Linklegacy77
18th of July, 2006, 22:28
Male Human Rogue 2/Swashbuckler 3/ Dread Pirate 2
Chaotic Good
Strength 16 (+3)
Dexterity 16 (+3) 18 (gloves)
Constitution 16(+3)
Intelligence 17 (+4) 19 (headband)
Wisdom 16 (+3)
Charisma 18 (4) 20 (cloak)
Put point from level 4 into intelligence
Size: Medium
Height: 5' 10"
Weight:180 lbs
Skin: Tanned White
Eyes: Brown
Hair: Black; Wavy; Bearded
Total Hit Points: 60
Speed: 30 feet
Armor Class: 10+4dex+3armor+=17
Touch AC: 14
Flat-footed: 13
Initiative modifier: +4
Fortitude save: 6=3 base+3 con
Reflex save: 12=7 base+1 grace+4 dex
Will save: 4=1 base+3 wis
Base Attack Bonus: 6
Attack: +1 rapier +11 (1d6+8) 18-20/x2
Full Attack: +1 rapier +9/+4 (1d6+8) 18-20/x2 and Masterwork Shortsword +9 (1d6+5) 19-20/x2
Grapple check: +9
Languages:
Common, Aquan, Drow Sign Language, Elvish, Dwarven, Halfling, Undercommon
Feats:
Combat Expertise (1st)
Improved Feint (1st)
Weapon Finesse (Bonus feat)
Quick Draw (Level 3)
Two-Weapon Fighting (Bonus feat)
Combat Panache (level 6)
Skills
Class Skills: Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Heal, Hide, Intimidate, Jump, Knowledge (local), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device, Use Rope
Appraise: 8 ranks+4=12
Balance: 10 ranks+4=14
Bluff: 10 ranks+5=15
Climb: 8 ranks+3=11
Diplomacy: 10 ranks+5=15
Disguise: 10 ranks+5=15
Heal: 10 ranks+3=13
Hide: 10 ranks+4=14
Intimidate: 10 ranks +5=15
Move Silently: 10 ranks+4=14
Perform (sing) 10 ranks+5=15
Profession (sailor): 10 ranks+3=13
Swim: 9 ranks+3=12
Use Rope: 9 ranks+4=13
Experience:
Current- 24300
Needed- 28000
Human:
1 bonus feat
1 bonus skill point per hit die, 4 bonus skill points for first hit die
Swashbuckler:
Full BAB
d10 hit die
Good Fort, poor ref, poor will
Weapon Finesse (bonus feat)
Grace +1
Insightful Strike
Rogue
3/4 BAB
D6 Hit die
Good Ref, Poor will, poor fort
Sneak Attack +1d6
Trapfinding
Evasion
Dread Pirate
Full BAB
d8 Hit die
Good ref, poor fort, poor will
Seamanship
Two-weapon fighting (Bonus Feat)
Fearsome Reputation +2
HP rolled
Rogue 1: 6
Rogue 2: 4
Swashbuckler 1: 7
Swashbuckler 2: 2
Swashbuckler 3: 9
Dread Pirate 1: 4
Dread Pirate 2: 5
http://invisiblecastle.com/find.py?id=521229
Equipment: 4 gp, 9 sp
Headband of Intellect +2 (4,000 gp)
Cloak of Charisma +2 (4,000 gp)
Gloves of Dexterity +2 (4,000 gp)
Ring of Sustenance (2,500 gp)
+1 Masterwork Rapier (320 gp, 2 lbs)
Masterwork Shortsword (310 gp, 2 lbs)
+1 Masterwork Leather Armor (1160 gp, 15 lbs)
backpack (2 gp, 2 lbs)
-bedroll (1 sp, 5 lbs)
-flint and steel (1gp)
-grappling hook (1 gp, 4 lbs)
-Hempen rope (1 gp, 10 lbs)
-everburning torch (110 gp, 1 lb)
-2 smokesticks (40 gp, 1 lb)
-Potion of Shield of Faith +3 (300 gp, 1 lb)
-7 potions of cure light wounds (350 gp, 7 lbs)
Weight: 51 lbs
Light load: 76 or less *
Medium load: 77-153
Heavy load: 154-230
Lift over head: 230
