Zodiac
15th of May, 2008, 05:55
The last two weeks have been the most eventful and dramatic ever recorded in galactic history.
The Chancellor became Emperor.
The Senate became obsolete.
The Seperatists were nullified.
And the Jedi were eliminated.
It has been a bumpy two weeks, and now the Emperor has started on a new campaign to purify the galaxy of any remaining enemies.
But hope hasn't been entirely lost...a few show promise of the courage and strength needed to stand up to this tyrant.
Most notably, Senator Organa from Alderaan. He has been feeling out possibilities for forming a resistance to the Emperor, making claims that he is the Dark Lord of the Sith and many other accusations. Whether these are true or not is up to you.
But his influence is slowly spreading, and he has asked that any who are willing to fight against the Empire meet in person.
Through your contacts, you have discovered the location and time of the meeting, and have made arrangements to be there...
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This campaign will run with the new Star Wars SAGA Edition rules. If you do not have the new rulebook, then I do not recommend playing. The rules have alot of major changes from the Revised Edition. I will help everybody with character creation, but I'm not going to explain all the differences that have major changes (i.e. all the combat rules, talents, force powers, etc).
This will be set right after Episode III. There will be a focus on the birth of the Rebellion, however you are not strictly bound to the Rebellion if you want to explore other paths. You cannot start out as an Imperial spy acting on behalf of the Emperor...however nothing would stop you from trying to leak information to the Empire and it could result in some interesting situations (PM me before the game starts if you intend to do this, and do not let any other players know, lets keep it a surprise). There would be major risks for you to do something like this...especially if the other players caught you.
There will also be possibilities to join the Inquisitors and other groups that work with the Empire. But this is not an immediate thing, and you have to earn the right to get into these groups.
Or perhaps you'll remain neutral like Han Solo and offer your services to the highest bidder...
The reality of this campaign is that anything will be possible if you work towards it.
I have several custom rules for this campaign as follows:
Ability Scores: You can use any of the three methods outlined (4d6 dropping the lowest die for each, the 25 point-buy "planned" method, or the "standard score package"). However once you make your decision on which method to use, you cannot change your mind. For the 4d6 method you can reroll all the stats as much as you want (but you have to reroll all of them at once).
Species: Ewoks have not been discovered yet, so they are not allowed. Also, this is my first SAGA campaign, so no Droids please unless you are really set on playing one (discuss it with me first).
Classes: We'll need at least 1 Scoundrel, and preferably a Noble and Soldier. I do not recommend Jedi (read the next paragraph).
Jedi: The Jedi are now enemies of the Empire. You can play a Jedi, but since we're starting at level 1 chances are your Master will have been killed (maybe trying to escape with you?) - you will be alone. If you are found by Imperial troops, you will be killed on sight. So if you want a very challenging role, then go for it - but it will be very very difficult.
Force Users: You make take the Jedi class and not belong to the Jedi order. If such is the case, you will not start with a Lightsaber. This is the same as choosing the Force Adept class from the previous edition - in the SAGA rules Jedi class is a generic force user template, not specifically a Jedi Knight.
Feats: I highly recommend against Force Sensitivity or Strong in the Force (see Jedi above).
Force Points: FP's will be restored on an irregular basis, not just when you level up. It's up to you discover how.
Force Powers: The following 4 force powers can only be learned from a teacher or some sorts (you cannot learn this powers just by yourself): Farseeing, Negate Energy, Force Lightning, and Sever Force. This is because any of these 4 powers can really unbalance a level 1 character.
Force Technique - Force Point Recovery: Taking this power gives you a maximum of 1 point recovered regardless of how many force points you spent during an encounter. You can take this technique multiple times to get more points back however.
Destiny: Everybody will have a Destiny. You can have some say in what yours is, however your true destiny will be hidden and it's up to you to discover it.
Prestige Classes: Any but Sith will be allowed (however if you roleplay it will and get presented with the opportunity, this may be negotiable...). Jedi Knight and Jedi Master will not be easy to get into, but they will be reachable.
Starting Credits: Everybody starts with their max credits except for Jedi, who have to roll.
Dice: All dice rolls will be handled in a specific dice rolling thread that I will create. If you edit a dice roll post, you'll get punished severely. Additionally, certain dice rolls will be handled by me (i.e. Deception, Will-affecting abilities, and anything else that affects the mind/perceptions of people).
Secret Agenda: If you have some sort of secret agenda (i.e. joining the Empire and betraying the Rebellion, etc) - then PM it to me. This type of information will be hidden from everybody to reduce metagaming and keep things more interesting as time goes by.
Posting Frequency: 3 times per week minimum, however 5 would be ideal. I am a full time webmaster, so I'm basically on the internet 10+ hours a day.
