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  #101  
Unread 11th of May, 2007, 01:14
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The fire out, Fugen tries to figure out what to do next. It is obvious that the indirect methods that he has tried thus far aren't stopping the spellcaster from casting his spell. At the same time, however, one of the mercenaries had said that it would take several more hours to complete the spell, so the fact that he was continuing, wasn't necessarily a bad thing, yet.

There were also far too many mercenaries for Fugen to deal with alone, inside the pagoda, and he had no idea how much longer it would take the others to make it in to a position where they could engage the enemy.

He did have another vial of alchemist's fire and a few more tanglefoot bags left, but with how quickly the mercenary had removed the tanglefoot goo from Bon-Quo, he wasn't sure he wanted to use them until he knew that the others were in a position to take advantage.

Struck by indicisiveness, Fugen only manages to regain his feet.
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  #102  
Unread 11th of May, 2007, 04:29
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Struggling to keep up with events, Kierna pushes through the throng in the outer doorway, aware that the fighting is accelerating away from her, and that her allies appear to have split up in different directions.
She turns to the right and directs her bow in support of Gizerak's cult followers, aiming at the large mercenary currently fending them off.

28 to hit. 9 damage.

[OOC: Moving to the square above Blue#1, engaging red #10 with a single shot]
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  #103  
Unread 11th of May, 2007, 05:29
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Directing his magical weapon to attack the mercenary again, Gizerak watches continues moving down the hallway to keep giving aid to Flaargj.

OOC: continue having Spiritual weapon attack merc 10. attack = 22 for 6 damage
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  #104  
Unread 11th of May, 2007, 12:55
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7:22 Assault on the Pagoda 6-7

JIANGU! Chapter 5, Scene 7:22 Assault on the Pagoda 6-7

Nimdor doesn’t see any sign of a trap on the door in his cursory inspection.

Another human worshipper of Sha-gaat follows Gizerak down the hall, and stands ready beside Flarrgj for whatever may be revealed within.

Back in the southern end of the hallway, Kierna shoots the leading defender. It is a solid hit, and Gizerak’s spiritual weapon also strikes him. This does not prevent him from finishing off another of Gizerak’s devotees that was softened up by a defender's arrow from the rear ranks.

The mercenaries in the sanctuary had expected Fugen to reappear, and are uncertain when he doesn’t. The one that Fugen pushed off of the balcony now exits the sanctuary towards the stairs, and Fugen can hear him ascending.


OOC
5,7:22 (1d20=10, 1d20=16, 1d20=18, 1d20=18, 1d20=17, 1d20=5, 1d20=7, 1d20=4, 1d20=4, 1d20=8, 1d20=4, 1d20=7, 1d20=6, 1d20=10, 1d20=8, 1d20=1, 1d20=20, 1d20=8, 1d20=7, 1d20=5, 1d20=2, 1d20=20, 1d20=10, 1d20=2, 1d20=4, 1d20=20, 1d20=3, 1d20=4, 1d20=16, 1d20=10, 1d20=5, 1d20=12, 1d20=18, 1d20=6, 1d20=5, 1d20=6, 1d20=16, 1d20=20, 1d20=4, 1d20=13)

Round 6 Cont’d
13 Kierna 155E/195N. HIts for 9 pts.
06 Nimdor 195E/230N. Searches. 10+mods. Finds nothing.

