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Unread 17th of July, 2007, 02:59
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hedgeknight
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Mollien Shenterra


Name: Mollien Shenterra – “Mollie”
Race: Human Age: 24 Gender: Female
Deity: Kord
Residence:
Class: Fighter Level: 5

Ability Scores
Strength: 14 (+2)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 11
Charisma: 12 (+1)

Hit Points
Current: 40 Max: 40

Armor
AC: 16 = 10[Base] + 3[MW Studded Leather] + 3[Dex]
AC (Flat-Footed): 13 AC (Touch): 13
Miss Chance: 0% Max Dex Bonus: +5
Armor Check Penalty: 0 Arcane Spell Failure: N/A (15%)
Spell Resistance: None

Saving Throws
Fortitude: 5 = 4[Base] + 1[Con]
Reflex: 4 = 1[Base] + 3[Dex]
Will: 1 = 1[Base]
Modifiers: None

Combat Bonuses
Initiative: 7
Base: 5 Melee: 7 Ranged: 8
Additional Modifiers: None
Proficiencies: Longsword

Weapons
MW Longsword (slashing; medium)
Attack Bonus: 9
Damage: 1d8 + 4 (19-20/x2)

Mighty Composite Longbow (piercing; large)
Attack Bonus: 10
Damage: 1d8 + 2 (x3)

Silver Dagger (piercing; tiny)
Attack Bonus: 7
Damage: 1d4 +2 (19-20/x2)

Skills
Armor Check Penalty: 0
Appraise +1 = 1[Int]
Balance +3 = 3[Dex]
Bluff +4 = 3 ranks + 1[Cha]
Climb +6 = 4 ranks + 2[Str]
Concentrate +2 = 2[Con]
Craft (leatherworking) +7 = 6 ranks + 1[Int]
Decipher Script +1 = 1[Int]
Diplomacy +1 = 1[Cha]
Disable Device +1 = 1[Int]
Disguise +1 = 1[Cha]
Escape Artist +3 = 3[Dex]
Forgery +1 = 1[Int]
Gather Information +1 = 1[Cha]
Handle Animal +4 = 3 ranks + 1[Cha]
Heal +0 = 0[Wis]
Hide +3 = 3[Dex]
Intimidate +3 = 4 ranks + 1[Cha]
Jump +6 = 4 ranks + 2[Str]
Knowledge (all skills) +1 = 1[Int]
Listen +0 = 0[Wis]
Move Silently +3 = 3[Dex]
Open Lock +3 = 3[Dex]
Perform +1 = 1[Cha]
Profession +4 = 4 ranks + 0[Wis]
Ride +5 = 2 rank + 3[Dex]
Search +1 = 1[Int]
Sense Motive +0 = 0[Wis]
Sleight of Hand +3 = 3[Dex]
Spellcraft +1 = 1[Int]
Spot +0 = 0[Wis]
Survival +0 = 0[Wis]
Swim +4 = 2 ranks + 2[Str]
Tumble +3 = 3[Dex]
Use Magic Device +1 = 1[Cha]
Use Rope +3 = 3[Dex]

Equipment
Heward's Handy Haversack (5 lbs max) > crowbar, bag of caltrops, 5 candles, flint and steel, flask of Holy Water, small silver mirror, silk rope 50', sewing needle, waterskin, whetstone, MW leatherworking tools, tindertwigs (dozen), soap, pound bag of walnuts, Everburning torch, Thunderstones (1), Acid flasks (2), Suregrip paste (2 applications; Complete Adventurer, pg. 119).
Traveler's clothes (shirt, leather skirt, boots), belt pouch (holds 2 flash pellets - Complete Adventurer, pg. 118), belt pouch (holds some silver and copper),

MW Studded Leather of Light Fortification (DMG)
MW Longsword
Mighty Composite Longbow
Silver Dagger
Safewing Emblem (Races of the Wild, pg. 173 - feather token; if fall more than 5' the emblem allows wearer to Feather Fall up to 180'; single use)

