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  #26  
Unread 29th of December, 2007, 05:18
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You cannot use it mid-attack, since you cannot take an action during another action, unless you have some special ability to do so (spring attack, etc.)

You might not take it because it isn't particularly useful unless you plan on using it a lot. 2 power points for 2d6 damage is nice, but you might not use it if you don't have a lot of points. For example, I played a Lurk once. I was a very good combatant, but I ran out of power points after 4 to 5 rounds of combat. I wouldn't have used deep crystal.

It's all about scalability.
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  #27  
Unread 29th of December, 2007, 10:06
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Just looked up money and the standard wealth for a 12th level character is 88,000gp. Is that the amount we are using?

Note that this is 12 thousand less than the latest tournament and equipment certainly was not a deciding factor in that game.
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  #28  
Unread 29th of December, 2007, 10:14
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I want to play! But... no! Must... start... own... campaign...

Curse priorities!
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  #29  
Unread 29th of December, 2007, 10:37
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I don't have my DMG here LT, but I have the excel chart I made. 88,000 is the 12th entry on the chart because there is no entry for 1st lvl. However, iirc, the lvl 12 wealth is 66,000.
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  #30  
Unread 30th of December, 2007, 11:52
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Boom, there is no 1st level entry on the chart because that is determined by class.

The 88,000 gold for 12th level is correct.

I have decided, I will be playing a Lurk.

Is there a restriction on the number of characters we can play?
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  #31  
Unread 30th of December, 2007, 19:34
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“ Originally Posted by Game Rules Each player will be allowed to enter up to two contestants. Each contestant should be significantly different in some way. ”
“ Originally Posted by Link I have decided, I will be playing a Lurk. ”
“ Originally Posted by Tashalar Oh, and I'll add some kind of lurk to the fray. Yay. ”
Then there are two lurks, Link. Even though that is no problem at all, we should try to keep them at least a little different.

Mine will be a synad or grey elf, probably going with the dire stun feat to kill opposition fast. One charge across the battle field, one strike with the augments stunning attack and mental assault or another suitable augment and the match should already be over.
(This might be reason enough to change the terrain to difficult terrain so that lurks don't auto-win - their initiative mod is so high, they cannot really lose initiative, Boom.)

What about yours?

On wealth:
The table in the DMG on Character Wealth by Level shows the aforementioned 88k gold for a level 12 character.
NPC gear value that BP used for the gladiator contest is 27k gold for a level 12 character.

Go with one... or the other. Or just keep it at 66k - I don't really care.
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  #32  
Unread 31st of December, 2007, 10:00
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Tash... having your int to initiative doesn't guarentee that you'll win initiative.

Trust me, your style is useful, but there are many situations where it won't win you the match.

I have my own plans.

My other character will be a shaper.
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  #33  
Unread 31st of December, 2007, 21:29
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“ Tash... having your int to initiative doesn't guarentee that you'll win initiative. ”
Perfectly true. But an initiative modifier of +18 should work most of the time.

“ Trust me, your style is useful, but there are many situations where it won't win you the match. ”
Once more - agreed. But the lurk still has his powers... those aren't really needed so far in the above-mentioned winning move.

“ My other character will be a shaper. ”
Is a shaper one of those metamorphosis guys?
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  #34  
Unread 2nd of January, 2008, 14:04
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+18 huh?

Still not a guarentee, just highly likely. Say your enemy has a +4 only...

You'll win 70% of the time.

And I've got a lurk too. Care to guess which of ours will win in a one vs. one?

Metacreation ftw.
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  #35  
Unread 2nd of January, 2008, 21:07
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“ +18 huh? ”
Well, that's the grey elf version with improved ini, 22 Dex and 26 Int.

“ Say your enemy has a +4 only...
You'll win 70% of the time.
”
+4 vs. +18 => 70%?
My calculation shows 96,75%.

+12 vs. +18 is still a 77,25% chance...

“ And I've got a lurk too. Care to guess which of ours will win in a one vs. one?

Metacreation ftw
”
Oh, I'm sure your lurk will win in a one-on-one vs. mine. You're psionic-experienced while I'm just a noob. Beginner's luck ftw though!

