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  #26  
Unread 20th of June, 2010, 01:30
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Okay, for now let's just go with 16,000 GP, but when everyone starts showing up with their own sailing ships, there might be problems.

To start the game, no one owns their own ship. You're not pirate captain level yet, although you might be mates--quartermasters, navigators, cooks (who are often also medics), boatswains, or coxswains.

Quartermaster is in charge of ship provisioning. He's the guy who makes sure you have enough food, rum, powder, and shot you need. Navigator is the guy with the charts, sextant, chronometer, and knowledge of how to use them. Cook/medic is obvious. Boatswain is the guy in charge of the deck and rigging crew. It's his job to wake the limey bastards up, get them to clean and trim the rigging, and fight the ship. Coxswain is the guy who steers the ship and follows the navigator's instructions.

Note - as with everything, I'm playing a bit loose. You're not expected to be any of those roles if you don't want them. Realistically, until you become captains, the rules of ship to ship combat are immaterial until they become tactical (when ships are in range to drop boarding platforms). I've got rules and I think they're a pretty good "in-between" for too complicated/too simple.
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  #27  
Unread 20th of June, 2010, 01:30
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Also, I simply had to share this image:
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Ewan: Tell me, when you drove up, did you see a sign outside that said "dead ninja storage?"
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  #28  
Unread 20th of June, 2010, 01:40
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I think the little rat sells it for me.
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  #29  
Unread 20th of June, 2010, 01:52
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I'm a bit busy today (packing - I'm heading away from my high school life), but I'm working on my character's sheet right now. Still haven't decided on gender or name, but mechanics wise, I do want to take the bucaneer class, 'cause really, I can't see my character fitting another class. Except maybe bard, but without magic...

Also, does a negative Con modifier subtract hitpoints?

Another question. I'm thinking of taking 6 in Linguistics (what can I say, he/she likes languages a lot). With a +3 int mod, I'm not sure exactly which languages I can take. I already took English as base language, and French, Spanish, and Dutch as my Int languages. I could take Portuguese, Latin, and Greek as other languages, but I'm still 3 short. What kind of Native languages are available?

Edit: You know what? I'm going to take a bit less Linguistics. Save everyone the trouble.
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Last edited by Explosive Cheese; 20th of June, 2010 at 02:42.
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  #30  
Unread 20th of June, 2010, 03:02
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One more question: Can I take the bonus Improved Two Weapon Fighting feat without taking the bonus Two Weapon Fighting feat? 'Cause it says I can take the bonus feat even if I don't meet the requirments, but this feels like cheating the rules.

Edit: Scratch that question. I just actually read what the Improved Two Weapon Fighting actually does.
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  #31  
Unread 20th of June, 2010, 03:26
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The languages you'll most likely encounter are:

Spanish
English
French
Italian
Latin
Portuguese
Dutch
German

Other than that, there would be smatterings of Hindi, Creole, and a few American Indian dialects.
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  #32  
Unread 20th of June, 2010, 03:50
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Originally Posted by Mercutio Campaign Hook
I thought this said Captain Hook. Now I'm sad.
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  #33  
Unread 20th of June, 2010, 04:16
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He might show up. You never know.
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  #34  
Unread 20th of June, 2010, 04:27
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Working on my character. 16,000 gp is overwhelming. Here's my equipment list so far:

Sickle x1: 6 gp, 2 lbs. = 6 gp, 2 lbs.
Dagger x2: 2 gp, 1 lbs. = 6 gp, 3 lbs.
Blade boot x2: 25 gp, 2 lbs. = 50 gp, 4 lbs.
Knife, switchblade x1: 5 gp, 1 lbs. = 5 gp, 1 lbs.
Shortsowrd x1: 10 gp, 2 lbs. = 10 gp, 2 lbs.
Scimitar (cutlass) x1: 15 gp, 2 lbs. = 15 gp, 2 lbs.
Rapier x1: 20 gp, 4 lbs. = 20 gp, 4 lbs.
Scabbard, combat x2: 10 gp, 1 lbs. = 20 gp, 2 lbs.
Wheelock pistol x2: 500 gp, 3 lbs. = 1000 gp, 6 lbs.
Chain shirt x1: 100 gp, 25 lbs. = 100 gp, 25 lbs.
Adventurer's Sash x1: 20 gp, 3 lbs. = 20 gp, 3 lbs.
Area Map x20: 50 gp, 3 lbs. = 1000 gp, 60 lbs.
Bag, waterproof x4: 5 sp, .5 lbs. = 2 gp, 2 lbs.
Canvas, 10 sq. yards : 1 sp, 1 lbs. = 1 gp, 10 lbs.
Case, map x20: 1 gp, .5 lbs. = 20 gp, 10 lbs.
Chest, medium x1: 5 gp, 50 lbs. = 5 gp, 50 lbs.
Inkpen x10: 1 sp, - = 1 gp, -
Ink (1 oz. vial) x10: 8 gp, - = 80 gp, -
Key, skeleton x1: 85 gp, - = 85 gp, -
Lantern, bullseye waterproof x1: 17 gp, 3 lbs. = 17 gp, 3 lbs.
Lock, superior x2: 150 gp, 1 lbs. = 300 gp, 2 lbs.
Mirror, small steel x1: 10 gp, .5 lbs. = 10 gp, .5 lbs.
Oil (1-pint flask) x10: 1 sp, 1 lbs. = 1 gp, 10 lbs.
Paper, 1 sheet x500: 4 sp, - = 400 gp, -
Rope, silk (50 ft.) x1: 10 gp, 5 lbs. = 10 gp, 5 lbs.
Sextant x1: 1000 gp, 2 lbs. = 1000 gp, 2 lbs.
Shaving kit x1: 15 sp, .5 lbs. = 15 sp, .5 lbs.
Soap x10: 1 cp, .5 lbs. = 1 sp, 5 lbs.
Spyglass x1: 1000 gp, 1 lbs. = 1000 gp, 1 lbs.
Watch, pocket x1: 250 gp, 1 lbs. = 250 gp, 1 lbs.
Whetstone x1: 2 cp, 1 lbs. = 2 cp, 1 lbs.
Wrist Sheath, spring loaded x2: 5 gp, 1 lbs. = 10 gp, 2 lbs.
Compass x3: 3 gp, .5 lbs. = 9 gp, 1.5 lbs.
Flotation Device x1: 1 gp, 2 lbs. = 1 gp, 2 lbs.
Explorer's outfit (free) x1: - , 8 lbs. = - , 8 lbs.
Scholar's outfit x1: 5 gp, 6 lbs. = - , 6 lbs.


...I'm worried I'll sink the boat with all this crap, and I'm pretty sure I haven't even reached half my allowance yet (I've yet to actually tally the stuff).

Oh, and I intend to be navigator if that's fine with you guys. I think it makes sense.

I think I've got my abilities, feats, and skills all picked out, I'll send Merc the pdf in a bit, and post a text version here for you guys to tear apart.


I still haven't picked upon a damn gender. I mean I know that it would be hard for a woman of the personality I'm thinking of to end up as a pirate in 18th century Earth, but the character is screaming at me woman for some reason. I don't know why. Maybe I'll just have her dress as a guy. Her body image is slouched enough and stuff for that to pass I think, and she's not going to be exceptionally feminine. Yeah, I'm gonna try and get female to work (I mean, we don't want a pirate ship of only guys, right? Pirate girls are hawt).
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  #35  
Unread 20th of June, 2010, 04:41
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So instead of navigator, you are going with crew morale booster?
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Ewan: Tell me, when you drove up, did you see a sign outside that said "dead ninja storage?"
Kat: No, I didn't...
Ewan: Do you wanna know why I don't have a sign like that? Because storing dead ninjas, isn't my business!
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  #36  
Unread 20th of June, 2010, 04:46
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Excellent. I can't wait until the captain and crew find a woman masquerading onboard!

*cackle while rubbing hands maniacally*

Also, yeah, 16,000 really is a lot considering there's no magic. I'm tempted to drop that in half.
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  #37  
Unread 20th of June, 2010, 04:59
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Anyone set their eyes on being the crew's doctor?
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  #38  
Unread 20th of June, 2010, 05:23
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Oh wait - I forgot to add masterwork quality to all my various weapons (and most of them will going in to battle with me every time ). That should take care of another 1k or 2.

Hey wait, Merc, how much does ammo cost for the pistols?

Regarding my character: Well that was kinda the point, with being a woman pirate, wannit? Hilarious wacky mayhem (or dangerous dark problems).
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  #39  
Unread 20th of June, 2010, 05:51
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I know it was the point EC, I just like cackling maniacally as I rub my hands together. It implies devious thoughts, and that they were.

