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  #1  
Unread 15th of October, 2003, 10:21
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Seeking players for epic post-apocalyptic fantasy.

Kind of a Earthdawn meets Secret of Mana meets Warcraft III meets Stephen King's Dark Tower series. I haven't fixed on a system yet, but it'll probably be FUDGE.

The story so far:
In the beginning, the world a swirl of chaos. From this formless energy sprang a race of immortal beings later known as Sprites. The Sprites shaped the chaos into the five elements, and in turn were shaped by it. The race was divided into Dwarves, the sprites of the earth, Ifriti, the sprites of fire, Nymphs, the sprites of wood, Sylphs, the sprites of air, and Undine, the sprites of water. They carefully sculpted the elements into the world as we know it today. The sprites then worked together to populate the world with animals. Their crowning achievement was the creation of the king of animals, man. The sprites taught the humans art, language, craft, agriculture and honor. They also gave the humans the gift of magic. For a brief time, it was a paradise. Unfortunately, a small amount of chaos remained. A small group of humans learned a new type of magic; one that perverted and twisted the natural elements. They began to raise the dead, and mutate animals into hideous abominations. They also discovered how to contact other worlds. One of these twisted sorcerors discovered a world populated with Orcs, a savage and warlike primitive race of humanoids. He summoned their entire civilization and made them his war-slaves. With this army and his own powerful magics, he began a campaign of conquest sweeping across the entire world. The sprites met in secret counsels to determine how best to resist the corrupted humans, but immortals are slow to act. Eventually, it was determined that the sprites would enter an underground sanctuary and wait until the humans' evil had destroyed itself. The Nymphs gathered what animals and humans remained uncorrupted, while the Sylphs and Ifriti freed a great many Orcs from their evil human masters. The Dwarves prepared the sanctuary and the Undine hid its location with powerful spells of illusion. They all entered a magical sleep, save a few Dwarves, who remained awake to watch over and defend the sleepers. Five hundred years later, a small group of brave souls are awakened, to ascend to the outside world and see what has transpired.
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  #2  
Unread 15th of October, 2003, 13:42
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I may be interested, the setting sounds absolutely awesome. Gunna read through the FUDGE rules. Should you choose to run using adapted WhiteWolf, or with BESM, I'd be interested for sure (I'm familiar with both of those and enjoy them).

Almost without doubt I'll hitch along and watch the game if I don't take part myself.

Viro
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  #3  
Unread 15th of October, 2003, 16:29
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I'm actually planning on using a very stripped down, freeform version of FUDGE for this game.

All the FUDGE you need to know for my game
All traits have one of seven ratings: Superb, Great, Good, Fair, Mediocre, Poor and Terrible. When making a simple roll, roll 4 FUDGE dice, or 4d6. When rolling 4d6, each 1&2 counts as a -, each 3&4 counts as a 0, and each 5&6 counts as a +. Each + scales your result up by one, and each - scales your result down by one.

For example, Mark has the skill Creative Writing at Good. He attempts to write a love poem for his sweetie. He rolls his 4 FUDGE dice and gets +,0,+,-. This scales his result up by a total of one. He writes a Great poem.

In most instances, a roll is unnecessary. Just go with your base skill level.

For opposed rolls, the two rolls are made and the results are compared. Higher result wins the day. Combat is an opposed roll, attack skill versus defense skill.

If a character hits, he deals a certain number of damage points.
Body+Damage+Attack-Armor = Damage points.
Body: Character's Body attribute, ranked from +3 to -3
Damage: The damage modifier for his weapon.
Attack: The result of the attack roll, ranked from +3 to -3
Armor: The defending character's armor modifier.

Each character has seven wound levels: Undamaged, Bruised, Hurt, Very Hurt, Down, Out and Dead. Each wound level has a damage capacity based on the character's Body attribute. Superb Dmg Cap 4, Great & Good Dmg Cap 3, Fair & Mediocre Dmg Cap 2, Poor & Terrible Dmg Cap 1. As a character takes damage points, his damage capacities are marked off. A character is considered to be at the lowest wound level that is filled. A character who is hurt suffers a -1 penalty to all results; very hurt suffers -2. A character that is down make take no action at all.

For example: Bruno (Body: Good, Sword: Good, Shield: Fair) squares off against Kirby (Body: Fair, Sword: Good, Shield: Great).
Bruno attacks with his sword and rolls +,0,0,0 for a result of Great. Kirby blocks with his shield and rolls -,-,+,- for a result of Fair. Bruno hits. He deals 6 points of damage. (+1 for a Body: Good, +2 for damage modifier of sword, +2 for Great attack result.) Kirby's damage capacity is 2, so he loses two health levels and is halfway through his third. He is considered Bruised.

