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  #1  
Unread 26th of August, 2010, 10:54
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Dread Lord on High [Epic GM]

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6th edition character sheets

Here are the revised character sheets
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  #2  
Unread 26th of August, 2010, 10:58
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-J-
Dread Lord on High [Epic GM]

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Join Date: Nov 2004
Member: #1006
Location: Nor'east
Posts: 2,996 (0.60 per day)
Gorm

Gorm

Player:

Val Char Cost
13 STR 3
18 DEX 16
14 CON 4
12 BODY 2
13 INT 3
10 EGO 0
16 PRE 6


5 PD 3
5 ED 3
3 SPD 10
8 REC 4
30 END 2
28 STUN 4

16m RUN 4
4m SWIM 0
4m LEAP 0
Characteristics Cost: 94

Cost Power
11 Blood of Heroes: Fearless: (Total: 30 Active Cost, 11 Real Cost) +10 PRE (Custom Adder) (10 Active Points); Only vs Fear effects (-1) (Real Cost: 5) plus Power Defense (10 points) (10 Active Points); Only vs Fear (-2) (Real Cost: 3) plus +10 Mental Defense (10 points total) (10 Active Points); Only vs Fear (-2) (Real Cost: 3)

10 Tebekai's Own Luck: Luck 2d6

Powers Cost: 21

Cost Skill
1 AK: Aerdun 8-
2 AK: Cylenis 11-
3 Acrobatics 13-
3 Climbing 13-
2 Gambling (Dice Games) 12-
0 High Society 8-
3 KS: Myths and Legends 12-
0 Language: Derbolg (completely fluent; literate) (4 Active Points)
1 Language: Low Dwarven (basic conversation)
2 Language: Vadrii (fluent conversation)
3 Oratory 12-
4 PS: Scop 13-
3 Paramedics 12-
3 Persuasion 12-
3 Riding 13-
3 Sleight Of Hand 13-
3 Stealth 13-
2 Survival (Temperate/Subtropical) 12-
3 TF: Riding Animals, Boats
3 Tracking 12-
4 WF: Common Melee Weapons, Common Missile Weapons
Skills Cost: 51

Cost Perk
1 Positive Reputation: Son of a famous father (A small to medium sized group) 8-, +1/+1d6
Perks Cost: 1

Cost Talent
5 Eidetic Memory
3 Lightsleep
Talents Cost: 8

Total Character Cost: 175

Pts. Disadvantage
25 Geasa
20 Psychological Complication: Driven to build his tale of glory and honor (Very Common; Strong)
5 Wyrd

Disadvantage Points: 50
Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
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  #3  
Unread 26th of August, 2010, 11:03
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-J-
Dread Lord on High [Epic GM]

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Join Date: Nov 2004
Member: #1006
Location: Nor'east
Posts: 2,996 (0.60 per day)
Ghostface

Ghostface

Player:

Val Char Cost
25 STR 15
13 DEX 6
18 CON 8
17 BODY 7
13 INT 3
13 EGO 3
13 PRE 3

8/11 PD 6
5/8 ED 3
2 SPD 0
10 REC 6
40 END 4
40 STUN 10

14m/18m RUN 2
6m SWIM 1
6m LEAP 1
Characteristics Cost: 98

Cost Power
Heshenai Racial Package

5 1) Ultraviolet Perception (Sight Group)
10 2) Tracking with Smell/Taste Group

Powers Cost: 15


Cost Skill
3 AK: Cylenis 12-
3 KS: Spirit world 12-
3 Raven's Gift (Linguist)
1 1) Language: Bradan (fluent conversation) (2 Active Points)
1 2) Language: Derbolg (fluent conversation) (2 Active Points)
0 3) Language: Eisic (completely fluent; literate) (4 Active Points)
1 4) Language: Mirrian (fluent conversation) (2 Active Points)
1 5) Language: Poc (fluent conversation) (2 Active Points)
1 6) Language: Signaling (fluent conversation) (2 Active Points)
1 7) Language: Speir (fluent conversation) (2 Active Points)
3 Navigation (Land, Spirit World) 12-
3 Oratory 12-
3 Paramedics 12-
4 PS: Herbalist 13-
3 Stealth 12-
3 Streetwise 12-
4 Survival (Temperate/Subtropical, Mountain) 12-
4 WF: Common Melee Weapons, Common Missile Weapons
Skills Cost: 42


Cost Talent
20 Spells
Talents Cost: 20

Cost Spells

32 Master of the Ancient Ways: Variable Power Pool, 30 base + 15 control cost, (38 Active Points); Limited Power Power loses about half of its effectiveness (Herbal based powers only; -1), VPP can only be Changed in given circumstances (-1/2); all slots OAF Expendable (Difficult to obtain new Focus; -1 1/4)

