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crueldespot
12th of December, 2005, 19:13
The latest forum to post anything besides the actual storyline.

Exarzun
13th of December, 2005, 01:18
Weeeee first post!

Black Plauge
13th of December, 2005, 04:32
Second.

Oh, and CD, there's not restriction on thread lenght here. If you look in Eidilon (one of the free form games) the OOC there is up to 171 pages.

Black Plauge
13th of December, 2005, 04:51
Also, in response to Mercutio's suggestion, you might want to follow them back to the road split, where they will unquestionable spot and engage with the rest of the group, so that you're not stuck trying to take on that many with just the two of you (Kierna and Linus).

crueldespot
13th of December, 2005, 12:48
I know I'm not required to start a new thread, but I like to keep threads at 5 pages or less if possible, so they are easier to dig through.

crueldespot
13th of December, 2005, 22:55
Mercutio: Linus is following "just on the edge of sight." Whose sight? Linus's normal sight (30 ft shadowy illum) or the goblin's 60 ft darkvision?

Mercutio
14th of December, 2005, 01:19
Well, hoping Kierna is with Linus (since it was her idea to trail the goblins) I was thinking of Linus following with her and using her low-light vision to guide them, as before. If Kierna isn't following with Linus, he'll stay outside the goblin's 60ft darkvision and trust that the group will be sticking to the road.

Black Plauge
14th of December, 2005, 10:03
Now Termix tells us!

Shall we set up a reception committee for the goblin patrol?

Exarzun
14th of December, 2005, 11:55
I think we should... perhaps i should cross the road quicklike so we can get them in between us?

Black Plauge
15th of December, 2005, 02:34
I'm thinking we place the bull's eye lantern on the ground facing the path and then have every one take cover in the shadows. The peculiarity of the situation should cause some confusion amongst the goblins, which we can take advantage of by suprising them with ranged attacks. Of course, if the goblins don't step into the light, that'll be a little harder.

Another thing to consider might be to close the bull's eye lantern so that it no longer gives off light, and have someone hiding near the path. When the goblins show up they can open the lantern, showering the goblins in light and allowing the rest of the party to engage them.

Exarzun
15th of December, 2005, 11:24
Not a bad idea, gimmi the lantern, i'll place it in the center of the road as i cross.

Black Plauge
15th of December, 2005, 11:35
Which idea? I suggested two.

crueldespot
15th of December, 2005, 12:31
Here is a map of the intersection so that you can position your characters. The darkened area represents the area that is not visible, while the white area is in shadow. This is assuming that your lantern is currently shut. The darkened area is not completely black, since you have already seen it, so it is not unknown.

http://crueldespot.net/4-2-5.jpg

Exarzun
15th of December, 2005, 16:49
I thought we got off to the side of the road?

crueldespot
15th of December, 2005, 21:15
Which side? North or south of the intersection? How far off to the side?

This is why I provided the map. Now you can tell me "Flarrgj is at 310E/135N, and he will move to 355E/155N" (or whatever). Don't worry about their current location on the map. Imagine we were playing D&D in person. I just busted out the mapboard and figures and dumped them in a pile. Now you set them up.

Exarzun
16th of December, 2005, 01:26
Ok, heres how i see it. The lamp goes, turned off, at 135 north, 325 east, Flarrg goes 140 north, 310 east, Termix goes 145 North, 310 East. Linus and Fugen go on 140/145 North, respectivly, 340 east. When they stumble on the lamp hey stop, pick it, curius, we attack, gaining a suprise round while The other two catch up. We catch them from three sides and hopefully sluaghter them.

Might termix have any usefull AoE spells like burning handes or color spray you could use?

Black Plauge
16th of December, 2005, 04:39
I say we take the horses about 70 ft south of the intersection and tie them up or hobble them (depending on the avaliablity of trees). That way the goblins won't be able to see them, but will probably be able to hear them and hopefully will assume we're with the horses.

CD, is the Highway the straighter of the two paths? I.e. we expect the goblinoid patrol to be coming from the trail that heads off to the right?

generaljimX
16th of December, 2005, 09:39
Know? Yes. Prepared? No. Got plenty of MM though.