Round 7
22 Gizerak 170E/215N. 14/24 hp. Attacks with spiritual hammer. Hits with 16+mods. 5 pts of damage.
22 Flarrgj 200E/235N 30/47 hp +10 temp hp. Raging since round 5. Readies actions.
22 Termix 155E/205N. No action.
20 Fugen 165E/180N (lvl 2). HP 18/24. No action.
19 Mercenary01 170E/200N. 6 pts sonic dmg, 18 pts scorch damage, and 8 pts sword dmg in round 1. Dead.
19 Mercenary02 180E/180N. 4 pts sonic dmg. Shoots human4. Hits with 18+mods. 10 pts of damage.
19 Mercenary03 170E/205N. Took 3 pts sonic dmg. 6 pts fire damage. 8 pts from Flarrgj in round 3. KOd and Stabilizes after 1 round.
19 Mercenary04 175E/210N. 7 pts from flaming sphere in round 2. 6 pts fire damage round 3. 10 pts from Flarrgj in round 5. KOd and stabilized after 1 round
19 Mercenary06 185E/180N. 7 pts falling damage in round 5. Armed with bow. Moves, stows bow.
19 Mercenary05. 175E/170N. 8 pts of falling damage in round 4. 9 pts Magic missile in round 5.. Couped de graced by Human6 in round 5. Dead.
19 Mercenary07 185E/195N. 7 pts from Merc6 landing on him in round 5. Readies action.
19 Mercenary08 200E/190N. Readied action.
19 Mercenary10 175E/190N. 4pts suffered from human1 in round5. 4pts from human 4 in round . 9 pts from Kierna in round 6. 5pts from Gizerak. Readies action. 17 to hit human4. Hits for 5 pts of damage. Second attack wises with 5+mods.
19 Mercenary09 200E/170N. Readies action.
19 Mercenary11 190E/195N. Readied action.
19 Mercenary12 200E/220N. Armed with bow. Readies shot
19 Mercenary13 195E/215N. Armed with bow. Readies shot.
19 Mercenary14 220E/200N. Readied action.
18 BonQuo 190E/210N. 1 pt splash damage in round 2. Continues casting. steps
15 Human2 175E/200N. KOd with 10 pts in round5. KOd and bleeding. 1 pt fire splash dmg. 18/20 fails to stabilize.
15 Human3 170E/195N. KOd with 13 pts in round5. KOd and bleeding. 1 pt fire splash dmg. 17/20 fails to stabilize.
15 Human1. 6 pts sword dmg & 3 pts fire dmg in round 6. Prone. Stands and flees.
15 Human4 170E/195N. 1 pt fire splash dmg in round 6. 10 pts from Merc2 and 5 pts from Merc10.
15 Human5 175E/200N. 1 pt fire splash dmg in round 6. Attacks Merc10. Misses with 5+mods.
15 Human6 195E/235N. Moves.
14 Halfling01 175E/210N. Shoots. Misses with a 7.
14 Halflings2-4. Shoots. Misses with a 6.


  #105  
Unread 11th of May, 2007, 22:30
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Once again, Gizerak directs his spiritual weapon at the lead mercenary, saying a quiet prayer that no more will fall in defense of Sha-gaat. As he does so, he shouts out.

"Termix! We need some firepower in here!"

OOC: step to 175E/220N and direct weapon against merc 10. Attack roll 15 for 8 damage.

Also, it seems that Termix is MIA...I suggest that he move into LOS and cast web on the mercs in the hallway. Or possibly a fireball, but that may be better reserved for the main chamber.
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  #106  
Unread 12th of May, 2007, 04:36
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Termix runs toward the door, now that he notices it is safe, and casts a spell, creating some webs across the hallway, trapping the mercenaries.


<OOC: Move to 200 N/170 E and cast Web centered on Mercenary 2>
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  #107  
Unread 12th of May, 2007, 05:08
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"Hold on, just one more look. Sorry Flarrgj."

Nimdor gives it another search, just to be sure.
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  #108  
Unread 12th of May, 2007, 21:27
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As another of Gizerak's supporters falls, Kierna becomes increasingly aware of the need to break through on the southern flank of the fighting.

She sets two arrows to her string, draws back, and prays for luck as she looses them at the mercenary captain.

[OOC: manyshot at #10]

29 to hit, 15 damage.
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  #109  
Unread 14th of May, 2007, 10:20
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7:23 Assault on the Pagoda 7-8

JIANGU! Chapter 5, Scene 7:23 Assault on the Pagoda 7-8

Kierna puts a pair of arrows through the leading defender’s brain, and his body is pulverized by Gizerak’s spiritual weapon. The outer hallway south of the entrance is then filled with webs due to Termix’ spell The other mercenaries in the outer hall are entangled.