Any questions?
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  #4  
Unread 15th of October, 2003, 19:46
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Talking How inventive!

Please include me. This sounds like a great idea. Too bad your not using D20. There is a new supplement out about beholders that would fit in nicely with your concept.

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Unread 17th of October, 2003, 00:37
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Re: How inventive!

Okay, You've piqued my curiosity...

“ Originally posted by Argent Silvermage
There is a new supplement out about beholders that would fit in nicely with your concept.
”
Explain.
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  #6  
Unread 17th of October, 2003, 01:09
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The new Beholders book (complete book of beholders?) Details the way "otherworldly" creatures infect the people in the area where they live. there are even PRcs that are specialised for destroying aberations. All you would need is to change the word beholder to say "Yougoth" and there's your chaos evil that corrupts.
(If you like I can send you some exerpts from the book.)
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Unread 17th of October, 2003, 01:28
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is it one of those 3rd party mongoose ones?

I think most of trust I, Tyrant due to the fact 3rd parties can't write about the "established d&d truth" without wotc torching their offices
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Unread 17th of October, 2003, 01:35
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The magic system

because pretty much everyone will know some magic.
There are two styles of magic, broken down into six schools. The sprites' magic style is spontaneous, and as natural to them as walking and chewing gum is to us. The mortals, however, are not natural reservoirs of mana, so they must manipulate the mana flows of the world around them to do their magic. As a result, they must learn specific gestures and chants to create a desired effect. Since the world is composed of all five elements, the mortals may use magic from each of the elemental schools.

The five elemental schools are Air, Earth, Fire, Water and Wood. Each governs manipulation, creation and destruction of that particular element, but also governs the elements more transcendant natures as well.
The Air school governs the emotions and movement.
The Earth school governs strength and permanence.
The Fire school governs valor and purification.
The Water school governs knowledge and illusion.
The Wood school governs size and shape.
Because each of the five elements are present in mortals, each school can be used to repair or damage living things.

The sixth school is somewhat different. It arose unnaturally from chaos, and resembles a disease. Humans, and presumably orcs, can learn this magic by simply getting too close to a current practitioner, or even by being on the recieving end of a spell. The magic draws on the inner reserves of mortals like sprites' magic, but the more it is used, the further the infection spreads. A practitioner of Blood and Bone magic (as it is known by the sprites) soon finds it is the only magic they may use. The Blood and Bone school governs mutation and summoning.

Mechanics
Characters have a Magic attribute which determines their starting mana points. They may purchase magic schools as skills. Characters that know magic must submit a list of spells that they know, in the case of mortals, or common effects they use, in the case of sprites. Each of these spells/effects will be given a skill rating and a mana cost based on their effect. A basic guidline:
Terrible/Poor: Cannot channel this element at all.
Mediocre: Create/destroy tiny amounts of that element, survive in the presence or absence of that element, move freely through that element. Mana cost: 1-3
Fair: Create/destroy small amounts of that element, manipulate element in small way, minor healing. Mana cost: 3-8
Good: Create/destroy medium amounts of that element, manipulate element, major healing. Mana cost: 8-15
Great: Create/destroy large amounts of that element, greatly manipulate element, regenerate lost body parts. Mana cost: 15-30
Superb: Create/destroy tremendous amounts of that element, transform element, create simple life. Mana cost: 30-50.
Legendary: Create/destroy/manipulate all of that element on earth, create complex life. Mana cost: 50-100.

Sprites manipulate mana more efficiently, thus their spells cost less mana to cast. Sprites can cast some minor effects for no mana cost at all. In addition, sprites can combine their magic to create a greater effect than they could alone. Sprites of different elements can work together to create multi-elemental effects, or sprites of the same element can create a greater effect than one alone has skill and/or mana for. Mortals cannot manipulate mana together, but can create multi-elemental spells if they have the skill.

Questions?
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Unread 17th of October, 2003, 01:42
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Character Creation

Race
The mortal races are Human and Orc. The sprite races are Dwarf, Ifrit, Nymph, Sylph, and Undine.

Attributes
Body, Speed, Intelligence, Perception, Charisma, Appearance, Willpower and Magic
You get 8 points to buy attributes with. The costs are:
Superb +3, Great +2, Good +1, Fair 0, Mediocre -1, Poor -2, Terrible -3
You may only have one Superb attribute. Sprites must have a Magic of at least Fair.

