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  #1  
Unread 20th of May, 2010, 07:48
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Ideas for characters

I would really appreciate it if you would post your player concepts here so I can approve it before I set it up in the other thread
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  #2  
Unread 20th of May, 2010, 07:57
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Hey cool we're up. Anyway I wanted to play a wilder with background of being aiel but being raised by the Sea folk I'll post my first draft of my character in a little bit. I'm going to just do a text based character sheet for now. if that needs to be different then just let me know
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  #3  
Unread 20th of May, 2010, 08:42
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I would like to play a female initiate of the Aes Sedai.
She would come from the Midlands or possibly from Shienar (one of the Borderlands).
I think initiates can be strong, even at 1st level, if you choose your feats, affinities, talent and weaves carefully. They are 'spontaneous casters' in a sense, they don't have to prepare a specific weave, but can cast every weave that they know as long as they have an open slot of that level.
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Last edited by Francis; 20th of May, 2010 at 08:45.
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  #4  
Unread 20th of May, 2010, 09:05
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that's fine. Plus I forgot to mention I'm taking Krypton's advice and starting at seventh level. Tis true Wheel is very slow at low levels especially for casters
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  #5  
Unread 20th of May, 2010, 09:14
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Channelers are supposed to learn new weaves by observing them being cast during their adventures.
At 1st level initiates know 8 weaves of 0-level or 1st level.
How many weaves would she know at 7th level? (she must have learnt some higher level weaves in the meantime.)
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  #6  
Unread 20th of May, 2010, 09:21
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You learn one each level For starters. and I forgot to mention My character was female as well
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  #7  
Unread 20th of May, 2010, 09:26
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One each level; that means she learnt 7 new weaves because of her 7 levels?
Can they be chosen from every weave-level?
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  #8  
Unread 20th of May, 2010, 12:54
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Every Level You can learn but I was going to give you one full talent and Two partial resulting in 20 weaves
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  #9  
Unread 20th of May, 2010, 19:15
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Here is how far I am with my character:
How many feats has she got besides her background feat? answer:
Level feats: 3 (1,3,6th level)
bonus channeling feats: 4 (initiate level 1,2,4,6); so 7 feats to spend.

She will use them in this way:
Talents: Elementalism (start), Healing (feat), Warding (feat) (so: 2 feats)
Affinities: Air (start), Water (feat), Spirit (feat) (so another 2 feats)
Other feats (3): combat casting, sense residue, tie-off weave.

If I understand Lidda correctly, she can have almost all common weaves of one talent, and half the weaves of the other two.

common weaves level 0-4 of Elementalism (her full talent):
1. Arms of air
2. Blade of Fire
3. Create Fire (F)
4. Current
5. Dry
6. False Wall
7. Fiery Sword
8. Fireball
9. Harden Air
10 Immolate
11 Light
12 Move Water
13 Tool of Air
14 Wand of Fire (E,F)
15 Whirlpool

nr. 3 and 14 are difficult for her, because they aren't connected with any of her affinities. So it seems illogical that she'd know these. Skipping them,
she would know 13 weaves of Elementalism.

common weaves level 0-4 of Healing
1. Delve
2. Heal
3. Heal the Mind
4. Renew

If possible she would like 1. and 2. of healing.

common weaves level 0-4 of Warding
1. Barrier to Sight
2. Circle of Silence
3. Dream Shielding
4. Master Ward
5. Seal
6. Shield
7. Ward against People
8. Ward against One Power
9. Ward against Shadowspawn.

she would like 1, 2, 6, 7, 9 of Warding.

