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  #1  
Unread 29th of August, 2010, 00:23
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Secret Identities (Marvel OOC)

Okay, I've been working on forcing Magic Set Editor to be a character sheet creator since before 4th Edition D&D came out. I've been successful (with help on code from BP for automating the sheets), but I've also used MSE to make sheets for Slasher Flick and Spell Cards for Pathfinder.

Anyway, below is a sample of a WIP character sheet for Marvel Universe.

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Unread 29th of August, 2010, 00:56
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Very nice idea you've got working there Merc.
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Unread 29th of August, 2010, 03:24
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Latest update. Looks the same to you all, but the coding is about half done.

Last edited by Mercutio; 29th of August, 2010 at 10:40. Reason: removed image
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Unread 29th of August, 2010, 03:30
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What language do you do the coding in?

Btw - Cat gave me the go-ahead to take the "Power out of control" disadvantage when the power simply doesn't work without some kind of device (like my magi-tech). I remember you talking about this disadvantage and your watch, so I think you can squeeze a few extra stones into your character, if you want.
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Unread 29th of August, 2010, 03:36
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It's Magic Set Editor. It's not "coding" in the sense that I'm writing code, so much as I'm using the MSE code.
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Unread 29th of August, 2010, 03:37
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Ah. I see. Where is MSE available, in case I want to fiddle with it later?
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Unread 29th of August, 2010, 03:52
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http://magicseteditor.sourceforge.net/


I'll post the finished set files when I'm done.
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Unread 29th of August, 2010, 04:04
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Oh, so it was originally intended for Magic (now I get the name). I use MWS, which also sort of lets you build cards, but the main goal is to let you build decks to play online.
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Unread 29th of August, 2010, 04:05
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Yes. (no offense, but that was in my first post)
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Unread 29th of August, 2010, 04:09
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Wait, what was in the first post, the title? Because that I saw, I just didn't get until reading the description. 'Cause I'm crazy.
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Unread 29th of August, 2010, 04:13
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Ah ha. Okay. All's well.
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Unread 29th of August, 2010, 04:26
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I just created a magic card. Since I'm me, it is naturally a red-green creature. But it's kind of original in a few ways. It's a flip card, but I wish I could make it a future sight flip. Sadly, I don't know how to mess around with the advanced stuff of this program yet.

Anyways, I like this program. Very cool.
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Unread 29th of August, 2010, 04:32
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Oh yeah, while we're still on the first page of this thread, I should link to the Hero Generator SRJJJB, Mercutio, and myself have used to make pics of our characters.

I would suggest everyone here give it a try (or have SRJJJB do it, he seems to be pretty good at capturing others' pictures). I can't force anybody (though I can pressure Cat into doing so ), but I think it's a really fun thing to do, and gives our superhero team a nice visual. We can then put our pictures up with our first IC post, when we introduce ourselves.
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Unread 29th of August, 2010, 04:45
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Are those your actual stats Merc? You might want to hide them if they are, though I'm sure we as players can separate our metagaming from our gaming.
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Unread 29th of August, 2010, 04:52
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Except the ones that are in the character threads are already open and available to read. Not sure what the problem is.
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Unread 29th of August, 2010, 05:08
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Nah, there's no problem really. But Cat did say he was eventually going to make those private. It's what we're doing in Shakes' game too. I don't care one way or the other. Obviously the characters shouldn't know anything about each others' abilities yet, but I don't think there's an issue with us as players knowing, unless we want to be surprised.

Anyway, I'm off to compile an hours long playlist for tomorrow's barbecue/my birthday party. Classic rock ftw!
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Unread 29th of August, 2010, 05:14
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Ah ha. No offense to Shakes, but I don't know what purpose that serves. Indeed, I encourage my players, both F2F and PBP, to help each other, with builds, actions, double-checking modifiers, etc.

But then, I don't have problems with the concept of min/maxing for best effectiveness as a character. I used to, and then realized that min/maxing does not exclude roleplaying. Indeed, I think it really makes for more effective roleplaying. But that's my opinion, and no one really can state either point of view as fact.

In any case, I think all the coding is complete. I'm going to zip the the folders and upload in a minute. Consider this an alpha test, so if you do use it (you just unzip the zipped folders into the "data" folder) and want something, let me know.

Note - the energy reserves and health are autocalculated. There is a small box next to Intelligence. Choose N if you are not using the alternate Intelligence-Energy rule. Choose Y if you ARE using the alternate Intelligence-Energy rule.
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Unread 29th of August, 2010, 05:20
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MSE files. First, download Magic Set Editor from http://magicseteditor.sourceforge.net/download . Then install it. I recommend NOT installing it in the standard Program Files folder, at least in Vista and Win7 because they're a pain in the ass. I installed mine in My Documents.

Inside the Magic Set Editor folder you should see a "data" folder. All the sets, images, etc for the program are in specifically labeled folders.

Download the zipped folder here. Unzip it. There should be two folders. Double check. One is labeled marvel.mse-game and the other is marvel-cad.mse-style. Move these folders into the data folder.

Now, start up MSE and you should see an option for Marvel (I just took a screencap of the pdf's cover) and beneath it should be a miniaturized CAD. Open it and fill in the information.

Let me know if you have any problems.
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File Type: zip marvel-cad.mse-style.zip (148.3 KB, 2 views)
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Unread 29th of August, 2010, 05:34
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Originally Posted by Mercutio # But then, I don't have problems with the concept of min/maxing for best effectiveness as a character. I used to, and then realized that min/maxing does not exclude roleplaying. Indeed, I think it really makes for more effective roleplaying. But that's my opinion, and no one really can state either point of view as fact.
I don't have that problem. It's a fact that minmaxing doesn't impede role playing, and unless your role is "Guy that isn't really good at his job" then it helps.

I marked threads private, primarily because I was intending to also put private communications in the threads - plot points, background, etc.

That being said, I can make private threads for people too. So I'll make a poll.
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Unread 29th of August, 2010, 05:42
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Awesome work on the sheet Merc. I'm making one for The Wiz now.

There are unfortunately too few Action/Modifier spots... Though I suppose I could use them just for Action, and record my Modifiers separately.

You rock dude. You're a god at making and organizing digital sheets for our games.

Edit: Made a CAD for The Wiz using your set Merc. Looks pretty sweet.
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Last edited by Explosive Cheese; 29th of August, 2010 at 07:52.
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  #21  
Unread 29th of August, 2010, 07:55
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I wonder if Cat's working on the opening post. If so that would be the fastest I've seen a game get going
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Unread 29th of August, 2010, 07:56
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Originally Posted by dabocim # I wonder if Cat's working on the opening post. If so that would be the fastest I've seen a game get going
Not yet, no.

I still have to either make some people alternates or split in to two games, since there are possibly 9 people interested.
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Unread 29th of August, 2010, 08:05
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A split would be fun I'm trying to get one going but I have stubborn players
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Unread 29th of August, 2010, 08:14
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Well, I wouldn't want a split if it meant the game were to crash because of it. It's a nice idea, what with Marvel being a multiverse and all, but it makes the workload bigger. It is effectively two games in terms of work, but there's enough of a link to make it seem like all that work needs to be done for just one game. It's risky.

I'm jealous of Cat's ability to obtain players though. 9 in a number of days... Fantastic Reality is a continuous struggle to get and keep 4...
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Unread 29th of August, 2010, 08:16
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Hey don't complain it's your fault for not writing
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