The Hive Custodian
6th of April, 2007, 23:36
So I had this idea for a new type of GMing scheme. It's probably a crackpot scheme, but here it goes anyway. Right now I only have it worked out for solo campaigns, although I might try to generalize it more later. Essentially, all the players in the game play one character and GM for one other person. This means that there will be one or more cycles in which each person GMs for the next person in the cycle. Here's how I envision it working:
Core Principles
I've tried to design this scheme according to the following principles, in descending order of importance.
Do not force anybody to play.
Do not force anybody to stop playing.
Provide everybody with a game.
Waiting Lists
There are two waiting lists: a GM waiting list and a player waiting list. Anybody who wants to be in the game but doesn't have anybody to GM for is on the GM waiting list. Likewise, anybody who wants to be in the game but doesn't have someone GMing for them is on the player waiting list. Each person must be willing to GM for exactly one person and to play exactly one character.
Gaming
Initially, everyone is on both waiting lists. At any time, any person on the GM waiting list and any person on the player waiting list can decide to have the former GM for the latter. At this point they leave their respective waiting lists and begin a chapter of gaming. When the chapter ends, they can start a new chapter immediately and continue going if both of them wish to do so. However, if one or both wishes to GM/be GMed by a different person, they are both returned to their respective waiting lists, at which point they can each form a new GM-player pair with a new person. If things are going really badly, or if a GM-player pair wants to provide more opportunities to the people on the waiting list, they may choose to end a chapter prematurely. Example:
1. Everyone starts on the waiting lists.
GM Waiting List: A,B,C,D
Player Waiting List: A,B,C,D
2. A decides to GM for C:
GM Waiting List: B,C,D
Player Waiting List: A,B,D
A->C
3. C decides to GM for D. B decides to GM for A. D decides to DM for B.
A->C
^ |
| v
B<-D
4. E and F join the game. They decide to GM for each other:
A->C F
^ | ^ |
| v | v
B<-D E
5. E and F finish a chapter, where E is GMing, as do C and D. They decide to switch partners:
A->C--->F
^ |
| v
B<-D<---E
Absences
If a person should disappear for a period of time, the GM of that person can step in and GM for that person's player until that person returns. If the person does not return before the end of the chapter, then neither the GM nor the player is obligated to return the person's spot. If they do not return the person's spot, the person is put on the waiting list(s). An example:
1. A GMs for B GMs for C.
...A->B->C...
2. B becomes absent.
...A C...
3. A steps in and GMs for C until B returns.
...A---->C...
4. If B does not return by the end of the chapter, A and C are not obligated to return B's spot. If they do not, B is put on the waiting list(s).
GM Powers
Each GM is allowed to alter the state of the game world largely as they wish, much as a traditional GM would. Any additions or changes likely to affect other people in the game should be posted to a common forum to notify them. All such alterations take effect unless someone objects, in which case the two parties will have to work an agreement out.
Organizer
Of course, someone has to start the whole thing off. An organizer initiates the game, "seeds" the game world, and lays down the ground rules for the game (system, starting conditions for characters, posting conventions, and so forth). The organizer is also the final arbiter in disputes that cannot be otherwise resolved. Apart from this, the organizer has no special authority or responsibility to the game. However, the organizer can also participate as a player and GM.
Core Principles
I've tried to design this scheme according to the following principles, in descending order of importance.
Do not force anybody to play.
Do not force anybody to stop playing.
Provide everybody with a game.
Waiting Lists
There are two waiting lists: a GM waiting list and a player waiting list. Anybody who wants to be in the game but doesn't have anybody to GM for is on the GM waiting list. Likewise, anybody who wants to be in the game but doesn't have someone GMing for them is on the player waiting list. Each person must be willing to GM for exactly one person and to play exactly one character.
Gaming
Initially, everyone is on both waiting lists. At any time, any person on the GM waiting list and any person on the player waiting list can decide to have the former GM for the latter. At this point they leave their respective waiting lists and begin a chapter of gaming. When the chapter ends, they can start a new chapter immediately and continue going if both of them wish to do so. However, if one or both wishes to GM/be GMed by a different person, they are both returned to their respective waiting lists, at which point they can each form a new GM-player pair with a new person. If things are going really badly, or if a GM-player pair wants to provide more opportunities to the people on the waiting list, they may choose to end a chapter prematurely. Example:
1. Everyone starts on the waiting lists.
GM Waiting List: A,B,C,D
Player Waiting List: A,B,C,D
2. A decides to GM for C:
GM Waiting List: B,C,D
Player Waiting List: A,B,D
A->C
3. C decides to GM for D. B decides to GM for A. D decides to DM for B.
A->C
^ |
| v
B<-D
4. E and F join the game. They decide to GM for each other:
A->C F
^ | ^ |
| v | v
B<-D E
5. E and F finish a chapter, where E is GMing, as do C and D. They decide to switch partners:
A->C--->F
^ |
| v
B<-D<---E
Absences
If a person should disappear for a period of time, the GM of that person can step in and GM for that person's player until that person returns. If the person does not return before the end of the chapter, then neither the GM nor the player is obligated to return the person's spot. If they do not return the person's spot, the person is put on the waiting list(s). An example:
1. A GMs for B GMs for C.
...A->B->C...
2. B becomes absent.
...A C...
3. A steps in and GMs for C until B returns.
...A---->C...
4. If B does not return by the end of the chapter, A and C are not obligated to return B's spot. If they do not, B is put on the waiting list(s).
GM Powers
Each GM is allowed to alter the state of the game world largely as they wish, much as a traditional GM would. Any additions or changes likely to affect other people in the game should be posted to a common forum to notify them. All such alterations take effect unless someone objects, in which case the two parties will have to work an agreement out.
Organizer
Of course, someone has to start the whole thing off. An organizer initiates the game, "seeds" the game world, and lays down the ground rules for the game (system, starting conditions for characters, posting conventions, and so forth). The organizer is also the final arbiter in disputes that cannot be otherwise resolved. Apart from this, the organizer has no special authority or responsibility to the game. However, the organizer can also participate as a player and GM.