BigRedRod
22nd of July, 2002, 06:10
Familiars Despite how disillusioned with the standrad system I've become, my own was just a huge heaping mess crafted in the time of 3.0 when I was young and needed the money. As such we'll just put up with the original stuff rather than adding bonus confusion.
Mechs These will also have their own thread due to length. The rules are long, confusing and not entirely neccessary due to Dragoon's occupying background status in this game.
Gods There has been alot less direct contact with any Gods since the Apocalypse. Some believe that V'ran and Xzar linked the gods with the world, its impossible to prove, but this could explain their lack of interaction. The Gods dwell on the divine planes, no creature has ever returned from these planes (or none with any memory of the planes), the nature of these planes is unknown.
The Sealing When the sacred stones were brought to the Altar of Balance by Targos (Chosen of Xzar), Delita (Chosen of V'ran) attempted to stop him. She was destroyed by the power of the stones, and Targos started the ritual that would bring Xzar into the world (he would become part of the world, destroying V'ran in the process and gaining unimaginable power). A group of valient heroes however launched an an attack upon Targos as he perfomed the ritual, unable to use the stones to aid him Targos was destroyed. However the ritual was partially completed and the world has shaken by the burst of power from the failed ritual. V'ran and Xzar no longer provide the faithful with spells, most believe that they were destroyed. However the other Gods were also affected and no God has had any direct contact with a creature, to the best of anyone's knowledge, since the sealing. [However divine spells are still provided, even spells such as commune]
Language Sorry guys but there is no common language, same deal for undercommon. A language thread exists to explain a little more about this. Racial languages still exist (but there is no human tongue). Heres a list of languages:
Ventran (spoken by the Venterran, and a good proportion of the Allies)
Kinth (spoken by the Zelts, the Free and the Allies)
Elven (spoken by the Kvan)
Raik (spoken by the Rerl)
Draconic (spoken by the Ru-sen)
Abyssal (spoken by the Sclen and the Lys)
Psionics Psionics are different. They are also much rarer than magic (almost all trained in the use or with any natural flare are from the Dor Woods in Kvas). Common folk see no difference between Psions and Sorcerers
Wizards All wizards must Specialise in a school of magic. Players are encouraged to take one or more of the specialist wizard options from UA.
Clerics The cleric class will be using the "cloistered cleric" varient from UA with a few tweaks. This is largely as the Cleric class already seems to be a Fighter/X multiclass and I'm trying to remove the fighter aspect to increase flexibility. Changes :
d6 hit dice
Poor BAB
6+int Skill points per level
Decipher Script and Speak Language are class skills
The cleric may choose a third Domain from those avaiable and gain full benefit
Extended Spell List (0-message;1-erase,identify,unseen servant;2-fox's cunning;3-illusory script,secret page,tongues(reduced from 4th level);4-detect scrying;6-analyze dweomer;7-sequester;9-vision)
Alignment This is a terrible hangover from earlier edition nonsense and it makes everything a little easier if alignment just doesn't exist. Good and evil are entirely subjective and not detectable through handy magic spells. This may cause a few minor rumblings but everything should be in hand.
Mechs These will also have their own thread due to length. The rules are long, confusing and not entirely neccessary due to Dragoon's occupying background status in this game.
Gods There has been alot less direct contact with any Gods since the Apocalypse. Some believe that V'ran and Xzar linked the gods with the world, its impossible to prove, but this could explain their lack of interaction. The Gods dwell on the divine planes, no creature has ever returned from these planes (or none with any memory of the planes), the nature of these planes is unknown.
The Sealing When the sacred stones were brought to the Altar of Balance by Targos (Chosen of Xzar), Delita (Chosen of V'ran) attempted to stop him. She was destroyed by the power of the stones, and Targos started the ritual that would bring Xzar into the world (he would become part of the world, destroying V'ran in the process and gaining unimaginable power). A group of valient heroes however launched an an attack upon Targos as he perfomed the ritual, unable to use the stones to aid him Targos was destroyed. However the ritual was partially completed and the world has shaken by the burst of power from the failed ritual. V'ran and Xzar no longer provide the faithful with spells, most believe that they were destroyed. However the other Gods were also affected and no God has had any direct contact with a creature, to the best of anyone's knowledge, since the sealing. [However divine spells are still provided, even spells such as commune]
Language Sorry guys but there is no common language, same deal for undercommon. A language thread exists to explain a little more about this. Racial languages still exist (but there is no human tongue). Heres a list of languages:
Ventran (spoken by the Venterran, and a good proportion of the Allies)
Kinth (spoken by the Zelts, the Free and the Allies)
Elven (spoken by the Kvan)
Raik (spoken by the Rerl)
Draconic (spoken by the Ru-sen)
Abyssal (spoken by the Sclen and the Lys)
Psionics Psionics are different. They are also much rarer than magic (almost all trained in the use or with any natural flare are from the Dor Woods in Kvas). Common folk see no difference between Psions and Sorcerers
Wizards All wizards must Specialise in a school of magic. Players are encouraged to take one or more of the specialist wizard options from UA.
Clerics The cleric class will be using the "cloistered cleric" varient from UA with a few tweaks. This is largely as the Cleric class already seems to be a Fighter/X multiclass and I'm trying to remove the fighter aspect to increase flexibility. Changes :
d6 hit dice
Poor BAB
6+int Skill points per level
Decipher Script and Speak Language are class skills
The cleric may choose a third Domain from those avaiable and gain full benefit
Extended Spell List (0-message;1-erase,identify,unseen servant;2-fox's cunning;3-illusory script,secret page,tongues(reduced from 4th level);4-detect scrying;6-analyze dweomer;7-sequester;9-vision)
Alignment This is a terrible hangover from earlier edition nonsense and it makes everything a little easier if alignment just doesn't exist. Good and evil are entirely subjective and not detectable through handy magic spells. This may cause a few minor rumblings but everything should be in hand.