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  #1  
Unread 31st of October, 2007, 12:25
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LeadPal
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Ka'asa the Tormented

Placeholder for Mysterious Background. (The placeholder is itself mysterious, much like the background.)
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Unread 31st of October, 2007, 12:39
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Post Character Sheet

Ka'asa the Tormented
Race: Human
Class: Ranger 1/Seer 6/Illithid Slayer 1
Experience Points: 28,000/36,000
Alignment: Chaotic Evil


Ability Scores
Strength:
15 (+1) (13 base, +2 enhancement)
Dexterity: 12 (+1)
Constitution: 16 (+3)
Intelligence: 21 (+5) (16 base, +2 level, +2 enhancement, +1 bonus)
Wisdom: 8 (-1) (10 base, -2 flaw)
Charisma: 7 (-2) (9 base, -2 flaw)


Defense
Hit Dice:
1d8+3 plus 6d4+18 plus 1d8+3 plus 16
Hit Points: 60
Initiative: +1 (+1 dex)
Armour Class: 23 (+9 armour, +3 shield, +1 dex), flat-footed 22, touch 11, flat-footed touch 10

Fortitude Save: +9 (+4 base, +3 con, +2 res)
Reflex Save: +7 (+4 base, +1 dex, +2 res)
Willpower Save: +8 (+7 base, -1 wis, +2 res)

Speed: 20 feet

Attacks
Base Attack Bonus:
+5
Grapple: +7 (+5 BAB, +2 str)
Melee Attacks: +7 (+5 BAB, +2 str)
-- Masterwork Battleaxe: +8 (1d8+2 damage; x3 crit)
-- Spiked Shield: +7 (1d6+1 damage; x2 crit)
-- Glaive: +7 (1d10+3 damage; x3 crit; 10 ft. reach)
-- Masterwork Armour Razors: +8 (1d6+2 damage; x2 crit)
-- Dagger: +7 (1d4+2 damage; 19-20/x2 crit)
Ranged Attacks: +6 (+5 BAB, +1 dex)
-- Masterwork Composite Longbow: +7 (1d8+1 damage; x3 crit; 110 ft. range)
-- Dagger: +6 (1d4+2 damage; 19-20/x2 crit; 10 ft.)


Skills
40 Ranger skill points, 36 Seer skill points, 9 Illithid Slayer skill points
Appraise +5 (+5 int)
-- Appraise (sculpting) +7 (+5 int, +2 syn)
Autohypnosis +2 (1 rank, -1 wis, +2 syn)
Balance -7 (+1 dex, -8 armour)
Bluff +3 (5 ranks, -2 cha)
-- Bluff (humans or illithids) +5 (5 ranks, -2 cha, +2 enemy)
Climb -6 (+2 str, -8 armour)
Concentration +14 (11 ranks, +3 con)
Craft (sculpting) +15 (10 ranks, +5 int)
Decipher Script +6 (1 rank, +5 int)
Diplomacy +0 (-2 cha, +2 syn)
Disguise +8 (-2 cha, +10 hat)
-- Disguise (acting) +10 (-2 cha, +10 hat, +2 syn)
Escape Artist -7 (+1 dex, -8 armour)
Forgery +5 (+5 int)
Gather Information -2 (-2 cha)
Heal -1 (-1 wis)
Hide -7 (+1 dex, -8 armour)
Intimidate +3 (1 rank, -2 cha, +2 syn, +2 bonus)
Jump -6 (+2 str, -8 armour)
Knowledge (arcana) +6 (1 rank, +5 int)
Knowledge (architecture and engineering) +6 (1 rank, +5 int)
Knowledge (dungeoneering) +10 (5 ranks, +5 int)
Knowledge (geography) +10 (5 ranks, +5 int)
Knowledge (history) +6 (1 rank, +5 int)
Knowledge (local) +6 (1 rank, +5 int)
Knowledge (nature) +11 (4 ranks, +5 int, +2 syn)
Knowledge (nobility and royalty) +6 (1 rank, +5 int)
Knowledge (psionics) +10 (5 ranks, +5 int)
Knowledge (the planes) +15 (10 ranks, +5 int)
Listen -1 (-1 wis)
-- Listen (humans or illithids) +1 (+2 enemy, -1 wis)
Move Silently -7 (+1 dex, -8 armour)
Perform (any) -2 (-2 cha)
Psicraft +16 (9 ranks, +5 int, +2 syn)
-- Psicraft (clairsentience) +18 (9 ranks, +5 int, +2 syn, +2 seer)
Ride +1 (+1 dex)
Search +5 (+5 int)
Sense Motive +3 (1 rank, -1 wis, +3 psicrystal)
-- Sense Motive (humans or illithids) +5 (1 rank, -1 wis, +3 psicrystal, +2 enemy)
Speak Language (Abyssal)
Speak Language (Gith)
Spot -1
(-1 wis)
-- Spot (humans or illithids) +1 (+2 enemy, -1 wis)
Survival* +4 (5 ranks, -1 wis)
-- Survival (track human or illithid) +6 (5 ranks, -1 wis, +2 enemy)
-- Survival (hazards) +6 (5 ranks, -1 wis, +2 syn)
Swim -14 (+2 str, -16 armour)
Use Rope +1 (+1 dex)
*Ka'asa can automatically determine where true north lies in relation to himself. He also receives a +2 bonus on all survival checks made underground or on another plane.