Meanwhile, Nimdor examines the door to the sanctuary again. This time, he detects the faint residual markings of an invisible glyph of warding. If the doors are opened, the glyph will be triggered, setting off an explosion.



OOC
5,7:23 (1d20=16, 1d20=4, 1d20=10, 1d20=18, 1d20=9, 1d20=11, 1d20=7, 1d20=4, 1d20=2, 1d20=18, 1d20=8, 1d20=8, 1d20=2, 1d20=5, 1d20=3, 1d20=1, 1d20=20, 1d20=13, 1d20=6, 1d20=11, 1d20=20, 1d20=20, 1d20=14, 1d20=19, 1d20=8, 1d20=20, 1d20=13, 1d20=9, 1d20=7, 1d20=12, 1d20=9, 1d20=5, 1d20=11, 1d20=15, 1d20=20, 1d20=7, 1d20=12, 1d20=1, 1d20=19, 1d20=1)

Round 7 Cont’d
13 Kierna 155E/195N. Hits with 23. Sadly doesn’t confirm. 15 pts. Still enough to kill.
06 Nimdor 195E/230N. Searches. 16+mods. Finds glyph of warding.

Round 8
22 Gizerak 170E/215N. 14/24 hp. Hits Merc10 (prone & defenseless) for 8 pts.
22 Flarrgj 200E/235N 30/47 hp +10 temp hp. Raging since round 5. Readies actions.
22 Termix 155E/205N. Casts web, centered on 182.5E/ 177.5N. Entangles 3 mercs. Saves 4,10,18.
20 Fugen 165E/180N (lvl 2). HP 18/24. Still delaying.
19 Mercenary01 170E/200N. 6 pts sonic dmg, 18 pts scorch damage, and 8 pts sword dmg in round 1. Dead.
19 Mercenary02 190E/175N. 4 pts sonic dmg. 18 saves vs web. Entangled but can move. 9+mods. Moves 10 ft.
19 Mercenary03 170E/205N. Took 3 pts sonic dmg. 6 pts fire damage. 8 pts from Flarrgj in round 3. KOd and Stabilizes after 1 round.
19 Mercenary04 175E/210N. 7 pts from flaming sphere in round 2. 6 pts fire damage round 3. 10 pts from Flarrgj in round 5. KOd and stabilized after 1 round
19 Mercenary06 185E/180N. 7 pts falling damage in round 5. Bow stowed, 10 fails save vs web. 11+mods to break free. Fails.
19 Mercenary05. 175E/170N. 8 pts of falling damage in round 4. 9 pts Magic missile in round 5.. Couped de graced by Human6 in round 5. Dead.
19 Mercenary07 185E/195N. 7 pts from Merc6 landing on him in round 5. Readied action.
19 Mercenary08 200E/190N. Readied action.
19 Mercenary10 175E/190N. 4pts suffered from human1 in round5. 4pts from human 4 in round . 9 pts from Kierna in round 6. 5pts from Gizerak. 15 pts from Kierna in round 7. Dead.
19 Mercenary09 200E/170N. Readies action. 4 Fails save vs web. Entangled and can’t move. 7+mods to break free. Fails.
19 Mercenary11 190E/195N. Readied action.
19 Mercenary12 200E/220N. Armed with bow. Readied shot
19 Mercenary13 195E/215N. Armed with bow. Readied shot.
19 Mercenary14 220E/200N. Readied action.
18 BonQuo 190E/215N. 1 pt splash damage in round 2. Continues casting. steps
15 Human2 175E/200N. KOd with 10 pts in round5. KOd and bleeding. 1 pt fire splash dmg. Doesn’t stabilize with 4/20.
15 Human3 170E/195N. KOd with 13 pts in round5. KOd and bleeding. 1 pt fire splash dmg. Stabilizes with 2/20.
15 Human1. 6 pts sword dmg & 3 pts fire dmg in round 6. Fled.
15 Human4 170E/195N. 1 pt fire splash dmg in round 6. 10 pts from Merc2 and 5 pts from Merc10. Readies action.
15 Human5 175E/200N. 1 pt fire splash dmg in round 6.. Readies action.
15 Human6 195E/235N. Readies action.
14 Halfling01 175E/210N. Readies action.
14 Halflings2-4. Move in closer for support. Ready shots. Dogs ready bites.


