Thread: Destiny
View Single Post
Unread 15th of May, 2009, 07:32
hedgeknight's Avatar
Sucka of da Java [GM]

User is offline
Join Date: Mar 2006
Member: #1690
Location: NC
Posts: 1,877 (0.40 per day)
Hag Battle 3

Destiny – Mount Hotenow 4 – Hag Battle 3

With a guttural roar, Mirko answers the call from the deep bears. Raising the Burning Blade he charges the hobgoblins, diving into the sea of battle and carving a bloody path along his way.
As he smashes first one hobgoblin and then the next, he spies a familiar face among the Quaggoth…and a familiar weapon. Grahym slices the throat of a hobgoblin with the blue steel long knife that Mirko gave him before they departed in the Underdark weeks ago.
The Quaggoth leaders spies Mirko and shouts aloud, “BAHRYM QUAH! WE COME TO YOUR AID AS PROMISED!”

As the Quaggoth overwhelm the hobgoblins, the Aurilians and Graham finish off the undead, but begin taking heavy losses against the troll hounds and stone trolls, particularly the elves who are dropping fast.

Shirl also tragically dies as the trollhound she and Raynal are fighting, trips her then swiftly rips out her throat. Raynal screams and stabs and stabs the beast, killing the already wounded creature.

Hudson and the other stone troll trade blows with the young warrior receiving the worst end of it. He can barely stand as Alison rushes forward, followed by two Aurilians, and raises the statue of Kane over her head. The tiny statue shimmers as Alison summons a wintry helper. Suddenly, a howl is heard on the mountainside as a hulking, white-furred ape-like beast shambles toward Alison on two legs. Its huge hands end in powerful claws and its pale blue eyes are cold and hateful.
“Attack my pet!” Alison yells, pointing at the stone troll. The abominable yeti doesn’t hesitate as it runs and leaps on the troll, wrapping its furry arms around the neck and head of the troll. The two go down in a heap of rolling fur and flesh and Hudson staggers away from the combatants, blood running down his legs and dripping onto the snow.

And while Almego stands there apparently transfixed by the whole battle, the air shimmers again and this time three ancient figures step out of the portal behind him. Almego wheels around attempting to manipulate the hands on the tiny golden clock in his arms as the hags speak a single word simultaneously and a 20 foot cube made of bands of force spring into being, encircling Almego, trapping him inside!
B’Hara cackles with laughter and moves out, heading toward Mirko. Oleeda and Wren fan out, picking targets among the companions.
Almego shouts a warning, but it is unnecessary because the three weapons of power practically sing out, declaring the arrival of the Storm Sisters!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> >>>>>>>>>


ST1 – down – 12
ST2 – down – 25
ST3 – dead


Alison – down 11

Almego – full hp
HP: 30; Init. +8; Spd 30ft; AC 19 (touch 14, flat-footed 15); Base Attack/Grapple: +4/+7; Attacks: Melee +9 (1d6+5, 18-20/x2, Rapier*), or Melee +8 (1d8+5, 20/x2, Trident* - Two Handed), or Ranged +8, 60ft. (1d6, 20/x3, Shortbow), or Ranged +8 (1d10, 20/x2, Flintlock Pistol), or Ranged +9, 10ft. (1d8+5, Trident* - Two Handed); SA: Spells; SQ: Sorcerous Mastery**; AL: C/N; SV: Fort +5, Ref +5, Will +7 (+10 vs. fear effects); Str 16, Dex 18, Con 11, Int 14, Wis 10, Cha 16.
Skills: Balance +7, Bluff +4, Climb +5 (+7 using Masterwork Climber's Kit), Concentration +7, Jump +5, Swim +2, Spellcraft +9, Tumble +5.
Feats: Dodge, Improved Initiative, Mobility, Quick-draw, Spring Attack, Two-Weapon Fighting.
Equipment: Silky Black Cloak*, Oilskin Suit*, Breastplate*, Silver Ring*, Rapier*, Trident*, Flintlock Pistol/Holster, Flintlock Pistol/Holster, Shortbow, Quiver - 17 arrows, Quiver - 20 silver arrows, Wand Case - Wand*, Scrollcase - Scroll*, Spell Component Pouch, Horn of Gunpowder, Bag - 15 Bullets, Thin Silk Rope* Belt Pouch -Thunderstone, Wrapped Cone of Powder*, Backpack, Water-skin, 4 Days of Trail Rations, Bedroll, Flask of Oil*, Masterwork Climber's Kit, 25 gp.
Spells per day: 6/7/4; (Save DC 13+Spell Level) Spells Known****:
0 Lv - Daze, Detect Magic, Detect Poison, Ghost Sound, Message, Ray of Frost.
1st - Animate Rope, Ray of Enfeeblement, Valkur's Static Sphere, Ice Dagger.
2nd - Blur, Valkur's Shocking Strike.
Current Spells remaining: 6/7/4

