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  #51  
Unread 10th of May, 2010, 17:30
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@AoM: sure!

@Cheese: Like I said, I'm just presenting the options. What I don't want is to railroad you guys into one kind of game.
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  #52  
Unread 10th of May, 2010, 21:54
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Combat
Range is set to close by the alien ambush. No dominance roll was made due to the alien's special ability: Ambush.

All troopers take one wound, which can be stopped by armor. Jackal squad is down to nine men, as Niko was killed in the initial onslaught. Other squads in Chosen company seem to be in similar predicaments. Air support has pulled up to high orbit to avoid anti-air fire.

Everyone please post in the OoC with a d10 roll. You can then modify your post with success (made your FA roll) or failure (missed your FA roll), and combat can begin.
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  #53  
Unread 10th of May, 2010, 22:33
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Weapon is Heavy MG.
10


....shit.

Failure.
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  #54  
Unread 10th of May, 2010, 23:00
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Oops, forgot the most important bit.

The aliens are attempting to tear you apart, of course.

Roll: 1 Success!

Damn. I've been rolling hot in my games...

EDIT: Don't forget, if you like your trooper too much to let 'em die, Strengths and Weaknesses are there to be used!
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  #55  
Unread 10th of May, 2010, 23:04
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Doesn't an ambush give an automatic success?
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  #56  
Unread 10th of May, 2010, 23:41
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For the dominance roll, yeah. This is the first round of combat though.
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  #57  
Unread 10th of May, 2010, 23:51
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Oh, okay. I guess I'll need to review the rules a bit when I get home.
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  #58  
Unread 11th of May, 2010, 03:44
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Result of Roll (d10): 3

If I've read the rules right, that means I'm not dead yet.
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  #59  
Unread 11th of May, 2010, 07:36
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Rolling my FA roll.

6
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  #60  
Unread 11th of May, 2010, 07:38
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Looks like I've failed. Okay so does that mean that Jet has a wound?

That's the ambush round done, right? Now we determine our first action?

Jet's going to be hightailing it to Near range to give himself a better chance of killing more lizzies.
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  #61  
Unread 11th of May, 2010, 07:44
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Wait, so Dakka takes two wounds right? One from the ambush, and one from the first round? Or am I getting confused?
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  #62  
Unread 11th of May, 2010, 07:52
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Since the aliens succeeded, everyone takes a wound on initiative one. Troopers who succeeded cause kills and remove a threat token; failures get to add color to the scene (describing how you failed/got wounded, killed, or had your armor save you). Armor can stop the wound if you want, but only once per planet. At the end of the combat, everyone can heal one wound (via medkit usage). You can also use combat drugs (from an auto-injector in your armor) once per planet to reroll a failed FA roll.

Furthermore, the initiative count starts at the highest success; a trooper who rolls the best success gets to act first and can optionally use his action to cancel all successes at lower initiative counts (use this to save your squad if you're going to die). You have to describe how you use your action to do this, though (suppressive fire, distraction, etc). Also let me know what you're doing in the OoC thread.

Also, people who get a success, please post in order and respect the temporal flow (the aliens act last here, so I'll describe their success last and move on to the next round). Highest success to lowest success; failures don't matter.

If you're going to take a fatal wound, you can use a Strength or Weakness to end the encounter/remove yourself from the encounter and negate the fatal wound (you can also use a Strength or Weakness at any other point).

Also, Shakespeare, if you would use the roller built into ORP I'd appreciate it. It's really not a big deal, but I'd like to keep stuff consistent. Your last roll can stand, no need to reroll.

Last edited by Croaker; 11th of May, 2010 at 07:55.
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  #63  
Unread 11th of May, 2010, 08:18
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I'm still a tad confused. The ambush power already knocks a health bar off. We made it to the first round, and the aliens succeeded, while Dakka failed, so that's two bars off. Dakka is now "crippled", right?
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  #64  
Unread 11th of May, 2010, 09:23
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Oops! I mistyped. If you roll a success AND roll higher than the Aliens, you take no wound. Anyone who fails takes a wound, and anyone who rolls equal-to-or-less-than the aliens take a wound.

Dakka and Jet each take a wound; Ryder does not. Ryder also gets to remove a threat token and roll for kills. When Daedalus posts, he'll do the same.

If you'd like to cut back on posting, you can post both your action roll (FA or NFA depending on what you do) and then, if applicable, your kill roll.

The game says we should discuss what everyone is doing before we roll, and that anyone can change their mind after hearing what others are doing. To speed up the game, I'm going to create a "conflict" thread and have all the discussion/rolling happen there. Stay tuned for an example post.
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  #65  
Unread 11th of May, 2010, 09:49
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Croaker, I don't mean to keep harping on, but could you please just let me know how many wounds Dakka is at now? As I understand it Ambush is one automatic kill, and then you also rolled a success on the first round while Dakka failed. So, I think, Dakka is at two wounds, and I would really like this confirmed before I let Dakka die.
Probably just a case of miscommunication.
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  #66  
Unread 11th of May, 2010, 10:25
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Dakka is in fact at two wounds, unless you tick off your armor or use a Strength/Weakness. You still have one wound left before death, though.
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  #67  
Unread 11th of May, 2010, 10:28
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On that note, if everyone could pause and post in the conflict thread their current health/armor, that'd be great.

To recap:

Ambush caused everyone to take a wound.
Jet and Dakka failed their roll while the aliens succeeded and took a wound.

Not sure how you want to assign these wounds (i.e. whether you want to use armor or not), so please make it clear in the conflict thread.
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  #68  
Unread 11th of May, 2010, 10:36
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Thank you for clearing that up Croaker. Sorry for the repetitive posts. I can be slow sometimes.
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  #69  
Unread 11th of May, 2010, 11:18
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Wait, when'd we get to NEAR range?
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  #70  
Unread 11th of May, 2010, 14:24
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I messed up. YOu're at Close.
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  #71  
Unread 11th of May, 2010, 16:18
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There's new information in the Processing thread, re: Promotions, Demotions, and Death.
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  #72  
Unread 11th of May, 2010, 16:28
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Also, we're just waiting on Daedalus.
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  #73  
Unread 11th of May, 2010, 21:07
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Sorry about that Croaker -- didn't know OPR had a dice roller.
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  #74  
Unread 12th of May, 2010, 15:35
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No problem, Shakespeare.

The recap for round one has been posted. If you haven't described your actions in the fiction, I'll do so.

For future conflicts, post OoC about your actions/rolls in the conflict thread and then once you find out what happened write up the fiction (as per the example post).

Please, no off topic stuff in the conflict thread. Post any questions, clarifications, or banter here. I'll check both threads before responding.
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  #75  
Unread 12th of May, 2010, 15:37
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Oh, also, Shakes: you have the option to change range by one step because you a) rolled a success on your FA and b) because you rolled higher than the aliens (who rolled a 1).

Also, remember your combat drugs and medipacks. Everyone heals one wound between encounters (armor does not refresh so be careful with it), and drugs let you reroll FA once per planet (use them after you post a failed roll. make a new post with a new roll explaining your drug usage. on a 10 you take a kill; be advised).
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