I'm looking for 4-6 players. If interested, reply here with a brief concept of your character.
The Chancellor became Emperor.
The Senate became obsolete.
The Seperatists were nullified.
And the Jedi were eliminated.
It has been a bumpy two weeks, and now the Emperor has started on a new campaign to purify the galaxy of any remaining enemies.
But hope hasn't been entirely lost...a few show promise of the courage and strength needed to stand up to this tyrant.
Most notably, Senator Organa from Alderaan. He has been feeling out possibilities for forming a resistance to the Emperor, making claims that he is the Dark Lord of the Sith and many other accusations. Whether these are true or not is up to you.
But his influence is slowly spreading, and he has asked that any who are willing to fight against the Empire meet in person.
Through your contacts, you have discovered the location and time of the meeting, and have made arrangements to be there...
--------------------------------------------------
This campaign will run with the new Star Wars SAGA Edition rules. If you do not have the new rulebook, then I do not recommend playing. The rules have alot of major changes from the Revised Edition. I will help everybody with character creation, but I'm not going to explain all the differences that have major changes (i.e. all the combat rules, talents, force powers, etc).
This will be set right after Episode III. There will be a focus on the birth of the Rebellion, however you are not strictly bound to the Rebellion if you want to explore other paths. You cannot start out as an Imperial spy acting on behalf of the Emperor...however nothing would stop you from trying to leak information to the Empire and it could result in some interesting situations (PM me before the game starts if you intend to do this, and do not let any other players know, lets keep it a surprise). There would be major risks for you to do something like this...especially if the other players caught you.
There will also be possibilities to join the Inquisitors and other groups that work with the Empire. But this is not an immediate thing, and you have to earn the right to get into these groups.
Or perhaps you'll remain neutral like Han Solo and offer your services to the highest bidder...
The reality of this campaign is that anything will be possible if you work towards it.
I have several custom rules for this campaign as follows:
Ability Scores: You can use any of the three methods outlined (4d6 dropping the lowest die for each, the 25 point-buy "planned" method, or the "standard score package"). However once you make your decision on which method to use, you cannot change your mind. For the 4d6 method you can reroll all the stats as much as you want (but you have to reroll all of them at once).
Species: Ewoks have not been discovered yet, so they are not allowed. Also, this is my first SAGA campaign, so no Droids please unless you are really set on playing one (discuss it with me first).
Classes: We'll need at least 1 Scoundrel, and preferably a Noble and Soldier. I do not recommend Jedi (read the next paragraph).
Jedi: The Jedi are now enemies of the Empire. You can play a Jedi, but since we're starting at level 1 chances are your Master will have been killed (maybe trying to escape with you?) - you will be alone. If you are found by Imperial troops, you will be killed on sight. So if you want a very challenging role, then go for it - but it will be very very difficult.
Force Users: You make take the Jedi class and not belong to the Jedi order. If such is the case, you will not start with a Lightsaber. This is the same as choosing the Force Adept class from the previous edition - in the SAGA rules Jedi class is a generic force user template, not specifically a Jedi Knight.
Feats: I highly recommend against Force Sensitivity or Strong in the Force (see Jedi above).
Force Points: FP's will be restored on an irregular basis, not just when you level up. It's up to you discover how.
Force Powers: The following 4 force powers can only be learned from a teacher or some sorts (you cannot learn this powers just by yourself): Farseeing, Negate Energy, Force Lightning, and Sever Force. This is because any of these 4 powers can really unbalance a level 1 character.
Force Technique - Force Point Recovery: Taking this power gives you a maximum of 1 point recovered regardless of how many force points you spent during an encounter. You can take this technique multiple times to get more points back however.
Destiny: Everybody will have a Destiny. You can have some say in what yours is, however your true destiny will be hidden and it's up to you to discover it.
Prestige Classes: Any but Sith will be allowed (however if you roleplay it will and get presented with the opportunity, this may be negotiable...). Jedi Knight and Jedi Master will not be easy to get into, but they will be reachable.
Starting Credits: Everybody starts with their max credits except for Jedi, who have to roll.
Dice: All dice rolls will be handled in a specific dice rolling thread that I will create. If you edit a dice roll post, you'll get punished severely. Additionally, certain dice rolls will be handled by me (i.e. Deception, Will-affecting abilities, and anything else that affects the mind/perceptions of people).
Secret Agenda: If you have some sort of secret agenda (i.e. joining the Empire and betraying the Rebellion, etc) - then PM it to me. This type of information will be hidden from everybody to reduce metagaming and keep things more interesting as time goes by.
Posting Frequency: 3 times per week minimum, however 5 would be ideal. I am a full time webmaster, so I'm basically on the internet 10+ hours a day.
I'm looking for 4-6 players. If interested, reply here with a brief concept of your character.