Tashalar
16th of November, 2008, 10:37
General
Name: Kjetil Halverson
Race: Human (Aart)
Age: 26
Gender: Male
Residence: Edinway (formerly Iskinech)
Deity: The Norse Gods (Odin, Ragnarok and the like)
Class: Barbarian 3 / Fighter 2
Alignment: LN
Ability Scores
Strength: 14 (+2) (13=>14 at 4th)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Hit Points
Current: 37
Max: 37 (13+4+6+4+10)
Armor
AC: 18 = 10 + 5[Armor] +3[Dex]
AC (Flat-Footed): 18 (note: uncanny dodge)
AC (Touch): 13
Max Dex Bonus: +4
Armor Check Penalty: -1
Saving Throws
Fortitude: +7 = 6 + 1[Con]
Reflex: +4 = 1 + 3[Dex]
[B]Will: +1 = 1 + 0[Wis]
[B]Modifiers: None
Combat Bonuses
Initiative: +3 = +3[Dex]
Base: +5
Melee: +7
Ranged: +8
Additional Modifiers: None
Proficiencies: All Simple and Martial Weapons, All Armor and Shields
Weapons
Guisarme, masterwork (slashing)
Attack Bonus: +8
Damage: 2d4+3 (20 x3)
Dagger (piercing)
Attack Bonus: +7
Damage: 1d4+2 (19-20 x2)
Composite Long bow, masterwork, mighty +2 (piercing)
Attack Bonus: +9
Damage: 1d8+2 (20 x3)
Skills
* cross class skill
Skill Points: 6x6 (barbarian 3) + 4x2 (fighter 2) = 44 (max ranks: 8)
Armor Check Penalty: -1
Climb +4 = 2[Str] +3[Ranks] – 1[Armor Check]
Craft +0 = 0
[B]Handle Animal +6= 1[Cha] +5[Ranks]
*Heal +2 = 0[Wis] +2
[B]Intimidate +9 = 1[Cha] +8[Ranks]
Jump +9 = 2[Str] +8[Ranks] – 1[Armor Check]
Listen +6 = 0[Wis] +6[Ranks]
Ride +13 = 3[Dex] +8[Ranks] +2[HA synergy]
*Spot +0 = 0[Wis]
Survival +6 = 0[Wis] +6[Ranks]
Swim +0 = 2[Str] – 2[Armor Check]
Equipment
Composite Longbow, masterwork, +2 mighty (610 gp, 3 lb)
Arrows (20) (1 gp, 3 lb)
Guisarme, masterwork (309 gp, 12 lb)
Dagger (2gp, 1 lb)
Healing Belt (750 gp, 1 lb)
Restful Crystal (500 gp, -)
Chain Shirt +1 (1250 gp, 25 lb)
Steadfast Boots (1400 gp, 1 lb)
Everburning Torch (110 gp, 1 lb)
Potion of Enlarge Person x2 (500 gp)
Torc of the Titans (ssb, 1lb)
Backpack (2 lbs)
Bedroll (5 lbs)
Flask (N/A)
Flint and Steel (N/A)
Whetstone (1 lb)
Waterskin (4 lb)
[B]Item detail
Healing Belt: 3 charges, activation: standard action. Spend one charge: heal 2d8, two charges: 3d8 or three charges: 4d8.
Steadfast Boots: +4 to resist maneuvers (trip, bull rush, etc.), as long as wielding a two-handed weapon, deal double damage on attack vs. charging creatures - even if the weapon cannot normally be set against a charge.
Restful Crystal: Armor crystal. Sleeping in armor does not make you fatigued.
Churk
[I]Light Warhorse (150 gp)
{at stable with equipment: riding saddle (10 gp); saddlebags (4 gp); bit and bridle (2 gp)}
Total weight: 48 lb (carried at all times); 60 lb (with all equipment
Total cost: 4200 gp (4500 max)
Moving/Lifting
Walk: 40 ft.
Hustle: 80 ft.
Run (x3): 120 ft.
Run (x4): 160
Hour Walk: 4 miles
Hour Hustle: 8 miles
Day Walk: 32 miles
Special: N/A
Light Load: 58 lbs.
Medium Load: 59-116 lbs.
Heavy Load: 117-175 lbs.
Experience
Current: 12000
Needed: 15000
Languages
Common, language of the Aart
Feats
Power Attack [human bonus]
Combat Reflexes [1st]
Combat Expertise [3rd]
Improved Trip [fighter bonus 4th]
Expert Tactician [fighter bonus 5th]
Expert Tactician (Complete Adventurer):
Prereqs: Dex 13, Combat Reflexes, BAB +2
Benefit: If you hit a creature with an attack of opportunity, you and all your allies gain a +2 circumstance bonus on melee attack rolls and damage rolls against that creature for 1 round.
Class and Racial Abilities
Favored Class: Any
Human Bonus Feat and Skills
Fast Movement: base speed is 40 feet.
Rage 1/day: +4 Str/Con, -2 AC, +2 to Will saves for 6 rounds (after that => fatigued)
Uncanny dodge: retains his Dex bonus to AC even if caught flat-footed or struck by an invisible attacker; if immobilized, Dex bonus is lost as normal
Trap sense: +1 bonus to Reflex saves and dodge bonus to AC to avoid traps.
Character Description
Height: 6'4"
Weight: 171 lbs.
