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  #76  
Unread 21st of June, 2008, 07:32
Grognard
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Sorry Link you're on your own. Can't take another hit like that.
Bp how does recovery of reserve work.

Last edited by Grognard; 21st of June, 2008 at 07:39.
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  #77  
Unread 23rd of June, 2008, 23:41
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1 point transfers from the reserve to your hp during each minute of light activity (i.e. not in combat).

Characters with Endurance (like Teliq) can also spend a move action to instantly convert a number of reserve points to hit points equal to their level. In Teliq's case that's 3 per move action (2 monstrous humanoid + 1 psychic warrior).

The full house rules governing hit points and reserve points are here. The additional use of the Endurance feat is here.
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  #78  
Unread 24th of June, 2008, 09:57
Grognard
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Ok I got numbers wrong, will edit. On query what I meant was how does reserve heal. I.E. Teliq has spent X points of reserve and will recover them at X per interval.
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  #79  
Unread 24th of June, 2008, 10:15
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Shooting (assumes that the girralon has moved clear of cover. Add one if P/b).
Archers
12 13
12 9
14 24
11 24
Teliq
7
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  #80  
Unread 24th of June, 2008, 10:16
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Two threats. 22 14
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  #81  
Unread 24th of June, 2008, 10:19
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Damage 8 Add 3 if p/b
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  #82  
Unread 24th of June, 2008, 10:33
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If you are at full hp, any healing you receive (either magical, or natural) will be credited to your reserve until it's at full to.

So, Teliq is currently a level 3 character and thus has a natural healing rate of 3 hp for a solid night's rest. If he's at full hp, he'll get that many reserve points back instead (unless he's at full reserve too). If you get a full day of bed rest, that goes up to 6 hp. If a character with the heal skill tends to you you can go as high as 12 for the full day's bed rest.
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  #83  
Unread 24th of June, 2008, 12:51
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Thx
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  #84  
Unread 25th of June, 2008, 18:55
Grognard
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Well at least it isn't eating you.
Shooting.
Archers.
10 23
8 8
12 11
14 19
Teliq.
9
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  #85  
Unread 25th of June, 2008, 18:56
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Two threats 20 23
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  #86  
Unread 25th of June, 2008, 18:57
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Damage 17
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  #87  
Unread 26th of June, 2008, 03:41
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Hmm... Couple of things wrong with those numbers:

While a +4 modifier to hit is not unreasonable for NPCs, it's too high if they're using Rapid Shot to shoot twice.

Also, there was only one critical threat in the bunch (the 23) so damage isn't quite so high.

That said, you still killed the girallon, so it's no big deal.
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  #88  
Unread 26th of June, 2008, 04:10
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It will take at least an hour before Vilmos and Gel are conscious again. As a result, Teliq has some time to do pretty much whatever he wants.
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  #89  
Unread 26th of June, 2008, 04:54
Grognard
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Npc's based on stat +2,human +2,Fighter +1,Weapon Focus +1, Fast shot -2.
Correct, apologies. Must stop making mistakes. Curses.
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  #90  
Unread 26th of June, 2008, 05:07
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The NPCs don't have exceptional stats. That's reserved for PCs. The NPC stats are the average array for their race (in this case all 10's and 11's). If that wasn't the case the NPCs would easily outshine the PCs by sheer force of numbers.

Also, the NPCs have NPC classes, not PC classes. In this case your hirelings are Warriors, not Fighters.
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  #91  
Unread 26th of June, 2008, 05:11
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Noted, will change. Done

Last edited by Grognard; 26th of June, 2008 at 05:15.
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  #92  
Unread 1st of July, 2008, 06:37
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Everyone is up now and capable of acting. Also Teliq is close enough to camp for Vilmos and Gel to see him if they want to join him (hint, hint).
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  #93  
Unread 1st of July, 2008, 14:40
Grognard
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Heh,heh Teliq=drill sergeant from Hell!
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  #94  
Unread 9th of July, 2008, 08:33
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I'm so sorry to do this but I think I am going to drop this game. I haven't been that interested since the re-startup and I've just been dragging you guys down. Again, sorry.
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  #95  
Unread 9th of July, 2008, 17:14
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Sorry to hear that Ben.You're one of the more reliable people on orp, we will miss you.
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  #96  
Unread 10th of July, 2008, 04:59
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Sorry to see you go Ben.

This however, does create a problem. There are now only 2 PCs and my adventure design, while flexible enough to go down to 3, is not flexible enough to go down to 2. That means that we're just going to have to call the whole thing off. Sorry guys.
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  #97  
Unread 10th of July, 2008, 19:25
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Sigh.
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