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  #1  
Unread 25th of May, 2012, 03:02
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D&DNext playtest discussion

Of course, be sure we follow the OPTA (a stupid acronym, but far more lenient than an NDA)

First - has anyone else been able to download the playtest rules? It's been a right royal pain in the ass, but I've finally been able to get my copy. I haven't done much more than skim them so far, but it seems to be a mashup of 3E and 4E together, perhaps leaning a little heavier on 3E. The prose style seems more like AD&D, though, and that's certainly a step in the right direction, I think.

I've already found a few errors (the dwarf's greataxe has the wrong damage dice, and for the life of me, I can't figure out where he's getting all of his attack bonus from).
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Unread 25th of May, 2012, 13:34
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Perhaps its from random dwarfyness?

What are you allowed to discuss with the OPTA? I am unfamiliar.
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Unread 25th of May, 2012, 14:18
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I'm a-downloadin' it right now.

Also, discussion is fine.

“ Confidentiality. As part of your participation as a D&D Next playtester, you will receive Playtest Materials that are proprietary and highly confidential to Wizards. You agree not to copy, excerpt, distribute (either in physical or digital format), publish, display, disseminate, release and/or transmit, in whole or in part, or create derivative materials from any Playtest Materials provided to you. You further agree that you will not use the Playtest Materials for your own benefit (other than to participate in the online playtest) or to the benefit of any third party. Notwithstanding the foregoing, you may publicly discuss your thoughts regarding the D&D Next Playtest Materials and your playtesting experience. ”
No excerpts, mainly.

e: Anyone want to do a short game/scenario/something?
e2: Oh look, it comes with a module and 4 pregens. Yeah let's do that. I'd assume it would be kosher for the OPTA as long as we don't actually copy anything. Or would a pbp be "derivative material"?
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Last edited by zachol; 25th of May, 2012 at 14:29.
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Unread 25th of May, 2012, 14:37
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Good idea, little z. As long as it is doable within the OTPA anyway. I think I'm going to count myself as a troll on that though if someone starts it up.

edit: So paraphrasing what the rules do is ok but copy/pasting the actual rule is not?
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Unread 25th of May, 2012, 19:45
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“ Originally Posted by zachol # e: Anyone want to do a short game/scenario/something?
e2: Oh look, it comes with a module and 4 pregens. Yeah let's do that. I'd assume it would be kosher for the OPTA as long as we don't actually copy anything. Or would a pbp be "derivative material"?
”
Technically, we can do no such thing. In the FAQ (I don't have the link handy right now), PBPs are expressly forbidden. In fact, unlike any other playtest I've seen, I technically can't even play this with my daughter because she hasn't signed the OPTA.
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Unread 25th of May, 2012, 20:34
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Huh, really?
Oh well.
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Unread 25th of May, 2012, 20:36
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Yeah, sadly - http://www.wizards.com/dnd/Article.a...ews/dndnextfaq

“ Can I run an online game via email, Skype, Google Hangout or a play-by-post forum?

No, you may not run an online game on third parties sites at this time.
”

Last edited by Mercutio; 25th of May, 2012 at 20:38.
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  #8  
Unread 25th of May, 2012, 20:41
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I'm copy-pasting stuff from the "Reflex save thread" that really should be here, I guess.

“ Originally Posted by Mercutio # It's moot anyway since D&DNext has moved back to rolled saving throws. They're tied directly to abilities. So for this pit trap, you'd roll a Dexterity saving throw.

Off-topic but sort of on, you don't roll a CMB vs CMD. You roll an ability versus and ability. The example given is a fighter trying to force open a door and an orc trying to hold the door closed. Both characters roll a Strength check (this is called a "Contest") and winner take all. In this particular case, the tie goes to the defender (because the fighter is trying to open the door, he needs to beat the orc's roll to do so), but usually a tie just results in no change.

There isn't a whole lot of super granularity on things like grapple, etc, but that's because this is truly a playtest, and is very much a basic (even a little bit bland) look at the rules concepts.

