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  #1  
Unread 22nd of March, 2012, 03:32
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Leira

Name: Leira
Race: Elf? [Shifter]
Class: Scout 4
Gender: Female
Age: ??? [Looks fairly youthful, equivalent of 19-20 year old human]
Height/Weight: 5'0" 140lbs
Xp:

Aspects
Defining: Duty is my family, War is my playground
Complication: Dark Secrets of the Chios Dynasty

Attributes
Str: 14(+2)
Dex: 19(+4) * ^
Con: 12(+1)
Int: 12(+1)
Wis: 14(+2)
Cha: 10(-)

[*+2 Dex while shifting]
[^ denotes level increase]

Movement
Base: 40ft/60ft*
Climb: 20ft*
*While shifting

Initiative
+7/+9* (+4 Dex+ 1 Battle Fortitude +2 Shifter Instincts)
*While shifted

Hit Points
Total: 30 (8 + d8 + d8 + d8 +4 constitution)
Current:
Temporary:
Saves
Fort +3 (1+1Con+ 1 Battle Fortitude)
Refx +8/9 (4+4/+5Dex)
Will +3 (1+2Wis)

BAB +3
Melee +5
Ranged +7

Weapons
Weapon.........................WAB.....Damage......Crit..............Range
+1 Composite(+2) Elvencraft Shortbow...[+8/+9*]....[1d6+3].......[x3]..............[70ft]
Bowclub................................[+5]........[1d6+2].......[x2]..............[10ft]
*While shifting
+1 ranged attack bonus on targets within 30ft
Bonuses assume non-magical ammunition.

AC: 17 = 10 + 3(Armour) + 4(Dex) + 0(Shield) +0(misc)
vs. Touch = 14
Flat Footed = 17 [Uncanny dodge]
Armour Penalty = 0
Spell Failure = 10%

Languages:
Common
Elven

Feats:
Level 1 : Longstrider Elite
Level 1 : Shifter Instincts
Level 2 : Point Black Shot
Level 4 : Extra Shifter Trait [Cliffwalker]
Scout Bonus : Precise Shot

Skills
Tot - Name....................................Stat[ranks+mod+misc]
+01 - Appraise................................INT [ 0.0 + 1 + 0]
+13 - Balance*................................DEX [ 5.0 + 4 + 2 racial + 2 synergy]
+00 - Bluff...................................CHA [ 0.0 + 0 + 0]
+11 - Climb*..................................STR [ 7.0 + 2 + 2 racial]
+01 - Concentration...........................CON [ 0.0 + 1 + 0]
+02 - Diplomacy...............................CHA [ 0.0 + 0 + 0 + 2 synergy]
+07 - Disguise*...............................CHA [ 7.0 + 0 + 0]
+04 - Escape Artist*..........................DEX [ 0.0 + 4 + 0]
+00 - Gather Information......................CHA [ 0.0 + 0 + 0]
+02 - Heal....................................WIS [ 0.0 + 2 ]
+11 - Hide*...................................DEX [ 7.0 + 4 + 0]
+00 - Intimidate..............................CHA [ 0.0 + 0 + 0]
+17 - Jump*...................................STR [ 7.0 + 2 + 2 racial + 2 synergy +4 speed] [+25 when shifted]
+03 - Knowledge (Dungeoneering)*..............INT [ 2.0 + 1 + 0]
+03 - Knowledge (Geography)*..................INT [ 2.0 + 1 + 0]
+03 - Knowledge (Nature)*.....................INT [ 2.0 + 1 + 0]
+08 - Knowledge (Nobility and royalty )*......INT [ 7.0 + 1 + 0]
+07 - Listen*.................................WIS [ 4.0 + 2 + 1 feat]
+11 - Move Silently*..........................DEX [ 7.0 + 4 + 0]
+05 - Ride*...................................DEX [ 1.0 + 4 + 0]
+01 - Search*.................................INT [ 0.0 + 1 + 0]
+03 - Sense Motive*...........................WIS [ 0.0 + 2 + 1 feat]
+10 - Spot*...................................WIS [ 7.0 + 2 + 1 feat]
+06 - Survival*...............................WIS [ 4.0 + 2 + 0]
+03 - Swim*...................................STR [ 1.0 + 2 + 0]
+13 - Tumble*.................................DEX [ 7.0 + 4 + 2 synergy]
+04 - Use Rope*...............................DEX [ 0.0 + 4 + 0]

