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Unread 16th of September, 2010, 01:07
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Exclamation Combat 1-7 - Portal Room

Enemies

Ochre Jelly
HP 102; Bloodied 51
AC 18; Fortitude 16, Reflex 14, Will 14
Immune gaze; Resist 5 acid
Oozes cannot be flanked and do not suffer penalties for squeezing.


Specter Red
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant

Specter Blue
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant
Attached Images
File Type: png Ochre Jelly.png (149.5 KB, 77 views)
File Type: png Specter.png (36.2 KB, 76 views)
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Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 16th of September, 2010 at 01:20.
  #2  
Unread 16th of September, 2010, 01:10
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Initiative
Specters: 25
Ieza: 24
Lorien: 21
Taraka: 20
Ril: 15
Karon: 2
Ochre Jelly: 6
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Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman
  #3  
Unread 16th of September, 2010, 01:13
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Specters do not act in Round 1.

Initiative
Ieza
Lorien
Taraka
Ril
Karon
Ochre Jelly
Round 2
Specters
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (146.6 KB, 12 views)
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Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman
  #4  
Unread 16th of September, 2010, 04:53
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Minor: Call Spirit Companion in K28.
Standard: Voice of Battle on the Jelly: 25 vs. Will 14 for 10 psychic damage. I just noticed that's a crit, so 11 damage.

HP 23/23; Surges 6/7
AC 15, Fort 11, Ref 13, Will 16 (+1 vs bloodied)
Resist 5 necrotic, radiant
Powers Remaining: Several. Memory of a Thousand Lifetimes, Twin Panthers, Healing Spirit x2
Action Points: 1
Extra Standard Action: 1
Extra Move Action: 1
Extra Minor Action: 1
Conditions: None

Last edited by LeadPal; 17th of September, 2010 at 02:03.
  #5  
Unread 18th of September, 2010, 05:07
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Standard Action: Charge Jelly, ending movement in L27 (I think). 26 vs. AC, 11 damage.

Action Point: Covering attack on Jelly. 24 vs. AC, 11 damage.

[HP 30/30 -- Surges Remaining: 5/11
Powers Remaining: none
Second Wind: 1
Action Points: 0
Extra Standard Action: 1
Extra Move Action: 1
Extra Minor Action: 1
Conditions: none

Ochre Jelly is marked until the end of Lorien's next turn.]
  #6  
Unread 18th of September, 2010, 06:10
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Move Action: Move to K28, Corbin Moves to H28

Minor Action: Designate Ochre Jelly as Quarry

Standard Action: Circling Strike against Ochre Jelly, Corbin shifts to G29 before the attack. 15 vs AC. A hit does 15 + 8 damage.

Extra Standard Action: Circling Strike against Ochre Jelly, Corbin shifts to F29 before the attack. 19 vs AC. A hit does 17 + 6 damage.


HP 24/24 -- Surges Remaining: 6
AC: 14
Powers Remaining: Enclose the Prey
Action Points: 0
Extra Standard Action: 0
Extra Move Action: 1
Extra Minor Action: 1
Conditions:
  #7  
Unread 18th of September, 2010, 12:56
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Free action: Panic.
Standard Action: jinx shot on ochre, 7 vs AC (critical miss!), on hit 6 damage, and if the jelly misses a roll before my next round, it... er, falls... um...

HP 24/24; Surges 8/8
Powers: focused sound, burning spray, majestic word (x2), stirring shout
Action Points: 1
Extra Standard: 1
Extra Move: 1
Extra Minor: 1
Conditions: None
  #8  
Unread 19th of September, 2010, 11:40
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Karon stares at what seems to be a mass of jelly and slime creeping towards the group, and growls, deep in his throat. He throws back his head and bellows a challenge to the unnatural thing, then lowers his head and charges, attempting to gore the thing, and then distract it.

Standard Action: Goring Charge, 11 vs AC 18, 6 damage and knocked prone (?).

Action Point: Total Defensive action.

