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  #1  
Unread 25th of January, 2008, 16:48
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Psionic Tournament Round I - Lilith v. James

Welcome to our second match of ths first day of the semi-annual slave tournament.

This bout promises to be exciting as two more slaves begin the fight for their lives and their freedom!

I knew they must be offered something for them to fight so hard for our entertainment!

Bring on the next pair!

Lilith
hp - 74/74
pp - 142/142

James
hp - 70/70
pp - 62/62

Initiative
Lilith +13 = 22
James +16 = 17 and +16 = 33

James goes first!
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File Type: jpg Round 1.jpg (81.8 KB, 5 views)

Last edited by Boomlaor; 29th of January, 2008 at 03:19.
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  #2  
Unread 26th of January, 2008, 02:24
SlagMortar
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<removed due to initiative confusion>

There is an inconsistency with the number of dierolls in this post due to editing!

Last edited by SlagMortar; 29th of January, 2008 at 08:35.
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  #3  
Unread 26th of January, 2008, 05:00
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I'm sorry for the confusion re: initiative in this bout. Slag, you will get to post a new action for round 1 after Link goes, or you can allow that one to stand, your choice.

Last edited by Boomlaor; 29th of January, 2008 at 03:20.
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  #4  
Unread 29th of January, 2008, 06:00
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Actions PM'd to Boom.
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  #5  
Unread 29th of January, 2008, 07:34
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James moves and manifests a power. As Psicraft is trained only, Lilith does not get to attempt to identify it. (Note, I will be listing it in the stat block to reduce my own confusion).

Lilith
hp - 74/74
pp - 142/142

James
hp - 94/94
pp - 54/62
Animal Affinity - +4 to con and +4 to wisdom, expires Round 121

Lilith has 24 hours to post her round 1 action. (Please delete your post above, Slag).
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File Type: jpg round 1b.jpg (81.8 KB, 2 views)

Last edited by Boomlaor; 29th of January, 2008 at 07:59.
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Unread 29th of January, 2008, 08:55
SlagMortar
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As James moves across the arena, Lilith screams out, "YOU CALL YOURSELF A PALADIN, SKULKING ABOUT LIKE A HUNG OVER STREET WALKER ON THE WAY HOME FROM WORK!?!"
She moves briskly away from him, wondering why he is so casually advancing upon her. "Not a paladin or skulker at all, I guess, but a salesman of substandard beauty products."

OOC:
If possible (and I think it should be), with her swift action for round 1: Mental Barrier (5 PP) augmented to last for 5 total rounds (4 PP) and 1 additional deflection (4 PP) a total cost of 13 PP. Reduced by 1 for torc = 12 PP from reserve. Benefit +5 deflection to AC.
New Armor Class: 37, touch 26, flat footed 30

Move action: Move as far from James as possible (to P1)

Standard action: Wild surge for 4 with empowered ego whip expending psionic focus from her psicrystal, augmented thrice for a total cost of 17 PP (3 base +12 augment +2 empower). Reduced by 4 for wild surge and 1 for torc = 12 PP from reserve.
Charisma damage: 9 x 1.5. Will save DC 21 (10 +2 power +6 augment +3 Cha) for half damage. James is dazed on failed save.
Lilith has a 20% chance of enervation: 38
If not enervated, Lilith gains a +2 morale bonus to attacks, saves, and saving throws.
She will use empty mind at full augment on any will save power.

Total PP used: 24.

Edit: share Mental Barrier with psicrystal

Last edited by SlagMortar; 29th of January, 2008 at 09:08.
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  #7  
Unread 29th of January, 2008, 10:57
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Lilith manifests Augmented Mental Barrier (12pp). Lilith moves. Lilith invokes wild surge and manifests an empowered augmented Ego Whip (12pp). James will save +16 = 31 vs DC 21, saves, takes 6 CHA damage. Lilith is not enervated and gains a +2 morale bonus.

Lilith
hp - 74/74
pp - 118/142
Mental Barrier - +5 deflection bonus to AC, expires initiative count 22 round 6.
+2 morale bonus to attacks, damage and saves, expires initiative count 22 round 5

James
hp - 94/94
pp - 54/62
Animal Affinity - +4 to con and +4 to wisdom, expires Round 121
6 CHA damage
Attached Images
File Type: jpg round 2a.jpg (81.8 KB, 6 views)

Last edited by Boomlaor; 29th of January, 2008 at 15:03.
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  #8  
Unread 30th of January, 2008, 10:38
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Move 30' to L11 and manifest Augmented Death Urge for 11 PP. Save DC is 23, lasts 2 rounds. If Lillith fails save, she is forced to do nothing on her turn except attempt to commit suicide the best way she can. If she is armed, she attacks herself and auto-crits. If unarmed, she moves up to me as best as she can (runs to me) and provokes an AoO, offering herself.
In any case, manifest Precognition, Defensive as a swift action, spending 10 power points to grant a +2 insight bonus to AC and saving throws for 12 minutes.
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  #9  
Unread 30th of January, 2008, 13:36
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James moves. James manifests augmented Death Urge (11pp). Lilith manifests as an immediate action augmented Empty Mind (12pp). Lilith +20 = 31 vs DC 23, saves, no effect. James manifests a power, which Lilith cannot attempt to identify (10pp).