All Dex-based skills at +1 while shifting
+1 bonus on Listen, Sense Motive, and Spot checks while shifting
*Class skill [Disguise and Knowledge[Nobility&Royalty] from Aspect
Ranks: 63 [8+1int * 7]


Weapons
Proficient with simple weapons, handaxe, throwing axe, shortsword and shortbow
+1 Elvencraft Composite[+2] Shortbow [can be used as a club in close combat]
Dragonsbreath arrows x20 [+1 fire damage, DC15 ref to avoid catching fire]
Serpentstongue arrows x20 [Deals slashing and piercing, full damage to items with hardness less than 5]
Sleep Arrows x5 [+1 arrows, deal subdual damage, DC 11 Will save or fall asleep]
Boring Arrows x40
Dagger

Armour
Proficient with light armor
Masterwork studded leather

Gear


Money
Gp:2137
Sp:0
Cp:0

Class Features
Scout 1: Skirmish (+1d6), Trapfinding
Scout 2: Battle Fortitude (+1), Uncanny dodge
Scout 3: Fast Movement (+10ft), Skirmish (+1d6, +1AC), Trackless Step
Scout 4: Bonus Feat

Racial Features
Low Light Vision
Shifting (Longstrider, Duration 7 Rounds[ 3 + 1 Con + 3 Feat], 2/day [1 + 3/2 Feat])
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Unread 22nd of March, 2012, 03:32
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Physical Description
For an elf, Leira lacks the expected fey beauty. Her pale, almost iridescent, skin carries many lines and scars that don't aid first impressions but it's something more. Something she lacks. In reality, it's because she's not an elf. Not really. She's a simulacrum. An imperfect one. Despite being far from unattractive, she's just easily ignored, slipping away from the focus of attention. It served her well in a previous life.

Slight and tall, her body is a product of her difficult life. Usually she keeps her hood raised when she's not with close friends, but when it does slip she has most unladylike short hair. A gleaming silver that has been hacked to a manageable length. Her eyes are a little large, or the watery blue irises are too small, depending on her particular outlook. Typically, despite the hood, her face carries a layer of grime. She doesn't have much opportunity to lounge in a hot bath.

Beneath her dark grey cloak she wears very finely crafted armour. Soft, supple leather made by elven hands. It's an artefact of her past and she wears it with a little shame, but to discard it would be a waste. Strapped to her back is an equally impressive shortbow, a triumph of the same race's craftsmanship. The draw is perfect. It was made for her after all. Her quiver carries more types of arrow that most would be aware of. The right tool for the right job.

Tomboy is not really a word that suits Leira. At first glance she might seem like an elf spending her youth rebelling against society, but when she's with her companions it's all too obvious that this is not some temporary phase, this is her life. These people are her family and she is content. Mostly. There are odd times when she thinks nobody is watching where she lets her mind wander and her face darkens slightly, her eyes tinged with a sadness, an ache of a missing unknown.

In the heat of battle such things can be more malleable. When the change comes upon her, her irises shrink down to nothing, vanishing into a sea of white. The little colour that there is seeps out of her skin, content to thicken quietly into an aura around her. Always swift, when she changes time itself begins to break down and she is a blur, able to swim up walls and cross vast distances without crossing the spaces between. It is the change that really marks her as something other than an elf. Not unsurprisingly, she tries to avoid such theatrics in public.

Background

-Life of service
First came the days of training. Nothing as unrefined as lessons in murder, but instead a suite of exercises for her future. How to remain unseen, how to identify threats and then finally how to neutralise them without drawing attention. Long days and hard work towards an inevitable future. There were no others, her teachers were elves, even those who helped her with the change. Her innate focus that set her targets moving like snails.

