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  #1  
Unread 25th of April, 2002, 01:04
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Lands of Dynasty; Out of Character Thread

This is the Out of Character thread for Out of Character stuff.

Once I get everything together I will post everything.

Chinese History;
After the quelling of the Yellow Turbans Uprising of the Eastern Han Dynasty (25-220 AD), local warlords and tyrants sprung up everywhere in struggle for the control over the country. Among them, the military groups under Yuanshao and Caocao in the middle and lower reaches of the Yellow River stood out as the strongest. While to the south of the Yangtze River, Sunquan and Liubei occupied the eastern and western areas respectively. They stayed comparatively weaker in the first round of power struggle.

In 200 AD, Caocao declared war on Yuanshao. At Guandu in present Henan Province, the army of Caocao crushed the force of Yuanshao with lesser military strength. After Guandu Battle, Caocao annexed other minor forces in the north and unified the region north of the Yellow River. Thereafter, Caocao pushed his army across the river and launched assault on southern regimes.

Under the suggestion of Zhuge Liang, the advisor of Liubei, the forces of Liubei and Sunquan came to a united front against Caocao. They won an overwhelming victory in Chibi Battle (near present Puyin in Hubei Province). Since then, Caocao was warded back in the north. Liubei followed up the victory and seized present Chengdu City and west of present Hubei Province. And Sunquan strengthened his influence in the middle valley of the Yangtze River.

In 220 AD, Caopi, the son of Caocao, abandoned Emperor Xian of the Eastern Han Dynasty and proclaimed himself the emperor of Wei Kingdom, making Xuchang in Henan Province his capital city. The next year, Liubei was crowned in Chengdu, ruling the Kingdom of Shu. In 229 AD, Sunquan founded the Kingdom of Wu with capital at Jianye, present Nanjing City. Thus the confrontation of three rival powers came into being and China entered the period of the Three Kingdoms, the golden age of chivalry in history.

Although the wars continued during this period, each of the kingdoms highly concentrated on the reorganization of the government and the rebuilding of the social order and economy. In the kingdom of Wei, the rulers made outstanding achievements. After the reunification of the northern area, Caocao began the opening of the farmlands by soldiers and local people. He restricted the rights of big landlords and uprooted the abused privilege of eunuchs and members of the royal family. Moreover, he gave promotion to the able men from the middle and low class. In Shu, Zhuge Liang sought to build the kingdom stronger and set up good terms with southwestern minority people. While in the Wu Kingdom, seafaring was in the bloom.

Last edited by Cadogan Trahem; 25th of April, 2002 at 21:23.
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Unread 25th of April, 2002, 20:00
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Class Translations and PHB Weapon Translations have been added. I will get right onto races, and regions now, and then history before we start doing character creation.
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Unread 25th of April, 2002, 21:25
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History (above) Updated, and I made the Map Smaller.
Attached Images
File Type: jpg dynasty-shu-wei-wusm.jpg (99.0 KB, 165 views)
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Unread 25th of April, 2002, 22:39
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Races: By Region
Human: As PHB except;
- Wei
Favoured Class: Chanshi or Yi
Ride is always Class skill
Automatic Languages: Chinese
Bonus Languages: Japanese, Orc, Elven, Vanaran, Dwarven, Halfling

- Shu
Favoured Class: Chanshi or Wu Jen
Sense Motive is always Class skill
Automatic Languages: Chinese
Bonus Languages: Japanese, Indian, Orc, Elven, Vanaran, Halfling

- Wu
Favoured Class: No-Sheng or Chanshi
Intimidate is always Class skill
Automatic Languages: Chinese
Bonus Languages: Japanese, Indian, Orc, Elven, Vanaran, Halfling

- Mongol
Favoured Class: Yi or Tong Shu
Bluff Skill is always Class Skill
Automatic Languages: Chinese
Bonus Languages: Orc, Vanaran, Dwarven

- Indian
Favoured Class: Singh or Muni
Knowledge (War) is always Class Skill
Automatic Languages: Indian
Bonus Languages: Chinese, Elven, Vanaran, Dwarven, Halfling

- Japan
Favoured Class: Bushi, Samurai or Shugenja
Knowledge (War) is always Class Skill
Automatic Languages: Japanese
Bonus Languages: Chinese, Elven, Vanaran, Halfling

