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  #1  
Unread 5th of November, 2009, 06:01
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Black Plauge
PhD in Physics [Epic GM]

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Join Date: Sep 2002
Member: #192
Location: Old Town, ME
Posts: 6,801 (1.22 per day)
Exclamation Combat 1-1 - Bar Fight!

Enemies:

Hobgoblin Grunt 1
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 2
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 3
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 4
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 5
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 6
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 7
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 8
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 9
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 10
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally


Goblin Blackblade 1
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11

Goblin Blackblade 2
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11

Bystanders:

Human Rabble 1
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 2
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 3
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 4
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 5
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 6
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 7
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 8
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 9
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 10
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 11
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 12
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 13
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 14
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 15
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 16
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 17
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 18
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 19
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 20
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 21
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 22
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 23
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 24
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 25
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 26
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 27
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 28
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares
Attached Images
File Type: png Hobgoblin Warrior.png (30.4 KB, 152 views)
File Type: png Goblin Blackblade.png (20.5 KB, 55 views)
File Type: png Human Rabble.png (20.0 KB, 56 views)

Last edited by Black Plauge; 2nd of December, 2009 at 07:14.
  #2  
Unread 2nd of December, 2009, 06:20
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

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Join Date: Sep 2002
Member: #192
Location: Old Town, ME
Posts: 6,801 (1.22 per day)
Initiative:
Taraka: 21
Ril: 19
Hobgoblin Grunts: 17
Human Rabble: 17
Lorien: 16
Balam: 14
Goblin Blackblades: 11
Myriam: 6
Attached Images
File Type: jpg Bar Fight.jpg (216.9 KB, 14 views)
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 2nd of December, 2009 at 07:11.
  #3  
Unread 2nd of December, 2009, 12:27
Mercutio's Avatar
Mercutio
Grave Digger [Epic GM]

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Join Date: Oct 2005
Member: #1485
Location: Ocean City, NJ
Posts: 8,215 (1.85 per day)
Minor Action - Draw maul
Move Action - shift 1 square southwest
Standard Action - Use Circling Strike on nearest hobgoblin 17 vs AC. 15 damage.
Effect - Tiger shifts one square closer to Inn.

Last edited by Mercutio; 2nd of December, 2009 at 23:40.
  #4  
Unread 2nd of December, 2009, 17:40
zachol's Avatar
zachol
Flesh Colossus [Epic GM]

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Join Date: Jan 2005
Member: #1103
Location: Glorious Nippon
Posts: 8,153 (1.73 per day)
Minor Action - Draw bow
Move Action - Move 1 sq SW, 5 sq S
Standard Action - Jinx Shot on hobgoblin grunt 7 squares S, 23 vs AC. 7 damage.
  #5  
Unread 3rd of December, 2009, 04:49
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

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Join Date: Sep 2002
Member: #192
Location: Old Town, ME
Posts: 6,801 (1.22 per day)
2 more hobgoblin grunts come in the back door. First goes into kitchen, second charges server at top of corridor. Hits.

Hobgoblins by front door attack adjacent targets, all hit. Two then move.

Hobgoblins by window come through it and attack closes patrons. One hits, the other misses.

Bartender and other server move to attack the hobgoblin that came in the back door, but both miss.

Patrons at burning table move away.

Card and dice players begin gathering up their money.

Other patrons cower under tables, looking for a way out.

Note: Bitumen torch has caused front table to catch fire.

Enemies:

Hobgoblin Grunt 1
Down

Hobgoblin Grunt 2
Down

Hobgoblin Grunt 3
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 4
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 5
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 6
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 7
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 8
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 9
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 10
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally


Goblin Blackblade 1 (at front window)
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11

Goblin Blackblade 2
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11

Bystanders:

