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  #26  
Unread 26th of October, 2011, 12:41
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You have resisted degeneration.
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  #27  
Unread 29th of October, 2011, 04:28
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Vincents crime scene roll

Wits (2) + Investigation (5) + Equipment (phone camera) (1)+ Crime scene investigation (specialty) (1) = 9 dice

36

(just kill me now please)
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  #28  
Unread 29th of October, 2011, 04:51
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Vincents intimidation roll, used on the police officer of a crime scene

Presence (3) + Intimidation (2) = 5 dice

28

Round 1 = 1 hit
Total = 1 hit

Last edited by Drenik; 29th of October, 2011 at 05:22.
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  #29  
Unread 29th of October, 2011, 04:51
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your character:

http://www.youtube.com/watch?v=kUTOaFs40Vk
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  #30  
Unread 29th of October, 2011, 04:53
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Officer's resist to your intimidation:

Resolve (2) + Composure (2)

5 3 1 7

Policeman fails to resist intimidation
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  #31  
Unread 29th of October, 2011, 05:06
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Originally Posted by Foxtrot # your character:

http://www.youtube.com/watch?v=kUTOaFs40Vk
Yup, that about sums it all up. Just add a trench coat and make it night, he's even got the hat and suit.
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  #32  
Unread 29th of October, 2011, 05:15
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Vincents crime scene roll (2nd try)

Wits (2) + Investigation (5) + Equipment (phone camera) (1) + Crime scene investigation (specialty) (1) = 9 dice - 2 for retry

48

Round 1 = 3 hits
Round 2 = 1 hits (exploding 10)

Total = 4 hits

Last edited by Drenik; 29th of October, 2011 at 05:21.
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  #33  
Unread 29th of October, 2011, 05:16
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Exploding 10 = 1 die

9
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  #34  
Unread 29th of October, 2011, 05:25
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4 hits, so you learn the following:

There were likely six or seven vandals, which made no attempt to be overly quiet. They used a large pair of wire cutter to cut through the fence, then broke into the building by breaking down the maintenance door with a sledgehammer. They stole some paraphernalia and threatened the orderlies on duty that night, abusing one and raping another.

They caused general havoc and then doused the records office with gasoline, destroying it. The doctors reported that all damage was limited to the first floor, and none of the patients were harmed or are unaccounted for. One of the criminals sprayed a gang sign on the side of the side of the building: the word "Karnal" in stylized tribal font.
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  #35  
Unread 16th of November, 2011, 18:38
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Serenity: roll MAN + Subterfuge against Kathryn
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  #36  
Unread 16th of November, 2011, 18:38
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Gina's Lying roll

1 Manipulation + 1 Subterfuge = 2 die, no 10 again roll

10
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  #37  
Unread 16th of November, 2011, 18:42
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Kathryn's opposed roll:

4 MAN + 4 Subterfuge = 8 dice

6 3 7 10 3 4 9 2
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  #38  
Unread 16th of November, 2011, 18:42
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10 - again

8

3 successes total. She detects your lie easily.
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  #39  
Unread 18th of November, 2011, 13:23
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Vincents investigation roll of Mel's haven

Wits (2) + Investigation (5) + Equipment - unrestricted access to the scene (2) = 9 dice

35

Round 1 = 0 hits

(whyyyyyyyy!?)

Last edited by Drenik; 18th of November, 2011 at 13:30.
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  #40  
Unread 18th of November, 2011, 13:28
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Herp Derp. Vincent Licks the wall for clues. You can wait 10 minutes and try again with a -2 dice pool.
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  #41  
Unread 18th of November, 2011, 13:32
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Vincents investigation of Mel's haven (Round 2)

Wits (2) + Investigation (5) + Equipment - unrestricted access to the scene (2) = 9 dice - 2 dice for retry = 7 dice

41

Round 2 = 2 hits

Last edited by Drenik; 18th of November, 2011 at 13:35.
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  #42  
Unread 18th of November, 2011, 13:35
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Exploding 10 roll

5

0 hits

2 hits total
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  #43  
Unread 18th of November, 2011, 13:36
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You notice scrapings and tracks of dirt that indicate something has been moving from the sarcophagus to the door with some frequency.
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  #44  
Unread 18th of November, 2011, 16:17
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Vincent seriously needs to get a epic roll very soon, or he might need to find a new career path.
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  #45  
Unread 26th of November, 2011, 01:05
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Originally Posted by Drenik # Vincent seriously needs to get a epic roll very soon, or he might need to find a new career path.
Have you considered becoming a creepy psychic?
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  #46  
Unread 26th of November, 2011, 14:21
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Originally Posted by Valawyn # Have you considered becoming a creepy psychic?
When he gets the dead zone power it's definitely an option.
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  #47  
Unread 13th of December, 2011, 22:08
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Rolling to see how Mel will act around Vincent.
Resolve(2)+Composure(1) - 2 social=1 die

Will do it in another post because it says there's an error.

There is an inconsistency with the number of dierolls in this post due to editing!

Last edited by Digirono; 15th of December, 2011 at 08:09.
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  #48  
Unread 14th of December, 2011, 00:18
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Vincent's roll against frenzy

Composure (3) + Resolve (3) = 6 die

16
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  #49  
Unread 15th of December, 2011, 08:09
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Mel's roll:

7
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  #50  
Unread 15th of December, 2011, 20:38
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*Vincent picks up dice, hands burst into flames*
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