  #110  
Unread 14th of May, 2007, 10:24
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"Aha! I knew it! Flarggj, stand back, this door is trapped."

Nimdor then proceeds to carefully, using this thieve's tools, disarm the trap.
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  #111  
Unread 15th of May, 2007, 05:37
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As the footsteps on the stairs cease, Fugen decides to try and glimpse what is happening below and slinks forward to catch a glimpse, ready to jump back if he is seen.

[OOC: Hide 3 and step forward to see over edge. Ready action to move back away from edge if seen.]
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  #112  
Unread 15th of May, 2007, 05:59
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Termix begins to cast a spell, bringing up a magical shield to protect him. He then moves foward, to get a better view of the fight.

<OOC: Cast shield, then move to 165 E, 205 N>

Wiz Spells Prepared (5/5/4/3):
Level 3: Fireball, Fireball, Dispel Magic;
Level 2: Flaming sphere, web, scorching ray, Summon Monster 2;
Level 1: magic missile, shield, burning hands, expeditious retreat, magic missile
Level 0: Ray of Frost, Detect Magic, Detect Magic, Light, Mage Hand, Resistance
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  #113  
Unread 15th of May, 2007, 11:02
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Flarrgj stands, growling softly, waiting for the door to be opened.

((OOC:ready action charge into room and attack, trigger oppening of door.))
  #114  
Unread 15th of May, 2007, 13:14
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7:24 Assault on the Pagoda 8-9

JIANGU! Chapter 5, Scene 7:24 Assault on the Pagoda 8-9

Nimdor moves closer and attempts to eliminate the glyph. He does not succeed at first, but is careful enough to avoid setting it off as he probes.

Fugen peeks over the edge of the balcony, but must immediately withdraw when he sees several arrows nocked and pointed directly at him. He is able to duck back before they fire, but it does not give him a chance to observe much, other than half-dozen or so mercenaries who are all directing their attention up towards him. Bon Qho appears to be slowly pacing away from Fugen as he continues his ritual, circling around to the north.

The battle in the hallway has ceased, with all of the enemies immobilized by the web. One of the halfling cavaliers moves north to join Flarrgj and the human warrior outside of the door that Nimdor is disarming.



OOC
5,7:24 (1d20=11, 1d20=5, 1d20=12, 1d20=18, 1d20=5, 1d20=8, 1d20=2, 1d20=12, 1d20=13, 1d20=8, 1d20=15, 1d20=10, 1d20=11, 1d20=11, 1d20=17, 1d20=17, 1d20=9, 1d20=8, 1d20=9, 1d20=11)

Round 8 Cont’d
13 Kierna 155E/195N.
06 Nimdor 195E/230N. Disarms trap. 11+mods. Fails, but not enough to set it off.

