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  #26  
Unread 26th of October, 2006, 01:58
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Aha! 42!
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  #27  
Unread 27th of October, 2006, 00:59
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Thanks for another excellent feature

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  #28  
Unread 28th of October, 2006, 03:07
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[roll0] Just had to jump on the testing bandwagon.
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  #29  
Unread 28th of October, 2006, 03:08
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50 Apparently this is not compatible with the preview post feature.
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  #30  
Unread 19th of November, 2006, 22:57
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Any chance you could add a shortcut for a fudge die (df)? It is really just 1d3-2.
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  #31  
Unread 19th of November, 2006, 23:31
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Huh? I don't know what you mean with that last bit...
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  #32  
Unread 20th of November, 2006, 00:22
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Fudge die have the possibility of -1, 0 or +1 as a result.
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  #33  
Unread 20th of November, 2006, 01:49
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Yes, what itches said.

Obviously, you can simulate rolling one fudge die using the notation in my last post (ie. 1d3-2). However, typically you roll four fudge dice and sum the results. Right now I don't think you'd be able to do that in one shot with the die roller.
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  #34  
Unread 20th of November, 2006, 05:47
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4d3-8?
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  #35  
Unread 21st of November, 2006, 08:38
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zachol has the right of it. Simply add the dice and the constant seperately and you'll get the right result.
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  #36  
Unread 23rd of November, 2006, 05:16
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I still don't understand it. I always thought that to fudge a die meant that you rolled but secretly decided on the result (disregarding the actual result).
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  #37  
Unread 23rd of November, 2006, 05:23
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Fudge is an RPG system.
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  #38  
Unread 23rd of November, 2006, 05:30
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It does also refer to dictating the outcome of a dice roll though. Whoever named their system fudge kinda dropped the ball.
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  #39  
Unread 23rd of November, 2006, 09:50
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I still haven't figured out how to incorporate the dice rolling feature into my games. Since you can't edit them in, you have to make all possible rolls in the first post and edit from there? I guess that would work. I'm just thinking of an instance...

player a goes to disarm

dm has to roll dice for the touch attack, the opposed rolls and the possibility of disarming the attacker

player b just attacks

dm has to roll dice for the attack, the possibility of critical hit, and then damage

is this all correct or is there an easier way to do all this?
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  #40  
Unread 23rd of November, 2006, 10:48
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Originally Posted by elmer_jok player b just attacks

dm has to roll dice for the attack, the possibility of critical hit, and then damage
Player b just attacks. Player b rolls the attack and the damnage?
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  #41  
Unread 23rd of November, 2006, 14:08
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Since (at the moment) dice rolls aren't fudgable, you could roll all your own, doing a "worst case/best case" rundown.

Like,
Attack roll: 15
Damage roll (if hits): 7 +5 (flaming)
Confirm (if crit threat): 11
If demonic aura activates: 11
Fumble roll (if fumble threat): 15

Apparently this guy has some sort of "demonic aura" that could activate and require a d12 roll to figure the result, a flaming weapon (which he is using in a situation that may warrant a lack of the flaming damage, say when used against a fire giant), and he's playing in a game that has a fumble system.
Obviously, both the critical roll and the fumble roll aren't needed, since you can't really crit and fumble with the same attack, but either one could be needed.


Or...
Trip attack roll: 22
Str check (if hits): 9
2nd str check (reactionary): 16

The DM would then see the results, do a reactionary str check (if the trip hits but the str check fails), and then edit in the final results.
The player's job is to give as many rolls as could be needed.

Edit: As an example, 22, 9, and 16 are good results - the 22 would likely hit, so you'd need the second one, which could fail easily with a 9, so then you'd possibly need the third one.

Edit 2: This may seem obvious to most people. Ignore this explanation if you already got it.
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Last edited by zachol; 23rd of November, 2006 at 14:12.
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  #42  
Unread 23rd of November, 2006, 18:32
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Originally Posted by elmer_jok I still haven't figured out how to incorporate the dice rolling feature into my games. Since you can't edit them in, you have to make all possible rolls in the first post and edit from there? I guess that would work.
The point is that the DM no longer has to roll all of the dice. I you still want to roll all of the dice then it'll change nothing and would be slightly pointless to use the site roller.
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  #43  
Unread 24th of November, 2006, 00:04
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It'll change you having to dig your dice out of your sock draw.
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  #44  
Unread 24th of November, 2006, 05:43
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It'll change you having to dig your dice out of your sock draw.
...yes, that as well.
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  #45  
Unread 24th of November, 2006, 14:55
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Thank you for that break-down Zachol. I was wondering how it would look and all. I'm going to put the system to a vote and hopefully start using this feature of the site in my game.
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  #46  
Unread 25th of November, 2006, 08:46
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You do know that there's a 50 dollarcent tax per die roll, right?
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  #47  
Unread 25th of November, 2006, 12:24
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Originally Posted by zachol 4d3-8?
Doh! Yes, that works.

On the other hand, asking my players to roll 4df+2 and having to force them to convert that to 4d3-6 seems a little inconvenient. If it isn't too much of a pain, I think a mod to allow the notation df (ie. for a roll of 1d3-2) would be nice.
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  #48  
Unread 25th of November, 2006, 20:07
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Really, I don't understand what you are asking. 1d3-2 is possible already??

Take into account that I have only played AD&D 2nd edition and various d20 systems.
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  #49  
Unread 25th of November, 2006, 20:22
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It would just be more convenient to have a shortcut to rolling a fudge dice rather than having to convert it to Xd6+Y every time.
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  #50  
Unread 26th of November, 2006, 04:39
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The point is that there's a commonly played game where a specific roll is used way too often.

d3-2 is used as often as a d20 in fudge, and you often modify it.

Yes, you could always just subtract 2 from the modifiers and add that to a d3, but it would be very convenient just to have the df system.


Besides, you don't want to be a d20 snot, eh? Eh?
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