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  #1  
Unread 5th of July, 2009, 06:26
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Lando The Archmagi
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Out of Character

This is the new OOC thread. Feel free to chat here about character concepts etc.
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  #2  
Unread 5th of July, 2009, 09:18
David
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How about a robot as per the Rifts Sourcebook 1 rules?
I played one in a past mercenaries campaign, and had a great deal of fun with it.
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  #3  
Unread 6th of July, 2009, 01:50
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I don't have the new sourcebook for UE, but I have the original one. I would prefer to have human or D-bee pcs. You could be a full conversion cyborg if you wish to be mostly machine.
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Unread 7th of July, 2009, 12:23
David
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That sounds good.
Is the Bionics sourcebook ok? I like the Heavy Combat Full conversion borg OCC.
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  #5  
Unread 8th of July, 2009, 09:58
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“ Originally Posted by David # That sounds good.
Is the Bionics sourcebook ok? I like the Heavy Combat Full conversion borg OCC.
”
Yes, they reprinted the full conversion from there into the new Rifts: Ultimate edition.
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  #6  
Unread 8th of July, 2009, 11:05
David
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Ah, I just read through the 'Borg in UE, and I like it. Are the character creation rules still as posted in the Rules thread? i.e. attributes for humans 4D6 take the best 3, etc?
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  #7  
Unread 8th of July, 2009, 20:39
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“ Originally Posted by David # Ah, I just read through the 'Borg in UE, and I like it. Are the character creation rules still as posted in the Rules thread? i.e. attributes for humans 4D6 take the best 3, etc? ”
If you have a First Printing be sure you get the errata as it shows how they misprinted some of the Borg info. Otherwise follow these rules:

http://www.online-roleplaying.com/fo...406#post349406

Any questions just ask away.
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  #8  
Unread 9th of July, 2009, 12:16
David
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The idea that I am working on is a mercenary full conversion cyborg. He would have just completed his six (?) years of servitude in the militia of a small city / Large Town (Possibly Ciudad Juarez, or El Paso?) He is now looking to see more of the world. Soldiering is all he really knows how to do, so he would be looking for a company to sign on with, or a few others with which to form a new company.
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  #9  
Unread 11th of July, 2009, 03:21
David
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How would you like us to post our characters for your review?
Create a new thread in the Characters thread?
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  #10  
Unread 11th of July, 2009, 10:05
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There are numerous small towns and locals, most can't afford or don't have bionics/cybernetics repair and technology, but you can be from El Paso if you like or anywhere you choose.

Please put in your background how you arrived at Merctown. Yes, post your character in the subforum in a new thread. You can also email me a word/pdf file of your pc if you like for review.

email: landothearchmagi at comcast.net (replace at with @ and no spaces)
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  #11  
Unread 13th of July, 2009, 23:27
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Right now I'm considering two concepts... in a nutshell, either a Shifter/Summoner type or a Robot/Mecha Pilot. Though I've never been fond of the lack of real scaling in the stats between power armor and robots, the concept still fits for a merc company. And a summoner who can summon powerful and yet expendable and costless combat power suitable to the suitation at hand has a multitude of uses for a merc company, not to mention a shifter's ability to move around large ammounts of things quickly.

Either one I think would be entertaining and contribute to the game?
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  #12  
Unread 16th of July, 2009, 09:49
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“ Originally Posted by Vortigern # Either one I think would be entertaining and contribute to the game? ”
All the major PA/Robot manufacturers have shops/offices located in Merctown. The only issue is no PA/Robot armor is allowed inside the city proper, you'll have to store all your heavy/big guns/PA etc in the storage lockers/areas before entering the city. The only items allowed in the city is personal body armor, light guns/sidearms, some melee weapons (vibro included), and any non weapon type gear. Any vehicles need to be disarmed before entering the city as well. So yes you can play a pilot, just realize you will have to get your stuff out of storage when you go on missions etc.

