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  #26  
Unread 14th of March, 2008, 08:28
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Black Plauge
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So, lunch time. Teliq has finished his gleaning (though he can try again in the afternoon if he so desires since you don't seem to be going anywhere). Vilmos has been spoiling for a fight for a few saat, but none has been offered. Gel was able to get his stuff to shore, but not the loot from the captain's quarters.

I know Grognard wanted to talk a bit with the sailors, and this is the chance for that kind of thing to happen so I'll let you guys describe how you're going to handle lunch.
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  #27  
Unread 14th of March, 2008, 18:29
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Bp if you will edit in the sailors replies please.Will you allow overchanneling to heal Abaza?
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  #28  
Unread 15th of March, 2008, 06:13
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Teliq neither has a power which would heal, nor does he have the Overchannel feat so I'm not sure what you're talking about.
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  #29  
Unread 15th of March, 2008, 19:21
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Made it a feat now have they.Oh well sbt.
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  #30  
Unread 18th of March, 2008, 07:33
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Does anyone else want to ask the sailors anything? Unfortunately there are many questions Teliq simply would not think to ask eg locals, distance, rutters, sea folk etc.
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  #31  
Unread 21st of March, 2008, 04:18
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Sorry I forgot to mention this earlier. I'm on retreat for Easter weekend (starting yesterday) and won't be able to provide a proper update until Monday as a result.

Don't let that stop you from posting more questions for the sailors though.

If there are no further questions posted by Monday, I'll move on to after lunch activities. Indications of what you'd like to do would be appreciated if they haven't already been given.
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  #32  
Unread 25th of March, 2008, 07:34
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Language colors people. Please don't forget them.
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  #33  
Unread 28th of March, 2008, 02:07
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I'm sorry I didn't update yesterday. I've been sick since Tuesday and I ran out of steam before getting to this game when I went online yesterday. I'm feeling much better now, however, and so everything should be back to normal tomorrow (cross your fingers and knock on wood).

Ben, if you want, you can have Gel take a position in the argument on board ship and I'll figure out how that influences the decision. Otherwise I'll simply resolve it between the sailors.

Next update will take us through dinner, so if you'd planned on doing anything else during the afternoon, now is the time to post it.
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  #34  
Unread 28th of March, 2008, 03:02
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Got it . Get well soon!
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  #35  
Unread 28th of March, 2008, 19:00
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What Ben said. Link your char is planning on eating real soon now right?
BP do you think it worth developing my hires or will they not be playing enough part in the game? (DMG standards won't work in your world).
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  #36  
Unread 29th of March, 2008, 02:58
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Naturally he's going to eat, just in the way that's least pleasant to everybody else.
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  #37  
Unread 29th of March, 2008, 05:07
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I don't know that it will be totally necessary to fully flesh out the hierlings, other than to state that they are first level characters in NPC classes (warrior, expert, commoner, or aristocrat). They shouldn't be as important as the PCs to the story line, and really it will be more in their interactions with the PCs that the become important, not their stats.

If certain things become important, we'll start keeping track of them.
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  #38  
Unread 29th of March, 2008, 10:12
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What I wanted to hear. If I had known that you were going to intro the sailors I prob wouldn't have taken them.
Ok,plans.
1) Invite those who see normaly (read low-light or darkvision, read pc's) to accompany me on a dusk hunt/waterfinding. Streams and pools at dusk being good hunting.
2)Inspect shelters.
3)Inspect longboat repairs.
4)Take longboat out to collect broached cask.See night vision.
5)Plot/bond with mercs
6)Establish moral superiority over sailors/discuss getting us off this rock!
7)Check wounded.
8)Recon
I figure if I roll over on my back, balance one objective on each hoof and juggle the rest in my hands, might get somewhere.
Sigh, Teliq will pick from that list as seems best at the time.
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  #39  
Unread 2nd of April, 2008, 23:57
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So, what's it going to be?
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  #40  
Unread 3rd of April, 2008, 01:18
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Good question.
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  #41  
Unread 3rd of April, 2008, 01:20
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First things first. What is Vilmos bringing to the pot? I don't recall signing an indenture to him! Everyone else is contributing SOMETHING. If not, well he is welcome to warm himself from his bad temper, eat his sulks, and drink his solitude.
I know this makes your life difficult BP, but he doesn't have PC-IMPORTANT written on his forehead, and neither does Teliq.
Convo later as I have to pretend to do some work.
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  #42  
Unread 3rd of April, 2008, 01:24
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He's a passenger.

Plus, he has money.
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  #43  
Unread 3rd of April, 2008, 06:26
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I know this makes your life difficult BP...
Doesn't make life difficult for me. Just make sure that you post something IC if you're going to deny him a share of the dinner you collected. So long as I know what's going on, you guys are free to interact with each other as you see fit.
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  #44  
Unread 3rd of April, 2008, 08:55
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Link feel free to edit if you would rather do dishes, or starve, or whatever.
By convention default color is translated as necessary. I don't want any miscom with the sailors.
BP if we aren't going to fight anything (not complaining, quite happy with a survival game) how about some story XP?
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  #45  
Unread 3rd of April, 2008, 09:29
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I have plans for a story award. It'll come at the end of the first story encounter. Since you're still in the middle of it...

As for not fighting, you're only not fighting because you've managed to avoid all the possible fighting encounters that have cropped up thus far. I'm actually quite surprised at this. I was expecting you guys to be a bit more bold and thus get into a bit more trouble. Everyone has been playing fairly cautious though, so said combat simply hasn't developed.

Oh, and don't worry. As you've been avoiding my planned combat encounters, I've been upping the planned story award, so you're not missing out on XP by playing the way you've been playing.
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  #46  
Unread 3rd of April, 2008, 17:46
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I think we are all past "killa-monsta-grabba-loot".Your game tho,move it any way you want to.
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  #47  
Unread 4th of April, 2008, 02:24
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I've always planned for a mix of combat and story awards, you guys have just suprised me thus far with being far less prone to combat than I originally planned. No worries, I'll adjust.
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  #48  
Unread 6th of April, 2008, 02:45
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Are Gel and Vilmos going to take Teliq up on the post sunset hunting trip?
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  #49  
Unread 11th of April, 2008, 23:20
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Ben, Link, I need to know what you plan on doing in order to update.
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  #50  
Unread 12th of April, 2008, 06:35
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Postin now
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