameter
  • xxxxx is the value that will appear on the grid for your token. You can use BB codes or image tags or whatever

You only need to enter the parameters you want to use, making the simplest map something like
[gridmap]
[token=B3]Hi[/token]
[/gridmap]
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  #75  
Unread 16th of January, 2013, 05:11
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Sweet
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