Hmm - ammunition costs....I'll get back to you.
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  #40  
Unread 20th of June, 2010, 07:12
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I think we all like cackling maniacally. I did it IC in my game even. It was very fun.

Of course, my threats were mostly empty. I am truly fearing for my character's virtue (hem, hem), sanity, and even life because of your laughter though. I know you'll actually follow through.
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  #41  
Unread 20th of June, 2010, 07:17
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Well, I'm definitely not pulling punches on this game.
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  #42  
Unread 20th of June, 2010, 07:33
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Also, if Merc doesn't terrorize her, Ash definitely will if he ever finds out.
On the bright side, you wouldn't actually have to fear for her virtue or sanity.

Edit: Also, for equipment, can I go with the "has dozens of caches of gold and such scattered over the area" or something?
Say... thirty spots, each with about 500 gold, leaving a thousand for his current equipment (600g for a masterwork musket, 300g for a pistol, 100g for stuff)?
Seems like a reasonably pirate-like thing to do, bury treasure all over the place.
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Last edited by zachol; 20th of June, 2010 at 07:41.
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  #43  
Unread 20th of June, 2010, 07:45
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Yes, Catharine is not going to have an easy time. I'm probably going to have to go through this whole character creation mess again shortly after we begin.

On the bright side, it should be fun to see just how she's terrorized.

Edit: Whoo, 1111th post. I'm happy.
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  #44  
Unread 20th of June, 2010, 07:57
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Originally Posted by zachol # Edit: Also, for equipment, can I go with the "has dozens of caches of gold and such scattered over the area" or something?
Say... thirty spots, each with about 500 gold, leaving a thousand for his current equipment (600g for a masterwork musket, 300g for a pistol, 100g for stuff)?
Seems like a reasonably pirate-like thing to do, bury treasure all over the place.
That's an excellent idea.

Really, the more I think about it, the more it bothers me how much money that is. You could all retire to lives of luxury with that much gold.

How's this for a reasonable compromise? You can all spend what you want on your gear for your person, and all the rest has either been buried, drank, whored, or otherwise dispensed with such that it's not on hand to use. Keep a couple hundred for spending in town, but otherwise, it's not available.
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  #45  
Unread 20th of June, 2010, 08:07
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Hah! Well it appears I was reading the ranges wrong. I'm fixing them. They'll be longer. zachol was right.
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  #46  
Unread 20th of June, 2010, 08:09
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Okay. Cause I just totaled all the gp (using a perl script - it may have been longer work, but it was smarter work!), and the grand total comes to 9495 gp, 16 sp, 2 cp (assuming my program works fine), and that's really getting everything I could possibly get (except for ammo).

Do we have to worry about sinking the ship with all our posessions? Or fitting them all in our room?

Edit: In case you're wondering, the weight of all my equipment is 238.5. Most of this will stay in my room, so I'm not worried about encumbrance. But if everyone brings similar loads, are we gonna sink the ship?

Edit2: Also, what kind of crits do the guns have? And damage type?
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Last edited by Explosive Cheese; 20th of June, 2010 at 08:25.
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  #47  
Unread 20th of June, 2010, 08:48
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Clearly it should be crit on 20, x4 damage, and use the mystical damage type "ballistic," which ignores DR and partially ignores armor bonuses to AC somehow.

Also, for the gold, maybe something along the lines of "you have a reserve of X gp (around 14,000g), which represents stored gold in various places, and can access 5% of it with a weeks work." For Ash it would represent his scattered little hoards (take a week to track one down and dig it up), for others it might be their reputation in certain areas or something.
Kind of preparing for if we lose our ship or something, or have to quickly run from somewhere and later recuperate, so there'd be a source of "emergency gold."
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Last edited by zachol; 20th of June, 2010 at 08:58.
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  #48  
Unread 20th of June, 2010, 08:59
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20/x3
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  #49  
Unread 20th of June, 2010, 09:13
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I see.

So how are we opening this, we're all mates on some other guy's ship?

I'm thinking Ash is the quartermaster.
By the gods, we'll be starving and out of powder, but at least we'll be swimming in rum.
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  #50  
Unread 20th of June, 2010, 09:20
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You can either all be mates already onboard, or be hired as the first scene.
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