I like the idea of moving the horses down the road to the south. I also like the idea of someone holding the lantern and opening it when they get near. My only question about the latter is would it be enought to dazzle them? If so, is there a way we can combine the two ideas?

Lastly, I must apoligize for getting us into this situation. If I wouldn't have dilly daddled around about getting an answer we could have turned out the latern before Linus and Kierna left.

Black Plauge
16th of December, 2005, 09:52
If it makes you feel any better, generaljimX, I don't think "turning off" the lantern would have helped as a light stopping and going out at the base of the trail would have been just as obvious as one stopping and staying on. To avoid things we would have had to have known about it before reaching the split so that one person could continue on with the lantern and then returned with it out after they had traveled far enough to be out of sight of the tower.

I'm still waiting on CD to clarify which path is which, but another thing that just occured to me is that goblinoids have darkvision. We're going to need actual cover to hide from them, not just shadows. As a result we'll need to pick positions so that every one has a tree or boulder to hide behind.

Andorax
16th of December, 2005, 13:55
Goblins, people...they're just goblins. Can we please get on with slaughtering them mercilessly? Let's save the week-long strategizing for BBEG fights.

crueldespot
16th of December, 2005, 16:08
The wider north-south road is the highway. The fork that heads northeast is the road that Kierna and Linus took towards the tower of Mikon.

Black Plauge
17th of December, 2005, 02:22
Okay, here's how I see it.

We place the horses 60 ft S of the trail head.

Flarrgj uses the tree in 110N/355E to hide behind.

Fugen uses the tree at 145N/345E to hide behind. He has the lantern closed and uses it to illuminate the goblins when they show up.

Gizerak hides behind the tree at 125N/370E.

Termix hides behind the tree at 105N/365E. This puts him the furthest away from the fight, but he doesn't need to be close to use magic missle, he just needs to be able to see (which is where Fugen and the lantern come in).

generaljimX
17th of December, 2005, 02:31
That seems like a good idea to me, BP. I think we should move along with it if there are no objections.

Black Plauge
17th of December, 2005, 09:34
Well, that's three out of four (myself, generaljimX, and trendel, via his IC post). I guess we're a go.

Oh, and Fugen's got some tanglefoot bags and alchemist's fire. Those should help with keeping things under control.

generaljimX
17th of December, 2005, 10:18
Well, it sure will.

Exarzun
17th of December, 2005, 10:59
All sounds good to me...

crueldespot
18th of December, 2005, 02:00
Like this?

http://crueldespot.net/4-2-6.jpg

Black Plauge
18th of December, 2005, 02:04
Flarrgj is out of position. He should be hiding behind the tree at 110N/355E.

generaljimX
19th of December, 2005, 06:54
I take it that all henchmen at the intersection can see the two goblins. Is this correct?

crueldespot
19th of December, 2005, 08:31
Funny you should ask. No. In fact, the other three henchmen can see them, but Termix is the only one who can't. His 30 ft visibility barely extends to the edge of the road.

generaljimX
19th of December, 2005, 09:14
Just makes what Termix is going to do more plausible.

Also, do we, specifically Termix, hear the goblins? Would just like to know before I post Temix' reaction.

crueldespot
19th of December, 2005, 11:29
Using the next invisible castle rolls on the list already rolled, Termix rolls a 12 to listen, with -3 due to distance. The goblins roll 20 to move silently, minus 5 for speed. Termix does not hear the goblins.

Black Plauge
20th of December, 2005, 04:31
Man. I wanted that 20.:(

generaljimX
20th of December, 2005, 05:36
Sorry I took that 20 from you BP. Termix' reaction would have been different if he had heard the goblins, though.

generaljimX
21st of December, 2005, 15:54
The latest combat map shows the latern sitting at about 150N/340E, or at least I assume it is sitting there since it is not pointed out from Fugen's position. BP, was it planned for Fugen to "drop" the lantern? If so, its going to be tough to hit the goblins around Fugen with magic missles without taking out the goblins closer to Termix first. 'Course, if Fugen has it handled..........

