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  #1  
Unread 11th of September, 2007, 04:20
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[HEC] d4: Hiro Protagonist (Icebird)

Round 1: Preparation Round - The only movement allowed during this round is to adjust your starting position. Doing so will not count against your Move Equivalent Action.

Initiative:
Hiro 21
Cats 6

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Unread 11th of September, 2007, 10:40
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Originally Posted by Icebird # I'd say my wizard can take on at least 3 at once.
As I posted several days ago, I'm more interested in starting the challenge at 3 cats, so we can either run this round as is, or just add another cat to the map right now.

With either 2 or 3 cats in the arena, the starting position is fine, and Mr. Protagonist will cast Shield on himself and draw his dagger. His hawk familiar will stay in his square.

To save time again, his action for the second round (after the preparation one) will be to cast magic missile at a random cat. Again the hawk will not move.
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Last edited by Icebird; 11th of September, 2007 at 10:42.
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Unread 12th of September, 2007, 07:09
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Round 2!

Initiative:
Hiro 21
Cats 6

Note: Since the Hawk familiar is not moving I will leave him off the map until it becomes important to have him.


Hiro cats Shield (+4 Armor Bonus).

Hiro casts Magic Missile at White Cat. Magic Missiles deals 5 damage. White Cat dies.

Orange Cat moves forward 30 feet.

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Unread 12th of September, 2007, 11:20
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Hiro has only a moments hesitation as he contemplates killing the other cat. But he is the Hero after all, and he blasts the other cat into oblivion with his second magic missile.
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Unread 13th of September, 2007, 02:42
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Round Tres!

Initiative:
Hiro 21
Cats 6

Hiro casts Magic Missile at Orange Cat. Magic Missiles deals 3 damage. Orange Cat dies.




Hiro moves on to the next round! Yay!

Icebird, please specify how many cats you would like to face.
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  #6  
Unread 16th of September, 2007, 12:13
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Sorry this took so long. I've been distracted by RL things.

Lets go with 5 at once. That seems manageable but not overwhelming for his meager capabilities.
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Unread 19th of September, 2007, 05:02
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Round 1: Preparation Round - The only movement allowed during this round is to adjust your starting position. Doing so will not count against your Move Equivalent Action.

Initiative:
Hiro 21
Cats 18

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Unread 19th of September, 2007, 05:36
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Several rounds at once to save time, something like as follows:
1 (Preparation): Cast Mage Armor and draw dagger.
2: Magic missile nearest cat.
3: Repeat round 1.
4: Move (if the cats aren't in melee yet, but I think they will be) and attack them with the dagger. Hawk will also attack.
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Unread 21st of September, 2007, 05:00
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Round 2! And 3!

Initiative:

Hiro 21
Cats 18

Hiro casts Mage Armor (+4 AC).

Hiro casts magic missile. Hiro deals 3 damage to Tabby Cat. Tabby Cat dies.

Cats move forward 30 feet.

Hiro casts Magic Missile. Hiro deals 2 damage to White Cat. White Cat dies.

Cats charge, provoking AOOs. Hiro attacks: 10, 5 and 6. Three misses.

Cats attack: 17, 17 and 24. Three hits. Cats deal 1, 1, and 1 damage.



Note: I did not perform your last action because the damage taken puts you in a critical position.
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Unread 21st of September, 2007, 05:43
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The hawk also got an AOO when they entered his square last round.

Hiro feels the terrible claws of his enemies digging deep, and decides that he ought to make his stand against the horrors of the world here and now. He will destroy them or die trying!

Stepping back, he thrusts at the sinuous serpentine felines that have thus far evaded his strikes and cuts at them again when they come after him. (5' step east, attack with dagger)
  #11  
Unread 24th of September, 2007, 08:43
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Then Four!

Initiative:
Hiro 21
Cats 18

Hawk gets an AOO because I'm retarded and forgot it. Hawk attacks: 15. Hit. Hawk deals 2 damage. Cat dies. This miraculously heals Hiro 1 HP.

Hiro steps to C4 and attacks: 5. Miss.

Hawk attacks: 21. Hit. Hawk deals 1 damage.

Cats attack Hiro, provoking AOOs. Hiro attacks: 19 and 22 (crit). Hit. Hiro deals 4 and 12 damage. Cats die.


Hurray! Hiro managed not to die first! It was close, though... To the next round!!
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  #12  
Unread 24th of September, 2007, 22:35
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Hiro does a quick victory lap of the arena before announcing to the judges that he'll face seven of the critters next. And this time he'll use different spells - picking them off one at a time is no longer effective, it seems.

Prepared 1st level (0th are the same): Mage Armor, Sleep x2

In the preparation round, Mr. Protagonist again casts mage armor and draws a dagger. For round 2, he casts sleep, aiming to hit as many of the cats as he can with the 10ft burst, putting up to 4 to sleep unless they make DC 14 will saves.


4 HP
AC 17 (including mage armor)
+2 attack with dagger for 1d4+2
up to 4 AOOs per round

Hawk:
2 HP
AC 21 (with mage armor shared)
+5 claws for 1d4-2

Last edited by Icebird; 24th of September, 2007 at 22:41. Reason: Added stats for LMS' easy reference.
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Unread 25th of September, 2007, 07:03
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Round 1 and 2!

Initiative:
Hiro 21
Cats 6

Hiro casts Mage Armor.

