Online-Roleplaying.community

Go Back   Online-Roleplaying.community > zachol's Games > Dead by Dawn

Reply
Thread Tools
  #201  
Unread 2nd of April, 2011, 17:16
dabocim's Avatar
dabocim
Mohrg [GM]

User is offline
 
Join Date: Sep 2009
Member: #7702
Location: Longmont
Posts: 1,009 (0.36 per day)
You like it when we get low modifiers for high dc?
__________________
Ever chased a bus down three blocks just to touch it, and then run back?
I do on a daily basis.
Is there something wrong with me?
Reply With Quote
  #202  
Unread 2nd of April, 2011, 18:16
zachol's Avatar
zachol
Flesh Colossus [Epic GM]

User is offline
 
Join Date: Jan 2005
Member: #1103
Location: Glorious Nippon
Posts: 8,153 (1.82 per day)
Well I think I'd go more for medium modifiers for medium dcs but right now I'm just lamenting the relative lack of zombies.

I mean this adventure clearly does not have enough of them.
__________________
Sleepy cat is sleepy.
Reply With Quote
  #203  
Unread 3rd of April, 2011, 13:51
zachol's Avatar
zachol
Flesh Colossus [Epic GM]

User is offline
 
Join Date: Jan 2005
Member: #1103
Location: Glorious Nippon
Posts: 8,153 (1.82 per day)
Aaaaaanyway, gonna take that as a no and continue the challenge.
Maybe next time I have a skill challenge have it be one where failure's actually an option?
And then maybe not complain when the PCs succeed?

Look I'm honestly trying to figure out the best way to work this out but I'm super stressed out right now for all sorts of reasons. It's hard to interpret reactions over the internet. Also I do try to be like actually serious in the IC posts. Also, I seem to have this thing were ideas seem like really good or at least reasonable at three in the morning and so I post them and then when I read my posts the next day I look like a complete and utter ass.

I guess what I'm saying is oh hey look an update.

Edit: Or maybe I'm just overreacting and freaking out over nothing?
__________________
Sleepy cat is sleepy.

Last edited by zachol; 3rd of April, 2011 at 16:34.
Reply With Quote
  #204  
Unread 3rd of April, 2011, 23:17
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

User is offline
 
Join Date: Sep 2002
Member: #192
Location: Old Town, ME
Posts: 6,801 (1.28 per day)
I've found that the best way to run a skill challenge usually is to not declare it as a skill challenge. Simply describe what is going on then look at the player responses. Some players will build skill checks into their responses, others may post actions which merit a skill check but they didn't realize it. In any event, keep track of the successes and failures privately and keep the scene moving.

The one problem I've discovered with this is that sometimes the group ends up jumping the gun and does something that would trigger an event that is scheduled for after the skill challenge. My best advice here is to roll with it and jump to that event. If the pass/fail of the skill challenge is supposed to be built into that event, then evaluate how well the party has been doing thus far and the nature of the "gun-jumping" action to simply declare the challenge a success or failure.
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman
Reply With Quote
  #205  
Unread 4th of April, 2011, 00:48
Mercutio's Avatar
Mercutio
Grave Digger [Epic GM]

User is offline
 
Join Date: Oct 2005
Member: #1485
Location: Ocean City, NJ
Posts: 8,215 (1.95 per day)
BP, are you still using a version of Stalker0's Obsidian Skill Challenge.
Reply With Quote
  #206  
Unread 4th of April, 2011, 01:00
zachol's Avatar
zachol
Flesh Colossus [Epic GM]

User is offline
 
Join Date: Jan 2005
Member: #1103
Location: Glorious Nippon
Posts: 8,153 (1.82 per day)
Hmmm, interesting.

I've always been suspicious of skill checks, but handling them like that seems like a very good idea.
__________________
Sleepy cat is sleepy.
Reply With Quote
  #207  
Unread 4th of April, 2011, 01:28
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

User is offline
 
Join Date: Sep 2002
Member: #192
Location: Old Town, ME
Posts: 6,801 (1.28 per day)
Merc-
No. I tried it once, but it didn't work any better in practice for me than the regular skill challenge system and added a whole bunch more prep time (to convert the challenge). In the end I found it easier to simply use the skill challenges as written and just keep the mechanics behind the screen as much as possible. The trick is coming up with the intermediate descriptions that keep the scene moving from the player's perspective yet still reflect their progress through the challenge. This is easier for some challenges than for others.

Sure, it means that the cautious party succeeds far more than it fails on these DCs, but I've found that players are far more likely to press on with incomplete information (and thus fail a skill challenge by default) than to see them through to the end when they don't know about them. The end result is that the failure rate for skill challenges is about where I would want it to be.