At some point she had been told about her origins, but she herself did not remember them. Her parents, loyal servants to the Chios Dynasty, had suffered a tragic accident, but Leira had survived. Duty worked in both directions and so she was raised here. Raised to serve the Chios Dynasty. This was a loving act of duty on behalf of the Dynasty.

Each morning, and more than likely again at some point during the day, Leira would recite The Law. She had memorised the words long before she could understand them. The Law was only to be held in its original language, some old, dead tongue and never could it be written down. Her own education was less academic than it might have been, but over the years she was given an understanding of what each entry in the list of eleven laws meant. It was a confusing concept that Leira struggled with, learning to recite words she did not understand seemed to be futile. Later, she accepted it as a form of meditation some took some kind of pride in being entrusted with such apparently forbidden knowledge.

The first, was the one that would end shaping her life the most; It said that one such as Leira could not exist without a master to serve. Her master was a son of the Chios Dynasty, Leira knew she would serve him long before she ever set eyes upon the elf. There was no formal graduation from her training, or introduction to her new post, one day she was informed that it was time. And so she left and began a life in the shadows, watching her master and protecting him at all times.

She served loyally for years. Her master was distant, but not unkind, it was just against protocol for him to ever directly engage his servants. There were only a very few occasions where she was forced into action, the life of a son of the dynasty was not as perilous as he had been led to believe. Once, she saw another of her kind. At first she took the figure for an assassin, but before she could raise her bow she felt a terrible connection. There was a moment of eye contact across a crowded plaza and then the figure was gone. And Leira was left with an awareness of how alone she was. The fleeting encounter seen across a crowd left a hole.

Her mind turned to her parents. Who had they been? Were they like her? Her inquiries were met with increasingly impolite dismissal. The Chios Dynasty had had her trained, they had raised her, she owned them everything. It was a terrible betrayal to seek something more. Outwardly she accepted this, but inwardly she did not. She would find her parents. She would find more of her own kind. If she stayed the course, she was bound to find another, watching from the fringe. And next time, she would act, she would speak, she would find some kind of answer.

-Death of master
Fate took an awkward turn that forever removed any chance of meeting another in the line of duty. Her master died. A terrible tragedy. And that might have been that, but Leira survived. She'd always understood The Law to mean she'd drop dead if she failed in the line of duty. Standing there, quite alive, she was either a miracle or she had misinterpreted those dead, old words.

She'd been utterly naive. There was no sacred bond to her dead master, The First Law was a threat. If the master died, then she would also. She was a servant without a master, an impossibility. The Chios Dynasty would not allow her to exist. She ran. All she had was her bow, an exquisite masterpiece, and the clothes on her back.

For weeks she survived. Living on the fringe of society, doing the best she could, hunting animals, stealing fruit. Her memories of that time are blurred and insubstantial, like a dream. She knew that she was living on borrowed time. Eventually she'd be found. She'd also travelled to many of the cities with a significant presence by the Chios. The world beyond was a mystery, but perhaps going into the unknown was all she could do to survive.

She moved more slowly down the coast. Trade caravans needed guards, and despite her unassuming appearance, she found a few jobs. Coin to buy food, and miles under belt. It wasn't enough. Her life had ended when her master died, in a way The Law was right, but now she had a chance to remake herself. So what was it she wanted?

-Mercenary work / Research
Gradually, it became clear what she wanted. A family. To know exactly what had become of her parents and her kind. She'd see another, another not-elf, in the shadows. It was a slim hope but she knew exactly how to start. Almost every caravan seemed to end up with a scholar embedded at its heart. A wise pilgrim, or man of history journeying to a centre of his particular topic. And they always had armfulls of books with them. Discreetly, she started to identify these individuals while she worked the caravans ever further from the elven dynasties. Usually, these men were specialists in dead gods, or mineral formations rather than anything useful, but every so often the scholar would know a little something.

Knowledge was power, and so it was expensive. Even stories from these travelling types cost Leira weeks or months of wages, and all she tended to gather was the name of a "real expert" or a particular ancient tome that might have some information. Most of the tales involving the dynasties were stories of old political strife or even the ancient schism that had given rise to the dynasties, splitting away from their more traditionalist cousins. Dusty scrolls with family trees. All this and barely any mention of bodyguards, mundane or otherwise.