Nezumi As OA Book Except;
- Wu
No Change
Automatic Languages: Vanaran, Chinese
Bonus Languages: Japanese, Elven, Indian, Halfling

- Japan
No Change
Automatic Languages: Vanaran, Japanese
Bonus Languages: Chinese, Elven, Halfling


Half Orcs As PHB except
- Mongol
Favoured Class: Yi or Tong Shu
Automatic Languages: Orc, Chinese
Bonus Languages: Vanaran, Dwarven

- Wei
Favoured Class: Yi or Chanshi
Automatic Languages: Orc, Chinese
Bonus Languages: Japanese, Elven, Vanaran, Dwarven, Halfling

Dwarves As PHB except
- Mongol
No Change
Automatic Languages: Dwarven, Chinese
Bonus Languages: Orc, Vanaran

- Indian
No Change
Automatic Languages: Dwarven, Indian
Bonus Languages: Chinese, Vanaran, Halfling

- Shu
No Change
Automatic Languages: Chinese
Bonus Languages: Japanese, Indian, Orc, Vanaran, Halfling

Halflings As PHB Except
- China
No Change
Automatic Languages: Halfing, Chinese
Bonus Languages: Japanese, Orc, Elven, Vanaran, Dwarven

- Japan
No Change
Automatic Languages: Halfing, Japanese
Bonus Languages: Japanese, Orc, Elven, Vanaran, Dwarven

- India
No Change
Automatic Languages: Halfling, Indian
Bonus Languages: Japanese, Orc, Elven, Vanaran, Dwarven

Elves As PHB Except
- China
Free Proficiencies change from Longsword/Rapier to; Tua-Kien (Chinese Longsword) or Duan Jian (Chinese Shortsword)
Free Proficiencies change from Longbow/Shortbow/Composite to; Chinese Bow (Chinese Longbow) or Gong Jian (Chinese Composite Shortbow)
Automatic Languages: Elven, Chinese
Bonus Languages: Japanese, Orc, Vanaran, Dwarven, Indian, Halfling

- Japan
Free Proficiencies change from Longsword/Rapier to; Katana or Wakizashi
Free Proficiencies change from Longbow/Shortbow/Composite to; Dai-Kyu (Japanese Composite Longbow) or Yumi (Japanese Composite Shortbow)
Automatic Languages: Elven, Japanese
Bonus Languages: Chinese, Vanaran, Halfling

Half Elves As PHB except;
- China
Favoured Class: Any Chinese
Automatic Languages: Elven, Chinese
Bonus Languages: Japanese, Orc, Vanaran, Dwarven, Indian, Halfling

- Japan
Favoured Class: Any Japanese
Automatic Languages: Elven, Japanese
Bonus Languages: Chinese, Vanaran, Halfling


Complete List of Races:

Human
Nezumi
Half-Orcs
Dwarves
Elves
Half-Elves
Halflings

Complete List of Languages:

Human Dialects; Chinese, Japanese, Indian
Other; Dwarven, Elven, Halfling, Vanaran, Orc

Complete List of Regions:

Wei Kingdom (Northern China)
Shu Kingdom (South Western China)
Wu Kingdom ( Southern China)
Japan
Mongol
Indian
  #5  
Unread 26th of April, 2002, 03:58
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Just one comment about the classes for different regions. Shouldn't Mongols have the ranger class available? From what I know of them, it seems as though rangers would be fairly common among them.
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Unread 26th of April, 2002, 17:07
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Rangers are a divine warrior class, albeit a wilderness divine warrior class. Doesn't really fit the Mongol rogue type. However, Experts or Barbarians with Wildernesslore would fit just fine.

edited

Last edited by Cadogan Trahem; 27th of April, 2002 at 00:15.
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Unread 26th of April, 2002, 23:34
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Some other questions that came to me as I was attempting to design a character:

Is there any kind of common tongue?

What stat generation method are we going to use?

What starting gold and available equipment should we assume?

On a semi-related note: do any of you guys use PCGen? I'll probably make some quick custom stuff so I can get my character into PCGen with the modifications Cadogan listed above. If you guys are interested, maybe I'll do something more formal (a Lands of Dynasty add on for PCGen) that we can all use.
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Unread 27th of April, 2002, 00:14
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There is no common tongue, which is why its probably best to learn Chinese (as most of the campaign is based in china) if you dont already know it, remember speak language is always an option if you dont known have a high enough Intelligence.