Potions: CLW, Cure Moderate Wounds, Haste, Spider Climb (all inside haversack).
Flasks: Defoliator (direct hit = 2d4 dmg to plant creatures and kills normal plants of Med. size or smaller; splash dmg is 1 pt and kills plants smaller than Med. size; also damages wooden doors and weapons), Gravebane (fills 5 ft square area w/smoke - undead cannot enter area w/o a Will save/DC 10; lasts 1 minute), Stonebreaker Acid (direct hit ignores hardness and inflicts 3d10 dmg; next round does 2d10 dmg), Verminbane (pale green smoke fills 5 ft square area - vermin must make Fort save (DC15) to enter; lasts for 1 minute) - all from Arms & Equipment Guide; all stored inside haversack.
Weapon Capsules (from Complete Adventurer, pg 122; all inside haversack): Quickflame (2), Quickfrost (2), Quickspark (2).

Total Weight: 37+

Moving/Lifting
Walk: 30 Hustle: 60
Run (x3): 90 Run (x4): 120
Hour Walk: 3 miles Hour Hustle: 6 miles Day Walk: 24 miles
Special: N/A
Light Load: up to 58
Medium Load: 59-116
Heavy Load: 117-175
Lift Over Head: 175
Lift Off Ground: 350
Push or Drag: 875

Experience
Current: 14,000 Needed: 15,000

Money and Gems
PP: GP: 912 SP: 22 CP: 9 Gems:

Languages
Common

Feats
Combat Reflexes (1st)
Improved Initiative (1st)
Weapon Focus: Longsword (1st)
Point Blank Shot (2nd)
Weapon Specialization: Longsword (4th)

Class and Racial Abilities
Favored Class: Any Human Bonus Feat and Skills

Character Description
Height: 5’ 4” Weight: 135 Handedness: R
Hair Color: Blonde Eye Color: Green Skin Color: Tan

Apartment Items
2 doz. Candles, Inkpen, Vial of ink, Parchment (20 sheets), Lamp, Oil (3 flasks), Sealing wax, Spade, Empty barrel, Iron pot, Chest, Basket (x2), Percolater, Hand mill, lb of coffee, Cotton robe, Fine dress, Slippers, Cotton cloak, Silver earrings, Silver bracelet, Honey pot, lb of sugar, Dried beef, Light golden ale, 1 lb of Oats

Background
Mollie was born and raised right here in Cordrean to a family a tanners - Barris and Sherrie are her parents - and naturally made herself a trade out of it. Growing up in the streets she learned to fight - she had to be tough because in the streets girls are used and abused by tougher boys; she was never one to back down from a fight and even though she paid for it with bruises and busted lips, she gained the respect of the local toughs. Her older brother Tristan, who is very protective of her, gave her a knife when she turned 10 and she still carries it - the weapon opened her eyes to a different kind of fighting and planted the seed of wanting to know more. Through her work, she saved her money, and paid for training with sword and spear, eventually leaving the city for a brief time for adventure. She honed her skills on bandits and monsters and barely survived on many occasions. She has buried friends and companions too numerous to count and has more than a few horses killed under her. But she always manages to "get back in the saddle" - her mantra and motto.
She returned to Cordrean with enough money to move her out of the slums and into a modest but clean apartment. She continues to ply her trade as a leatherworker but desires to be part of the military of the city. She yearns to be a member of House Droverson but doesn't know how to get in. She wants to work in the poorest areas and give back to "her people" by her service.
She is also searching for someone to teach her how to read. She is headstrong, spirited, reckless and wild at times, but fiercely loyal.

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Last edited by hedgeknight; 30th of November, 2007 at 12:13. Reason: Added background
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  #2  
Unread 12th of March, 2016, 12:01
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hedgeknight
Sucka of da Java [GM]

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Can't believe it's been over 8 years since I've revisited this game and my old character. I really love her and have plans to use her again in the near future. I wonder if any of the other players drop in from time to time...
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