AC: 20
FORT: 16
REF: 15
WILL: 13

HP 31/31; Surges 12/12
Powers: Crackling Burst, Macetail's Rage
Action Points: 1
Extra Standard: 1
Extra Move: 0
Extra Minor: 1
Conditions: None
  #9  
Unread 21st of September, 2010, 01:44
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Taraka can't move to K28, since that's occupied by Laban. I've moved him to K27 instead.

Jelly splits into two after Taraka's attack. Ochre Jelly Blue appears in M27/N26.

Ochre Jelly Red attacks Lorien. 12 vs. AC. 10 damage and 5 ongoing acid damage (save ends).

Ochre Jelly Blue shifts 4 squares using Flowing Form.
Ochre Jelly Blue attacks Lorien with flanking. 21 vs. AC. 6 damage and 5 ongoing acid damage (save ends).

Specter Red emerges from the wall and attacks Ril. 19 vs. Reflex - 2 (aura). 5 necrotic damage.

Specter Blue emerges from the wall and attacks Ieza. 14 vs. Reflex - 2 (aura). 5 necrotic damage.

Initiative
Ieza
Lorien
Taraka
Ril
Karon
Ochre Jelly
Round 3
Specters

Enemies

Ochre Jelly Red
HP 23
AC 18; Fortitude 16, Reflex 14, Will 14
Immune gaze; Resist 5 acid
Oozes cannot be flanked and do not suffer penalties for squeezing.
Bloodied
Marked by Lorien (end of Lorien's next turn).

Ochre Jelly Blue
HP 23
AC 18; Fortitude 16, Reflex 14, Will 14
Immune gaze; Resist 5 acid
Oozes cannot be flanked and do not suffer penalties for squeezing.
Bloodied


Specter Red
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant
Spectral Chill (cold) aura 1: enemies in the aura take a -2 penalty to all defenses.

Specter Blue
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant
Spectral Chill (cold) aura 1: enemies in the aura take a -2 penalty to all defenses.
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (139.7 KB, 8 views)
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 21st of September, 2010 at 02:18.
  #10  
Unread 21st of September, 2010, 04:00
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Specter's attack is negated by Ieza's necrotic resistance.

Standard: Twin Panthers on Ochre Jelly: two attacks, 25 and 28 vs. Reflex 14 for 8 and 11 damage. Another Crit! 8+13 damage puts it at 2 HP! Also, we all get combat advantage on melee attacks against any enemy adjacent to Laban until the end of Ieza's next turn. Hooray!
Minor: Healing Spirit: Ril spends a surge, and Lorien heals 3 surge-free.

Last edited by LeadPal; 21st of September, 2010 at 04:09.
  #11  
Unread 21st of September, 2010, 04:08
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Extra Minor: Call Spirit Companion in K22.
Move: Shift to K21.
Extra Move: Shift to J20.
Extra Standard: Stalker's Strike on Specter (with combat advantage): 19 vs Fortitude 16 for 6 damage. If it hits, Laban can flank until the end of Ieza's next turn.

HP 23/23; Surges 6/7
AC 13, Fort 9, Ref 11, Will 14 (+1 vs bloodied)
Resist 5 necrotic, radiant
Powers Remaining: Several. Memory of a Thousand Lifetimes, Healing Spirit x1
Action Points: 1
Extra Standard Action: 0
Extra Move Action: 0
Extra Minor Action: 0
Conditions: Spectral Chill, -2 to all defences

If either spectre moves without shifting, it gets to feel another Spirit's Fangs: 1d20+5 vs Ref for 1d10+5 damage.
Free combat advantage on the spectres for your melee attacks, guys!

Last edited by LeadPal; 21st of September, 2010 at 04:12.
  #12  
Unread 21st of September, 2010, 07:16
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Free: sustain panic
Move: 5' shift NW to I24
- If that's not legal (?), move shift J24, extra move I23
Minor: majestic word on Lorien, surge+4
Standard: jinx shot on specter red 7 vs AC (miss), on hit 8 plus prone effect
Extra Standard: jinx shot on ochre red 17 vs AC (miss), on hit 10 plus prone effect

HP 24/24; Surges 7/8 (inc. Ieza's healing spirit)
AC 13, Fort 11, Ref 12, Will 15
Powers: focused sound, burning spray, majestic word, stirring shout
Action Points: 1
Extra Standard: 0
Extra Move: 1 (0?)
Extra Minor: 1
Conditions: None
  #13  
Unread 21st of September, 2010, 11:51
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Karon glares at the spirits threatening his new friends. He steps up to one of the spectres, shifts his grip on his khopesh, and lays in to it.