As for starting stats, nothing is official yet, but go on the assumption its 36 point buy, no more then one 18 or two 16s and above before racial mods.

Money will most likely be a little less then 3rd level character starting gold, HP will be full at first 75% (round down) for every other level. Starting level is 3.

As for weapons, you basically choose what you would want, either from the OA book or from the PHB and cross check its name with that table i've posted in that gallery.

I will get armour up soon, but for now please dont post any character stats on the board, or even talk about your character. Im hoping to get a few different characters from different regions to make the story more dynamic.
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Unread 28th of April, 2002, 12:55
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Armour Commonly Found; By Region

China (All Kingdoms):
- OA:
Cord Armour
Leather Scale
Brigandine
Lamellar

- PHB:
Padded
Leather
Studded Leather
Chainshirt
Hide
Breastplate
Splint mail
Banded mail
Half Plate
Shields - All

India:
- OA:
Cord Armour
Leather scale
Dhenuka
Brigadine
Lamellar
Chahar-Aina
Dastana

- PHB:
Padded
Leather
Studded Leather
Hide
Breastplate
Half Plate
Shields - All

Mongolia:
- OA:
Cord Armour
Bone Armour
Chahar-Aina
Dastana

- PHB:
Padded
Leather
Studded Leather
Hide
Shields - All

Japan:
- OA:
Cord Armour
Ashigaru Armour
Partial Armour
Great Armour
Tessen

- PHB:
Padded
Leather


- You can purchase Armour from regions other then your own, at double the cost listed, armour listed above is all the armour available, Mounts can have armour based on armour listed above, see PHB for details. Please ignore the pictures provided by the PHB, as those are western. If I get enough time I will scan some pictures of eastern armour of various types. -
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Unread 28th of April, 2002, 13:15
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I do indeed use PCGen, and if you do make a mod I would be much appreciated if you could forward it to me... thanks

whonan@online-role-playing.com
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Unread 29th of April, 2002, 21:11
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Character Creation Guidelines;

-3rd Level, Races and Regions from above
-36 point buy, no more then one 18 or two 16's or above
-Full HP at first, 75% rounded down for the next two levels
-Full Third Level starting gold, be reasonable with any magic item choices, anything extremely overboard will not be accepted

Once you have your character created email me or PM me and i'll get you a private forum set up where you can post your character, and I can introduce you into the story.

If there are any problems or questions, as always ask.
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Unread 29th of April, 2002, 22:23
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Can anybody let me know what the 3rd level starting gold amount is? I'm without my DMG at the moment and I'd like to start thinking about equipment. Thanks.
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Unread 29th of April, 2002, 23:54
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I believe its 2,700 GP. Not alot but enough for your basic above average items, a few potions, some scrolls, perhaps a mount and maybe some low level wonderious magic items.
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Unread 1st of May, 2002, 05:26
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Okay, I've finished my first crack at the Lands of Dynasty add-on for PCGen 2.6.0. You can download it here. Just unzip it into the same directory as you have PCGen installed in and make sure you check the "Use Folder Names" and "Overwrite existing files" boxes in WinZip.

When you start up PCGen, it is probably easiest to only load the "Lands of Dynasty and Applicable Core Rules". It's located under "Cadogan Trahem --> Custom --> Campaign". That will load the new files, plus the relevant info from the PHB, DMG, and OA.

Currently, it includes the races and regions listed above along with the appropriate languages and bonus skills. Cadogan, if you have created any new classes, prestige classes, feats, equipment, deities, etc. just let me know and I can include them here.

Please let me know if you notice any bugs and I'll fix them ASAP.
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Unread 2nd of May, 2002, 23:52
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Im going to be gone Saturday and Sunday my time I will be gone and unable to reply if needed, I will however check later today, like in 18 hours or so and I will chack back as soon as I get back, or as soon as I wake up after I get back...
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Unread 5th of May, 2002, 21:17
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Im going to start posting beginings for people who a ready over the next few days, I should be done in two or three days.