Human Rabble 1
Down

Human Rabble 2
Down

Human Rabble 3
Down

Human Rabble 4
Down

Human Rabble 5
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 6
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 7
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 8
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 9
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 10
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 11
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 12
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 13
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 14
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 15
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 16
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 17
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 18
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 19
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 20
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 21
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 22
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 23
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 24
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 25
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 26
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 27
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 28
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares
Attached Images
File Type: jpg Bar Fight.jpg (218.2 KB, 6 views)
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 3rd of December, 2009 at 04:53.
  #6  
Unread 3rd of December, 2009, 08:46
treehouse's Avatar
treehouse
Evolved Ulgurstasta [Epic GM]

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Join Date: Oct 2005
Member: #1471
Location: Tulsa
Posts: 7,114 (1.60 per day)
Minor action: Draw longsword.
Move action: 1 square southwest, 3 squares south, 1 square southwest.
Standard action: charge attack vs. hobgoblin that is 4 squares south, 2 squares west. 24 vs AC; 8 damage.

[Unclear whether civilian is impeding charge. Charge rules make it seem like you can charge through corners of occupied squares. If I can't charge, I'll instead double-move to be adjacent to the same hobgoblin.]
  #7  
Unread 3rd of December, 2009, 10:50
Scythe's Avatar
Scythe
Bodak

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Join Date: Feb 2008
Member: #2925
Location: Montreal, Canada
Posts: 895 (0.25 per day)
Minor action: Draw Orb (doesen't really matter though)
Move Action: a) If tables and chairs do not block my line of sight for my spells, Balam wll move 1NE and 1E from his position
b) Or, if a) isn't possible, Balam will move 2NW
Standard Action: Phantom Bolt 17 for 5
  #8  
Unread 4th of December, 2009, 04:05
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

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Join Date: Sep 2002
Member: #192
Location: Old Town, ME
Posts: 6,801 (1.22 per day)
Gobling blackblade comes through window and manuvers along the wall, throwing a bitumen torch in towards the center of the room.

A second goblin blackblade comes in the back door and throws a torch into the kitchen.

Initiative:
Myriam
*Round 2*
Taraka
Ril
Hobgoblin Grunts
Human Rabble
Lorien
Balam
Goblin Blackblades

Enemies:

Hobgoblin Grunt 1
Down

Hobgoblin Grunt 2
Down

Hobgoblin Grunt 3
Down

Hobgoblin Grunt 4
Down

Hobgoblin Grunt 5
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 6
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 7
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 8
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 9
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 10
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally


Goblin Blackblade 1 (red highlight)
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11

Goblin Blackblade 2 (blue highlight)
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11

Bystanders:

Human Rabble 1
Down

Human Rabble 2
Down

Human Rabble 3
Down

Human Rabble 4
Down

Human Rabble 5
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 6
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 7
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 8
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 9
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 10
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 11
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 12
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 13
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 14
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 15
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 16
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 17
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 18
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 19
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 20
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 21
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 22
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 23
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 24
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 25
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 26
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 27
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 28
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares
Attached Images
File Type: jpg Bar Fight.jpg (217.2 KB, 12 views)
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman
  #9  
Unread 7th of December, 2009, 22:44
Mercutio's Avatar
Mercutio
Grave Digger [Epic GM]

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Location: Ocean City, NJ
Posts: 8,215 (1.85 per day)
Standard Action - Use Circling Strike on nearest hobgoblin 23 vs AC. 13 damage.
Effect - Tiger shifts one square NW closer to Inn.
Move Action - Taraka moves to square just west of Goblin Blackblade at south window.
Minor Action - Designate Goblin Blackblade as Hunter's Quarry
Standard Action (extra) - Use Driving the Quarry against Goblin Blackblade 9 vs AC for 17 + [roll]1d8[/roll] damage.
Effect - Slide Goblin Blackblade to square just north of Taraka. Slide Tiger to position just two squares north of Taraka (can slide him up to 4 squares because he's a cat) which sets up a flank with Goblin Blackblade between the two.
  #10  
Unread 9th of December, 2009, 05:54
zachol's Avatar
zachol
Flesh Colossus [Epic GM]

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Location: Glorious Nippon
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Standard Action - Jinx Shot on E hobgoblin 15 (miss) vs AC, 9
Move - move to table
Standard Action - extra standard action, put out large fire
Minor Action - put out small fire
  #11  
Unread 9th of December, 2009, 06:41
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

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Location: Old Town, ME
Posts: 6,801 (1.22 per day)
Goblin Blackblade shifts 1 square when missed by Takara's attack. However, Takara's subsequent slide still has enough distance to put him on the table just north of Takara.