Minor: Shift to L24
Standard: Recuperative Strike: 25 vs AC 16 for 5 damage and gain 3 temp HP.
Extra Standard: Recuperative Strike: 19 vs AC 16 for 8 damage and gain 3 temp HP.

HP 31/31; Surges 12/12
Powers: Crackling Burst, Macetail's Rage
Action Points: 0
Extra Standard: 0
Extra Move: 1
Extra Minor: 1
Conditions: None
  #14  
Unread 21st of September, 2010, 13:30
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Standard Action: Cleave vs. Red Ochre Jelly. 15 vs. AC, 5 damage and if it hits does 3 damage to Blue Ochre Jelly.

Extra Standard Action: Cleave vs. Red Ochre Jelly. 13 vs. AC, 4 damage and if it hits does 3 damage to Blue Ochre Jelly.

[HP 19/30 -- Surges Remaining: 5/11
Powers Remaining: none
Second Wind: 1
Action Points: 0
Extra Standard Action: 0
Extra Move Action: 1
Extra Minor Action: 1
Conditions: none

Ochre Jelly is marked until the end of Lorien's next turn.]

Last edited by treehouse; 22nd of September, 2010 at 00:49.
  #15  
Unread 22nd of September, 2010, 00:49
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Save to end effect: 4 - failure
  #16  
Unread 24th of September, 2010, 03:46
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Taraka shifts to flank Ochre Jelly Blue.
Taraka attacks Ochre Jelly Blue using Circling Strike with combat advantage. 22 vs. AC. 15 damage. Effect: Corbin shifts 1 square (I've moved him to F30, but Merc can change that if he wants).
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  #17  
Unread 24th of September, 2010, 04:01
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Ochre Jelly Red attacks Lorien. 14 vs. AC. 8 damage and ongoing 5 acid damage (save ends).
Ochre Jelly Red spends action point to attack Lorien again. 28 vs. AC. 9 damage and ongoing 5 acid damage (save ends). This attack is a critical hit. Damage is 13.
Note: Ongoing acid damage does not stack, but Lorien must make save to end all instances before it ends.

Specter Red shifts.
Specter Red uses Spectral Barage. Targets enemies in close burst 2. 8 vs. Ril's Will, and 26 vs. Karon's Will - 2 (aura). 9 psychic damage and target is knocked prone.

Specter Blue shifts.
Specter Blue uses Spectral Barage. Targets enemies in close burst 2. 22 vs. Ieza's Will, 18 vs. Laban's Will -2 (aura) and 12 vs. Karon's Will. 6 psychic damage and target is knocked prone.


Initiative
Ieza
Lorien
Taraka
Ril
Karon
Ochre Jelly
End of Resolved Rounds

Enemies

Ochre Jelly Red
HP 23
AC 18; Fortitude 16, Reflex 14, Will 14
Immune gaze; Resist 5 acid
Oozes cannot be flanked and do not suffer penalties for squeezing.
Bloodied
Marked by Lorien (end of Lorien's next turn).

Ochre Jelly Blue
Dead


Specter Red
HP 27; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant
Spectral Chill (cold) aura 1: enemies in the aura take a -2 penalty to all defenses.
Needs to recharge Spectral Barrage.

Specter Blue
HP 24; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant
Spectral Chill (cold) aura 1: enemies in the aura take a -2 penalty to all defenses.
Needs to recharge Spectral Barrage.
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (163.1 KB, 6 views)
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman

Last edited by Black Plauge; 24th of September, 2010 at 04:05.
  #18  
Unread 24th of September, 2010, 04:28
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Move Action: Move to K28, Corbin moves to K30.

