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  #1  
Unread 8th of June, 2011, 21:38
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Captain Gavis
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The Three Legged Golem Tavern and Inn (travelers welcome)

Welcome to The Three Legged Golem visitors. Here you may converse with the adventurers, each other, or (should you be brave enough) seek the attention of the dreaded Master of the Dungeon (commence quivering in fear....I'll wait). All suggestions for the game/players may be posted here (and subsequently ignored at our discretion).
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  #2  
Unread 8th of June, 2011, 22:29
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Just thought I'd mention that in 1e multi-classing was only available to non-humans and had to be decided at character creation time. You can't gain a second class later on.

That is, if you want your halfling to be a fighter/thief then you start out as fighter1/thief1. You split your experience points equally between the two classes forever. Since you can only hit 4th level as a fighter, after that point you'll still be splitting your experience between the two classes even though you'll never gain another fighter level.

Humans can become dual classed, but you need some really high abilities and it takes forever. Basically, you take levels in your first class (say, fighter). Once you don't want any more fighter levels (let's say you are a fighter7) you can dual class into a second class assuming you meet the ridiculously high ability requirements. So let's say you have an 18 intelligence and want to dual class into magic-user. You take your first magic-user level and effectively become a level 1 magic-user in all respects except hit points (you keep your fighter hit points and gain none as a magic-user). You continue in that fashion until you reach 8th level as a magic-user (one level higher than your original class) at which time you gain all the abilities of both classes (or the better of the two, where they overlap).

Going forward, as you gain more magic-user levels you gain hit dice and hit points as a magic-user (along with all the other magic-user abilities). You can never again gain any fighter levels.
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  #3  
Unread 8th of June, 2011, 22:41
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Thanks for the break down of multi-classing and dual-classing Gralhruk! I was actually pouring through my books on that very subject this morning due to the mention of a h-elf "picking up" a second class later on... now I just have to figure out if a multi-class demi-human is more powerful than a single class human and what i need to do about it if it is.
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Unread 8th of June, 2011, 22:50
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You're welcome - it has been a long time since I played 1e but I always loved making characters.

Power wise, multi-class demi-humans are generally more powerful at low levels than single class humans. Due to the experience curve in 1e, they are generally only one level behind single classed characters. The real balancing factor is higher levels, where demi-humans really can't go.
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Unread 8th of June, 2011, 22:54
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Good points...also the constant division of xp between classes would allow human single class characters to catch up quickly (more so if you are in a party with the dreaded Cl/Ftr/MU)

edit: Also, We do have a slot open if you wanted to dust off your 1st ed playing skills.
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  #6  
Unread 8th of June, 2011, 23:03
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Thanks for the invite but I'm in too many games already, although it *is* tempting .
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  #7  
Unread 8th of June, 2011, 23:11
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well when your will power breaks I will be more than happy to weave you into the story ;p
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Unread 8th of June, 2011, 23:19
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Observant - this is exactly why I am in too many games .
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Unread 8th of June, 2011, 23:24
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Story!? That isn't the first edition spirit at all.
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  #10  
Unread 8th of June, 2011, 23:27
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“ Originally Posted by Captain Gavis # well when your will power breaks I will be more than happy to weave you into the story ;p ”
Edit: not a story...more like a haphazardly strewn together series of completely random archetypal encounters
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  #11  
Unread 8th of June, 2011, 23:35
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And by "random archetypal encounters" I assume you mean unavoidable, illogically placed save-or-die deathtraps.
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  #12  
Unread 8th of June, 2011, 23:39
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Those plus Dragons who live in Dungeons and evil wizards bent on world domination... possibly large lairs of goblins who never think to check their own treasure chest for useful items.
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  #13  
Unread 9th of June, 2011, 01:13
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The first thing I'm doing is checking my armor for traps...
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Unread 9th of June, 2011, 02:42
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“ Originally Posted by zachol # I am making a half-elf cleric/fighter.
Do I just pick one or the other at each level? And I would have just one at 1st?
”
No, you have both. The xp is just divided between the two.

Edit: Wait, I'm just repeating what Gral said.
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Unread 9th of June, 2011, 02:49
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And I just wandered in here after posting that and saw.
For once these threads are valuable.
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  #16  
Unread 9th of June, 2011, 03:03
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The other thing to realize is that xp requirements in 1e aren't linear like they are in 3e. So it doesn't really take you twice as long as a single classed character to level. As I said upthread, generally speaking if you are multi-classed with two classes you'll generally be one level behind a single classed character.

In other words, given an equal number of total xp, a human fighter will be level 7 an elven fighter/cleric will be 6/6. I don't have the xp charts handy, but IIRC that's generally how it worked out.
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Unread 9th of June, 2011, 03:05
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“ Originally Posted by zachol Poking at the XP tables (individual tables for each class? wtf?), it seems like if I dual-class she'll be just sort of behind, ”
You mean multi-class. Dual class is completely different.
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Unread 9th of June, 2011, 03:06
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In this edition did the classes all need different amounts of xp? I seem to recall rogues getting to level 20 and winning a castle long before anybody else was doing anything cool.

Possibly they were called thieves at this point.
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Unread 9th of June, 2011, 03:07
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Yeah dual-classing was something only humans could do and which nobody ever saw happen in game. Like rolling stats which allowed a paladin
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Unread 9th of June, 2011, 03:08
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“ Originally Posted by Gralhruk # You mean multi-class. Dual class is completely different. ”
Argh, right. Multi-class with two classes. Which is not dual class.
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  #21  
Unread 9th of June, 2011, 03:08
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I had a dual classed fighter/magic-user at one point. Although I think that was after we stopped rolling for stats.

And yes, different xp tables for each class, including thieves.
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  #22  
Unread 9th of June, 2011, 03:12
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Dirty rotten thieves.
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  #23  
Unread 9th of June, 2011, 14:52
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“ Originally Posted by Mercutio # Rolling for starting funds.
[Roll Nixed]

Are you shitting me? 30? WTF!
”
That is ... wow. I've never seen a roll that bad.
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Unread 9th of June, 2011, 22:02
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“ Originally Posted by itches # That is ... wow. I've never seen a roll that bad. ”
Among the group of friends I played 2E with, I was known for particularly bad rolls. Or for having enemies have insanely good rolls when it came to hurting my characters. I had a lot of characters that lasted less than one session.
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  #25  
Unread 9th of June, 2011, 22:06
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Since I keep reading the OOC:

Weapon Specialization is indeed from a later supplement (Unearthed Arcana, I believe) so it wasn't around until very late in 1e. And practically nobody used the weapon vs. armor or weapon speed information.
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