Gnarsh you've not posted anything in your forum yet, is everything ok on your end?
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Unread 6th of May, 2002, 10:07
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Hooray! I can't wait to start...
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Unread 6th of May, 2002, 10:17
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yeah, everything's fine, just my incredible laziness is going into effect. I'll have my char posted within a few days, ok?
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Unread 6th of May, 2002, 22:43
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np
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Unread 9th of May, 2002, 07:19
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Last edited by itches; 24th of June, 2002 at 14:50.
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Unread 10th of May, 2002, 12:16
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Just a Note; I picked up Jade and Steel; Roleplaying in Mythical China by the fine people at Avalanche Press LTD (plug-plug-plug-plug-plug-plug-plug) and will slowly be implimenting what it has into this game, dont worry there wont be major changes, but there will be a few, largely changes to knowledge known, and a few NEW weapons (including Chinese rockets). There is also information on popular religious beliefs such as Buddism, Taoism and the like. There are also NEW feats, and some prestige classes.

On top of this there is alot of information which is relivent to some of your characters. When I get around to posting all this you'll be happy.
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Unread 10th of May, 2002, 21:40
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New Feats

Dual Weapon Attack
General: Combat Related

Prerequisites: Ambidexerity, Two Weapon Fighting, Improved Two Weapon Fighting.

Benifit: The Character has mastered the weapon art which specialises in two-weapon combat to the point that the weapons have become an extension of his or her body. Those who possess this feat no longer must halve their damage bonus from high strength with off-hand weapons.

Grappling Finese
General: Combat Related

Prerequisites: Improved Unarmed Strike, Weapon Finese (Unarmed)

Benifit: The Character is trained in a style that emphasizes grappling with both armed and unarmed opponents. Characters who possess this feat may substitute their dexerity for their strength bonus when determining their attack bonuses for grapple and trip attacks.

Improved Grapple
General: Combat Related

Prerequisites: Improved Unarmed Strike, Improved Trip

Benifit: The Character is trained in a style that emphasizes grappling with both armed and unarmed opponents. Characters who possess this feat may take a move equivalent action to make a grapple attack that does not provoke an attack of oppotunity.

Leap of the Monkey
General

Prerequisites: 5 ranks in Jump, 5 Ranks in Climb

Benifit: Like a monkey, the character can spring quickly up walls without effort. Characters with this feat do not lose their dexerity bonus to AC when climbing as long as they finish the climb in a single round.

Sticking
General: Combat Related

Prerequisites: Improved Grapple, Improved Trip

Benifit: The martial artist is trained to "stick" to an opponent and read his or her moves. By lightly touching an opponent, the character may anticipate the next action the foe will take. Consequently, characters with this feat may add +2 to disarm, grapple or trip checks against a single opponent.

Superior Two Weapon Fighting
General: Combat Related

Prerequisites: Two Weapon Fighting, Improved Two Weapon Fighting, Strength 15+

Benifit: The character is trained to fight with a pair of larger weapons. He or she suffers only a -2 attack roll penalty when fighting with two non-light weapons. Thus a medium sized character with Superior Two Weapon Fighting could wield two longswords at only a -2 attack roll penalty for each weapon rather then the usual -4.

Typhoon Attack
General: Combat Related

Prerequisites: 5 ranks in jump

Benifit: This acrobatic attack involves the character charging full-steam towards multiple opponents, attacking one of them, and then spinning at the last moment to strike a second. To perform this maneuver the character must be fighting unarmed, with two weapons or with a double weapon such as a staff. If he or she succeeds on a normal charge attack, the character may immediately make another attack at the same bonus against a second opponent within the threatened area.

Whirlwind Kick
General: Combat Related

Prerequisites: Base Unarmed Attack Bonus +3, Improved Unarmed Strike, Dex 15+

Benifit: This feat of dexerity involves the attacker spinning around to lash out with a kick so ferocious it can strike multiple opponents. The Whirlwind Kick is a full attack action and is considered an unarmed attack. If the character has multiply interative attacks, the player may declare which of them is the whirlwind kick. If the blow lands successfully, the character inflicts damage as normal and may then make an extra unarmed attack at the same bonus against one other opponent in his or her threatened area. If the whirlwind kick misses, the attacker may still contunue with any remaining unarmed attacks.