Round 9
22 Gizerak 170E/215N. 14/24 hp.
22 Flarrgj 200E/235N 30/47 hp +10 temp hp. Raging since round 5. Readies actions.
22 Termix 155E/205N. Casts shield. Moves.
20 Fugen 165E/180N (lvl 2). HP 18/24. hide skill check 5+mods inc distance and cover. Merc spot check 12+mods. , ready action to move away preempts bow attacks.
.
19 Mercenary01 170E/200N. 6 pts sonic dmg, 18 pts scorch damage, and 8 pts sword dmg in round 1. Dead.
19 Mercenary02 195E/170N. 4 pts sonic dmg. 18 saves vs web. Entangled but can move. 18+mods to move. Goes 5 ft.
19 Mercenary03 170E/205N. Took 3 pts sonic dmg. 6 pts fire damage. 8 pts from Flarrgj in round 3. KOd and Stabilizes after 1 round.
19 Mercenary04 175E/210N. 7 pts from flaming sphere in round 2. 6 pts fire damage round 3. 10 pts from Flarrgj in round 5. KOd and stabilized after 1 round
19 Mercenary06 185E/180N. 7 pts falling damage in round 5. Bow stowed, Entangled and can’t move. Fails to break free with 5+mods.
19 Mercenary05. 175E/170N. 8 pts of falling damage in round 4. 9 pts Magic missile in round 5.. Couped de graced by Human6 in round 5. Dead.
19 Mercenary07 185E/195N. 7 pts from Merc6 landing on him in round 5. Readied action.
19 Mercenary08 200E/190N. Readied action.
19 Mercenary10 175E/190N. 4pts suffered from human1 in round5. 4pts from human 4 in round . 9 pts from Kierna in round 6. 5pts from Gizerak. 15 pts from Kierna in round 7. Dead.
19 Mercenary09 200E/170N. Readies action. 4 Fails save vs web. Entangled and can’t move. 8+mods to break free fails.
19 Mercenary11 190E/195N. Readied action.
19 Mercenary12 200E/220N. Armed with bow. Readied shot
19 Mercenary13 190E/210N. Armed with bow. Readied shot. Steps
19 Mercenary14 220E/200N. Readied action.
18 BonQuo 195E/215N. 1 pt splash damage in round 2. Continues casting. steps
15 Human2 175E/200N. KOd with 10 pts in round5. KOd and bleeding. 2/20 Stabilizes.1 pt fire splash dmg.
15 Human3 170E/195N. KOd with 13 pts in round5. KOd and bleeding. 1 pt fire splash dmg. Stabilized
15 Human1. 6 pts sword dmg & 3 pts fire dmg in round 6. Fled.
15 Human4 170E/195N. 1 pt fire splash dmg in round 6. 10 pts from Merc2 and 5 pts from Merc10. Readies action.
15 Human5 175E/200N. 1 pt fire splash dmg in round 6.. Readies action.
15 Human6 195E/235N. Readies action.
14 Halfling01 195E/230N. Moves, readies shot.
14 Halflings2-4. Move in closer for support. Ready shots. Dogs ready bites.


  #115  
Unread 16th of May, 2007, 01:01
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Following Bon-Quo, Fugen begins moving around the balcony to stay as close to him as possible but remain out of sight at the same time.
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  #116  
Unread 16th of May, 2007, 01:53
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With the nearest mercenary entangled, Kierna takes her time lining up her shot, then sends two arrows speeding from her string.

[OOC: Once more, with feeling: Manyshot at # 9]

11 to hit, 10 to hit
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  #117  
Unread 16th of May, 2007, 12:10
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7:25 Assault on the Pagoda 9-10

JIANGU! Chapter 5, Scene 7:25 Assault on the Pagoda 9-10

The defenders trapped in the web are helpless, but Kierna’s arrows get stuck in the strands of web that form a cocoon two meters thick around the nearest target. The defenders in the web fistruggle, very slowly dragging themselves through the web further away from the liberators.

Kierna and the others in the doorway feel a concussive shock and hear a deep BOOM! from the north end of the hallway. Flarrgj and his nearby allies see the glyph appear in glowing calligraphy for a second before Nimdor disappears in a flash of light and a thick cloud of smoke.

As Fugen edges around the balcony, he feels the explosion and hears the defenders chuckle. “I guess we know which door they are coming through now!” one jokes. Two of the archers are in position to shoot when Fugen is spotted edging around the balcony, but neither of the arrows hit him.

As the smoke clears, Flarrgj and the others see no trace of Nimdor left behind at the door. Then they are surprised to see him get up from beside them, without a scratch. With lightning reflexes, he was able to leap free of the blast radius.



