Online-Roleplaying.community

Online-Roleplaying.community (http://online-roleplaying.com/forums/index.php)
-   Shadow World (http://online-roleplaying.com/forums/forumdisplay.php?f=1940)
-   -   Out of Character (http://online-roleplaying.com/forums/showthread.php?t=13398)

-J- 10th of May, 2017 08:38

Out of Character
 
Huzzah! we're up! (Thanks Gral)

So far I believe the party stands at -
Paco - Lor High elven mage
Nikki - Human noble warrior
Gral - Human Seer
Erik - Half elf bard

Yes?

-J- 10th of May, 2017 08:39

Oh and Nikki here's the link to the Hero Store - much cheaper than what you found at amazon -

Hero Store/

Gralhruk 10th of May, 2017 19:44

Hoorah! And it's scoundrel-seer to you ;).

Tashiba 10th of May, 2017 23:56

I found the hero store and you were right the pdf was nuch cheaper, so I now own volume one of the hero 6th edition.
Oh and Gral thats Noble Human Warrior/Cleric to you :-)

Paco 11th of May, 2017 05:43

Woot!
 
I have returned... like the King or the Jedi. Take your pick.

-J- 11th of May, 2017 08:02

Nice!

And I'm glad you were able to get the pdf Nikki. Those little rpg companies need our support =)

-J- 11th of May, 2017 09:01

So, let's talk character stuff.

I'm still working on how exactly I'm going to pull off the spell casting. I've used the VPP model before, and while I think it does a decent job of emulating D&D, it's not the sort of feel I'm going for in bringing Rolemaster to hero.

One of the things I've always liked about RMSS was it's magic system with it's three realms of magic and spell lists that were very thematically linked. The theme part will transfer nicely into hero, so we'll start there.

Each magic using profession (class) had 5-6 base lists - groups of spells that were at the core of that profession. Do for example, the magician, who were matters of elemental magic had Ice Law, Fire Law, Water Law, Earth Law, Wind Law, and Light Law. Each list would have 23 or so spells in increasing levels of power.

So that was all cool for back in the day, but these days I'm not so much into having my options picked for me, which is why I've sort of fallen into hero. So what I'm thinking is use the over arching themes of the spell lists and make that the name of a power skill that could be used to whip up spells of that theme. The power skill would be the only thing you'd actually pay points for, technically there's a VPP at work in the background, but because of the narrow focus entailed with in a spell list I don't feel the need to extract a cost for it (that and ideally most mage types would have many lists they'd be interested in).

Character wise, I'd suggest picking the "lists" that you'd be interested in developing - you can turn to the source material for what the lists look like, or just make up a couple of themes to work with. Some examples -
Paladin Base lists
- Communion
- Exorcism
- Holy Arms
- Holy Healing
- Holy Shields
- Inspiring Ways

Alternatively you could say that you want the paladin you're thinking of playing to be able to do the following -
- Cast spells of righteous fire (Holy Wrath)
- Cast spells of healing (Holy Healing)
- Cast spells to find/locate/sense evil (Holy Sight)
- Cast spells of protection from evil/magic/supernatural effects (Wards of Faith)

Those would be your base lists and each would be its own Power skill that you would use to cast spells. What spells? Well anything that you could make, as long as it fit within the theme. So with Holy Wrath you could make your sword burn with holy fire (aid to killing attack, or Deadly blow vs evil, or a naked armor piercing advantage) shoot bolts of fire (Energy blast, Killing attack), Shroud yourself in flame (Killing attack damage shield) etc. As long as its righteous and fire you could cast it with your skill. You couldn't use Holy Wrath to make healing flames (not in the theme - but you could use Holy Healing for that).

Spell endurance would be paid for with a mana pool (endurance battery with limitations depending on which school of magic you do).

Free Variable Power Pools? What's the catch?
Well first you'll be sinking a lot of points into the skills, especially if you want to start producing bigger effects. Second - failing spell rolls can be very bad.

That's what I've got so far - questions? comments?

Reinstadler 11th of May, 2017 09:51

And ORP login located. Love the scoundrel-seer, Gral. Good to be back.

-J- 11th of May, 2017 10:56

Erik!

-J- 11th of May, 2017 11:20

So how do you feel about Aqua-bard?

Tashiba 11th of May, 2017 11:30

I was thinking of going with VPP's myself. I was just familiarizing myself with the cleric/palladin as well. I'm not sure how you intend to do it for free, but I'm interested.

Paco 11th of May, 2017 14:46

Sinking a lot of points into skills to run a "free" VPP sounds fine to me. In Rolemaster, the spell casters dumped most of their development points into spells, anyway.

Reinstadler 11th of May, 2017 15:00

His father should definitely be a lighthouse keeper ;) I like the idea of 'singing to the deep' it allows for some interesting ideas such as dreamy foggy illusion spells that were not in my original thoughts.

-J- 11th of May, 2017 20:52

Infra sound baby! Bass so deep it makes your bones ache ;)

That and blood of sirens

Gralhruk 11th of May, 2017 23:52

It's great to see everyone here! I'm thrilled, honestly.

For spells and stuff . . . and hero stuff . . . er, J please help me?! I threw some ideas in my private thread but I haven't really thought about skills or powers. We know I love rogues. And dream sequences. So shadowy dream sequences filled with portent are probably a good place to start.

Tashiba 12th of May, 2017 03:20

J, were you going to pick and choose the Pathfinder Gods or just use them instead? Because, I took a look at them and the one I like the most is Sarenrae, The Dawnflower. Let me know what you think.

-J- 12th of May, 2017 06:43

I think we'll just go ahead and use them (the Pathfinder gods) instead.

I'm always partial to the Dawnflower, so that would be a great choice. In my notes I have your father as being a paladin (at least at one point in his life before becoming Altgrave) - so that would make a good hook.

What sort of divine magics are you looking to do? I'd pick a few (2-3) to start with that way you'd have enough points to buy other stuff.

Tashiba 12th of May, 2017 09:26

I am going for Palladin with this character and I think that whatever I end up doing (spell wise) will focus on chanelling her (Dawnflower's) healing and fire domains. I know Palladins are also given a spell list, but their other powers seem to be based on direct chanelling. I haven't made any decisions yet. Speaking of decisions, have you made any regarding everyman skills or power level yet?

Tashiba 12th of May, 2017 09:41

Also, will there be any problems with my character using a scimitar as her main weapon?

Gralhruk 12th of May, 2017 10:32

I went ahead and made your thread private Nikki, and while I was at it I made private threads for Erik and Paco also.

Tashiba 12th of May, 2017 11:30

Thanks Gral :cool:

Paco 12th of May, 2017 15:43

Ooh. A house of secrets? For *me*? I will make an attempt to not abuse this.

Paco 12th of May, 2017 15:44

You know. Probably.

-J- 12th of May, 2017 22:00

lol suuuuure Paco...

I'll try to have an example character worked up for tonight. Thinking of doing Lor, if its alright with paco.

-J- 12th of May, 2017 23:02

Whilst I'm thinking about it, it's probably going to be more efficient if you let me know what sort of world info you need for your characters (rather than me just writing random factoids down). Or if you have an idea you want to see just put it out there.


All times are GMT +10. The time now is 09:51.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Graphics by Koert van Kleef (T0N!C) and Lyle Warren