*Superior Equipment:
* Silky Black Cloak - Unkown properties, gift from Yestolf.
* Oilskin Suit - Heavy duty linen (high boots, heavy trousers, shirt, and a wide-brimmed hat), waterproofed with flaxseed oil
* Breastplate - Mithril Breastplate
* Silver Ring - Ring of Water Walking
* Rapier - Rapier +2
* Trident - Trident of Warning +1 - gleams with a silver sheen whenever an enemy of the wielder is within 100ft.
* Wand - Wand of Shield (cl: 1, 10 charges)
* Scroll - Tenser's Floating Disk, Unseen Servant (cl: unknown)
* Thin Silk Rope - Rope of Climbing
* Wrapped Cone of Powder - Dust of Sneezing and Choking
* Flask of Oil - Oil of Timelessness (7/8 doses)

Items in hand: +3 Rapier of Defending
Defences: AC 23 (14 for images); 20% miss chance, Shield negates Magic Missle attacks.
Spells in effect: Blur, Mirror Image (5), Shield, Tongues; Fast Healing 5

Amra – down 10

Dreys – down 59
HP: 72, AC 19 (Magical Breast Plate +1 (+6), +2 Dex); flat-footed 16; touch 12
Initiative: +2 (+2 Dex); Speed: 20 ft. Attacks: 2/ round
Str: 16 (+3); Dex: 15 (+2); Con: 19 (+4) (Base 17 +2 Racial +2); Int: 11; Wis: 10; Cha: 10 (Base 11 -2 Racial)
Base Attack Bonus:: +5; Base Grapple Bonus: +8 (+3 Str); Base Melee Bonus::: +8 (+3 Str)
Base Ranged Bonus:: +7 (+2 Dex)
Dwarven Waraxe: +11 (+7 BAB +3 Str, +1 Feat); Damage: 1d10+4 bludgeoning; Critical: x3
Range/Reach:: 5 ft
Shortbow: +7 (+5 BAB +2 Dex); Damage: 1d6 piercing; Critical: x3; Range/Reach: 60 ft
Ammunition::: 20 arrows
Battle Axe: +11 (+3 BAB +3 Str, +1 Magic) : Damage: 1d8+4
Nice silvery dagger - +2 silver dagger
Bladed crossbow > +1 crossbow; also functions as a dagger melee weapon; no penalty on attack rolls.
Fortitude: +8 (4 Base Con +4); Reflex:::: +3 (1 Base Dex +2); Will:::::+1 (1 Base Wis 0)
+2 on saving throws vs spells/spell like abilities/poison
Feats: Weapon Focus (Dwarven Waraxe); Power Attack; Cleave
Skills: Climb, Craft, Jump, Ride, Swim, intimidate, Knowledge (Dungeoneering, Religon); Balance +9
Equipment: Breast Plate, Heavy Wooden Shield, Dwarven Waraxe (masterwork), Shortbow w/20 arrows, Battle Axe +1, Dagger, Backpack, rope, flint/steel, etc.
Necklace (thickly woven strands of copper, silver, and gold)
Vials and Potions: Six vials > Potion of Truth / vial of Holy Water / Small jar of thick salve > Stone Salve; Invisibility
Valkur's Boon: Boots of Balance - gives you Balance +7 and completely removes any seasickness affects or inner ear imbalance when aboard a ship.
Old well-worn backpack > Heward’s Handy Haversack
Ring (precious)

