Go Back > -J-'s Games > The City > Dramatis Personae

Thread Tools
Unread 25th of February, 2011, 00:28
carnivalhandgrenade's Avatar

User is offline
Join Date: Jan 2009
Member: #6919
Location: The Newer Hampshire
Posts: 97 (0.03 per day)
Cyrill Bishop

Cryill was a farmer, his mother died when he was young and he learned responsibilty and adulthood at a young age. His father became a gambler and alcoholic through depression with his wife's passing. Eventually, debt grew, collectors harrassed, and his father disapeered, leaving him and his younger sister alone.

His father's disappearance did not keep the debtors at bay, they harassed until one fateful day!

Returning home from the fields after a lunch shared with his sister, the two were stopped by the debtors. The two were attacked, Cryill was gravely injured and then forced to watch his sister become the plaything of the debtors. She was beaten, rapped, and left to die with her brother as the debtors halted rather abruptly and ran off.

Cyrill's rage grew, and it was at this moment he became kissed by the gods, although he did not know it a the time. His emotions became more powerful, like the tides of the ocean, his strength returned, surprisingly quickly, and kept growing.

Pulling himself up, he followed the debtor's slowly at first, then more quickly and purposefully. He confronted them in a forest grove, where a portal had opened. Brutally killing a few there he followed the rest through the portal, and smashed them into juicy meat pulp upon his arrival to the city.

He was found there, torn clothed, bloody, and crying, unable to lift himself. Not knowing where he was or why, just that the road he followed was paved in blood, and he would not see his sister again.

Personality/Motivation: simple and straightforward, a shortest distance between two points is a straightline sorta guy. Emotional, and sometimes unpredicatble with a strong sense of personal justice and an innocence about the cruelty of the world. Oathbound, having nothing left of value but his word, it tends to be a strong force. Once made, Cryill will die before breaking an oath.

Powers/tactics: strength and self healing. He is a wrecking ball of a man without the refinement of other warriors. Essentially a barbarian breserker. Runs into the thick of things and crushes. His mind becomes set and focused, his body becomes the tool he uses to carry out his plan.

Campaign use: tbd

Appearance: Not too noticebly bulky, 5'10" muscular. He lloks hard, he looks ragged. Hair is long, unkempt, partialy tied back, dirty blonde. Face is unshaven. He wears simple clothes and doesn't carry a whole lot of personal items, he has none at this point. Anything he has has been given to him out of the kindness of others.

Val Char Cost Roll Notes
40 STR 30 17- Lift 6400.0kg; 8d6; [8]
15 DEX 10 12-
20 CON 10 13-
20 BODY 10
13 INT 3 12- PER Roll 12-
13 EGO 3 12-
20/40 PRE 10 13- / 17- PRE Attack: 4d6 / 8d6

15/25 PD 13 Total: 15/25 PD (0/10 rPD)
15/25 ED 13 Total: 15/25 ED (0/10 rED)
3 SPD 10 Phases: 4, 8, 12
15 REC 11
40 END 4
40 STUN 10 Total Characteristic Cost: 169

Running: 12m / 24m
Swimming: 6m / 12m
Leaping: 6m / 12m

Base OCV: 6
Base DCV: 6
Base OMCV: 3
Base DMCV: 3

Martial Arts: Heroic Sun Fist Style
- Maneuver
- Martial Block...OCV:+2 DCV:+2 Block, Abort
- Martial Grab....OCV:-1 DCV:-1 Grab Two Limbs, 50 STR for holding on
- Crush............OCV:+0 DCV:+0 12d6 Crush, Must Follow Grab
- Martial Strike..OCV:+0 DCV:+2 10d6 Strike
- Crushing Blow.OCV:+1 DCV:+1 8d6 Strike; Target Falls
- Weapon Element: Clubs

Blood of the Unconquered Sun
- Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: 800 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week), Inherent (+1/4) (31 Active Points); Unified Power (-1/4)
- Perfection of Form: Resistant Protection (10 PD/10 ED/10 Power Defense), Inherent (+1/4) (56 Active Points); Unified Power (-1/4) 0
- Renewal of Dawn: Regeneration (1 BODY per 20 Minutes), Can Heal Limbs, Inherent (+1/4) (19 Active Points); Unified Power (-1/4) 0
- Noon's Blessing: Sight Group Flash Defense (10 points) (10 Active Points); Unified Power (-1/4) 0

- Inner Light: Endurance Reserve (40 END, 8 REC) Reserve: (16 Active Points); REC: (6 Active Points); Slow Recovery 1 Minute (-1), Only in daylight (-1/4) 0
- Lightbringer: Sight Group Images, +/-6 to PER Rolls, Costs Endurance to Activate (+1/4) (35 Active Points); Only To Create Light (-1), Set Effect (-1), No Range (-1/2) END: 3
- Glare of Unconquered Sun: Change Environment (-2 Characteristic Roll and all Skill Rolls based on Characteristic), Area Of Effect (4m Radius Explosion; +1/4), Mobile (1m per Phase; +1/2), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (16 Active Points); Linked (Lightbringer; Lesser Power can only be used when character uses greater Power at full value; -3/4), No Range (-1/2) 0
- Light of Hope: +20 PRE (20 Active Points); Only for presence attacks (-1), Linked (Lightbringer; -1/2), Nonpersistent (-1/4)

Fringe Benefit: Celestial Exalted

+3/+3d6 Striking Appearance (vs. all characters)

Breakfall 12-
Climbing 12-
Gambling (Board Games, Dice Games) 12-
AK: The City 12-
Language: Imperial Standard (fluent conversation) (2 Active Points)
Language: The Tongue (fluent conversation)
Oratory 13- (17-)
Paramedics 12-
Persuasion 13- (17-)
Rapid Attack
Riding 12-
Stealth 12-
Tactics 12-
WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons
+2 with Martial Arts
+1 with All Attacks

Total Powers & Skill Cost: 231
Total Cost: 400

400+ Complications
The Curse: Red Rage of Compassion (Common; Strong)
Oathbound Note: Cyril's word carries with it the power of the Unconquered Sun.
Distinctive Features: Celestine blood (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
Good Natured Rivalry
Heart of Gold Note: Driven by compassion and the need to help others Cyril often thinks the best of others

0 Experience Points

Total Complications Points: 75

Last edited by -J-; 1st of March, 2011 at 04:02.
Reply With Quote

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +10. The time now is 05:28.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Graphics by Koert van Kleef (T0N!C) and Lyle Warren