Leria learnt very little in those months, her limited means constantly hamstrung her investigations. She needed a lot more money than the little pouches of silver and copper handed out to the caravan guards. A more imaginative Leira might have turned to crime, but instead she signed up with a mercenary company. She picked Lorin Kartosa's army of sellswords because it was the first one she happened across.

She disliked mercenary work. It was dirty, dangerous and only slightly better paid. At least it was until she was picked out for a group of scouts by Cleaving Claelin. Working as a named man (going by "The Elf" rather than anything more grizzly) brought her close to her fellows. When she'd worked as one of the rank and file it had been easy to hide her nature, but here she'd found her walls insufficient and gradually they fell. Leira never explicitly outlined her past, but Claelin's Eight weren't stupid and her tale was accepted without judgement. Her secrets were kept. It was the closest thing to a family she'd ever had. For a time she was happy. The red work of killing didn't bother her any more. She found peace in the endless conflict.

She never acquired riches, but she got a better split of the loot. Hard facts were few and far between but there were references to individuals with similar abilities to her, always they were associated with one of the elven families. There was an intimate connection even even she was not really an elf. Once, she even found the first three of the eleven sacred laws, scrawled on a torn scroll in the trade tongue. It was a terrible blasphemy to see those words written, she was filled with a revulsion but also a secret joy. A dark thrill.

-The Inn
Everything has an end though. The Cannesian war culminated in a massacre. Civilians dragged out and put to the sword after they'd surrendered. Claelin's Eight left the rest of Kartosa's men. One of their own betrayed them and Kartosa did not take kindly to the desertion. Half the eight were gone, and of the four, they agreed to split up. Staying together would make it too easy for Kartosa. Leira had lost everybody she ever loved. Everybody except Claelin. The two fled with no destination in mind.

The last research into her own origins had thrown up rumours of another. Another servant with no master. It was just a rumour, even worse the tale said this individual was a regular at The Inn at the Edge of the World. A rumour that relied on another tall tale.
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Unread 22nd of March, 2012, 03:40
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Damned invisible mod edits.
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Unread 22nd of March, 2012, 04:25
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Profit I say!
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Unread 28th of March, 2012, 04:07
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Still no name, eh?
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Unread 28th of March, 2012, 06:23
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Tashalar
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Why? Sally and Berk, great couple they are.

... wait, it's Grimdarkjaw! o.O
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Unread 28th of March, 2012, 06:32
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It's like the medieval Bonnie and Clyde. With a crazy ghost dwarf.
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Unread 13th of April, 2012, 04:18
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So:
  • I get 30 hit points (8+6+6+6 +4 con)
  • Initiative should be +7/+9* (+4 from Dex +1 Battle Fortitude from Scout +2 from Shifter Instincts feat, and then an additional +2 from Dex when shifted)
  • Fort save should be +3 (+1 base, +1 con +1 Battle Fortitude from Scout)
  • Range on your shortbow is 70', not 60' because it is composite
  • Flat-footed AC is 17 because of Uncanny Dodge
  • You get a +4 bonus to Jump because your base speed it 40' - this increases to +12(!) when you are shifted and your base speed is 60'
  • You get a +1 bonus on Listen, Sense Motive, and Spot from the Shifter Instincts feat
  • Your Survival mod is +6, not +3, because you've forgotten how to add

So yeah, that's actually all good stuff. Well, except the math thing.
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Unread 14th of April, 2012, 03:17
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Note that you don't need +1 arrows if you have a +1 bow (and I don't think the two bonuses even stack). The arrows count as magical and deal +1 damage.

You cannot really afford it, but the skirmisher's boots from MiC are really awesome. They cost 3200 gp, grant +2 to skirmish damage and twice per day after having moved at least 10 feet, you can make an extra attack (at your highest attack bonus). Your normal and extra attack both deal skirmish damage.
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Unread 17th of April, 2012, 18:41
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They don't stack? Boo.
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