Hobgoblin grunt at east wall attempts to knock Ril over by pushing the table into him. 13 (Str) vs. 11 (Fort). Success knocks Rill prone.

Hobgoblin grunt at front window shifts N and attacks Rill. 14 (+2 if Ril is prone) vs. 13 (AC). 5 damage.

Hobgoblins in back room attacks cook. Misses.

Hobgoblin in back hall pushes out into the room, driving the bartender back.

Hobgoblin out front moves in and strikes at closest patron. Misses.

Bartender and son take out hobgoblin in back.

Card and dice players continue to pick up their money.

Other patrons who are adjacent to tables proceed to duck underneath them.

Patrons not adjacent to tables move to the closest and do the same.

Initiative:
Lorien
Balam
Goblin Blackblades
*Round 3*
Taraka
Ril
Hobgoblin Grunts
Human Rabble

Delaying: Myriam

Enemies:

Hobgoblin Grunt 1 through 6
Down

Hobgoblin Grunt 7
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 8
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 9
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 10
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally


Goblin Blackblade 1 (red highlight)
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11

Goblin Blackblade 2 (blue highlight)
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11

Bystanders:

Human Rabble 1 through 4
Down

Human Rabble 5
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 6
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 7
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 8
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 9
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 10
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 11
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 12
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 13
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 14
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 15
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 16
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 17
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 18
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 19
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 20
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 21
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 22
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 23
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 24
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 25
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 26
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 27
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 28
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares
Attached Images
File Type: jpg Bar Fight.jpg (217.4 KB, 5 views)
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 9th of December, 2009 at 06:45.
  #12  
Unread 9th of December, 2009, 09:08
treehouse's Avatar
treehouse
Evolved Ulgurstasta [Epic GM]

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Member: #1471
Location: Tulsa
Posts: 7,114 (1.60 per day)
Move: Shift one square south.

Standard: Covering Attack targeting goblin blackblade. 11 vs. AC, 14 damage; if it hits, adjacent ally (Taraka gets dibs, human rabble otherwise) can shift up to 2 squares.

***No valid target for the below attack, so it doesn't happen***

Extra Standard: Tide of Iron targeting goblin blackblade. 11 vs. AC, 4 damage; if it hits, blackblade is pushed backwards 1 square, and Lorien will follow into square vacated by blackblade.

If blackblade is still alive, end turn. If blackblade perishes, continue as follows:

Note: Had this point in the attack sequence been reached, there would not have been sufficient actions to do the below.
Move Action and extra Move Action: move 10 squares north/northwest, ending movement in square south of northern hallway/entryway.

Last edited by Black Plauge; 11th of December, 2009 at 07:02.
  #13  
Unread 9th of December, 2009, 15:09
Scythe's Avatar
Scythe
Bodak

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Member: #2925
Location: Montreal, Canada
Posts: 895 (0.25 per day)
Move: 1S
Standard Action: Phantom Bolt on Red Glowing Backblade 12 vs. Will for 9 if attack hits, Backblade slides 1W. Also, if attack hits, Balam gains combat advantage until the end of his next turn.

if the Backblade slides, then:

Extra Standard: Phantom Chasm, origin square 1W of Backblade, Grunt and Backblade are targeted by effet. Grunt 25 and Backblade 19 vs. Will for 11 damage; if attack hits, targets fall prone and are immoblizied; if attack misses, targets are immobilized.

if the Backblade doesen't slide, then:

Orb of Deception ables me to redirect a missed illusion attack to another target up to three squares, so the grunt is my prey [roll]1d20+3[roll] vs. Will for 12

Extra action will not be used.
  #14  
Unread 11th of December, 2009, 07:07
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

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Member: #192
Location: Old Town, ME
Posts: 6,801 (1.22 per day)
Goblin Blackblade shifts 1W in response to Lorien's first miss.