The shifter/summoner is also doable, there is a Mage Guild and Magic area in Merctown and you will be required to "register" at the gate and will be warned not do any summoning in the city proper, but otherwise you're free to come and go. You can bring personal armor/light arms etc in (as can anyone). All heavy gear etc must be stored as above.

I've had both of these concepts as former characters in my prior campaign, the problem was the lack of those players being active/reliable... so either concept is open to me. I got tons of info and options for either of them.
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  #13  
Unread 19th of July, 2009, 20:19
RelentlessNight
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MercTown is rising from the ashes' of peoples discarded lives and dreams?
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  #14  
Unread 19th of July, 2009, 22:04
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Alright. I conveniently enough have a Shifter build that I am fond of saved somewhere, but... not that I can get to right now. Buuut. A Shifter without a decent MA / ME is not long for this world. So when I have a moment I'll roll up some stats and see where it goes. If the stats don't work out, I'll go with the robot/mecha pilot.

Hmm.

I also am 'quite' fond of the Summoner OCC from PF. It would be interesting to put that together with the Shifter somehow. I'll take a look over your chargen rules in a few.
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  #15  
Unread 19th of July, 2009, 22:53
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Where should I post my stat rolls?
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  #16  
Unread 20th of July, 2009, 11:48
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“ Originally Posted by RelentlessNight # MercTown is rising from the ashes' of peoples discarded lives and dreams? ”
Yes, it will rise again if I can find some regular dedicated players.
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  #17  
Unread 20th of July, 2009, 11:50
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“ Originally Posted by Vortigern # I also am 'quite' fond of the Summoner OCC from PF. It would be interesting to put that together with the Shifter somehow. I'll take a look over your chargen rules in a few. ”
See Rifts Conversion Book 1 for details on converting PF characters to Rifts. Those rules will be used. A shifter is a type of summoner. The shifter got reworked in Rifts: Dark Conversions and in Rifts: Ultimate Edition.
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  #18  
Unread 23rd of July, 2009, 03:23
David
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How do you want us to do starting equipment (and bionics)? Just as stated in the book, or is there an adjustment (up or down) for being third level?
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  #19  
Unread 24th of July, 2009, 00:11
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“ Originally Posted by David # How do you want us to do starting equipment (and bionics)? Just as stated in the book, or is there an adjustment (up or down) for being third level? ”
You can send me a pm or email if you like with a wish list for weapons/armor and I'll let you know if you can have it or not. You will get at least what your OCC/RCC says for sure, but if you want a fancy gun or armor you might not get as many weapons. However, if you want a specific brand weapon just let me know. I'm pretty flexible since Merctown has all the manufacturer's shops there, but other resources. Everyone can have a standard NG-S2 survival pack from Rifts: Mercenaries. Otherwise, you can have all the standard non weapon/armor gear per your OCC/RCC. Also give yourself double the starting funds (but not the black market items). You may have a vehicle if your OCC/RCC starts with one or a hoverbike or something realistic if you don't get one to start with.

For example, headhunters get a small arsenal and like 2 suits of armor etc. If you want to have a multipurpose weapon instead of hauling like 4 guns, then I might let you do that.

I'll consider weapons/armor from the GM Guide, Rifts: MercOps, Rifts: Mercenaries, CS War Campaign etc. Just give me a plausible background explaining why you have CS gear if you're not a CS soldier (for example, you worked with them on the Tolkeen campaign as a merc or something).
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  #20  
Unread 25th of July, 2009, 03:05
RelentlessNight
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How many characters do you have for your re-start at the moment?
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  #21  
Unread 25th of July, 2009, 05:40
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“ Originally Posted by Lando The Archmagi # See Rifts Conversion Book 1 for details on converting PF characters to Rifts. Those rules will be used. A shifter is a type of summoner. The shifter got reworked in Rifts: Dark Conversions and in Rifts: Ultimate Edition. ”
Yes, I have the RUE, Conversion 1 & Dark, and PF among my collection.