Extra Move Action: Corbin moves to L30, M30, N29, M28 to gain Combat Advantage

Minor Action: Designate Ochre Jelly Red as Quarry

Standard Action: Circling Strike against Ochre Jelly Red with combat advantage 18 vs AC. A hit does 7 + 6 damage.

HP 24/24 -- Surges Remaining: 6
AC: 14
Powers Remaining: Enclose the Prey
Action Points: 0
Extra Standard Action: 0
Extra Move Action: 0
Extra Minor Action: 1
Conditions:
  #19  
Unread 24th of September, 2010, 08:19
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Minor: Call Spirit Companion in L29.
Standard: Stalker's Strike against the Jelly with combat advantage, 16 vs. Fortitude 16 for 6 damage, and Laban can flank. On reading prone I think this should actually be at -2, so add +2 for memory of a thousand lifetimes.

Last edited by LeadPal; 24th of September, 2010 at 08:35.
  #20  
Unread 24th of September, 2010, 08:34
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Free: Memory of a Thousand Lifetimes, adding 2 .
Action Point: Voice of Battle against the Jelly with combat advantage that I of course forgot to add, 14 vs. Will 14 and 9 psychic damage. Lorien gets a 2 square shift. I suggest J25, unless you think you really need a second wind.
Minor: Call Spirit Companion in J23.

HP 17/23; Surges 6/7
AC 15, Fort 11, Ref 13, Will 16 (+1 vs bloodied)

Resist 5 necrotic, radiant
Powers Remaining: One. Healing Spirit
Action Points: 0
Extra Standard Action: 0
Extra Move Action: 0
Extra Minor Action: 0
Conditions: Prone. -2 attack, grant combat advantage vs melee, +2 defences vs nonadjacent ranged

If either spectre moves without shifting, it gets to feel another Spirit's Fangs: 1d20+5 vs Ref for 1d10+5 damage.

Last edited by LeadPal; 24th of September, 2010 at 08:46.
  #21  
Unread 29th of September, 2010, 05:46
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Karon shrugs, lashing out at the ghost again. It *seems* like he's having an effect on it....

Standard action Recuperative Strike. 8 vs AC for 9 damage.

Minor Mark the other spectre.
  #22  
Unread 30th of September, 2010, 07:07
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Free: sustain panic
Minor: majestic word on Lorien, surge+4, can shift (again!)
Standard: jinx shot on specter red 18 vs AC (hit), on hit 5 plus prone effect

HP 24/24; Surges 7/8
AC 13, Fort 11, Ref 12, Will 15
Powers: focused sound, burning spray, majestic word, stirring shout
Action Points: 1
Extra Standard: 0
Extra Move: 1 (0?)
Extra Minor: 1
Conditions: None
  #23  
Unread 7th of October, 2010, 03:22
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Lorien attacks Specter Red using Cleave with Combat Advantage. 29 vs. AC. 5 damage.

End of Resolved Rounds

Enemies

Ochre Jelly Red
Dead

Ochre Jelly Blue
Dead


Specter Red
HP 23; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant
Spectral Chill (cold) aura 1: enemies in the aura take a -2 penalty to all defenses.
Needs to recharge Spectral Barrage.
Prone

Specter Blue
HP 24; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial; Vulnerable 5 radiant
Spectral Chill (cold) aura 1: enemies in the aura take a -2 penalty to all defenses.
Needs to recharge Spectral Barrage.
Marked by Karon
Attached Images
File Type: jpg Rivenroar Dungeon Main.jpg (162.6 KB, 0 views)
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Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
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Last edited by Black Plauge; 7th of October, 2010 at 03:48.
  #24  
Unread 7th of October, 2010, 03:37
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Remaining Enemy HP: 47

Weighted Enemy Defenses:
AC: 16; Fort: 16, Ref: 16, Will: 17

Party DPR: 14.54
Karon's Temp HP per round: 0.75

Number of Unresolved Rounds: 3.23

Party Average Defenses:
AC: 16; Fort: 13.4, Ref: 12.4, Will: 13.2

Monster DPR: 8.84

Party takes: 28 damage
Karon gains: 2 temp hp

XP reward: 130 for each party member.
Milestone reached. Each party member earns 1 action point.
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