It also helps to build in some high DC extras into skill challenges, something that the as written skill challenges don't always include. I like to make these extras story related but not of immediate relevance to the skill challenge. In this way they reward those highly specialized characters that pour character resources into a skill, but don't affect the design of a given skill challenge.
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman
Reply With Quote
  #208  
Unread 5th of April, 2011, 10:50
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

User is offline
 
Join Date: Sep 2002
Member: #192
Location: Old Town, ME
Posts: 6,801 (1.28 per day)
Well, clearly now wasn't the time to examine the statue.

Hopefully the rest of you can pick up the slack and keep those barriers intact.
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman
Reply With Quote
  #209  
Unread 5th of April, 2011, 13:51
zachol's Avatar
zachol
Flesh Colossus [Epic GM]

User is offline
 
Join Date: Jan 2005
Member: #1103
Location: Glorious Nippon
Posts: 8,153 (1.82 per day)
I probably could've picked a better time to mention it, too.
__________________
Sleepy cat is sleepy.
Reply With Quote
  #210  
Unread 5th of April, 2011, 23:48
Black Plauge's Avatar
Black Plauge
PhD in Physics [Epic GM]

User is offline
 
Join Date: Sep 2002
Member: #192
Location: Old Town, ME
Posts: 6,801 (1.28 per day)
You've mentioned the whole "nagging feeling" thing several times now. I just figured I'd finally act on it.
__________________
Physics is like sex. Sometimes it yields practical results, but that's not why we do it.
-Richard Feynman
Reply With Quote
  #211  
Unread 6th of April, 2011, 00:53
zachol's Avatar
zachol
Flesh Colossus [Epic GM]

User is offline
 
Join Date: Jan 2005
Member: #1103
Location: Glorious Nippon
Posts: 8,153 (1.82 per day)
See I'm winding it up for more drama.

The joke is that everyone already knows what the reveal is.
__________________
Sleepy cat is sleepy.
Reply With Quote
  #212  
Unread 9th of May, 2011, 06:40
Explosive Cheese's Avatar
Explosive Cheese
Boomer Muenster [Epic GM]

User is offline
 
Join Date: Mar 2010
Member: #8003
Location: University of Waterloo
Posts: 2,137 (0.82 per day)
Heh. It's about time I got another post in. And of course I follow up my previous 19 with a 1. Ah well, such is life.
__________________
"Any sufficiently advanced technology is indistinguishable from magic."
"Any sufficiently analysed magic is indistinguishable from science."
"Any magic which is distinguishable from science has not been analysed enough."
Reply With Quote
  #213  
Unread 9th of May, 2011, 07:47
zachol's Avatar
zachol
Flesh Colossus [Epic GM]

User is offline
 
Join Date: Jan 2005
Member: #1103
Location: Glorious Nippon
Posts: 8,153 (1.82 per day)
Yay time for combat.
Alright gimme a bit.

Edit: Yay more zombies! Ahahahah!
Actually that's not many I bet you can get them all in one round.
__________________
Sleepy cat is sleepy.

Last edited by zachol; 9th of May, 2011 at 16:49.
Reply With Quote
  #214  
Unread 15th of June, 2011, 01:37
zachol's Avatar
zachol
Flesh Colossus [Epic GM]

User is offline
 
Join Date: Jan 2005
Member: #1103
Location: Glorious Nippon
Posts: 8,153 (1.82 per day)
Well, so much for that.
Better than my other games, maybe?

I'm going to try again (i.e. my awesome Pathfinder game coming in the, uh, spring) with a few things rejiggered. I think the whole setting and concept was a little too simple and uninteresting, and combat needs to be smoother.
Also the skill challenge thing was a bad idea.

Thanks a bunch, you guys were great!
__________________
Sleepy cat is sleepy.
Reply With Quote
  #215  
Unread 18th of June, 2011, 13:36
Explosive Cheese's Avatar
Explosive Cheese
Boomer Muenster [Epic GM]

User is offline
 
Join Date: Mar 2010
Member: #8003
Location: University of Waterloo
Posts: 2,137 (0.82 per day)
The skill challenge was okay for like 5 rolls or so (I liked it anyway). 8 was too much probably.

I did have a lot of fun with this though, so it certainly wasn't a failure. I kinda wish we could finish it, but eh. Thanks for running this, it was really cool.

Also, yes Pathfinder yes, I need to fill that craving. I shouldn't comit though, because well look how Dresden Files went... yeesh... But yeah, please run Pathfinder!
__________________
"Any sufficiently advanced technology is indistinguishable from magic."
"Any sufficiently analysed magic is indistinguishable from science."
"Any magic which is distinguishable from science has not been analysed enough."
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +10. The time now is 05:32.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Graphics by Koert van Kleef (T0N!C) and Lyle Warren