Lift off ground: 460
Push or drag: 1150
Chaotic Good
Strength 16 (+3)
Dexterity 16 (+3) 18 (gloves)
Constitution 16(+3)
Intelligence 17 (+4) 19 (headband)
Wisdom 16 (+3)
Charisma 18 (4) 20 (cloak)
Put point from level 4 into intelligence
Size: Medium
Height: 5' 10"
Weight:180 lbs
Skin: Tanned White
Eyes: Brown
Hair: Black; Wavy; Bearded
Total Hit Points: 60
Speed: 30 feet
Armor Class: 10+4dex+3armor+=17
Touch AC: 14
Flat-footed: 13
Initiative modifier: +4
Fortitude save: 6=3 base+3 con
Reflex save: 12=7 base+1 grace+4 dex
Will save: 4=1 base+3 wis
Base Attack Bonus: 6
Attack: +1 rapier +11 (1d6+8) 18-20/x2
Full Attack: +1 rapier +9/+4 (1d6+8) 18-20/x2 and Masterwork Shortsword +9 (1d6+5) 19-20/x2
Grapple check: +9
Languages:
Common, Aquan, Drow Sign Language, Elvish, Dwarven, Halfling, Undercommon
Feats:
Combat Expertise (1st)
Improved Feint (1st)
Weapon Finesse (Bonus feat)
Quick Draw (Level 3)
Two-Weapon Fighting (Bonus feat)
Combat Panache (level 6)
Skills
Class Skills: Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Heal, Hide, Intimidate, Jump, Knowledge (local), Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble, Use Magic Device, Use Rope
Appraise: 8 ranks+4=12
Balance: 10 ranks+4=14
Bluff: 10 ranks+5=15
Climb: 8 ranks+3=11
Diplomacy: 10 ranks+5=15
Disguise: 10 ranks+5=15
Heal: 10 ranks+3=13
Hide: 10 ranks+4=14
Intimidate: 10 ranks +5=15
Move Silently: 10 ranks+4=14
Perform (sing) 10 ranks+5=15
Profession (sailor): 10 ranks+3=13
Swim: 9 ranks+3=12
Use Rope: 9 ranks+4=13
Experience:
Current- 24300
Needed- 28000
Human:
1 bonus feat
1 bonus skill point per hit die, 4 bonus skill points for first hit die
Swashbuckler:
Full BAB
d10 hit die
Good Fort, poor ref, poor will
Weapon Finesse (bonus feat)
Grace +1
Insightful Strike
Rogue
3/4 BAB
D6 Hit die
Good Ref, Poor will, poor fort
Sneak Attack +1d6
Trapfinding
Evasion
Dread Pirate
Full BAB
d8 Hit die
Good ref, poor fort, poor will
Seamanship
Two-weapon fighting (Bonus Feat)
Fearsome Reputation +2
HP rolled
Rogue 1: 6
Rogue 2: 4
Swashbuckler 1: 7
Swashbuckler 2: 2
Swashbuckler 3: 9
Dread Pirate 1: 4
Dread Pirate 2: 5
http://invisiblecastle.com/find.py?id=521229
Equipment: 4 gp, 9 sp
Headband of Intellect +2 (4,000 gp)
Cloak of Charisma +2 (4,000 gp)
Gloves of Dexterity +2 (4,000 gp)
Ring of Sustenance (2,500 gp)
+1 Masterwork Rapier (320 gp, 2 lbs)
Masterwork Shortsword (310 gp, 2 lbs)
+1 Masterwork Leather Armor (1160 gp, 15 lbs)
backpack (2 gp, 2 lbs)
-bedroll (1 sp, 5 lbs)
-flint and steel (1gp)
-grappling hook (1 gp, 4 lbs)
-Hempen rope (1 gp, 10 lbs)
-everburning torch (110 gp, 1 lb)
-2 smokesticks (40 gp, 1 lb)
-Potion of Shield of Faith +3 (300 gp, 1 lb)
-7 potions of cure light wounds (350 gp, 7 lbs)
Weight: 51 lbs
Light load: 76 or less *
Medium load: 77-153
Heavy load: 154-230
Lift over head: 230
Lift off ground: 460
Push or drag: 1150