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  #101  
Unread 24th of January, 2008, 06:30
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Githyanki

+2 Dexterity, +2 constitution, +2 intelligence, -2 wisdom
Medium
Base land speed 30 ft.
Darkvision 60 ft.
Naturally Psionic: A githyanki begins play with 3 additional power points.

A githyanki begins play with 3 levels of humanoid, which grant it 3d8 hp (and rp), +2 BAB, +3 fort save, +1 ref save, and +1 will save
A githyanki's racial hit dice grant it 2 feats
A githyanki's racial hit dice grant it (2+int)x5 skill points. A githyanki's racial class skills are: concentration, craft, knowledge (the planes), and profession

Psi-Like Abilities:
level psi-like abilities
1st 3/day far hand, psionic daze
3rd 3/day concealing amorpha
6th 3/day psionic dimension door
9th 3/day telekinetic thrust, 1/day psionic plane shift

Power Resistance (Ex): a githyanki has power resistance = to 5+hit dice
Automatic languages: gith, common
Bonus Languages: abyssal, celestial, draconic, infernal, undercommon
Favored Class: Psion

More or less similar reasoning to the Githzerai. Added +2 int, since the XPH has their favored psionic class listed as psion.
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  #102  
Unread 24th of January, 2008, 06:40
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Just noticed something, both Gith's should only have (2+Int)x3 racial skill points. A multiplier of 5 would be for a race with 2 racial HD and LA +2.
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  #103  
Unread 24th of January, 2008, 06:43
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Oh, and neither should have common as an automatic language since common doesn't exist.
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  #104  
Unread 24th of January, 2008, 10:39
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Sorry, did I misunderstand the skills or something? I thought it was x3 for your first hit die, which would mean 5. Or did you houserule that too?

Agreed on the common, my bad.
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  #105  
Unread 25th of January, 2008, 04:26
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The bonus skill points at first level is applied to the first class level that a character gets, not to their racial HD. That way a rogue (or similar high skill class) still has their big skill point advantage over other classes. If the multiplier applied to the racial HD, then everyone would have essentially the same number of skill points starting out (since most races get 2+int) and classes like the rogue would only have a 4 or 6 point advantage.

Oh, and it's a x4 with the first class level, as normal.
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  #106  
Unread 25th of January, 2008, 12:07
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Right, sorry. My bad again.
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  #107  
Unread 26th of January, 2008, 01:28
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S'okay. There are so many house rules for this game that it almost isn't D&D anymore. Everyone is bound to forget something from time to time.

Oh, and have you had any thoughts on revisions to the races you worked on earlier?
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  #108  
Unread 1st of February, 2008, 13:34
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You mean halflings? I haven't seen anything that really needs changing statistically.

Oh, and I made my decision about what I'm going to play. I'm going to be a representative of soul magic. I think a Dwarven Incarnate is in order.

BTW: I understand you want races to be balanced to 3 racial hit dice as much as possible, but most races listed in the races thread (the mechanical one) have LA and less than 3 hit dice.
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  #109  
Unread 1st of February, 2008, 14:23
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You also need to edit the Vitality belt soulmeld. As written, when bound to the waist chakra, with your houserules, it would make you immune to death since you are immune to con damage and drain.
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  #110  
Unread 2nd of February, 2008, 02:20
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You mean halflings? I haven't seen anything that really needs changing statistically.
No, I meant the synad and the hobgoblins.

I understand you want races to be balanced to 3 racial hit dice as much as possible, but most races listed in the races thread (the mechanical one) have LA and less than 3 hit dice.
8 of 17 doesn't constitute "most" as it is still less than 50%. However, now that you bring it to my attention, that is a whole bunch more than I realized. I want to say it's because there has been a tendancy to work first on the over powered races to bring them down, but perhaps I should take some time to review those 8 races to make sure that there isn't some way to bring them more inline with my desires.

You also need to edit the Vitality belt soulmeld. As written, when bound to the waist chakra, with your houserules, it would make you immune to death since you are immune to con damage and drain.
Hadn't seen that one. Thank you for pointing it out. I'll work on that this weekend.
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  #111  
Unread 3rd of February, 2008, 17:06
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Dwarves are now written up, and they are now evil!
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  #112  
Unread 5th of February, 2008, 02:05
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Other than the fact that Drow don't exist, I like it. It keeps some of the aspects of dwarves that everyone is used to and yet turns others on their head. It will be fun to try and make dwarven NPCs live up to that potential.
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  #113  
Unread 5th of February, 2008, 04:40
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Forgot that Drow don't exist...

Although, do you think I could create them as a martial race focused in study of Shadow Hand techniques?
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  #114  
Unread 5th of February, 2008, 05:02
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I'd prefer you use one of the races not yet detailed for that. I don't like subraces (which Drow are) and don't want them in Dünya.
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  #115  
Unread 5th of February, 2008, 05:20
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Fine, I need another subeterranean race then....

Illithids won't work... no abberration will. Hmmmm
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  #116  
Unread 5th of February, 2008, 05:42
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Underfolk (RoD)?

Or you could just make one of the races that hasn't been written up yet subterranean.
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  #117  
Unread 5th of February, 2008, 12:17
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Aren't underfolk a human subtype?
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  #118  
Unread 6th of February, 2008, 02:29
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I don't recall off hand, but I will point out that subtype and subrace are not the same thing.

Example: hobgoblins, goblins, blues, and bugbears all have the same subtype; goblinoid. Of the four, however, only blues are a subrace (of goblins in this case).
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  #119  
Unread 6th of February, 2008, 04:20
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I understand that, but, reading through RoD, they are indeed a subrace of human.

"The underfolk are descendants of bands of humans who chose - or were forced - to live in the caves and twisting passageways of the underground world"

It's certainly okay if you want to keep them, but they are a subrace.
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  #120  
Unread 6th of February, 2008, 07:38
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Must have missed that when I put them on the races list. Since they are a subrace, let's leave them out and try to find some other race for the dwarves to hate.
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  #121  
Unread 6th of February, 2008, 12:05
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Dromite should work nicely, they live underground.
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