While the Shifter and Summoner have similarities ( strong ones I grant ) especially in the summoning category, circle magic still functions significantly different from Shifter magic and gives a different scope of abilities. I'm rather fond of circle magic/summoners and shifters both.

Both are on the darker side of the magic spectrum, but I like the circle magic for it's uniqueness and how the components you have to maintain for the circles reinforce the flavor of the magic. So basically I was wishing there was a way to put the two together, the shifter and summoner, in the setting for those reasons. Is it 'possible' for a Shifter to learn circle magic for instance? They like the linewalker are supposed to be able to learn new forms of magic if encountered. However I'm not really sure, as in the summoner OCC their summoning 'slots' are level dependent just like the shifters are. Plus the two types of summoning rely on a different attribute. One uses MA and the other ME. And though the rules otherwise are rather similar, they are not exactly the same.

But I digress.

Right now I'm considering racial options. I tend to play humans pretty consistently in most games/settings, and I'm trying to 'expand' a bit this time.

Right now I've narrowed my list to the following after a review of some of my books for ideas.

Shissan: Shifter ( pg 118, Aliens Unlimited )

D'norr Devilman: Shifter ( pg 71, DBs of North America )

Vernulian: Military Specialist or PA Pilot ( pg 211, '' )
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  #22  
Unread 25th of July, 2009, 08:11
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“ Originally Posted by Vortigern # Right now I've narrowed my list to the following after a review of some of my books for ideas.

Shissan: Shifter ( pg 118, Aliens Unlimited )

D'norr Devilman: Shifter ( pg 71, DBs of North America )

Vernulian: Military Specialist or PA Pilot ( pg 211, '' )
”
As a shifter you can learn new spells, but you can't be a Shifter who can do Circle Magic. Circle magic is time consuming and requires lots of components and materials and isn't always wise or practical in Rifts: Earth. It's doable and you can play a Summoner if you like, just realize you will likely get smacked before completing many circles unless you set them up ahead of time or something. It's not like casting Carpet of Adhension when you need it or Armor of Ithan.

I don't own Aliens Unlimited so any D-Bees from there are not permitted. I don't own D-bees of NA, but I know the D'norr are in another book, just need to know which one to refervie them. Don't recognize the Vernulian either for that matter. I'm willing to review them if they're not MDC races and you get me the info or tell me what other book they might've first appeared in.

I currently have 1 pc submitted (David's Cyborg which I'll be reviewing this weekend).
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  #23  
Unread 25th of July, 2009, 17:31
RelentlessNight
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What has happened in the time since the battle at Merctown? Is the big bad DB still lurking around or did the defenders go out n nab him?
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  #24  
Unread 26th of July, 2009, 11:29
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This is a total restart of the game, so the big bad is still around and will likely reappear in this game in some form. The other NPCs also will exist. The storyline may change or be twisted. Depends on the type of pcs I get. I had plenty of stuff left open ended that never got explored in the first go around so I'm hoping to do so again if things work out.
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  #25  
Unread 28th of July, 2009, 00:00
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D'norr Devilmen
Originally from ‘Rifts Coalition Wars ( Siege on Tolkeen ) Three: Sorcerer’s Revenge ( page number not referenced, and I don’t have that book. )

IQ: 2d6+6
ME: 2D6+4
MA: 2d6+12 ( plus specific mention of another 1d6 if the initial roll is 18 or higher )
PS: 3d6
PP: 3d6
PE: 3d6
PB: 2d6+3
Spd: 3d6

HP: PE + 1d6+2/lvl
PPE: 6d6 + PE + OCC
Horror Factor: 12, at least until one gets to know one.

RCC Skills: Bonus skills regardless of OCC: Anthropology ( +10% ), Art ( +20% ), Mathematics: Basic ( +15% ), and Mathematics: Advanced (+15% )

Bonuses: +4 to Perception Rolls, +1 vs Mind Control, +1 vs Illusions, +3 vs Possession

Penalties: -1 vs Horror Factor, -1 vs Insanity

Damage: Special headbutt attack with horns, 2d4 SDC + PS bonus.
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