OOC
7,5:25 (1d20=5, 1d20=20, 1d20=6, 1d20=17, 1d20=17, 1d20=12, 1d20=9, 1d20=14, 1d20=20, 1d20=17, 1d20=19, 1d20=15, 1d20=20, 1d20=6, 1d20=10, 1d20=2, 1d20=5, 1d20=20, 1d20=3, 1d20=12, 1d20=20, 1d20=8, 1d20=13, 1d20=17, 1d20=11, 1d20=16, 1d20=1, 1d20=15, 1d20=1, 1d20=19, 1d20=17, 1d20=12, 1d20=1, 1d20=12, 1d20=6, 1d20=15, 1d20=18, 1d20=13, 1d20=12, 1d20=8)


Round 9 Cont’d
13 Kierna 155E/195N. I think you only roll once to hit with manyshot, unless the second roll was to confirm. At any rate, a miss esp when the –4 due to cover is added in.
06 Nimdor 195E/230N. Rolls a 5 to disarm the trap, setting it off. Nimdor rolls a 20+mods to save, taking half damage. Evasion turns half damage into no damage.

Round 10
22 Gizerak 170E/215N. 14/24 hp. No action
22 Flarrgj 200E/235N 30/47 hp +10 temp hp. Raging since round 5. Readies actions.
22 Termix 155E/205N. No action
20 Fugen 165E/180N (lvl 2). HP 18/24. 6+mods to hide vs spot check from mercs 12 & 13 of 17 & 17 +mods. Triggers readied actions from both.
19 Mercenary12 200E/220N. Readied action triggered. Shoots and misses with 12 +mods inc cover.
19 Mercenary13 190E/210N. Readied action triggered. Shoots and misses with 9 +mods inc cover.
19 Mercenary01 170E/200N. 6 pts sonic dmg, 18 pts scorch damage, and 8 pts sword dmg in round 1. Dead.
19 Mercenary02 220E/175N. 4 pts sonic dmg. 18 saves vs web. Entangled but can move. 14+mods to move. Goes 5 ft. Escapes and moves.
19 Mercenary03 170E/205N. Took 3 pts sonic dmg. 6 pts fire damage. 8 pts from Flarrgj in round 3. KOd and Stabilizes after 1 round.
19 Mercenary04 175E/210N. 7 pts from flaming sphere in round 2. 6 pts fire damage round 3. 10 pts from Flarrgj in round 5. KOd and stabilized after 1 round
19 Mercenary06 185E/180N. 7 pts falling damage in round 5. Bow stowed, Entangled and can’t move. Breaks free with 20+mods. Moves 5 ft with 17+mods str check.
19 Mercenary05. 175E/170N. 8 pts of falling damage in round 4. 9 pts Magic missile in round 5.. Couped de graced by Human6 in round 5. Dead.
19 Mercenary07 185E/195N. 7 pts from Merc6 landing on him in round 5. Readied action.
19 Mercenary08 200E/190N. Readied action.
19 Mercenary10 175E/190N. 4pts suffered from human1 in round5. 4pts from human 4 in round . 9 pts from Kierna in round 6. 5pts from Gizerak. 15 pts from Kierna in round 7. Dead.
19 Mercenary09 200E/170N. Readies action. 4 Fails save vs web. Entangled and can’t move. 19+mods to break free succeeds. Moves 10 ft with str check of 19+mods.
19 Mercenary11 190E/195N. Readied action.
19 Mercenary14 220E/200N. Readied action.
18 BonQuo 200E/215N. 1 pt splash damage in round 2. Continues casting. steps
15 Human2 175E/200N. KOd with 10 pts in round5. KOd and stabilized.1 pt fire splash dmg.
15 Human3 170E/195N. KOd with 13 pts in round5. KOd and bleeding. 1 pt fire splash dmg. Stabilized
15 Human1. 6 pts sword dmg & 3 pts fire dmg in round 6. Fled.
15 Human4 170E/195N. 1 pt fire splash dmg in round 6. 10 pts from Merc2 and 5 pts from Merc10. Readies action.
15 Human5 175E/200N. 1 pt fire splash dmg in round 6.. Readies action.
15 Human6 195E/235N. Readies action.
14 Halfling01 195E/230N. Readied shot.
14 Halflings2-4. Readied actions.