Initiative:
Goblin Blackblades
*Round 3*
Taraka
Ril
Hobgoblin Grunts
Human Rabble
Lorien
Balam

Delaying: Myriam

Enemies:

Hobgoblin Grunt 1 through 7
Down

Hobgoblin Grunt 8
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 9
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 10
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally


Goblin Blackblade 1 (red highlight)
Passive Perception 11; low-light vision
HP 5; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
Goblin Tactics: shifts 1 square when missed by a melee attack (generally this shift is away from the party)
Granting Combat Advantage to Balam until end of Balam's next turn
Prone
Immobilized (until the end of its turn)

Goblin Blackblade 2 (blue highlight)
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
Goblin Tactics: shifts 1 square when missed by a melee attack (generally this shift is away from the party)

Bystanders:

Human Rabble 1 through 4
Down

Human Rabble 5
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 6
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 7
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 8
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 9
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 10
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 11
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 12
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 13
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 14
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 15
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 16
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 17
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 18
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 19
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 20
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 21
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 22
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 23
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 24
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 25
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 26
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 27
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 28
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares
Attached Images
File Type: jpg Bar Fight.jpg (217.5 KB, 3 views)
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman
  #15  
Unread 11th of December, 2009, 08:02
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

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Member: #192
Location: Old Town, ME
Posts: 6,801 (1.22 per day)
Fires and grow and spread.

Blackblade in the back moves to end of hallway and throws a torch behind the bar. Due to the alcohol back there, the entire bar immediately erupts in flames.

Blackblade in the front stands from prone and attacks Taraka with his short sword. 6 vs. AC for 8 damage.
His immobilization condition then ends.

Initiative:
Taraka
Ril
Hobgoblin Grunts
Human Rabble
Lorien
Balam
Goblin Blackblades
*End of Resolved Combat*

Delaying: Myriam

Enemies:

Hobgoblin Grunt 1 through 7
Down

Hobgoblin Grunt 8
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 9
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 10
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally


Goblin Blackblade 1 (red highlight)
Passive Perception 11; low-light vision
HP 5; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
Goblin Tactics: shifts 1 square when missed by a melee attack (generally this shift is away from the party)
Granting Combat Advantage to Balam until end of Balam's next turn

Goblin Blackblade 2 (blue highlight)
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
Goblin Tactics: shifts 1 square when missed by a melee attack (generally this shift is away from the party)

Bystanders:

Human Rabble 1 through 4
Down

Human Rabble 5
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 6
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 7
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 8
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 9
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 10
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 11
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 12
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 13
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 14
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 15
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 16
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 17
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 18
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 19
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 20
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 21
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 22
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 23
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 24
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 25
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 26
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 27
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 28
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares
Attached Images
File Type: jpg Bar Fight.jpg (219.7 KB, 6 views)
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 11th of December, 2009 at 08:05.
  #16  
Unread 11th of December, 2009, 12:19
Mercutio's Avatar
Mercutio
Grave Digger [Epic GM]

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Join Date: Oct 2005
Member: #1485
Location: Ocean City, NJ
Posts: 8,215 (1.85 per day)
Move Action - Tiger moves to position 1 square west of blackblade, moving to avoid Opportunity Attacks.
Standard Action - Use Circling Strike on nearest hobgoblin 13 (includes +2 from Combat Advantage vs AC. 9 + 1 damage.
  #17  
Unread 11th of December, 2009, 13:18
zachol's Avatar
zachol
Flesh Colossus [Epic GM]

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Join Date: Jan 2005
Member: #1103
Location: Glorious Nippon
Posts: 8,153 (1.73 per day)
Move: Stand
Extra Move: Shift 1 sq NW
Standard: Focused Sound on S Hobgoblin, 5 vs Reflex, 8 thunder damage
  #18  
Unread 12th of December, 2009, 06:13
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

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Join Date: Sep 2002
Member: #192
Location: Old Town, ME
Posts: 6,801 (1.22 per day)
Blackblade shifts when missed.