Black Plauge
21st of December, 2005, 15:59
Actually my intention was for Fugen to remain in possession of the lamp when he made his readied action in the first round, but when CD "left it behind" on the map, I wasn't really going to make a big issue out of it. However, since its been brought up, Fugen should still have it and is using it to keep the light on the largest group of goblins (those closest to him).

Andorax
22nd of December, 2005, 14:17
WOOT!

I'm a published author!

http://worldworksgames.com/store/index.php?main_page=product_info&cPath=10&products_id=37

crueldespot
22nd of December, 2005, 15:52
WOOT Indeed. Congratulations. I plan to buy it.

It looks like we have the same haircut.
http://www.worldworksgames.com/cat_images/bobsavatarsmall.jpg

Exarzun
22nd of December, 2005, 15:58
AKA no hair? ;)

Anyway, i wanted to know what use to make your maps CD, i just started a War Hammer 40k based D20 war game and i'm kinda at a loss as to what to do for the maps...

trendel
23rd of December, 2005, 03:24
He uses Autorealm. I use it as well thanks to his suggestion. It's a pretty decent free map program.

crueldespot
23rd of December, 2005, 04:22
I use autorealm for the large scale overland maps, and for big dungeons (like the library) but I usually just use powerpoint for the battle maps. I save the map as a .tif file, then convert the .tif into a .jpg.


AKA no hair?

Laugh while you can, young one.

Exarzun
23rd of December, 2005, 04:24
Cool, do you know where i can get this Autorelm?

crueldespot
23rd of December, 2005, 04:40
Link --> HERE (http://www.gryc.ws/autorealm.htm) <--Link

Exarzun
23rd of December, 2005, 10:37
Much abliged :)

Luagh while you can, young one

Oh i do :)

Black Plauge
23rd of December, 2005, 16:21
CD. You never resolved Fugen's readied action. He wasn't on full defense. He readied an action to attack defensively the first goblin to approach, using Combat expertise at full (which is currently limited by his BAB). Now, he probably can't hit the broad side of a barn with a -4 to hit total (+2 normally -4 fighting defensively, -2 combat expertise), but even a small chance of hitting is better than none.

One of those 18's should have been mine. :(

Black Plauge
24th of December, 2005, 01:59
Great. Now CD is pushing things forward without responding to my previous post. I was waiting to see if the readied action would be resolved, and if so what the resolution was before posting again.

Damn you CD! Stop being so bloody efficient!:)

Mercutio
24th of December, 2005, 11:29
Congratulations.

Now for the bad news. I won't be able to post (most likely) until Wednesday or Thursday. I'm out of town and right now riding a pirated wireless connection...

crueldespot
24th of December, 2005, 12:17
Sorry, BP. I just saw your posts for the first time. I didn't get an email notification for some reason. Weird. I've been spoiled by the email notification. The only reason I saw the posts now is that I got an email notification from Merc's post. I know you must frustrated. I owe you one.

Happy Holidays, everyone.

Exarzun
24th of December, 2005, 12:40
What about us non-religiusly enclined people huh? Why dont you wish me a happy lack of holiday!?

Kidding, happy hollidays :)

generaljimX
27th of December, 2005, 11:45
I think our best course of action is to question the surviving goblin, if only shortly. The question for us is, who should do it? The whole group? One of us? What?

Exarzun
27th of December, 2005, 15:05
i'm intimidating! (i am! It's the only skill i have skill points in) perhaps i should?

Black Plauge
27th of December, 2005, 16:10
I agree with the idea of questioning the goblin. Fugen, however, is incapable of doing so. The best results, however may come from a combination of skills. A sort of good cop/bad cop routine. Flarrgj can use his Intimidate skill while Linus uses his Diplomacy skill. One would be an aid another action (DC 10 to provide +2 to another's check) for the other. I don't know which should be the lead and which should be the helper, but I think it'll get us better results than one person trying on their own.

Exarzun
28th of December, 2005, 11:13
Sounds good to me, i'll start with acting big and mean...

-EDIT-

Damn critical failures...

-EDIT 2-
Right, thanks... i didn't think i'd be able to take a 10 on that :(

Mercutio
30th of December, 2005, 11:31
What exactly should I be asking the goblin, apart from "How many are in the castle? Who's the big boss?" etc.