Willow Step
General: Combat Related

Prerequisites: 5 ranks in tumble and Dex 15+

Benifit: The character is exceptionally light on his or her feet and may easily dart around the battlefield. After making a charge attack, the character may continue to move to the full extent of his or her movement in a straight line, moving past the opponent on a successful tumble check at DC 20.
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Unread 10th of May, 2002, 22:10
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Chinese Weapons

The Chinese rely on a wide variety of weapons and incorperate some of them into their martial art forms. In addition to the standard simple and martial weapons they also make use of some more exotic implements of war. The following weapons are all considered Exotic, and Monk characters proficient in them may use their Unarmed Attack Progression and Flurry of Blows skill when weilding them in Combat.

Jiann (Cost 30gp, Damage 1d6 [Piercing and Slashing], Crit 19-20 [x2], Weight 2lbs). This narrow, straight sword is a double-edged and tapered for both cutting and thusting. It is commonly known as the "Tai Ch'i Sword" due to its popularity among pactitioners of that martial art. The Jiann is considered a light weapon, and most often used singly. (DM note: think Green Destiny Sword from Crouching Tiger Hidden Dragon)

Hook Sword (Cost 20gp, Damage 1d6 [Bludgeoning and Slashing], Crit 19-20 [x2], weight 2lbs). This unusual weapon has a razor sharp hand guard and an unusual blunt "blade" that ends in a hook. The hook is used to snare weapons, and make it easier to disarm foes. Characters armed with hook swords recieve a +2 weapon bonus to their disarm attack rolls. Hook swords are usually used in pairs. Monk characters' Flurry of Blows ability supersedes the extra attack granted by fighting with two weapons. For other characters, the hook sword is considered a small weapon. (DM note: Again think Crouching Tiger Hidden Dragon)

Butterfly Sword (Stats as per Oriental Adventures).

Weapon Equivalencies

Many Chinese weapons look exotic, but for game purposes are best considered equivalents to other weapons.
  • Do (Chinese Broad Sword) This curved, scimitar-like blade is equivalent to a longsword. (DM note: Again Crouching Tiger Hidden Dragon - You can tell they saw the film eh? )

    Fighting Wheels Metal circles with sharp protusions on the outer edge and a cloth or leather covered handgrip. Equivilant to Short Swords. (DM note: In addition Fighting Wheels can be thrown at a range increment of 10ft. Crouching Tiger Hidden Dragon again.)

    Kwan-Do A polearm sporting a wide blade and equivalent to a glaive.

    Tiger-Fork This spear has three widely set thrusting points. Treat as a trident.

Fireworks

In addition to a variety of unusual melee weapons, the Chinese also make use of gunpowder. Fireworks are a popular entertainmentoften used to add excitement to important events and celebrations.
In Mythical China, gunpowder is also used as a weapon. Some Chinese soldiers are equipped with rockets, which are most often used en masse (large numbers at the same time) to blast enemies and scatter the organized formations with their explosions. Because of the training required to properly transport and fire rockets, they are considered martial weapons.

Rocket (Cost 200gp, Damage 1d6 [Fire] and 1d6 [Concussion], Burst Radius 5ft, Range increment 200 ft, Weight 10lbs). Often crafted to resemble dragons, Chinese rockets are mounted on wodden spikes which are driven into the ground for aiming. It takes a full round action to aim and fire a rocket. Hitting with one is equivilant to performing a successful ranged touch attack. Enemies suffering from a direct hit from a rocket are not entitled to a saving throw to avoid dmage. Any other target within the blast radius may make a Reflex save (DC 20) for half damage. Alternatively, an attacker may simply launch a rocket at an area, relying solely on the blast radius to damage foes. In this case, he or she makes a ranged touch attack vs. AC 10. All enemies within the area of effect are entitled to a Reflex save (DC 20) for hald damage. Targets of an area rocket attack may add deflection AC bonuses to their saving throws. If a rocket attack misses it scatters just as a grenade-like missle.
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  #24  
Unread 13th of May, 2002, 15:54
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Gnarsh, could you atleast get a character concept posted up by the weekend, so I can start converting information for your knowledge. Stats and such as not so important right now as knowing that you're alive.
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Unread 14th of May, 2002, 04:40
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Just a note: there is already an Improved Grapple feat in the Oriental Adventures book, and it isn't the same as the one you posted above. Just wanted to let you know.
 

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