  #118  
Unread 16th of May, 2007, 12:16
Exarzun
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Flarrgj races through the flaming door strait into the first enemy with a roar, his sword flashing.
  #119  
Unread 17th of May, 2007, 00:35
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Hopeful that the explosion means that his companions will be entering the room soon, Fugen readies a tanglefoot bag to throw at one of the mercenary archers once his companions make their entrance.

[OOC: Ready action to throw tanglefoot bag at a mercenary archer after anyone makes it through the door. Prefer to select a target without cover and one who is not in immediate proximity to melee.]
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  #120  
Unread 17th of May, 2007, 03:31
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"Well, that's the first time in a long time I've failed, but it's also the first time in a long time I've seen a magical trap. Well, it's good thing I'm so nimble. By the way, it should be safe to enter now."

Nimdor steps out of the way of the door, hiding next to the frame.
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  #121  
Unread 17th of May, 2007, 04:24
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Hoping that the other supporters of Sha-gaat can finish off the mercenaries in the hallway, Gizerak moves towards the door and the loud bang. As he nears, he looks for body parts, but sees none, relieved that everyone has survived the explosion.

Getting ready for the entrance into the chamber, Gizerak sets himself ready to direct his weapon to attack any invader that he sees, readying himself to strike at Bon-Quo should he be able to.

OOC: move towards the door, ready action to cast Searing Light at Bon-Quo (using an action dice if my roll is between 6-9 on the ranged touch attack) when the door is opened and if there is a clear shot at him (i.e. not obstructed by the mercs)
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  #122  
Unread 17th of May, 2007, 13:04
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7:26 Assault on the Pagoda 10-11

JIANGU! Chapter 5, Scene 7:26 Assault on the Pagoda 10-11

Eyes still stinging from the blast, perhaps Flarrgj cannot see that the door is still intanct. Or perhaps he does see it and doesn’t care. Either way, he charges into the door, breaking it off of its hinges. Flarrgj runs across the falled door.

Fugen immediately throws his tanglefoot bag. It hits and immobilizes one of the archers. The archer fires at Flarrgj but misses. Two swordsmen intercept Flarrgj. One of them deals him a harsh blow, and Flarrgj riposites with a grievous wound.

The human that was accompanying Flarrgj follows him in and guards his flank. He fences fruitlessly with one of the defenders.

Unfortunately, Gizerak is still a little to far away from the interior door to see any targets he can engage.


OOC
5,6:26 (1d20=3, 1d20=9, 1d20=14, 1d20=7, 1d20=13, 1d20=10, 1d20=6, 1d20=1, 1d20=20, 1d20=8, 1d20=11, 1d20=9, 1d20=10, 1d20=11, 1d20=17, 1d20=14, 1d20=10, 1d20=20, 1d20=2, 1d20=18, 1d20=11, 1d20=13, 1d20=5, 1d20=2, 1d20=6, 1d20=11, 1d20=4, 1d20=6, 1d20=8, 1d20=5)


Round 10 Cont’d
13 Kierna 155E/195N
06 Nimdor 195E/230N. HIde check 3+mods. Move silently 9+mods.