Hobgoblins up front close on Ril and attack. 17 and 13 vs. AC for 5 damage each.

Hobgoblin in back kills cook and moves out of kitchen.

Bartender and son shift away from hobgoblin and then move to bar. (Save the liquor!)

Patron under table on fire stamps out the fire spreading into his square and then scrambles away.

Rest of patrons continue with what they were doing.

Initiative:
Lorien
Balam
Goblin Blackblades
*End of Resolved Combat*

Delaying: Myriam

Enemies:

Hobgoblin Grunt 1 through 7
Down

Hobgoblin Grunt 8
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 9
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally

Hobgoblin Grunt 10
Passive Perception 11; low-light vision
HP 1: a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 13, Will 12
AC 19 when adjacent to at least 1 hobgoblin ally


Goblin Blackblade 1 (red highlight)
Passive Perception 11; low-light vision
HP 5; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
Goblin Tactics: shifts 1 square when missed by a melee attack (generally this shift is away from the party)
Granting Combat Advantage to Balam until end of Balam's next turn

Goblin Blackblade 2 (blue highlight)
Passive Perception 11; low-light vision
HP 25; Bloodied 12
AC 16; Fortitude 12, Reflex 14, Will 11
Goblin Tactics: shifts 1 square when missed by a melee attack (generally this shift is away from the party)

Bystanders:

Human Rabble 1 through 5
Down

Human Rabble 6
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 7
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 8
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 9
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 10
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 11
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 12
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 13
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 14
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 15
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 16
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 17
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 18
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 19
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 20
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 21
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 22
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 23
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 24
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 25
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 26
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 27
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares

Human Rabble 28
Passive Perception 10
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 11, Will 11
All defenses +2 when at least 2 other human rabble are within 5 squares
Attached Images
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__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 12th of December, 2009 at 06:16.
  #19  
Unread 12th of December, 2009, 07:06
Scythe's Avatar
Scythe
Bodak

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Join Date: Feb 2008
Member: #2925
Location: Montreal, Canada
Posts: 895 (0.25 per day)
Move: 2W
Standard Action: Grasping Shadows on the Hobgoblin Grunt 6N, and Goblin Backblade is also targeted; Grunt 12 and Backblade 10 vs. Will for 16 psychic damage; if attacks hits, target is slowed until the end of my next turn; the burst 1 creates a zone, each creature that enters the zone takes 4 damage and is slowed; Balam gains combat advantage against each target that hits until the end of my next turn

if Grunt dies, then:


Action Point: Standard Action: Phantom Bolt on Goblin Backblade for 11 (includes CA) vs. Will for
6 damage. If attack hits, the target slides 1S, and takes an automatic 4 damage for entering the zone caused by Grasping Shadows and is slowed.

Extra Move Action: Move as far away from all enemy Backblades; 4E and 2N
  #20  
Unread 12th of December, 2009, 07:47
treehouse's Avatar
treehouse
Evolved Ulgurstasta [Epic GM]

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Join Date: Oct 2005
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Location: Tulsa
Posts: 7,114 (1.60 per day)
Move Action: Move 1E.

Standard Action: Cleave hobgoblin directly east, 27 vs. AC, 10 damage. If it hits, hobgoblin adjacent takes 3 damage.

IF hobgoblins are still alive after this attack:

Extra Standard Action: Cleave hobgoblin directly east, 27 vs. AC, 6 damage. If it hits, hobgoblin adjacent takes 3 damage.

IF both hobgoblins die from this or the first attack:

Extra Standard Action if I still have it, otherwise spend Action Point: Charge red-outlined blackblade. 28 vs. AC, 6 damage.
  #21  
Unread 15th of December, 2009, 00:47
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

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Location: Old Town, ME
Posts: 6,801 (1.22 per day)
Fires Grow and spread.

Goblin Blackblade throws another torch. He also drops one in the pile of bodies in front of him before retreating out the back door.

Combat ends because all enemies have been cleared. No need to use at-will DPRs.

Please resume posting in the main thread.
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