Left-Handed Bandit
5th of February, 2006, 05:47
BLACKTHORNE
aka Henry Elias Blackthorne, owner of Blackthorne Industries
34 years old - 5'11" - 185 lbs.
dark hair, brown eyes, moustache and goatee
(think Jim Rome in appearance)
PL8 (128pp)
Wealth +32 (just to give an idea of how filthy rich he is)
Attributes and Combat (48pp)
ST +1 DX +2 CN +1 IN +5 (+7) WS +2 CH +3 (+4)
Attack +5, Defense 15
+1 Toughness, +1 Fortitude, +2 Reflex, +2 Will
Skills (23pp)
Bluff (cha) 10 (+14), Computers (int) 4 (+11), Concentration (wis) 4 (+6), Craft (chemical) (int) 4 (+11), Craft
(mechanical) (int) 8 (+15), Craft (electrical) (int) 8 (+15), Diplomacy (cha) 12 (+16), Knowledge (business) (int) 12 (+19),
Knowledge (technology) (int) 8 (+15), Knowledge (current events) (int) 8 (+15), Knowledge (tactics) (int) 4 (+11), Notice (wis) 5 (+7), Stealth (dex) 5 (+7)
Feats (19pp)
Assessment (combat), Assessment (interaction), Attractive, Benefit (wealth 6), Connected, Eidetic Memory, Fearless, Inventor, Master Plan, Precise Shot 2, Quick Draw 2, Redirect
Powers (38pp)
(Device) Boom Gun 4 ranks
Easy to Lose; 3pp/rank
Power Stunt (2pp): Restricted 2 (only Blackthorne can use)
---------------
Power: Kinetic Blast 8 ranks (extra: penetrating +1, flaw: unreliable [5 charges]) 2pp/rank
-- Blast Power Stunts (4pp):
-- Alternate Power: Dazzle 8 ranks (Vision/Hearing, flaw: unreliable [5 charges]) 2pp/rank
-- Alternate Power: Fatigue 8 ranks (extra: ranged +1, flaw: unreliable [5 charges]) 2pp/rank
-- Alternate Power: Snare 8 ranks (extra: area +1, flaw: unreliable [5 charges]) 2pp/rank [10' x 10' microfilament-steel net]
-- Alternate Power: Stun 8 ranks (extra: ranged +1, flaw: unreliable [5 charges]) 2pp/rank
---------------
Device Powers PP Cost: 20 = (8 ranks x 2pp/rank) + 4pp for stunts
Device PP Cost: 14 = ((20pp/5) x 3pp/rank) + 2pp for stunts
The "Boom Gun" has five attack settings, allowing Blackthorne to react to dynamic situations.
========
(Device) Blackthorne Industries Incursion Outfit 3 ranks
Hard to Lose; 4pp/rank
-----------
Powers:
Concealment 4 ranks (flaw: blending -1) 1pp/rank
Enhanced Communications (radio) 2 ranks 1pp/rank
-- Enhanced Comms. Power Stunt (1pp): Subtle
Protection 5 ranks 1pp/rank
Super Senses 3 ranks 1pp/rank
-- Senses: Radio (1 rank), Infravision (1 rank), Track (infravision) (1 rank)
-------------
Device Powers PP Cost: 15 = 4x1pp/rank + 2x1pp/rank + 1pp (stunt) + 5x1pp/rank + 3x1pp/rank
Device PP Cost: 12 = (15pp/5) x 4pp/rank
Still a "work in progress," this suit is made of an electrochemically-enchanced fiber that adapts its color to the surrounding environment. The fiber is supported by a strong protective layer underneath. The attached hood has a built in radio transciever and infrared lenses.
========
(Device) Telescoping Baton 2 ranks
Easy to Lose; 3pp/rank
-------------
Power: Strike 6 ranks 1pp/rank
-- Strike Power Stunts (4pp):
Extended Reach 1 (up to 10 feet from attacker)
Alternate Power: Trip 3 ranks (extra: knockback) 2pp/rank
Alternate Power: Paralyze 6 ranks (flaw: slow only) 1pp/rank
Alternate Power: Deflect 6 ranks (slow projectiles) 1pp/rank
-------------
Device Powers PP Cost: 10 = (6 ranks x 1pp/rank) + 4pp (stunts)
Device PP Cost: 6 = (10pp/5) x 3pp/rank
This seemingly innocuous 2-foot-long baton is made from a smart material that allows it to telescope out to a length of up to 8 feet, allowing Blackthorne to strike targets two squares (10 feet) away. The last tenth of each end carries a capacitor powered by small regenerative power supply in the center of the unit (which also powers the telescoping action). The capactiors build up a static charge that is discharged upon a forceful contact, providing extra concussive force when in melee.