I'm just happy I get to roll my own saves again.
”

“ Originally Posted by zachol # Saves in D&DNext feel like "reactive" or "defensive" skills. Skills don't have ranks anymore (though you can get training for +3), and otherwise don't increase with level. The difference between rolling against strength to jump over a pit and against dexterity to jump away when it opens under you is that one is called a jump check and the other is a dexterity save.
I mean I assume it's more nuanced than that but that feels like the basic idea from my skimming.
”
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Unread 25th of May, 2012, 20:43
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z - Obviously the difference is when you make those rolls. I think I kind of like that the same modifiers, etc, are used. Also, checks that you would always succeed on for skills might still be rolled in a saving throw to indicate that you aren't prepared.
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Unread 25th of May, 2012, 20:53
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Well yeah. For a save the DM says "make a save." But the idea of saves as reactive skill checks seems interesting. Like, spot/perception is just a specific, commonly used wisdom save.
Trying to do something? Pick one of the six abilities that makes sense, roll against it. Something happening you need to react to? Same deal. Some particular actions get their own name and can get a bonus from your class or background or whatever, but there aren't ranks or anything, and the bonuses aren't that large. It feels neat.

Except I'm the sort of person who loves wasting an hour carefully distributing skill points for my rogue so I hate this whole thing but whatever.
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Unread 25th of May, 2012, 20:55
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I think when we see character creation rules, there will be more flexibility in what skills you choice. It won't be as granular as 3E, but frankly, assigning individual skill points in 3.5 made me nuts. It's not as bad in Pathfinder, but it's still not something I really like.
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Unread 25th of May, 2012, 21:04
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Yeah, that's the thing. I'm quite sure there are very few people who actually enjoyed distributing skill points.
It seems like a lot of the flexibility will be in choosing your background. Rogues also pick a "scheme" which would give some different ones (like picking the locks and traps kit vs. the talky kit, maybe).
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Unread 25th of May, 2012, 21:18
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True. I imagine that it's mostly part of the flattened math and the fact that we are still pretty early on in the process. I'm willing to bet they're shooting for a Christmas 2013 release time-frame, which would allow them to bill it as the 40th anniversary edition.
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Unread 25th of May, 2012, 21:22
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“ Originally Posted by Lune # Perhaps its from random dwarfyness?

What are you allowed to discuss with the OPTA? I am unfamiliar.
”
I missed this post earlier - the general thinking now is that it's a +2 proficiency bonus.

So, the fighter has a total attack bonus of +6 with his greataxe. +3 strength, +2 proficiency (a guess), and a +1 bonus for being a fighter (again, another guess, but it sort of makes sense). The damage dice for the greataxe still appears to be wrong, either in the character sheet or the rules because greataxes are listed as 1d12 and the fighter has it as 2d6.
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Unread 29th of May, 2012, 06:00
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It's a racial thing. Some races get better damage dice rather than modifiers.
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Unread 1st of June, 2012, 13:32
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I'm with little z. I'm one of those people who likes distributing skill points. It was something I was excited about back when Skills and Powers came out. I'm glad it made it into 3.x. I didn't think I was in the minority, though.
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Unread 1st of June, 2012, 20:51
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I love skills, skill points, and the obsessive distribution thereof. However, I do fully expect that the final version will allow for that sort of insanity if that is what you want.
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Unread 2nd of June, 2012, 01:22
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I like skills, but I like the version presented in the playtest best.
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Unread 5th of June, 2012, 04:49
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Bounded Accuracy - http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120604

Basically, AC and attack bonuses are fairly static, with Hit Points and damage increasing with level (and monster strength). The idea being that a dragon can be hit by one villager, who isn't a threat, but 50 of them are more of a threat for that same dragon. And that why one kobold is a nuisance, dozens of them can still take down a high-level PC.

It sounds good to me, but as I noted at ENWorld, they'll really have to keep track of the HP and damage inflation. I don't want to be fighting a creature with 1000 HP while rolling 20d6 damage.
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Unread 5th of June, 2012, 11:59
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Hey so apparently they've changed the rules so you can run an online game as long as you don't post a transcript.
Guess I'm running a game after all! Woo!
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Unread 5th of June, 2012, 12:05
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Are you? I was just coming here to post that I might, but if you are, then I don't have to!

(btw - count me in. I'll play any one of the five playtest characters)
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Unread 5th of June, 2012, 12:25
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I posted a thread.
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Unread 5th of June, 2012, 12:31
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“ Originally Posted by Lune # Perhaps its from random dwarfyness? ”
As it turns out, you are actually correct about this. Apparently the dwarven familiarity with certain weapons increases the damage dice.
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Unread 5th of June, 2012, 12:39
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So long as you don't post a transcripts ... of the online game?
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Unread 5th of June, 2012, 12:40
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Yep, as long as you don't post a transcript it's fine.
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