Round 11
22 Gizerak 170E/215N. 14/24 hp. Moves and readies action.
22 Flarrgj 200E/225N 22/47 hp +10 temp hp. Raging since round 5. Charges into door. 14+mods (inc rage bonuses) to break down vs DC18. Succeeds. Triggers attack from Fugen. . 8+mods vs touch AC. Hits Merc 13. Triggers charges from Merc 11 & 14. Merc 11 misses with 7+mods. Merc 14 hits with 13+mods. 8 pts of damage. Flarrgj attacks Merc14. Hits with 10+mods. 13 pts of damage.
22 Termix 155E/205N. Throws tanglefoot bag. See above.
20 Fugen 165E/180N (lvl 2). HP 18/24.
19 Mercenary11 190E/195N. Triggered readied action. See above
19 Mercenary14 220E/200N. Triggered readied action. See above. 13 pts fo damage from Flarrgj in round 11.
19 Mercenary12 200E/220N. Armed with bow. Drops bow. Draws bastard swords.
19 Mercenary13 190E/210N. Armed with bow. 11+mods vs DC15 fails vs tanglefoot bag. Tanglefooted.Shoots at Flarrgj. Misses with 6+mods.
19 Mercenary01 170E/200N. 6 pts sonic dmg, 18 pts scorch damage, and 8 pts sword dmg in round 1. Dead.
19 Mercenary02 230E/210N. 4 pts sonic dmg. Double move.
19 Mercenary03 170E/205N. Took 3 pts sonic dmg. 6 pts fire damage. 8 pts from Flarrgj in round 3. KOd and Stabilizes after 1 round.
19 Mercenary04 175E/210N. 7 pts from flaming sphere in round 2. 6 pts fire damage round 3. 10 pts from Flarrgj in round 5. KOd and stabilized after 1 round
19 Mercenary06 190E/215N. 7 pts falling damage in round 5. Bow stowed, Entangled but can move. Rolls str check of 1+mods. Doesn’t move.
19 Mercenary05. 175E/170N. 8 pts of falling damage in round 4. 9 pts Magic missile in round 5.. Couped de graced by Human6 in round 5. Dead.
19 Mercenary07 185E/195N. 7 pts from Merc6 landing on him in round 5. Moves. Readies action.
19 Mercenary08 200E/190N. Readied action.
19 Mercenary10 175E/190N. 4pts suffered from human1 in round5. 4pts from human 4 in round . 9 pts from Kierna in round 6. 5pts from Gizerak. 15 pts from Kierna in round 7. Dead.
19 Mercenary09 200E/170N. Readies action. . Entangled but can move. 20+mods.

18 BonQuo 200E/215N. 1 pt splash damage in round 2. Continues casting. steps
15 Human2 175E/200N. KOd with 10 pts in round5. KOd and stabilized.1 pt fire splash dmg.
15 Human3 170E/195N. KOd with 13 pts in round5. KOd and stabilized. 1 pt fire splash dmg. Stabilized
15 Human1. 6 pts sword dmg & 3 pts fire dmg in round 6. Fled.
15 Human4 170E/195N. 1 pt fire splash dmg in round 6. 10 pts from Merc2 and 5 pts from Merc10. Readies action.
15 Human5 175E/200N. 1 pt fire splash dmg in round 6.. Readies action.
15 Human6 205E/225N. Chanrges. mIsses with 9+mods
14 Halfling01 195E/230N. Shoots at Merc14. Misses with 10+mods..
14 Halflings2-4. Readied actions.


  #123  
Unread 18th of May, 2007, 01:33
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Taking out his last vial of alchemist's fire, Fugen drops it onto the Mercenary Captain below.

[OOC: Throw alchemist's fire at Mercenary07: 6 vs. Touch AC. Deals 6 fire damage to Mercenary07 and 1 point of damage to Mercenary13 & Mercenary11.]
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  #124  
Unread 18th of May, 2007, 04:19
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Termix squeezes past his allies in order to get a better view of the situation, and moves down the hall to help out Nimdor and Flarrgj.

<OOC: Double move to 195 E/ 230 N>
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  #125  
Unread 18th of May, 2007, 04:52
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Hearing the grunts of pain, Gizerak finishes moving towards the door. As he moves, he unfurls a scroll and reads the divine words scribe on the yellow vellum.

Once again, Flaargj's wounds begin to knir before the eyes of all those looking on.

OOC: move to 200E/230N, use scroll of CLW on Flaargj.

Spells currently prepared:
0th:
Light, Resistance (x4)
1st: Bane,
Bless, Doom, Remove Fear (x2) (Domain: Burning Hands)
2nd: Sound Burst (1 cast, 1 left), Spiritual Weapon (Domain: Produce Flame)
3rd:
Prayer, Searing Light (Domain: Resist Energy-cold)
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