Total weaves: 13 elemental weaves, 2 healing, 5 warding = 20.
Is that okay?
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Last edited by Francis; 20th of May, 2010 at 19:44.
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  #10  
Unread 27th of May, 2010, 03:35
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That's looks to be good for now and I want to try something so the ability array will be 18, 18, 18, 18, 18, 18. With one ability increase.
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  #11  
Unread 27th of May, 2010, 11:57
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Character Name: Llanna Miere Player: Dabocim Class: Armsman1/wilder6
Background: Aiel Seafolk Level: 7 Gender: female Weight 120lbs Height 6'5" Age 17
Eyes brown Hair blond Skin fair Size medium
Feats/features: extra talent, simple weapons, all martial weapons, all armor, block, bullheaded,
slow aging, quick draw, tie off weave, sense residue, extra affinity, multiweave.

talents: Illusion, cloud dancing
Affinities: Spirit, Air
ABILITY
score mod
STR: 18 4 Hit Die d10/d6
DEX:18 4
CON:18 4
INT: 18 4 Hit Points 46 DEFENSE 20 = 10 + 1+4+5
WIS:19 4
CHA: 18 4
Saving Throws
Fortitude: 8=4+4
Constitution: 10=6+4
Reflex: 9=5+4

Initiative 4 = 4 Reputation2 Base Atk. 4
SPEED 30 Ft

whip slashing small 1d2 *2 critical
longsword slashing medium 1d8 19-20*2
aiel shortbow 70 Ft piercing medium 1d6 *3
shortword 1d6 19-20*2 piercing small
dagger 1d4 19-20/*2 piercing
gauntlet 1d3 *2 bludgeoning

padded armour 0 30 Ft 10 lbs light 8
Composure 14 4 10
Concentration ^ 14 4 10
Gather Information ^10 4 6
Heal ^ 10 4 6
Intimidate ^ 19 4 10 5
Knowledge (Age of Legends)10 6 4
Sense Motive ^10 6 4
Weave Sight ^! 14 10 4


Weaves Known: Disguise, Distant Eye, Eavesdrop, folded light, mirror of mists, fortell weather,
harness the wind, lightning, raise fog, warmth, whirlpool, immolate, harden air, sever, fiery sword,
compulsion, touch of death, shield, grenade, arms of air

Equipment: 2 Whips, 2 long swords, 2, short swords, Aiel short bow, 4 daggers, 2 gauntlets,
Aiel buckler, light padded armor, backpack, robes, cloak, hood, 50 arrows

Last edited by dabocim; 28th of May, 2010 at 03:24.
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  #12  
Unread 27th of May, 2010, 12:04
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This looks like a good character dabocim. lots of role playing potential you and francis can now post your characters in the sub forum along with your backgrounds
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  #13  
Unread 27th of May, 2010, 16:51
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Dabocim,

I think there are some mistakes in your choice of weaves.
For example, "Sever" is a 6th level healing weave.
You don't have a talent for healing, you can normally cast only up to 4th level weaves (yes with overchannel you can raise that, but I think it's reasonable to limit the weaves found to weaves we can learn in the regular way).
Also "Touch of death" is a 5th level healing weave (same considerations). And it is a lost weave, meaning that you can only learn it by seeing it used by some shadowspawn creature. I think we should have only "common" weaves at the start, learning rare and lost weaves only in our adventures.
But of course, Lidda has to decide on that.

Finally, I don't see how you can have 120 hitpoints.
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  #14  
Unread 28th of May, 2010, 03:24
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you're right about all that the hit points was me being dumb when I multi classed and I'll ask Lidda about the weaves. I was working the way a wilder might since they don't know their limits then they might over channel without even realizing it. but as you said it's up to Lidda
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  #15  
Unread 28th of May, 2010, 03:26
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thanks for catching that. I think that I'll change those weaves anyway. Also it's my first time playing wot so I'm gonna make a few mistakes. I thought it seemed a little ridiculous for some one to have more hit points in a weaker class than any other just because they multi classed
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  #16  
Unread 28th of May, 2010, 04:32
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Whoops, I misread that as well, and no lost weaves yet but sever is fine as long as you can create a good reason for it
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  #17  
Unread 30th of May, 2010, 05:51
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mako
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Hey every one this is my first time on in a while. I'll play a maiden of the spear for now. my book is being shipped to me so I would appreciate it if some one made my character for me
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  #18  
Unread 20th of June, 2010, 07:36
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yeah mako sorry I haven't responded in awhile but I'll make your character for you
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