Hiro casts Sleep. Cats attempt a Will Save: 19, 10, 19, 9, 13 and 11 vs. DC 14. Two successes, Four failures. Four cats are now asleep for 1 minute.

Three cats move forward 30 feet.

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  #14  
Unread 26th of September, 2007, 09:28
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Having found a more successful tactic, Hiro moves forward and hits two of the remaining cats with another lullaby of sweet sleep from which they shall not awake (burst to hit white and yellow one, move 30' towards the white and gray one).
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Unread 27th of September, 2007, 05:02
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Round Three!

Initiative:

Hiro 21
Cats 6

Hiro casts Sleep. Cats attempt Will Save: 15 and 12 vs. DC 14. One save. One cat is now asleep for 1 minute.

Hiro moves to H3.

Cats charge, provoking AOOs. Hiro attacks: 14 and 11. One hit. Hiro deals 3 damage. Cat dies.

Cat attacks: 5. Miss.

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Last edited by LuneMoonshadow; 28th of September, 2007 at 06:20.
  #16  
Unread 27th of September, 2007, 09:46
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The hawk still gets an AOO as well.

Having reduced the number of opponents to a manageable level, Hiro Protagonist steps (5') backwards and attempts to destroy the remaining feline foe with his dagger as the hawk goes for it's neck.
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Unread 28th of September, 2007, 06:30
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"I'll buy a vowel. O."

Round _ O _ _!

Initiative:
Hiro 21
Cats 6

The hawk mysteriously appears and takes a delayed AOO, which is what he was ordered to do. Really.

Hawk attacks: 19. Hit. The Hawkinator deals 1 damage.

Hiro steps to G3 and attacks: 20. Hit. Hiro deals 5 damage. Cat dies.

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Unread 28th of September, 2007, 22:45
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Hiro looks about in shame, hoping no one's watching. Unfortunately, there's the audience. He shrugs, takes dagger in hand, and proceeds to slay the slumbering slinking stinkers one at a time.

"Bring me a dozen! No bakers allowed!"
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Unread 2nd of October, 2007, 11:11
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Round 1: Preparation Round - The only movement allowed during this round is to adjust your starting position. Doing so will not count against your Move Equivalent Action.

Initiative:
Cats 18
Hiro 7

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  #20  
Unread 3rd of October, 2007, 02:11
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Now that he's facing even more cats, Hiro hopes that they will not be too much for him. He begins with his customary incantation of armoring and proceeds to destroy his foes.

Mage Armor on self. For round 1, Sleep to hit as many as he can, and send the hawk to N2, above the cats' reach.
  #21  
Unread 4th of October, 2007, 09:14
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Round 2!

Initiative:
Cats 18
Hiro 7

Hiro casts Mage Armor.

Cats move forward 30 feet.

Hiro casts sleep, targeting 10 cats. Cats attempt Will Save (one per square): 13, 13, 5, 12, 16, 17, 11, 2 vs DC 14. Two saves. Four cats are unaffected. The rest are now slumbering quietly.

Hawkster moves to N2, above the reach of the cats.

Cats charge Hiro, provoking AOOs. Hiro attacks: 6, 13, 21, 16. Three hits. Hiro deals 5, 4, and 5 damage. Three cats die.

Cat attacks: 20. Hit. Cat deals 1 damage.

Two cats move to the hawk's square and watch him carefully, as cats tend to do. Hawk cannot use an AOO because he is out of reach.

Hiro HP: 3/4


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  #22  
Unread 4th of October, 2007, 09:45
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Hiro steps out of reach of the remaining kitty and stabs it in the mouth. The hawk, having attracted some unwanted feline attention, circles the area.

(5' step, attack. Hawk moves to L3, still out of reach upwards. If he kills the kitty, next round charge one of the remaining ones. If it still lives, attack it again. Either way, the hawk will take a full round action next round to coup'de'grace one of the sleeping cats.)

Hiro:
4 HP
AC 17
+2 for 1d4+2
up to 4 AOOs per round

Hawk:
2 HP
AC 17
+5 claws for 1d4-2

Last edited by Icebird; 4th of October, 2007 at 11:52. Reason: Add stats
  #23  
Unread 9th of October, 2007, 03:15
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The One After Two!

Initiative:
Cats 18
Hiro 7

Hiro steps to C4 and attacks: 9. Miss.

Hawk moves to L3, flying high to remain out of reach.

Orange Cat attacks Hiro, provoking an AOO. Hiro attacks: 19. Hit. Hiro deals 6 damage. Cat dies.

Cats move to L3 because they cannot attack Hiro.



Note: I did not perform the next round's actions because performing a Coup De Grace provokes an AOO. Your hawk is threatened.
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  #24  
Unread 9th of October, 2007, 11:02
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Giving an attempt at a ferocious yell, Hiro charges the cats menacing his fine feathered friend. The bird continues with its intentions, bloodily butchering the blissfully-sleeping 'bomination.

Charge to K3. I knew it would provoke AOOs, but killing them before they wake up is important.
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  #25  
Unread 12th of October, 2007, 10:55
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Three!

Initiative:
Cats 18
Hiro 7

Hiro charges Orange Cat: 17. Hit. Hiro deals 5 damage. Orange Cat dies.

Hawk swoops down, performing a Coup De Grace. Hawk hits, dealing 4 damage. Cat dies.

Cat attacks Hawk with the provoked AOO: 23. Hit. Cat deals 1 damage.

Cat attacks Hawk: 7. Miss.

Note: Map relatively unchanged.
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