8 Skin Dancing: Multiform (200 Character Points in the most expensive form) (x2 Number Of Forms) (45 Active Points); Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), Incantations (Requires Incantations throughout; -1/2), Must be in good standing with Totemic spirit (-1/2)
[Totemic Forms Earned - Raven, Stag]

4 Stag's Gift: Running +4m (14m/18m total), x4 Noncombat (9 Active Points); Must be in good standing with Stag (-1/2), Incantations (-1/4), Gestures (-1/4)

15 Raven's Gift: Telepathy 5d6 (Animal and Spirits class of minds), Reduced Endurance (0 END; +1/2) (37 Active Points); Incantations (Requires Incantations throughout; -1/2), Must be in good standing with Magpie (-1/2), Communication Only (-1/4), Normal Range (-1/4)


Equipment
Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2), Ranged (+1/2) (20 Active Points); OAF (-1), Real Weapon (-1/4), STR Minimum 6 (-1/4) [Notes: Can Be Thrown]
Club, Great: Energy Blast 6d6, Custom Adder, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), Required Hands Two-Handed (-1/2), STR Minimum 15 (-1/4), Real Weapon (-1/4) [Notes: 2H]
Heavy Hide Armor: Resistant Protection (3 PD/3 ED) (9 Active Points); OIF (-1/2), Real Armor (-1/4)

Total Character Cost: 175

Pts. Disadvantage
10 Physical Complication: Essence spell caster (Frequently; Barely Impairing) [Notes: Metal ban, ley line susceptability]

15 Psychological Complication: Shaman's Honor (Common; Strong) [Notes: Speak for the voiceless, heal the ill, balance the wronged]

10 Social Complication: Spirit touched Frequently, Minor [Notes: Must follow spirit bans
Raven - The Messenger : Must leave treats and shinies
Stag - Protector of the woodlands : never take more than you need from the forest]

15 Distinctive Features: Great White Orc (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

Disadvantage Points: 50
Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

Last edited by -J-; 26th of August, 2010 at 11:40.
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  #4  
Unread 26th of August, 2010, 11:39
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-J-
Dread Lord on High [Epic GM]

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Join Date: Nov 2004
Member: #1006
Location: Nor'east
Posts: 2,996 (0.60 per day)
Piletre

Piletre

Val Char Cost
13 STR 3
18 DEX 16
15 CON 5
10 BODY 0
13 INT 3
10 EGO 0
15 PRE 5

4 PD 2
3 ED 1
3 SPD 10
8 REC 4
30 END 2
27 STUN 4

8m/16m RUN 4
6m SWIM 1
6m LEAP 1
Characteristics Cost: 91

Cost Power
5 Elven Sight: Ultraviolet Perception (Sight Group)
3 Elven Accuity: +1 PER with all Sense Groups
3 Breath of Cadjren: Weapon Master: +1d6 (Bows) (12 Active Points); Increased Endurance Cost (x5 END; -2), Extra Time (Extra Segment, Character May Take No Other Actions, -3/4), Costs Endurance (-1/2)
4 Life Support (Longevity: 1600 Years)

Powers Cost: 15

Cost Skill
3 Acrobatics 13-
3 Climbing 13-
3 Fast Draw: Arrow 13-
3 Fast Draw: Blades 13-
2 Gambling (Dice Games) 12-
2 KS: Mercantilism 11-
1 Language: Anrian (basic conversation)
1 Language: Daoine (basic conversation)
0 Language: Derbolg (completely fluent; literate) (4 Active Points)
1 Language: Low Dwarven (basic conversation)
2 Language: Vadric (fluent conversation)
5 Navigation (Land, Marine) 13-
4 PS: Singing 13-
3 Paramedics 12-
8 Penalty Skill Levels: +4 vs. Range penalties with Bows
3 Riding 13-
3 Stealth 13-
3 TF: Riding Animals, Boats
5 Trading 13-
3 Traveler
1 1) AK: Aerdun (2 Active Points) 11-
1 2) AK: Anri (2 Active Points) 11-
1 3) AK: Coastal Cylenis (2 Active Points) 11-
1 4) AK: Norrengault (2 Active Points) 11-
4 WF: Common Melee Weapons, Common Missile Weapons
Skills Cost: 66

Cost Talent
3 Perfect Pitch

Talents Cost: 3

Total Character Cost: 175

Pts. Disadvantage
15 Geasa
10 Half Breed's Curse [Notes: Bound to feel the Flows like the Firstkin, but forever seperated from it like a Newcomer.]
15 Psychological Complication: Derbolg code of honor (Common; Strong)
Honor your word, for it is your bond
Honor your foe, for only in death can glory be found
Honor your life, death comes for us all - fear it not
Honor you kin, their shields protect you]
10 Psychological Complication: Hatred of Manfeg (Uncommon; Strong)

Disadvantage Points: 50
Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
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