Black Plauge
30th of December, 2005, 13:58
Guard postions, rotations, and fortifications.

Skills and abilities of various members, particularly those in a position of leadership or spellcasters.

Elemental remnants in the tower.

That's what I can think of at the moment.

generaljimX
30th of December, 2005, 18:20
I can't think of anything to add to BP's above list but it seems like there should be something else we should ask the little goblin. I just can't put my finger on it.

Black Plauge
31st of December, 2005, 11:44
His recipie for jelly donuts?

Black Plauge
31st of December, 2005, 12:12
Thought of a question or two (see IC).

I'm thinking that if the replacement ambush party will come out on their own to take up their position without the "current" ambush party returning, then we should wait the day and perform another ambush. That'll leave only one squad in the tower, plus whatever's in the main tower proper.

Exarzun
31st of December, 2005, 19:39
Alright, run with me on this one, one of the haflings (the one with higher disguise mod) dresses up as a goblin, then, leads the squad into our ambush... that would keep them from wondering about the missing squad, could even explain them. Get im to tell them names, run up "mr hobgoblin, mr hobgoblin, the other squad needs you!" is that stupid? or might it work? the issues i see are:
A) Can we get them to look like a goblin
B) Does anyone speak goblin?

Also, is it just me or are they strangly well orgonized for goblins? I guess it's just the hobgoblin infuence....

Black Plauge
1st of January, 2006, 06:42
I'm hesitant to place anyone in such a vulnerable position without some garuntee of success (or at least a really high chance of it).

None of you happen to be hiding a hat of disguise on you, do you?

Exarzun
1st of January, 2006, 07:21
Well like i said, the main issue would be making a convincing goblin...

Also, CD, i put on that mithral chain shirt didn't i?

crueldespot
1st of January, 2006, 08:10
What mithril shirt?

Exarzun
1st of January, 2006, 10:59
I picked it up off one of the lich's henchmen in the library, i was going to sell it but to my memory i put it on... i just want to confirm that with you.

crueldespot
1st of January, 2006, 12:15
OK. I remember that. I was just...testing you, yeah. Anyway, send me an updated character sheet that reflects your actual equipment that you actually have and so forth. I decree it! I prpby shouldnt make rulings when Im this drunk. Why I am I posting on new years eve? Happy Holidays! I am putting a halt to all installments until next year. Take a break until 2006.

EDIT Holy Crap! It is already next year GMT. Happy New Years Europe! Woo hoo!

Exarzun
3rd of January, 2006, 05:56
Happy new years all! I think being in Los Angeles lets me get it last...

generaljimX
3rd of January, 2006, 10:05
Is the goblin speaking goblin, common, or some other language?

Also, I take it that Termix is close enough to the goblin to hear him speaking. Correct me if I am wrong.

Black Plauge
3rd of January, 2006, 13:50
Common, though heavily accented according to CD.

crueldespot
3rd of January, 2006, 23:04
Yes, everyone hears and can understand the interrogation.

Exarzun
10th of January, 2006, 17:40
what about my looting of bodies? What did i find?

crueldespot
10th of January, 2006, 23:42
Sorry. I have edited the last installment to add in the loot.

trendel
12th of January, 2006, 06:52
Anyone else having problems with carriage returns and quotes not posting to the thread properly? Anyone?

Black Plauge
12th of January, 2006, 09:19
Haven't tried any today.


Let's see if this works."""""

Black Plauge
12th of January, 2006, 09:19
Nope, no problems.

crueldespot
12th of January, 2006, 13:58
If the group travels mounted, they can arrive before dawn (of course they don't have to). On foot they will arrive after dawn. Fugen indicates that they will arrive after dawn (implying that they will go on foot), but Trendel says that he is getting his mount (intending to arrive before dawn?).

Do you want to travel mounted or not? If mounted, do you want to wait until after dawn to reach the tower?

What do you plan to do when you get there?

Black Plauge
13th of January, 2006, 02:23
First I'll point out that Fugen has already retrieved the mounts, and lead them up to the party, so Gizerak need not go anywhere to get his mount.

