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Mercutio 22nd of March, 2012 10:18

Action castle!

ACTION CASTLE is a massively multiplayer text-based adventure game, in the vein of ZORK or ADVENTURE. It is the first of Jared Sorensen's Parsely (as in text-parser) game series. This game will be open to anyone who wants to participate, and will be run sort of the way BigRedRod's CYOA game did.
  1. The Parser (GM in standard terms) describes the room in short statements of fact. I will be playing the part of a computer text parser, which means no detailed descriptions, interactions, or reasoning.
  2. All participants effectively represent one Player.
  3. The Player (and you participants, by association) should respond in the following format: >VERB NOUN (i.e. >take stick or >examine statue or >open door). Please try to preface your posts with > at all times. It will help with the immersion in the game.
  4. You may also >ask (person) about (thing) or >(verb) (thing) with (thing). (i.e. >ask farmer about goblins or >hit beholder with stick)
  5. Once per day, the Parser (again, that's me) will respond to whichever command has appeared the most. If there is a tie, whichever command was posted earlier will take precedence.
  6. Only commands which are properly formatted will count towards the day's tally.
  7. You may speak amongst yourselves in spoiler tags below the IC post in order to try to coordinate the day's action.
  8. Only the first IC post per participant will count.

SPOILER: OOC Feel free to ask any further questions you may have for me in spoilers, and I will answer them in spoilers for you (I will post every single day, as long as at least ONE person posts as the Player). HINT: The command >HELP_ will get you a (non-exhaustive) list of commands to get you started, if you need it.

If folks enjoy this, we'll start another adventure once we've finished with this one. Without any further ado, allow me to present: ACTION CASTLE!

>You are standing in a small cottage. There is a fishing pole here.
Exits are: OUT

LeadPal 22nd of March, 2012 11:47

>examine cottage

zachol 22nd of March, 2012 12:11


Darius 22nd of March, 2012 15:10

>take pole

Black Plauge 23rd of March, 2012 02:46

>open door

Mercutio 23rd of March, 2012 08:44


The cottage is little more than a tool shed with some sparse furnishings, but you should know that since you live here. There is a door on the eastern wall. There is a fishing pole next to the door.

SPOILER: OOC Under the rules, if Player commands are tied, the Parser defaults to the earliest command posted.

Darius 23rd of March, 2012 12:48

>take pole

zachol 23rd of March, 2012 12:50


Lune 23rd of March, 2012 20:45

>examine pole

Marcus316 24th of March, 2012 02:22

>take pole

Black Plauge 24th of March, 2012 02:24

>take chair

BigRedRod 24th of March, 2012 05:44

>take chair

Mercutio 24th of March, 2012 12:50

(fishing pole)

You now have the fishing pole. Congratulations.

SPOILER: OOC Again, tie goes to earlier posts. Although ">take chair" amused me as I tried to think of snarky things that Douglas Adams might have said.

Marcus316 24th of March, 2012 13:35


zachol 24th of March, 2012 13:39

>get out

Lune 24th of March, 2012 14:04

>take chair

LeadPal 24th of March, 2012 16:31



Notice that we are still in the cottage.

Black Plauge 25th of March, 2012 00:26

>take chair


If we're going to go fishing we're going to need somewhere to sit.

Darius 25th of March, 2012 06:01


Mercutio 25th of March, 2012 06:32


I don't see any fish here.

Marcus316 25th of March, 2012 06:34

>open door

Black Plauge 25th of March, 2012 06:43

>open door

LeadPal 25th of March, 2012 10:11

>cast line out window


>hit passerby

Marcus316 25th of March, 2012 10:28


Hey LeadPal, we haven't examined the pole yet. It could be missing a hook or any other weight on the end of it, making a cast very difficult. :)

Darius 25th of March, 2012 11:02

>open door

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