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  #51  
Unread 21st of July, 2007, 05:01
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Saleable items (with sale value)
  • 2x Longsword MW - 315
  • Shortbow MW - 187.5
  • Whip - 0.5
  • Dagger - 1
  • Riding saddle - 5
  • Saddlebags - 2
  • 370 Arrows - 9.25
  • Lance - 5
  • Heavy steel shield MW - 85
  • Heavy warhorse - 200
  • 2x Hand mw crossbow - 400
  • Sap - 0.5
  • 4 Piton - 0.2
  • Hammer - 0.25
  • Miner's pick - 1.5
  • 11x Breastplate - 1100
  • 3x Heavy crossbow - 75
  • 3x Greatsword - 75
  • 3x Throwing axe - 12
  • Bit & bridle - 1
  • 16x Bastardsword - 280
  • 8x +1 Mighty Composite Longbow - 800
  • Leather armor MW - 80
  • Masterwork manacles - 25
  • 140 Bolts - 7
  • Signal whistle - 0.4
  • Chain shirt MW - 125
  • Full plate MW - 825
  • 3x Whetstone - 0.03
  • 2x Short sword - 10
  • Bloodstone - ?
  • White pearl - ?
  • 3798 gp worth of gems and coin.

That comes out to 8423.1gp worth (except for the value of the bloodstone snd the white pearl, which I don't know). Before the sale of all that becomes official, is there anything else on the list that people want taken off. As a reminder:

Already Claimed items:
  • 8x Potion of cure light wounds
  • 2x Antitoxin (vial)
  • 8x Alchemist’s Fire
  • 8x Sunrods
  • Masterwork thieves' tools
  • 50 Arrows
  • Heward's handy haversack
  • Grappling hook - .5
  • Silk rope (50 ft.) - 5
  • Portable ram - 5
  • Small steel mirror - 5
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Last edited by Black Plauge; 25th of July, 2007 at 02:18.
  #52  
Unread 21st of July, 2007, 05:03
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Hmm... Looking at the list, does anyone else think that the ram and the mirror might come in handy while tearing through the palace?

Oh, and we should plan on purchasing and bringing with us some incense when we head to the palace. The last think we want to have happen is to rescue the emperor only to find out we don't have the needed supplies to perform the ritual right away.
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  #53  
Unread 21st of July, 2007, 07:04
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On the other hand, that would be hilarious.
  #54  
Unread 21st of July, 2007, 12:10
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Are you sure a +1 composite longbow has a sale value of only 800 gp? Assuming a str rating of 1, that's a market value of 2,600, so it should be 1,300 sale.

That is, if the sale value is 1/2 market value...
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  #55  
Unread 21st of July, 2007, 13:16
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I think he means that it has a +1 "mighty" bonus to damage.
  #56  
Unread 22nd of July, 2007, 03:20
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Probably wouldn't hurt to keep the rope and the grapnels.
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  #57  
Unread 23rd of July, 2007, 00:43
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Ah, I misunderstood based upon how he wrote it, sorry.
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  #58  
Unread 23rd of July, 2007, 14:58
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I agree with the rope, grapnals, rams, and mirror idea's. Other then that i have no other points to throw in.
  #59  
Unread 23rd of July, 2007, 22:41
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What are the odds of us persuading the Imperial Army to mount a diversionary assault on the palace, either to help us get in, or to support us when (if) we make our escape?
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  #60  
Unread 24th of July, 2007, 07:31
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The province is haunted and the spirits come out at night. Anyone other than the PCs (who have the protection aura from the 5 martyrs) would be killed for sure if they stayed in Dian past sundown. The bridges out of the province are covered with deep piles of the corpses of residents who were trying to flee on the first night that the haunting commenced. So forget about trying to convince anyone to go into the province farther than they could retreat back out before sundown (unless you can overcome the diplomacy DC to sign up someone for a suicide mission)

But You might -might- be able to persuade them to mount a diversionary attack a short distance into the province during the daytime.

Which reminds me...to remind you: On the henchmen's first adventure (which Kierna and Termix would remember) they were flown into the province to rescue some people who were taking refuge in a cathedral that was protected from the evil spirits by spells of hallowing and forbiddance. It was a race against time to lead them out of the province before sundown. As they were leading them out of the province, the PCs had to evade and fight through groups of evil survivors in the province. So in your planning, don't forget that the PCs will have to contend with opponents to get through the province to the palace as well as those in the palace itself.
  #61  
Unread 24th of July, 2007, 19:24
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I can tell from the OOC thread some of what you guys want to do next: Sell loot, buy incense, buy a crossbow, etc. Yet nobody has actually posted in the in-game thread to say "[insert character name] goes into town and sells all of the loot except the ram and grappling hook, then buys enough incense for the ritual" etc. This seems to be an unhealthy pattern that is emerging here. Nobody is shy about musing in the OOC thread about what they want to do, but then days pass and I have to actually nag to get you to post it in character. What's up with that?
  #62  
Unread 24th of July, 2007, 23:18
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I will post, but want some feedback quickly first.