========
Enhanced Intelligence +2 (natural) (4pp)
Enhanced Charisma +1 (natural) (2pp)
aka Henry Elias Blackthorne, owner of Blackthorne Industries
34 years old - 5'11" - 185 lbs.
dark hair, brown eyes, moustache and goatee
(think Jim Rome in appearance)
PL8 (128pp)
Wealth +32 (just to give an idea of how filthy rich he is)
Attributes and Combat (48pp)
ST +1 DX +2 CN +1 IN +5 (+7) WS +2 CH +3 (+4)
Attack +5, Defense 15
+1 Toughness, +1 Fortitude, +2 Reflex, +2 Will
Skills (23pp)
Bluff (cha) 10 (+14), Computers (int) 4 (+11), Concentration (wis) 4 (+6), Craft (chemical) (int) 4 (+11), Craft
(mechanical) (int) 8 (+15), Craft (electrical) (int) 8 (+15), Diplomacy (cha) 12 (+16), Knowledge (business) (int) 12 (+19),
Knowledge (technology) (int) 8 (+15), Knowledge (current events) (int) 8 (+15), Knowledge (tactics) (int) 4 (+11), Notice (wis) 5 (+7), Stealth (dex) 5 (+7)
Feats (19pp)
Assessment (combat), Assessment (interaction), Attractive, Benefit (wealth 6), Connected, Eidetic Memory, Fearless, Inventor, Master Plan, Precise Shot 2, Quick Draw 2, Redirect
Powers (38pp)
(Device) Boom Gun 4 ranks
Easy to Lose; 3pp/rank
Power Stunt (2pp): Restricted 2 (only Blackthorne can use)
---------------
Power: Kinetic Blast 8 ranks (extra: penetrating +1, flaw: unreliable [5 charges]) 2pp/rank
-- Blast Power Stunts (4pp):
-- Alternate Power: Dazzle 8 ranks (Vision/Hearing, flaw: unreliable [5 charges]) 2pp/rank
-- Alternate Power: Fatigue 8 ranks (extra: ranged +1, flaw: unreliable [5 charges]) 2pp/rank
-- Alternate Power: Snare 8 ranks (extra: area +1, flaw: unreliable [5 charges]) 2pp/rank [10' x 10' microfilament-steel net]
-- Alternate Power: Stun 8 ranks (extra: ranged +1, flaw: unreliable [5 charges]) 2pp/rank
---------------
Device Powers PP Cost: 20 = (8 ranks x 2pp/rank) + 4pp for stunts
Device PP Cost: 14 = ((20pp/5) x 3pp/rank) + 2pp for stunts
The "Boom Gun" has five attack settings, allowing Blackthorne to react to dynamic situations.
========
(Device) Blackthorne Industries Incursion Outfit 3 ranks
Hard to Lose; 4pp/rank
-----------
Powers:
Concealment 4 ranks (flaw: blending -1) 1pp/rank
Enhanced Communications (radio) 2 ranks 1pp/rank
-- Enhanced Comms. Power Stunt (1pp): Subtle
Protection 5 ranks 1pp/rank
Super Senses 3 ranks 1pp/rank
-- Senses: Radio (1 rank), Infravision (1 rank), Track (infravision) (1 rank)
-------------
Device Powers PP Cost: 15 = 4x1pp/rank + 2x1pp/rank + 1pp (stunt) + 5x1pp/rank + 3x1pp/rank
Device PP Cost: 12 = (15pp/5) x 4pp/rank
Still a "work in progress," this suit is made of an electrochemically-enchanced fiber that adapts its color to the surrounding environment. The fiber is supported by a strong protective layer underneath. The attached hood has a built in radio transciever and infrared lenses.
========
(Device) Telescoping Baton 2 ranks
Easy to Lose; 3pp/rank
-------------
Power: Strike 6 ranks 1pp/rank
-- Strike Power Stunts (4pp):
Extended Reach 1 (up to 10 feet from attacker)
Alternate Power: Trip 3 ranks (extra: knockback) 2pp/rank
Alternate Power: Paralyze 6 ranks (flaw: slow only) 1pp/rank
Alternate Power: Deflect 6 ranks (slow projectiles) 1pp/rank
-------------
Device Powers PP Cost: 10 = (6 ranks x 1pp/rank) + 4pp (stunts)
Device PP Cost: 6 = (10pp/5) x 3pp/rank
This seemingly innocuous 2-foot-long baton is made from a smart material that allows it to telescope out to a length of up to 8 feet, allowing Blackthorne to strike targets two squares (10 feet) away. The last tenth of each end carries a capacitor powered by small regenerative power supply in the center of the unit (which also powers the telescoping action). The capactiors build up a static charge that is discharged upon a forceful contact, providing extra concussive force when in melee.
========
Enhanced Intelligence +2 (natural) (4pp)
Enhanced Charisma +1 (natural) (2pp)