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Unread 19th of August, 2006, 17:22
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[Principality] Lord Severyn Baedan, Grand Steward to the Prince

Severyn has a long history with Prince Garrett. His father, a powerful lord, spent much of his time at court, and the two boys spent much of their time together. They found one another to be very useful; Prince Garrett provided a nigh-untouchable benefactor for Severyn to ally himself with, and Severyn's cunning was proven many a time throughout their many schemes, not least of all this recent uprising, for which Severyn provided the Prince with more than a little encouragement. Since Prince Garrett came to power, he has named Severyn his Grand Steward, essentially his second-in-command and highest advisor on virtually all matters. Not one to rest on his laurels, however, the Grand Steward is hard at work to increase his power even more.
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Unread 20th of August, 2006, 03:33
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Note: This is still very much a work in progress.

General

Name: Severyn Baedan (Seh-vur-een Buy-don)
Race: Human
Age: 29
Gender: Male
Deity:
Residence: Currently, he resides in Kelt, aiding the prince, though he is lord of extensive lands in and around Baedhamshire (Including The Spires, his family's ancestral keep, and the town of Daerdun), in Renlock. It is doubtful that King Malchus would be willing to acknowledge his ownership of those lands at this point, however.
Class: Bard/Aristocrat/Rogue/Mindbender
Level: 6/1/3/1


Ability Scores

Strength: 12 (+1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 12 (+1)
Charisma: 20 (+5)


Hit Points

Current: 57
Max: 57


Armor

AC: 18 = 10[Base] + 5[Armor] + 2[Dex] + 1[Shield] (12 if not ready for combat.)
AC (Flat-Footed): 16
AC (Touch): 12
Miss Chance: 0%
Max Dex Bonus: +4
Armor Check Penalty: -2
Arcane Spell Failure: 20% (Disregarded for bard spells)
Spell Resistance: None


Saving Throws

Fortitude: +6 = 5[Base] + 1[Con]
Reflex: +10 = 8[Base] + 2[Dex]
Will: +15 = 10[Base] + 5[Cha]
Modifiers: Charisma adds to Will instead of Wisdom due to Force of Personality Feat.


Combat Bonuses

Initiative: +2 = 2[Dex] + 0[Feat]
Base: +6/+1
Melee: +7/+2
Ranged: +8/+3
Additional Modifiers: None
Proficiencies: All simple and martial weapons, plus whip and hand crossbow. Light and medium armor and all shields.


Weapons

Weapon Name: Sharp Tongue, Masterwork Longsword (Slashing ; One-Handed)
Attack Bonus: +8/+3
Damage: 1d8+1 (19-20/x2)

Weapon Name: Silvered Dagger (Piercing ; Light; Range 10 ft.)
Attack Bonus: +7/+2 Melee, +8/+3 Thrown
Damage: 1d4 (19-20/x2)

Weapon Name: Hand Crossbow (Piercing ; Light; Range 30 ft.)
Attack Bonus: +8/+3
Damage: 1d4 (19-20/x2)


Skills

* cross class skill
** cannot use untrained

Armor Check Penalty:

Appraise +9 = +3[Int] +6 [Ranks]
Balance +2 = +2[Dex] - 0[Armor Check]
Bluff +19 = +5[Cha] +14 [Ranks]
Climb +1 = +1[Str] - 0[Armor Check]
Concentrate +1 = +1[Con]
Craft +3 = +3[Int]
Decipher Script +3** = +3[Int]
Diplomacy +23 = +5[Cha] +14 [Ranks] +2 [Negotiator] +2 [Synergy, Knowledge: Nobility and Royalty]
Disable Device +3** = +3[Int]
Disguise +16 = +5[Cha] +11 [Ranks]
Escape Artist +0 = 0[Dex] - 0[Armor Check]
Forgery +9 = +3[Int] +6 [Ranks]
Gather Information +18 = +5[Cha] +13 [Ranks]
Handle Animal +5** = +5[Cha]
Heal +1 = +1[Wis]
Hide +2 = +2[Dex] - 0[Armor Check]
Intimidate +9 = +5[Cha] +4 [Ranks]
Jump +1 = +1[Str] - 0[Armor Check]
Knowledge (Nobility & Royalty) +16 = +3[Int] +13 [Ranks]
Knowledge (History) +8 = +3[Int] +5 [Ranks]
Knowledge (Local) +8 = +3[Int] +5 [Ranks]
Knowledge (Tactics) +5 = +3[Int] +2 [Ranks]
Listen +1 = +1[Wis]
Move Silently +2 = +2[Dex] - 0[Armor Check]
Open Lock +2** = +2[Dex]
Perform (Oratory) +15 = +5[Cha] +10 [Ranks]
Perform (Dance) +8 = +5[Cha] +3 [Ranks]
Profession +1** = +1[Wis]
Ride +2 = +2[Dex]
Search +3 = +3[Int]
Sense Motive +17 = +1[Wis] +14 [Ranks] +2 [Negotiator]
Sleight of Hand +15 = +2[Dex] - 0[Armor Check] +13 [Ranks]
Spellcraft +3 = +3[Int]
Spot +1 = +1[Wis]
Survival +1 = +1[Wis]
Swim +1 = +1[Str] - 0[Armor Check(x2)]
Tumble +2 = +2[Dex] - 0[Armor Check]
Use Magic Device +5** = +5 [Cha]
Use Rope +2** = +2[Dex]


Equipment

Name (# lbs)
Suit of Mithral Chainmail with gold embellishments [worth an additional 1,000 gp] (20 lbs, worn only when ready for combat.)
Mithral Buckler with matching embellishments [+500 gp] (2.5 lbs, worn only when ready for combat)
Sharp Tongue, Masterwork Longsword with sapphires set into the pommel and sheath [+2,000 gp] (4 lbs)
Silvered Dagger (1 lb)
Masterwork Hand Crossbow (2 lbs)
10 bolts (1 lb)
5,000 gp worth of clothes and jewelry. (Varies; typically 10 lbs per outfit.)
A finely bedecked carriage [1,000 gp] (600 lbs, though I'm not sure why he would be carrying it.)
Two Heavy Horses [Named Petyr and Varys]
Disguise Kit (8 lbs; generally not carried)
Spyglass (1 lb)
4 doses Dark Reaver Powder
4 doses Sassone Leaf Residue
4 doses Large Scorpion Venom
10 doses Arsenic

Magic Item Name (# lbs)
Ring of Mind Shielding [Functions as a signet ring] (N/A)
Hat of Disguise (N/A)

Total Weight:
19 lbs; 41.5 when prepared for battle.

Moving/Lifting

Walk: 30 ft.
Hustle: 60 ft.
Run (x3): 90 ft.
Run (x4): 120 ft.
Hour Walk: 3 miles
Hour Hustle: 6 miles
Day Walk: 24 miles
Special: N/A

Light Load: 43 lbs
Medium Load: 44-86 lbs
Heavy Load: 87-130 lbs

Lift Over Head: 130 lbs
Lift Off Ground: 260 lbs
Push or Drag: 650 lbs


Experience

Current: 45,000
Needed: 55,000


Money and Gems

PP: 300
GP: 2463
SP:
CP:
Gems: 5,000 gp worth of assorted gems.


Languages

Common
Elven
Draconic
Sylvan

Feats

Feat Name [Level Obtained]
Spell Focus (Enchantment) [1]
Negotiator [1]
Force of Personality [3]
Leadership [6]
Disguise Spell [9]

Spells

0 Level (DC 15/16 Enchantment)
3 Per Day
Spells Known(6):
Detect Magic
Ghost Sound
Mage Hand
Mending
Prestidigitation
Read Magic

1st Level (DC 16/17 Enchantment)
4 Per Day
Spells Known(4):
Charm Person
Cure Light Wounds
Tasha's Hideous Laughter
Unseen Servant


2nd Level (DC 17/18 Enchantment)
3 Per Day
Spells Known(3):
Calm Emotions
Detect Thoughts
Invisibility


3rd Level (DC 18/19 Enchantment)
1 Per Day
Spells Known(2):
Clairaudience/Clairvoyance
Lesser Geas

Domain Spells
1) Spell Name
2) Spell Name


Class and Racial Abilities

Favored Class: Any

Human Bonus Feat and Skills
Bardic Music:
Countersong
Fascinate
Inspire Courage +1
Inspire Competence
Suggestion

Bardic Knowledge: +11

Telepathy: Out to 100 ft.