Skills
Pick your skills. There is no set skill list, just make up what you want.
You get 30 points to buy skills with. The costs are:
Superb +5, Great +4, Good +3, Fair +2, Mediocre +1, Poor 0, Terrible -1
You may only have two Superb skills. Sprites may only buy their own elemental magic and must have it at Fair or better. Humans and orcs may buy any element of magic except the forbidden sixth school, but may not have a skill better than Good.

Magic
If your character has skill in a type of magic, list the spells they know, if human or orc, or a few effects they commonly produce, if a sprite. I'll give each of these spells a mana cost, based on their power. Everyone gets Mana points equal to their Magic attribute * 5. (Superb gets 35, Terrible gets 5, etc.)

Equipment
Send a list of what you want. Standard fantasy-type stuff. In addition, the dwarf elders have quite a few enchanted items prepared for your characters to take out into the world. List what you'd like, and I'll give you the thumbs up or down.

This game is going to be pretty epic and over the top, but at the same time very dark and tragic. Keep that in mind.
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  #10  
Unread 17th of October, 2003, 02:28
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“ Originally posted by BigRedRod
is it one of those 3rd party mongoose ones?

I think most of trust I, Tyrant due to the fact 3rd parties can't write about the "established d&d truth" without wotc torching their offices
”
It's from ENworld publishing.
It's really good.
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  #11  
Unread 18th of October, 2003, 01:01
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Just a basic idea.... work on him tonight.

Terran Earthheart
Dwarven geomancer.
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  #12  
Unread 18th of October, 2003, 16:33
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Okay, I'll pass on joining this game. Have fun everyone.

Viro
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Unread 19th of October, 2003, 22:58
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“ Originally posted by Viro
Okay, I'll pass on joining this game.
”
May I ask why?
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  #14  
Unread 20th of October, 2003, 02:50
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Not quite as interested in FUDGE as I would be in BESM.
I'm in several games already.
I'm working 30 hours a week.
I'm going to school 30 hours a week.

All in all, I need to restrict myself in which games I join.

Viro
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  #15  
Unread 20th of October, 2003, 05:27
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Been really busy. Working on Character asap.
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Unread 20th of October, 2003, 12:07
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Count me in!!! oh..I'm sooo writing a character right now...this sounds coool...i'll have a char for you shortly..
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Unread 22nd of October, 2003, 20:10
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Thanks to everyone for their interest so far. If you could, please answer these twenty-one questions when posting your character.

Last edited by mowens; 23rd of October, 2003 at 08:13.
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  #18  
Unread 23rd of October, 2003, 02:05
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“ Originally posted by mowens
Thanks to everyone for their interest so far. If you could, please answer these twenty-one questions when posting your character.
”
The attachment has no text in it when I download it; I'll try downloading from home, though.
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Unread 23rd of October, 2003, 08:14
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my bad.
here it is.
Attached Files
File Type: txt twentyone.txt (1.1 KB, 8 views)
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  #20  
Unread 26th of October, 2003, 06:08
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What do we do once we're finished writing up a character for you? Do we send him/her to you or what? Where/how is this game going to take place, lj, or here, or what?

Sorry for the questions, please remember I'm a total n00b and forgive me for this last one... What does 4d6 dice mean?
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  #21  
Unread 26th of October, 2003, 11:14
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Means roll 4 six-sided dice. d-whatever indicates the dice type (4, 6, 8, 12, 20 sided normally used in d20 systems) and the number in front indicates how many to roll.
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Unread 26th of October, 2003, 14:12
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Hi,
I've decided to bow out of this game. I just don't have the time or inclination to learn fudge.

Thanks for the consideration.
Argent
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  #23  
Unread 27th of October, 2003, 03:30
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“ Originally posted by amasaglajax
What do we do once we're finished writing up a character for you? Do we send him/her to you or what? Where/how is this game going to take place, lj, or here, or what?
”
Email or private message your character to me. The game will take place in a forum on this site.
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  #24  
Unread 27th of October, 2003, 03:37
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“ Originally posted by Argent Silvermage
I've decided to bow out of this game. I just don't have the time or inclination to learn fudge.
”
Sorry to see you go.

Ironic that I picked FUDGE specifically for its ease of use and tiny learning curve. I could run this game with BESM or d20 or even Storyteller system, but it would require hours of cranking out pages full of house rules to accomplish the stuff that I want it to accomplish.
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