Handedness: Right
Hair Color: Light Brown
Eye Color: Green
Skin Color: Pale
Name: Kjetil Halverson
Race: Human (Aart)
Age: 26
Gender: Male
Residence: Edinway (formerly Iskinech)
Deity: The Norse Gods (Odin, Ragnarok and the like)
Class: Barbarian 3 / Fighter 2
Alignment: LN
Ability Scores
Strength: 14 (+2) (13=>14 at 4th)
Dexterity: 16 (+3)
Constitution: 13 (+1)
Intelligence: 13 (+1)
Wisdom: 11 (+0)
Charisma: 12 (+1)
Hit Points
Current: 37
Max: 37 (13+4+6+4+10)
Armor
AC: 18 = 10 + 5[Armor] +3[Dex]
AC (Flat-Footed): 18 (note: uncanny dodge)
AC (Touch): 13
Max Dex Bonus: +4
Armor Check Penalty: -1
Saving Throws
Fortitude: +7 = 6 + 1[Con]
Reflex: +4 = 1 + 3[Dex]
[B]Will: +1 = 1 + 0[Wis]
[B]Modifiers: None
Combat Bonuses
Initiative: +3 = +3[Dex]
Base: +5
Melee: +7
Ranged: +8
Additional Modifiers: None
Proficiencies: All Simple and Martial Weapons, All Armor and Shields
Weapons
Guisarme, masterwork (slashing)
Attack Bonus: +8
Damage: 2d4+3 (20 x3)
Dagger (piercing)
Attack Bonus: +7
Damage: 1d4+2 (19-20 x2)
Composite Long bow, masterwork, mighty +2 (piercing)
Attack Bonus: +9
Damage: 1d8+2 (20 x3)
Skills
* cross class skill
Skill Points: 6x6 (barbarian 3) + 4x2 (fighter 2) = 44 (max ranks: 8)
Armor Check Penalty: -1
Climb +4 = 2[Str] +3[Ranks] – 1[Armor Check]
Craft +0 = 0
[B]Handle Animal +6= 1[Cha] +5[Ranks]
*Heal +2 = 0[Wis] +2
[B]Intimidate +9 = 1[Cha] +8[Ranks]
Jump +9 = 2[Str] +8[Ranks] – 1[Armor Check]
Listen +6 = 0[Wis] +6[Ranks]
Ride +13 = 3[Dex] +8[Ranks] +2[HA synergy]
*Spot +0 = 0[Wis]
Survival +6 = 0[Wis] +6[Ranks]
Swim +0 = 2[Str] – 2[Armor Check]
Equipment
Composite Longbow, masterwork, +2 mighty (610 gp, 3 lb)
Arrows (20) (1 gp, 3 lb)
Guisarme, masterwork (309 gp, 12 lb)
Dagger (2gp, 1 lb)
Healing Belt (750 gp, 1 lb)
Restful Crystal (500 gp, -)
Chain Shirt +1 (1250 gp, 25 lb)
Steadfast Boots (1400 gp, 1 lb)
Everburning Torch (110 gp, 1 lb)
Potion of Enlarge Person x2 (500 gp)
Torc of the Titans (ssb, 1lb)
Backpack (2 lbs)
Bedroll (5 lbs)
Flask (N/A)
Flint and Steel (N/A)
Whetstone (1 lb)
Waterskin (4 lb)
[B]Item detail
Healing Belt: 3 charges, activation: standard action. Spend one charge: heal 2d8, two charges: 3d8 or three charges: 4d8.
Steadfast Boots: +4 to resist maneuvers (trip, bull rush, etc.), as long as wielding a two-handed weapon, deal double damage on attack vs. charging creatures - even if the weapon cannot normally be set against a charge.
Restful Crystal: Armor crystal. Sleeping in armor does not make you fatigued.
Churk
[I]Light Warhorse (150 gp)
{at stable with equipment: riding saddle (10 gp); saddlebags (4 gp); bit and bridle (2 gp)}
Total weight: 48 lb (carried at all times); 60 lb (with all equipment
Total cost: 4200 gp (4500 max)
Moving/Lifting
Walk: 40 ft.
Hustle: 80 ft.
Run (x3): 120 ft.
Run (x4): 160
Hour Walk: 4 miles
Hour Hustle: 8 miles
Day Walk: 32 miles
Special: N/A
Light Load: 58 lbs.
Medium Load: 59-116 lbs.
Heavy Load: 117-175 lbs.
Experience
Current: 12000
Needed: 15000
Languages
Common, language of the Aart
Feats
Power Attack [human bonus]
Combat Reflexes [1st]
Combat Expertise [3rd]
Improved Trip [fighter bonus 4th]
Expert Tactician [fighter bonus 5th]
Expert Tactician (Complete Adventurer):
Prereqs: Dex 13, Combat Reflexes, BAB +2
Benefit: If you hit a creature with an attack of opportunity, you and all your allies gain a +2 circumstance bonus on melee attack rolls and damage rolls against that creature for 1 round.
Class and Racial Abilities
Favored Class: Any
Human Bonus Feat and Skills
Fast Movement: base speed is 40 feet.
Rage 1/day: +4 Str/Con, -2 AC, +2 to Will saves for 6 rounds (after that => fatigued)
Uncanny dodge: retains his Dex bonus to AC even if caught flat-footed or struck by an invisible attacker; if immobilized, Dex bonus is lost as normal
Trap sense: +1 bonus to Reflex saves and dodge bonus to AC to avoid traps.
Character Description
Height: 6'4"
Weight: 171 lbs.
Handedness: Right
Hair Color: Light Brown
Eye Color: Green
Skin Color: Pale