Second, I'm in favor of waiting long enough for daylight to negate the goblin's visual advantage.

Well, actually I'm in favor of waiting a full day to see if the goblins will send out a group to figure out what happened to the ambush party.

generaljimX
13th of January, 2006, 03:29
But, as I said IC, they would be alert to "intruders" if we wait a whole day.

As per walking or riding, it doesn't matter to me either way. I think we should go about half way, wait a while, then continue, getting there about 30 or so minutes after the sun comes up.

Black Plauge
13th of January, 2006, 04:03
While they might be alert to intruders, they also wouldn't all be in the same place.

Which do you prefer, getting the drop on all the goblinoids at once while they're holed up in a defensable position (the tower) or allowing them to become aware of our presense to split them up?

generaljimX
13th of January, 2006, 04:43
You do have a point......
.........
.........
I'm kinda indifferent now. I see the advantages of both sides, and disadvantages. A group vote maybe?

Mercutio
13th of January, 2006, 04:59
Hrm. Your point is well-taken, but I still think we should hit during the day today. Sure they'll send out another patrol that we can take out and then go forward, but that gives those in the tower warning that we're out here and allows them to prep for intruders.

Exarzun
13th of January, 2006, 11:15
I say we ambush the second patroll, then wait even longer, because that woulud have a demoralizing effect of "What the fuck is killing off our squads like this?" Let em cook in the pot a little bit if you know what i mean.

Exarzun
14th of January, 2006, 17:53
Ehem, can i safely assume the prisoner goblin has been exicuted? I'm pretty sure i hit (coup de grace) but i'd like confermation from god...

crueldespot
15th of January, 2006, 16:48
Sure they'll send out another patrol

You guys keep saying that. Would you?

and yes, the goblin is dead.

generaljimX
20th of January, 2006, 11:28
In reply to your last statement, CD - no, I wouldn't. On a different note, I hate being put in this kind of position. I (out of game) am not a leader, yet I've kinda "taken charge", if you will, a couple of times now. I guess its the spontinaity of Termix shining through.

Exarzun
20th of January, 2006, 13:18
That and we are really in a difficult situation... i really got nothing.

crueldespot
20th of January, 2006, 22:48
This is really getting frustrating for me. You guys have been hanging out in front of the castle for over a week now. They are frikiin goblins, for Christ's sake. I'm not saying there is no place for strategy. You guys already snuck up to the fort without alerting them, and ambushed almost half of them, and you are planning to take out the sentries discreetly. How much more strategy do you need? Everyone is waiting for someone else to take charge. Nobody wants to be a leader. Well, then you guys can just sit there. Somebody email me once one of you changes your mind and decides to take charge.

Mercutio
21st of January, 2006, 00:18
I thought Linus' direction to Kierna was pretty straightforward, but I'll post IC again.

Black Plauge
21st of January, 2006, 02:46
Fugen's not a ranged attacker, so he's not really in a position to take out the sentries. Also, I don't like enforcing other player's characters to take certian actions.

However, Fugen has expressed his opinion of what should be done, and other party members have agreed with him (i.e. snipe the sentries). At this point, I'm waiting on some one capable of doing so to start shooting. Sure there's been talk of other possibilities, but the general concensus seems to be to start with the sniping.

By my count:
4 group members have agreed with the idea of sniping the sentries (myself, Mercutio, trendel, & generaljimX)
1 has expressed dissatisfaction with that plan (Exarzun)
1 hasn't posted since we arrived at the gate (Andorax)

I think the real problem is that the character best equiped to do the actual sniping (Kierna) is controled by the player who isn't posting (Andorax). Its not a question of no one leading, as we've established a course of action by concensus. CD, I think that this is a point where you, as the DM, need to step in and decide whether the sniping is something that Kierna would agree to do. If it is, then have her do it. If it isn't, then have her state so and then the rest of us can come up with another plan. Expecting a player to infringe on another player's character is unrealistic.