Lilith
hp - 74/74
pp - 106/142
Mental Barrier - +5 deflection bonus to AC, expires initiative count 22 round 6.
+2 morale bonus to attacks, damage and saves, expires initiative count 22 round 5
Empty Mind - +8 to will saves, expires initiative count 33 round 3.

James
hp - 94/94
pp - 33/62
Animal Affinity - +4 to con and +4 to wisdom, expires Round 121
Precognition, Defensive - +2 to ac and saves, expires round 122
6 CHA damage

Lilith has 24 hours to post her round 2 action.
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File Type: jpg round 2b.jpg (81.8 KB, 3 views)

Last edited by Boomlaor; 31st of January, 2008 at 02:29.
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  #10  
Unread 31st of January, 2008, 02:09
SlagMortar
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Lilith continues her deflating assault. "Hmm. That fly buzzing on my cerebral cortex was nice."
She continues moving away from the 'paladin'.

OOC:
Move action: Move as far from James as possible (to T1)

Standard action: Wild surge for 4 with empowered ego whip expending her own psionic focus, augmented thrice for a total cost of 17 PP (3 base +12 augment +2 empower). Reduced by 4 for wild surge and 1 for torc = 12 PP from reserve.
Charisma damage: 6 x 1.5. Will save DC 21 (10 +2 power +6 augment +3 Cha) for half damage. James is dazed on failed save.
Lilith has a 20% chance of enervation: 52
If not enervated, Lilith gains a +2 morale bonus to attacks, saves, and saving throws.

As an immediate action: She will use empty mind at full augment just before James' turn - no matter what.

Total PP used this round: 12.
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  #11  
Unread 31st of January, 2008, 02:25
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Lilith moves and talks smack. Lilith invokes wild surge for 4 points and expends her psionic focus to manifest empowered augmented ego whip (12pp). James will save +15 (+7 base +2 wis -1 cha +5 cloak +2 power) = 33 vs DC 21, saves, James takes 4 CHA damage. Lilith is not enervated and gains a +2 morale bonus which doesn't stack with her other bonus.

Lilith
hp - 74/74
pp - 94/142
Mental Barrier - +5 deflection bonus to AC, expires initiative count 22 round 6.
+2 morale bonus to attacks, damage and saves, expires initiative count 22 round 5
+2 morale bonus to attacks, damage and saves, expires initiative count 22 round 6
Empty Mind - +8 to will saves, expires initiative count 33 round 3.

James
hp - 94/94
pp - 33/62
Animal Affinity - +4 to con and +4 to wisdom, expires Round 121
Precognition, Defensive - +2 to ac and saves, expires round 122
10 CHA damage (-5 to all CHA checks and CHA related skill checks)

James has 24 hours to post his round 3 action.
Attached Images
File Type: jpg round 3a.jpg (81.8 KB, 5 views)

Last edited by Boomlaor; 31st of January, 2008 at 02:29.
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  #12  
Unread 31st of January, 2008, 02:59
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(I did the math out using Pythagorean theorem. To move to S2 from Jame's location is 57.008 feet, thus, he can charge from his location.)

Charge Lillith, moving to S2. Activate Lurk Augment, 2 at once. Lurk Augments chosen are Deceptive Strike, and Mental Assault. Spend 12 power points on Mental assault to increase int. damage by 6, for a total of 8. If attack lands, Lillith is reduced to 0 int, and is in a coma. Also deals 2d6 psionic sneak attack damage. If either d6 is a roll of a 1, reroll that damage as per deadly precision feat.

+2 to hit from charge, +15 normally, +17 total. Lillith's AC against this attack is 30. If this hits, match is over.
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  #13  
Unread 31st of January, 2008, 03:25
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Just after James's turn begins Lilith manifests Empty mind (12pp).
James activates the lurk augments Deceptive Strike and Mental Assault as a swift action, augmenting Mental Assault with 12pp. James charges to S-2. To hit +17 = 30 vs AC 30, hits. Lilith takes 3d6 = 8 damage and 8 INT damage. Lilith is reduced to 0 INT and falls into a coma. James wins.

Lilith
hp - 66/74
pp - 94/142
Mental Barrier - +5 deflection bonus to AC, expires initiative count 22 round 6.
+2 morale bonus to attacks, damage and saves, expires initiative count 22 round 5
+2 morale bonus to attacks, damage and saves, expires initiative count 22 round 6
Empty Mind - +8 to will saves, expires initiative count 33 round 4.
8 INT damage, reduced to 0 INT, in a coma

James
hp - 94/94
pp - 33/62
Animal Affinity - +4 to con and +4 to wisdom, expires Round 121
Precognition, Defensive - +2 to ac and saves, expires round 122
10 CHA damage (-5 to all CHA checks and CHA related skill checks)
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