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Unread 26th of February, 2011, 00:33
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Gralhruk
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Join Date: Jan 2002
Member: #13
Location: The Netherworld
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Deirdre Catherine Mourne

Dierdre Catherine "Cat" Mourne



Characteristics
Val..Char..Cost..Roll..Notes
10...STR...0.....11-...Lift 100kg; 2d6; [2]
13...DEX...6.....12-...OCV: 3; DCV: 5
13...CON...3.....12-...
10...BODY..0.....n/a...
25...INT..15.....14-...
13...EGO...3.....12-...
15...PRE...5.....12-...PRE Attack: 3d6

5....PD....3...........Total: 5 PD (3 rPD)
5....ED....3...........Total: 5 ED (3 rED)
3....SPD..10...........Phases: 4, 8, 12
8....REC...4...........
30...END...2...........
30...STUN..5...........

Total Characteristic Cost: 73

Vital Information
Base OCV: 3
Base DCV: 5
Base OMcV: 3
Base DMcV: 4
Combat Skill Levels: +2 with Arcanite Pistol; +1 with Dirty Streetfighting
Perception Roll: 14-

Movement (Combat / Non Combat)
Run: 12m / 24m
Swim: 6m / 12m
H. Leap: 4m / 8m
V. Leap: 2m / 4m

Powers
27 Trinkets: Variable Power Pool, 20 base + 20 control cost, (30 Active Points); Requires tools (-)

71 Shop Work: Variable Power Pool, 60 base + 40 control cost, (80 Active Points); Can Only be changed in a lab (-), VPP can only be changed between scenes (-)

27 Arcanite Pistol: Multipower, 45-point reserve, all slots 0 END (+) (67 AP); Requires A Roll (-); OAF (-1)
1) Elemental Flux Discharge: Blast 7d6, Variable Special Effects (Elemental; +); OAF (-1) (44 APs)
2) Focused Elemental Discharge: Ranged Killing Attack 2d6, Variable Special Effects (Elemental; +), Armor Piercing (+); OAF (-1) (45 APs)
3) Dimensional Implosion: Blast 7d6, 14m Radius Explosion (+); OAF (-1) (44 APs)
4) Freeze Ray: Entangle 4d6, 3 PD/3 ED (4 BODY, 3 PD/3 ED), Area Of Effect (1m Radius; +); OAF (-1) (44 APs)
5) Ice Wall: Barrier 3 PD/3 ED, 14 BODY (up to 7m long, 3m tall, and 1m thick), Opaque Sight Group; OAF (-1) (45 APs)

Total Powers Cost: 135

Skills, Perks, & Talents
Cost..Name.............................Roll
3.....Combat Skill Level...............+1 with Dirty Streetfighting
4.....Combat Skill Level...............+2 with Arcanite Pistol
3.....Analyze: Magic...................14-
3.....Climbing.........................12-
3.....Concealment......................14-
3.....Contortionist....................12-
3.....Conversation.....................12-
5.....Cramming.........................varies
7.....Cryptography.....................16-
3.....Electronics......................14-
3.....High Society.....................12-
13....Inventor.........................19-
5.....Mechanics........................15-
3.....Paramedics.......................14-
3.....Riding...........................12-
3.....Scientist........................Learn science skills at -1 CP
5.....Science: Arcanic Engineering.....17-
7.....Science: Arcanix.................19-
2.....Science: Biology.................14-
3.....Science: Chemistry...............15-
4.....Science: Materials Science.......16-
3.....Science: Mathematics.............15-
4.....Science: Mechanical Engineering..16-
3.....Science: Physics.................15-
3.....Stealth..........................12-
3.....Streetwise.......................12-
4.....Survival (Tropical, Mountain)....14-
5.....Trading..........................13-

Weapons and Transport
4 TF: Common Motorized Ground Vehicles, Balloons & Zeppelins, Equines, Water Vehicles
9 WF: Common Missile Weapons, Energy Weapons, Blades, Clubs, Handguns, Polearms and Spears, Rifles, Shotguns, Staffs, Unarmed Combat

Martial Arts: Dirty Streetfighting
4 Martial Escape: OCV +0; DCV +0; 25 STR vs. Grabs
5 Offensive Strike (Knee): OCV -2; DCV +1; 6d6 Strike
3 Shinkick/Takedown (Takedown): OCV +1; DCV +1; 2d6 Strike; Target Falls
4 Martial Strike (Elbow/Cross): OCV +0; DCV +2; 4d6 Strike

Perks
36 Follower (Clockwork Flying Lemur)

Talents
1 Ambidexterity (-2 Off Hand penalty)
6 Combat Luck (3 PD/3 ED)
3 Lightning Calculator
4 +2/+2d6 Striking Appearance (vs. men)

Total Skills, Perks, & Talents Cost: 192
Total Powers & Skills Cost: 327
Total Cost: 400

400+ Disadvantages
5 Psychological Complication: Gentleperson's Code of Honor (Uncommon; Moderate)
15 Psychological Complication: Spitfire (Very Common; Moderate)
10 Distinctive Features: Striking red head (Concealable; Noticed and Recognizable)
15 Psychological Complication: Driven to prove herself (Very Common; Moderate)
15 Hunted: Very Frequently (Mo Pow; Watching)
15 Star Crossed

Total Disadvantage Points: 400

Last edited by -J-; 26th of February, 2011 at 08:17.
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