Oh, and on the issue of whether I'd send out another patrol when one didn't return. Since the only thing the goblins would know is that their ambush party hasn't returned (they don't know it was attacked and destroyed), I believe that while they wouldn't send out another ambush party, they would send out some sort of scouting patrol to figure out what had happened. Personally, if I was ordering that mission, I'd compose it of the replacement ambush party plus at least half of the remaining guards and instruct them to split into two groups and remain off the regular trail. They'd also have strict orders not to engage anything they find unless engaged first, and to report back at the first sign of trouble. But that's just me.

The only way I'd not send out a scouting patrol is if I had a way to magically figure out what had happened (and thus don't need to put the lives of more men in danager just to find out why some of my men didn't come back).

crueldespot
22nd of January, 2006, 11:33
It seems that now the group has agreed on a course of action. Unfortunately, the course of action depends on the one player who is not active.

We don't normally post on weekends anyway, so I will give Andorax until Monday at least to respond.

As far as the goblins' thinking is concerned, I will wait until after the adventure to discuss that.

Reviewing my last post, I see that I lost my temper and I apologize. I seem to have developed a bad habit of flying off the handle recently (not just here). Thanks for your indulgence.

Exarzun
23rd of January, 2006, 12:50
Really? i felt like i was stepping out of line by being indesisive...

Andorax
25th of January, 2006, 13:08
Sorry about the delay....ready and willing to snipe.

crueldespot
25th of January, 2006, 13:53
Scene 3 is now posted: LINK -> http://www.online-roleplaying.com/forums/showthread.php?t=5617

Welcome back, Andorax. Unfortunately, or fortunately in this case, I had already resolved the installment before I saw his post. I had predicted he would use an action point, since he is usually pretty careful about that.

Andorax
26th of January, 2006, 00:32
My own fault for lack of activity. As I recall, that was my last action point, too....worthy expendature.

The only thing I'd have done different is that Kierna would have tried a Rapid Shot to take them both out at once, so as to prevent the listen check that, luckily, failed.

Will try to post actively again...and apologies for the lack of activity recently. There's been a *lot* going on on this end of things.

Exarzun
26th of January, 2006, 17:14
Hmmm i can try and break it down.

Also, i dont like that bow thingi pointing towords the door.

Black Plauge
27th of January, 2006, 03:58
If the door is braced properly (as the lack of slack would seem to indicate) then its doubtful that Flarrgj will be able to shoulder the gate. It would probably take a proper battering ram to force it open. I think we're better off having someone climb the wall and opening the door from the inside (assuming they can do so without alerting the goblins).

Oh, and CD, you'll let me know how long it takes Fugen to take care of the horses, relative to the other's actions?

Mercutio
27th of January, 2006, 04:03
Linus isn't much of a climber, but the same idea crossed my mind. Hopefully the goblins won't be alerted since their spot and listen checks should be abysmal (provided they're actually asleep).

Black Plauge
27th of January, 2006, 04:06
Maybe a halfling toss can solve the climbing problem?;)

Mercutio
27th of January, 2006, 05:46
I'm not sure Linus would much like the idea of being hurled over a castle wall into the den of dozens of goblins... ;)

Exarzun
27th of January, 2006, 06:31
Oh come on, you know you wanna try... getting hurled over a wall into the fortress full of goblins and probably fire elemntals? What could go wrong!?

Mercutio
27th of January, 2006, 07:58
Well, if that's the only way to do it, then I might be game for it. But let's try to figure something else out first.

generaljimX
27th of January, 2006, 08:50
We may not have to climb over at all. I, rather Termix, has a scroll of knock on his person. As long as its two or less types of barring, and not a large door, it may work. If not, I'm out of ideas.

CD, how big is the door? What I want exactly is the height and width of the door.

crueldespot
27th of January, 2006, 11:45
Alas, it is 7 ft x 7 ft.

Exarzun
27th of January, 2006, 15:59
So halfling hurl it is then?

generaljimX
27th of January, 2006, 16:00
That's what its looking like. If only the door were 3 feet shorter somewhere......

Mercutio
28th of January, 2006, 00:36
Crap.

Black Plauge
28th of January, 2006, 00:59
We do have rope. Fugen wouldn't think of traveling without it.

Of course, he stayed back to tend the horses, so you guys have the oppotunity to throw Linus before Fugen catches up.