Languages: Abyssal, Common, Draconic, Elven, Gith, Undercommon


Feats
Wild Talent (lvl 1)
Psionic Body (lvl 1, flaw bonus)
Overchannel (lvl 1, flaw bonus)
Psionic Endowment (lvl 1, human bonus)
Track (lvl 1, ranger bonus)
Psicrystal Affinity (lvl 2, psion bonus)
Greater Psionic Endowment (lvl 3)
Expanded Knowledge (astral construct) (lvl 6)
Psicrystal Containment (lvl 6, psion bonus)

Flaws
Pathetic Charisma
Pathetic Wisdom


Psionics
Manifester Level 6
Power Points: 52
Power DC: 15+power level
Powers Known:
1st:
Astral Construct, Attraction, Destiny Dissonance, Mind Thrust, Precognition, Sense Link
2nd: Clairvoyant Sense, Concealing Amorpha, Id Insinuation, Sensitivity to Psychic Impressions
3rd: Dispel Psionics, Psionic Glyph of Warding (Complete Psionics), Solicit Psicrystal, Touchsight

Special Abilities
Proficiency with simple and martial weapons, armour, and shields (except tower shields).
Favoured Enemy (Humans) +2
Favoured Enemy (Illithids) +2
Illithid Sense 60 ft.
Psicrystal (sympathetic personality)


Possessions
Glaive (8 gp) (10 lb.)
Masterwork Battleaxe (310 gp) (6 lb.)
Masterwork Composite (+1 str) Longbow (500 gp) (3 lb.)
40 arrows (6 lb.)
Two Daggers (2 gp each) (1 lb. each)

Steel Spiked +1 Heavy Shield (1,180 gp) (20 lb.)
Razored* +1 Full plate (3,000 gp) (60 lb.)
Hat of Disguise (1,800 gp)
Third Eye of Intellect +2 (4,000 gp)
Cloak of Resistance +2 (4,000 gp) (1 lb)
Gloves of Object Reading (3,000 gp)
Belt of Ogre Strength +2 (4,000 gp) (1 lb)
Four Psionic Tattoos of Thicken Skin (50 gp each)
Psionic Tattoo of Wall Walker (400 gp)

Belt Pouch (0.5 lb.)
Two Power Stones of Biofeedback (150 gp each)
Two Power Stones of Psionic Grease (25 gp each)

Belt Pouch (0.5 lb.)
Five potions of cure light wounds (50 gp each)
Potion of cure moderate wounds (300 gp)
19 sp
15 cp

Sash (0.5 lb.)
Dorje of Entangling Ectoplasm--28 charges (420 gp) (.2 lb)
Dorje of Call to Mind--50 charges (750 gp) (0.15 lb)
Dorje of Call to Mind--17 charges (255 gp) (0.15 lb)


Backpack (2 lb.)
Cognizance Crystal (3 PP) (4,000 gp) (1 lb)
Two Sunrods (2 gp each) (1 lb each)
Ten Tindertwigs (1 gp each)
Bedroll (5 lb.)
Sack (0.5 lb.)
Whetstone (1 lb.)
Four day's rations (2 lb.)
Waterskin (4 lb.)
Pocket journal (1 lb.)
Ink (1 oz. vial)
Inkpen
Shaving razor and soap (1 lb.)
Three finely made statuettes (200 gp each) (3 lb.)
Electrum rod (50 gp) (1.5 lb.)
8 pp
3 gp
49 sp
6 cp


Carrying: 136 lb.
Light Load: 66 lb. or less
Medium Load: 67-133 lb.
Heavy Load: 134-200 lb.

*From Underdark. Identical to armour spikes, but deal slashing damage. The razors are masterwork, but not magical.

Last edited by LeadPal; 11th of December, 2007 at 06:32. Reason: bonuses!
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  #3  
Unread 31st of October, 2007, 12:44
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Psicrystal Stats

Psicrystal
Diminutive Construct
Hit Dice:
6d4 (30 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.*
Armor Class: 18 (+4 size, +2 Dex*, +2 natural), touch 16, flat-footed 16, flat-footed touch 14
Base Attack/Grapple: +0/-17
Attack: -
Full Attack: -
Space/Reach: 1 ft./0 ft.
Special Attacks: -
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, sympathetic personality, self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech)
Saves: Fort +7, Ref +5, Will +6
Abilities: Str 1*, Dex 15*, Con -, Int 8, Wis 10, Cha 10
Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6, otherwise same ranks
Feats: Alertness
Alignment: Chaotic Evil
*With self-propulsion ability activated.


Construct Traits: A psicrystal has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual Construct traits of darkvision and low-light vision.

Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.

Last edited by LeadPal; 31st of October, 2007 at 13:47.
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Unread 31st of October, 2007, 12:45
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New Equipment

Third Eye of Intellect: This device is a small sapphire with one wide, flat facet. When the owner uses the proper command thought, the crystal adheres to the centre of their forehead (the same command thought causes the third eye to disengage). Only one third eye can be worn at a time.

This third eye adds to the wearerís Intelligence score in the form of an enhancement bonus of +2, +4, or +6. This enhancement bonus does not earn the wearer extra skill points when a new level is attained; use the unenhanced Intelligence bonus to determine skill points.

A third eye is treated as eyewear or goggles for the purpose of determining which items can be worn on the body.

Moderate psychometabolism; ML 8th; Craft Universal Item, animal affinity; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6).
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  #5  
Unread 31st of October, 2007, 15:10
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Jimmboe
Wraith [GM]

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Happily approved. Maybe a little tough, but it's do-able. Get the background stuff up, yeah? Yeah.

Yeah.
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Go left.
Can't I go right?
Left is right, after awhile.
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