We are selling the loot, save the things we have listed.

Then we are buying incense. Also, we had planned to purchase a wand of healing for Gizerak to use on the group during fights to help us survive. What level of wand to we want to purchase? Cure Light Wounds will run 750gp. Cure Moderate Wounds would be 4500gp (which is weird because per the DMG, base price is 375 x 2 (spell level) x 3 (min caster level) = 2250).

Then from there, we were going to split the remaining proceeds evenly, correct?
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  #63  
Unread 24th of July, 2007, 23:44
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trendel that base price is if you craft it yourself. Market value is twice that.

Don't forget to buy some scrolls of dismissal or banishment as well, it should make dealing with the outsiders easier.

(I really don't want to fight the demon)
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  #64  
Unread 25th of July, 2007, 02:28
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I have edited the above list.

CD, if you could provide the sale price on the Bloodstone and the White Pearl, then we can finalize the amount of money we get from the sale and start figuring out what equipment we're actually going to buy.

As for scrolls of dismissal or banishment, I'm not sure they will necessarily be worth it. The cost 1125 and 2275 gp respectively and have to deal with both spell resistance and a will save. Dismissal even has a penalty on the save DC equal to the creature's HD. That works out to a DC 10 will save dismissal and a DC 17 will save for banishment against which the babau will have a +6 will save. That doesn't strike me as odds worth spending up to 1/4th of our loot value on.
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  #65  
Unread 25th of July, 2007, 02:32
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Oh, and I don't reccomend buying a wand of cure moderate wounds. It is far more economical to buy two or three wands of cure light wounds to be used for post battle healing and to depend on actual spells and maybe a couple of potions for those few times in battle when we need more healing than 1d8+1 per round can provide.
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  #66  
Unread 25th of July, 2007, 10:18
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I am assuming that Takeshi cast charm animal and speak with animals

Takeshi survival skill check to find and approach bird
13 vs DC15

second attempt if necessary
16 vs DC15

Bird will save
19 vs DC16
  #67  
Unread 25th of July, 2007, 10:20
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I suppose I can give Takeshi the benefit of the doubt that he would prepare an extra one just in case...

second charm animal save

8 vs DC16
  #68  
Unread 25th of July, 2007, 14:32
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Your assumptions on both counts were correct.
  #69  
Unread 26th of July, 2007, 00:31
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OK, I agree that the cure moderate is too much. I'd say we purchase two wands, one to be carried by Gizerak, and then someone else can carry the other (I'd suggest Fugen or Takeshi).

Also, I think we should perhaps grab some Protection from Evil scrolls and potions (the scrolls being cheaper for those who can use them).

I plan to purchase 3 scrolls, as well as 2 scrolls of remove fear.

Just let me know how many prot from evil potions to buy and I'll post accordingly.
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  #70  
Unread 26th of July, 2007, 00:55
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Takeshi would support (and be willing to carry) the purchase of a wand of CLW. Don't we all have a permanent protection from evil from the 5 martyrs?
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  #71  
Unread 26th of July, 2007, 03:07
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Yes, we all have permanent protection from evil so unless we plan on bringing in some extra people, we don't need scrolls or potions of that.

Takeshi should carry the second wand since he can actually use it. It doesn't make sense for a character who can't use the wand to carry it, as then they'd just have to hand it over to one of those who can when it is needed.

I'd like some potions of mage armor for Fugen since buying bracer's of armor at the same level of protection is out of our price range. Given that the potions are only 50 gp a piece, I'd like at least 10 of them as that should be a few days supply (I think we're going to be in the province for at least a few days).
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Unread 26th of July, 2007, 03:38
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yeah, completely forgot about the blessing that we have.
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  #73  
Unread 26th of July, 2007, 04:28
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If you don't want Takeshi to have it, Nimdor would be the next best idea. I don't have my sheet in front of me, but IIRC, he's got ranks in use magic device.

We might want to consider getting a lesser rod of extend for Gizerak or Takeshi. Make the buff spells last twice as long and save slots for better combat spells.
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  #74  
Unread 26th of July, 2007, 05:09
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I believe that rod will be a good idea.

I haven't had anything to add.
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  #75  
Unread 26th of July, 2007, 06:56
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The rod is especially nice because the different casters can pass it around.

So, our purchase order thus far:
  • 2x Wand of Cure Light Wounds - 1500 gp
  • Lesser Rod of Extend Spell - 3000 gp
  • 10x Potions of Mage Armor - 500 gp
  • Incense - ???
  • 2x Scroll of Remove Fear - 100 gp

CD, can we get a price quote on Incense (in the amount we'll need for the ritual)?

We've still got over 3000 gp to spend, which means we could buy a scroll of dismissal or banishment if we want to, but if there are other things that people want, I'd prefer that the money be spend there instead (as I stated before, I don't believe scrolls of those spells will be worth it in the long run).

What else do people want?
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