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Unread 24th of February, 2011, 18:56
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BigRedRod
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Discourse

A Discourse Concerning Cosmological Systems;
On the Marvelous Proportion of the Celestial Spheres, and on the True and Particular Causes of the Number, Magnitude, and Periodic Motions of the Heavens;
Established by Means of the Thirteen Regular Metageometric Solids


BENNO von ARCHIMBOLDI


Characteristics
Code:
Val   Char   Cost   Roll   Notes
2     STR     -8    9-     Lift 33.0kg; 1 pip
3     DEX     -14   10-    OCV:  3/DCV:  6
0     CON     -10   9-
10    BODY     0 
23    INT      13   14-    PER Roll 14-
25    EGO      15   14-    ECV:  3 - 8
15    PRE      5    12-    PRE Attack:  3d6 
 
10/20 PD       8           Total:  10/20 PD (0/10 rPD)
10/20 ED       8           Total:  10/20 ED (0/10 rED)
3     SPD      10          Phases:  4, 8, 12
0     REC     -4
0     END     -4
0     STUN    -10
Total Characteristic Cost: 23

Vital Information
???

Movement: (Combat / Noncombat)
Flight: 10m/20m


Powers
18 Encyclopedic Knowledge: +5 Overall, Usable By Other (+1/4), Grantor can take back power at any time, Recipient must be within Limited Range of the Grantor for power to be granted, Recipient must remain close to Grantor (75 Active Points); Extra Time (20 Minutes, Character May Take No Other Actions, -2 3/4), Limited Power Requires a reader (-1/2)

27 Sight and Hearing Groups Images, +/-4 to PER Rolls, Reduced Endurance (0 END; +1/2) (40 Active Points); No Range (-1/2)

Book Form
72 1) Resistant Protection (10 PD/10 ED/10 Mental Defense/10 Power Defense), Hardened (+1/4), Inherent (+1/4) (90 Active Points); Unified Power (Book Form; -1/4)
12 2) Does Not Bleed (15 Active Points); Unified Power (Book Form; -1/4)
12 3) Cannot Be Stunned (15 Active Points); Unified Power (Book Form; -1/4)
8 4) No Hit Locations (10 Active Points); Unified Power (Book Form; -1/4)
32 5) Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (40 Active Points); Unified Power (Book Form; -1/4)

25 Know Book: Detect Script 14- (Unusual Group), Discriminatory, Analyze, Partially Penetrative, Rapid: x10, Sense

6 Levitation Overlay: Flight 10m, Usable By Other (+1/4), Grantor pays the END whenever the power is used, Recipient must be within Limited Range of the Grantor for power to be granted, Recipient must remain close to Grantor, Grantor controls the power totally (12 Active Points); Increased Endurance Cost (x3 END; -1) 3

67 Knowledge Arcane: Variable Power Pool, 60 base + 30 control cost, (75 Active Points); Usable By Other (-3/4), Grantor can only grant the power to others, Recipient must be within Limited Range of the Grantor for power to be granted, Recipient must remain close to Grantor, Grantor pays the END whenever the power is used, Sense Affected As More Than One Sense Must be able to read text (-1/2)

18 Thaumaturgical Sink: Endurance Reserve (50 END, 10 REC) Reserve: , Usable By Other (+1/4), Grantor can take back power at any time, Recipient must be within Limited Range of the Grantor for power to be granted, Recipient must remain close to Grantor (24 Active Points); REC: (8 Active Points); Slow Recovery 1 Hour (-4)

Talents

3 Absolute Time Sense

5 Eidetic Memory

3 Lightning Calculator

6 Speed Reading (x100)

3 Perfect Pitch

Skills

Code:
Cost  Name                                               Roll
5     AK: The City                                       16-
3     AK: The Planes                                     14-
3     Analyze:  Magic                                    14-
3     Cryptography                                       14-
5     Forgery (Art Objects, Documents, Paper Money)      14-
3     Inventor                                           14-
3     KS: Minutia                                        14-
3     Mimicry                                            14-
3     PS: Scholar                                        14-
3     PS: Writer                                         14-
3     Paramedics                                         14-
3     Scientist
2     Science Skill:  Alchemy                            14- (3 Active Points)
2     Science Skill:  Geology                            14- (3 Active Points)
2     Science Skill:  Mathematics                        14- (3 Active Points)
2     Science Skill:  Medicine                           14- (3 Active Points)
2     Science Skill:  Thaumatology                       14- (3 Active Points)
2     Science Skill:  Thaumaturgical Pharmacopia         14- (3 Active Points)
2     Science Skill:  Xenoanthropology                   14- (3 Active Points)
2     Science Skill:  Xenobiology                        14- (3 Active Points)
3     Tactics                                            14-
Total Powers & Skill Cost: 376
Total Cost: 399

Disadvantages
400+ Disadvantages

35 Physical Complication: Book (All the Time; Fully Impairing)

?? Psychological Complication: Hydrophobia

Total Disadvantage Points: 35
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Unread 24th of February, 2011, 18:58
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BigRedRod
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Background/History:
The difference between awake and asleep is far from abrupt. What is your earliest memory? Does time run from that first moment in an orderly fashion, or do you have tiny fragments. The chips left after a stone is removed from the quarry. Such small pieces that imply something larger, that let you fill in the blacks.
Oh yes, I too used to have gaps. Do not look so surprised.

So how long did I lie there? I do not know. A week? Two weeks? A month? A year? A decade? Perhaps. There I lay. And time passed unnoticed.

I stirred, now and again. I have blurs here and there. A voice, or voices. Nothing to dwell upon.

Personality/Motivation:
Discourse is curious about all things. While he himself is a mystery, there is an entire world around him and a world full of wonders which are only casually understood and documented. There are some who would say such overbearing curiosity is a curse, but Discourse is anything but an unlucky feline and while neither of them enjoy getting wet, he is rather more difficult to skin.

To some he comes across as rather bossy and overbearing, this is a manifestation of his own limitations and the associated frustration of having to watch somebody else perform a task in twice the time and with half the ability.

His manner of speech can be confusing, not just for others but also for himself. A living book should perhaps have a more alien outlook than he does, but in his reactions to emotion, to beauty and to other similar elements he occasionally seems all too human. Surely his origins cannot be so dissimilar then?

Quote:

Powers/Tactics:
Don't get him wet, keep him out of bright light, and never feed him after midnight

Campaign Use:
Alone, Discourse lacks any real use. He has knowledge, but raw knowledge is not often useful. Working as a team, however, he can provide the information which allows critical insights to be formed. His magical abilities are similar, he is a source of magical power but is not directly capable of shaping these considerable energies.

Appearance:
Frankly, there are more impressive tomes within any half-serious library. His cover is of battered leather and fairly plain, the pages within dry and yellow. The first page, bears a strange brownish mark. Whether it was intentional or not is hard to say, the texture shows it was made by a hand, but the shape is unclear. The ink is, of course, blood. Old and cracked, but blood none the less. Perhaps it is the seal that bonds his soul to this strange form? Or perhaps it is some other token from his missing past.
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