Character Description

Height: 6' 2"
Weight: 195 lbs
Handedness: Right
Hair Color: Black
Eye Color: Blue
Skin Color: Fair

Last edited by Gnarsh; 17th of May, 2007 at 14:26.
  #3  
Unread 21st of August, 2006, 06:04
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Severyn's Cohort and Followers

Severyn's leadership score is 15 for purposes of a cohort and 17 for purposes of followers. This grants him a cohort of tenth level, but since Severyn himself is only tenth level, his cohort must be level eight.

Severyn's Cohort:

General

Name: Tyrion Bagginson
Race: Halfling
Age: 32
Gender: Male
Deity:
Residence: A small room in the palace, not far from Severyn's rooms.
Class: Rogue/Assassin
Level: 5/3


Ability Scores

Strength: 10 (+0)
Dexterity: 18 (+4)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 12 (+1)
Charisma: 8 (-1)


Hit Points

Current: 42
Max: 42


Armor

AC: 19 = 10[Base] + 4[Armor] + 4[Dex] + 1[Size]
AC (Flat-Footed): 15
AC (Touch): 15
Miss Chance: 0%
Max Dex Bonus: +6
Armor Check Penalty: -0
Arcane Spell Failure: 10%
Spell Resistance: None


Saving Throws

Fortitude: +4 = +2[Base] + +1[Con] + 1[Halfling]
Reflex: +12 = +7[Base] + +4[Dex] + 1[Halfling]
Will: +4 = +2[Base] + +1[Wis] + 1[Halfling]
Modifiers: +1 vs poison, +2 vs fear.


Combat Bonuses

Initiative: +# = +4[Dex] + #[Feat]
Base: +5
Melee: +5
Ranged: +9
Additional Modifiers: +1 with thrown weapons and slings
Proficiencies: All simple weapons, hand crossbow, rapier, shortbow, and short sword. Light armor.


Weapons

Masterwork Shortbow (Piercing; small; Range 60 ft.)
Attack Bonus: +9, +10 within 30 ft.
Damage: 1d4, +1 when within 30 ft. (x3)

Masterwork Dagger (Piercing; light; Range 10 ft.)
Attack Bonus: +5 melee, +10 ranged (+11 within 30 ft.)
Damage: 1d3 (19-20/x2)

Two Masterwork Daggers (Piercing; light; range 10 ft.)
Attack Bonus:
Damage: ## (crit info)


Skills

* cross class skill
** cannot use untrained

Armor Check Penalty:

Appraise +0 = 0[Int]
Balance +0 = 0[Dex] - 0[Armor Check]
Bluff +0 = 0[Cha]
Climb +11 = 0[Str] - 0[Armor Check] + 11 [Ranks] +2[Halfling]
Concentrate +0 = 0[Con]
Craft (Poisonmaking) +14 = +3[Int] + 11 [Ranks]
Decipher Script +0 = 0[Int]
Diplomacy +0 = 0[Cha]
Disable Device +14 = +3[Int] + 11 [Ranks]
Disguise +10 = -1[Cha] + 11 [Ranks]
Escape Artist +0 = 0[Dex] - 0[Armor Check]
Forgery +0 = 0[Int]
Gather Information +0 = 0[Cha]
Handle Animal +0 = 0[Cha]
Heal +0 = 0[Wis]
Hide +19 = +4[Dex] - 0[Armor Check] + 11 [Ranks] +4 [Size]
Intimidate +0 = 0[Cha]
Jump +0 = 0[Str] - 0[Armor Check] +2[Halfling]
Knowledge (all skills) +0 = 0[Int]
Listen +0 = 0[Wis] +2[Halfling]
Move Silently +17 = +4[Dex] - 0[Armor Check] + 11 [Ranks] + 2[Halfling]
Open Lock +15 = +4[Dex] + 11 [Ranks]
Perform +0 = 0[Cha]
Profession +0 = 0[Wis]
Ride +0 = 0[Dex]
Search +0 = 0[Int]
Sense Motive +0 = 0[Wis]
Sleight of Hand +15 = +4[Dex] - 0[Armor Check] + 11 [Ranks]
Spellcraft +0 = 0[Int]
Spot +12 = +1[Wis] + 11 [Ranks]
Survival +0 = 0[Wis]
Swim +0 = 0[Str] - 0[Armor Check(x2)]
Tumble +15 = +4[Dex] - 0[Armor Check] + 11 [Ranks]
Use Magic Device
Use Rope +15 = +4[Dex] + 11 [Ranks]


Equipment

Name (# lbs)
Mithral Shirt (2.5 lbs)
2 Masterwork Daggers (.5 lb x 2)
Masterwork Shortbow (1 lb)
20 Arrows
Masterwork Poisonmaker's tools
4 doses Purple Worm Poison
2 doses Wyvern poison
1 dose Insanity Mist
1 dose Black Lotus Extract
10 doses Blue Whinnis
5 doses Giant Wasp Poison

Magic Item Name (# lbs)
Two Slaying Arrows (Humans)

Total Weight:


Moving/Lifting

Walk:
Hustle:
Run (x3):
Run (x4):
Hour Walk:
Hour Hustle:
Day Walk:
Special: N/A

Light Load:
Medium Load:
Heavy Load:

Lift Over Head:
Lift Off Ground:
Push or Drag:


Experience

Current: 28,000
Needed: 36,000


Money and Gems

PP: 100
GP: 250
SP: 490
CP:
Gems:


Languages

Common
Halfling

Feats

Feat Name [Level Obtained]
Two-Weapon Fighting [1]
Point Blank Shot [3]
Precise Shot [6]

Spells

1st Level (DC 13)
3 Per Day
Spells Known (3):
Disguise Self
Jump
Sleep

2nd Level (DC 14)
1 Per Day
Spells Known (2):
Pass Without Trace
Spider Climb

Domain Spells
1) Spell Name
2) Spell Name


Class and Racial Abilities
Small
+2 Climb, Jump, Move Silently, Listen
+1 on all saves
+2 morale saves vs. fear
+1 attack w/ thrown weapons and slings

Sneak Attack +5d6
Trapfinding
Evasion
Trap Sense +1
Improved Uncanny Dodge
Death Attack (DC 15)
Poison Use
+1 save vs. poison

Favored Class: Any

Character Description

Height: 3' 6"
Weight: 44 lbs.
Handedness: Ambidextrous
Hair Color: Brown
Eye Color: Brown
Skin Color: Pale

Severyn's Followers:

1st Level followers (30):
10 Level 1 Warriors, 5 of whom are bodyguards and 5 others who are members of the Town Guard in Kelt's capitol and act as spies for Severyn.
11 Level 1 Rogues, who act as spies about court and wherever else Severyn deems them necessary.
6 Level 1 Commoners, who are general servants, and one food taster.
3 Level 1 Experts, one scribe, two carriage drivers.

2nd Level followers (3)
One Level 2 Warrior, sergeant in charge of the other bodyguards.
One Level 2 Halfling Expert, an innkeeper in town who lets Severyn know of any interesting visitors who stay at his inn.
One Level 2 Bard, his herald.

3rd Level follower
One Level Three Half-Orc Warrior, Severyn's legbreaker.

4th Level follower
One Level Four Expert, Severyn's butler and personal attendant.

Last edited by Gnarsh; 4th of September, 2006 at 06:43.
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