Metacreation though? Whassat? Creating a lurk to kill a lurk?
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  #36  
Unread 3rd of January, 2008, 04:04
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“ Originally Posted by Tashalar # +4 vs. +18 => 70%?
My calculation shows 96,75%.

+12 vs. +18 is still a 77,25% chance...
”
What formula do you use to figure that out? I have been wondering how to figure out percentage chances on opposed rolls.
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  #37  
Unread 7th of January, 2008, 20:17
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Sorry to be getting back to you so late, LT. Being sick and nothing happening here had me only now have a look here again.

Formula... hrhm... actually I did it once the hard way. There are 400 (20x20) possible combination of rolls in an opposed check. Um... let's take an example... Rakesh tries to trip Spikey.
+16 vs. +5 - a difference of 11.

If Rakesh rolls a '1', Spikey only succeeds on a '13' - therefore I add 8+7+6+5+4+3+2+1 (which are the possible winning combinations for Spikey) and divide that by 400 for a result of 9% failure chance. I might get this rounded up into a simple formula, but my head is still not quite alright.



Other than that... I'll get at least one contestant up until the dead line - but we do need some more, don't we? Slag, LT, Link and myself so far are the only ones. Shall I advertise over at Dragonavenue as well?
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  #38  
Unread 8th of January, 2008, 00:58
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“ Originally Posted by LT What formula do you use to figure that out? I have been wondering how to figure out percentage chances on opposed rolls. ”
The closed form is:
Chance to win opposed roll = 21/40+39/800*B-(B^2)/800

B is the difference in bonuses, and this assumes a tie always goes to one player, so it does not work for values of B <= 0. For example, the formula gives 52.5% for B=0, because it assumes that one player wins a tie.

With Tash's Rakesh vs Spikey example:
16 - 5 = 11
21/40+39/800*(11)-(11^2)/800 = 0.525 + 0.53625 - 0.15125 = 0.91 = 91% = same as Tash's answer.

Last edited by SlagMortar; 8th of January, 2008 at 01:03.
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  #39  
Unread 8th of January, 2008, 03:48
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Somehow I knew you would jump in and present a 'real' formula, Slag.
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  #40  
Unread 8th of January, 2008, 06:59
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So that means that Yarden had a 34% chance to resist the trip (Rakesh +16 vs. Yarden +12), yet he failed every time. Talk about crummy luck!
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  #41  
Unread 9th of January, 2008, 01:25
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“ Originally Posted by LT So that means that Yarden had a 34% chance to resist the trip (Rakesh +16 vs. Yarden +12), yet he failed every time. Talk about crummy luck! ”
Yeah, I was very suprised by Rakesh's opposed roll success against Yarden. I knew it was a solid strategy, but all those 19's on the trip checks sure helped it out. Too bad Rakesh used up all his luck before fighting Spikey.
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  #42  
Unread 9th of January, 2008, 05:07
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I have been working on my first character. It is taking a long time since I have to look up every power to see what they do. I should have something posted by the end of the day.

The Shadowmind is an interesting concept, but in practice I'm not sure it is the best choice for a gladiator. Oh well, it will give you guys someone to practice on.

Might make a second character as well. Again, more target practice for the rest of you.
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  #43  
Unread 9th of January, 2008, 05:24
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Do you have a deadline?

And Lord Twig? I was actually considering using Shadowmind for my character.
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  #44  
Unread 9th of January, 2008, 05:43
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Where is shadow mind from? Why haven't I stumbled over it?!
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  #45  
Unread 9th of January, 2008, 06:02
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  #46  
Unread 9th of January, 2008, 06:33
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I have posted a Jan 16 deadline. If, however, there are one or more entrants who are close but not quite there at that time, then I may extend that deadline.
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  #47  
Unread 10th of January, 2008, 13:13
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Posted my character, but not quite done yet. Still have more money to spend.

Feel free to laugh quitely behind your hand.

Edit: Oh, also need to put it in the proper format as well.
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Last edited by Lord Twig; 10th of January, 2008 at 13:16.
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  #48  
Unread 10th of January, 2008, 14:49
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Huzzah! A player!!
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  #49  
Unread 10th of January, 2008, 14:51
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I'll have at least one of my characters up soon.
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  #50  
Unread 10th of January, 2008, 18:14
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I've never so far failed to get a character up when I said I would, Boom!
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