Graham – down 4
Hudson – down 43

Mirko – down 9
Stats: Str 18 /Dex 18 /Con 16 /Int 11/Wis 11/Chr 11
Saves Fort +8, Ref 5, Will 2
AC 19/ HP 99
BAB +8 Init +9
DR10 (breast plate of Talos)
Combat stats/Primary weapons used
Bear Form2claws (+16, 1d4+8/+16, 1d4+8) bite (+16, 1d6+4)
Bastard Sword (FlameTongue) (+14, 1d10+1d6+5, 19-20/x2+1d10) (+9, 1d10+1d6+5, 19-20/x2+1d10)(fire attack 4d6)
Bastard Sword 2Handed-(FlameTongue)(+14, 1d10+1d6+7, 19-20/x2+1d10) (+9, 1d10+1d6+7, 19-20/x2+1d10)(fire attack 4d6)
Great Sword (+12, 2d6+6, 19-20/x2)/(+7, 2d6+6, 19-20/x2)
Composite Long Bow (+11, 1d8+4, x3 110’)(+6, 1d8+4, x3 110’)
Spiked Gauntlet (+12, 1d4+4, x2)(+6, 1d4+4, x2)
Blues Steel Big F**Knife (+13, 1d6+4, 17-20/x3)(+8, 1d6+4, 17-20/x3)
Armor & useful equipment (if any)
Breast plate of Talos, Bastard Sword (FlameTongue), boots of speed, Great Sword
Composite Long Bow (str bonus +4), Spiked Gauntlets
Feats: Improved Initiative, Power Attack, Cleave, Leadership,
Special abilities: Rage 2/day, Fast movement, Uncanny Dodge, Improved Uncanny Dodge, Scent
Bear Form: +8Str, +2Dex, +4Con, +2Will, -2AC
Bear Attack: 2claws (+15, 1d4+8/+15, 1d4+8) bite (+15, 1d6+4)
Valkur's Boon: Warcry - this Feat allows you to terrify your opponents with a fearsome battlecry. Opponents must make Will saves or suffer -2 on attacks, morale, and saves.
Spells in effect: Stoneskin (DR 10), Strength of Stone

Raynal – down 12
Male / Human / Ranger 3 Fighter 2
5'8" / 145 lbs
Str 16 / Dex 19 / Con 12 / Int 10 / Wis 14 / Cha 10
F/R/W Saves 7 / 9 / 2 AC:21, Flat: 17, Touch: 14
HP: 45 BAB +5, Init +4
MW Mighty Composite Longbow (+3 Str), +10 or +8/+8 ranged, 1d8+3, x3, 110 ft (+1 to hit and damage if within 30 feet)
Spear +1, +8 melee or +9 ranged, 1d8+5, x3, 20 ft (+1 to hit and damage if within 30 feet)
Mace +1, +8 melee, 1d8+4 (one handed) or 1d8+5 (two handed), x2 crit
Javelin, +8 ranged, 1d6+3, x2, 30 feet (+1 to hit and damage if within 30 feet)
Studded Leather +3 and MW Buckler
2 Quivers of Arrows and the Quiver of Ehlonna
Feats: Point Blank Shot, Precise Shot, Rapid Shot, Track, Weapon Focus (Longbow), Lightning Reflexes, Combat Reflexes
Skills: Survival +8, Spot +8, Listen +8, Heal +7, Search +5, Concentration +7, Ride +10, Profession (Sailor) +7, Balance +9
XP: 10,000
Favored Enemy: Magical Beasts
Wild Empathy
Non-magic Items
Longbow (x2)
Spear (x1)
Javelin (x10)
Magic Items
Valkur's Boon: Earring of Freedom (functions exactly like a Ring of Freedom of Movement)
Studded Leather +3
Quiver of Ehlonna
Spear +1
Mace +1
Potion of Invisibility
Magnificent Captain’s Coat (pg. 133 Stormwrack) – protects against rain and sea spray, endure elements (cold), reduces wind effects by one step, +5 competence bonus to Profession (Sailor) and Balance.
Arrow +1 (x10), Arrow (x60), Silver Arrow (x5)
Alchemist Fire Arrow (x1) - when struck, the arrow releases alchemist fire
Alchemist Frost Arrow (x1) - d4 points cold damage
Signal Arrow (x1) - emulates a bird's call when fired
Thundering Arrow (x1) - Tipped with thunderstone, when it hits, triggers thunderstone attack
Sleep Arrow (x1), Arrow of Disruption (x1)
Javelin (x10)

Samson – down 20
Shirl – dead
Swindell – dead
Attached Images
File Type: jpg Hotenow Battle Map 4.JPG (53.3 KB, 1 views)