Mercutio
28th of January, 2006, 03:42
Or you could wait till Fugen catches up, tie a lasso around Linus' waist, then do some halfling tossing.

Erp, did I really just agree to having Linus tossed into enemy territory alone? Time to roll up a new character, I guess...;)

crueldespot
28th of January, 2006, 10:35
The door opens outward, by the way.

15 feet to the top of the wall over the door.

Exarzun
28th of January, 2006, 11:56
What about other parts of the wall? Also, whats the wall like? How hard would it be to climb?

Black Plauge
28th of January, 2006, 12:32
The door opens outward, by the way.

Given that its a fortification gate, that would appear to be obvious to me. That makes it harder to force open.

So, how long are people going to just stand outside the gate? Long enough for Fugen to catch up, or are you going to act while he's still tending the horses.

Mercutio
28th of January, 2006, 12:42
Well, since Fugen's got the rope, and we don't know that IC, I'm not sure how long we'd wait, but I do know that no one has broached a halfling toss IC, and Linus sure as hell isn't going to suggest it himself.

Black Plauge
28th of January, 2006, 15:19
Actually, I think that Flarrgj's suggested it.

Exarzun
28th of January, 2006, 15:38
Indeed he has, and with a rather roguish smile also...

crueldespot
29th of January, 2006, 17:11
To answer Fugen's question: It will take one round per mount to picket them.

Exarzun asked about the climb DC: It is 20 (typical wall in a ruin as per the PHB). The lowest point on the wall is 15 ft. Some parts extend up to the remains of the roof (20 ft).

Exarzun
29th of January, 2006, 17:33
And what would be the DC to throw linus? It would be a STR check i assume... Probably very hard... I got a climb mod of +3, anyone got higher? I'm willn to use a action point on it, i think i have a few left, everyone ok with that?

Mercutio
30th of January, 2006, 06:05
Your climb will likely be more effective than a halfling toss, although the toss would be more amusing.

Exarzun
30th of January, 2006, 06:45
I wanna try the halfling toss first, if it fails i just try and climb it.

Black Plauge
30th of January, 2006, 06:57
Actually, you know what might work even better? Having Flarrgj boost Linus (possibly with some help) and then having him climb what's left (which may be no more than 5ft or a simple pull up.

crueldespot
30th of January, 2006, 08:06
Hmmm. Here is my ruling on halfling hurling. It would be a variation on the high jump. His starting point would be 6 ft in the air (Flarrgj's release point). He would need to reach a height of 12 ft, since he could pull himself up the remaining 3 ft. 12-6=6 ft difference. As per pg77 of the PHB, multiply by 3 to get the DC. 6x3 = DC 18. Flarrgj is assisting, so if he rolls higher than DC10 on a strength check, then he gives Linus a +2 bonus on the roll. Bottom line: DC18 jump skill check, with a +2 assist bonus if Flarrgj assists. DC15 climb check to pull himself up the remaining distance (unless the original jump exceeds DC 27).

Alternatively, Flarrgj could give Linus a boost up to climb. That would be a DC20 climb check, with +2 assist bonus if anyone succeeds in a DC10 climb check.

Upon review, the ruling above seems pretty official-looking for something I just pulled out of my ass.

Exarzun
30th of January, 2006, 10:15
Well, unless linus has skill poins in Climb, it seems the halfling hurl is easier (DC 18, 16 if Flarrgj makes his aid check, compared to DC 20), i say we try it, worste case senario is Linus gets a few bruses and we try the climb...

Mercutio
30th of January, 2006, 12:35
Alright. Let's do this.

Exarzun
30th of January, 2006, 16:28
Wait, are we doing the boost or the toss?

crueldespot
30th of January, 2006, 23:16
It looks like the boost. The DC was easier on the toss, but the toss requires an extra roll to pull up the rest of the way.

Mercutio
31st of January, 2006, 00:32
I felt the boost also had the least punitive results for failure. As much fun as it would have been to watch a halfling fly through the air, Linus is not the kind of guy who would go for that in any other situation.

Mercutio
31st of January, 2006, 08:59
I said quietly twice in that post. *smacks head*:x-eyed:

crueldespot
31st of January, 2006, 12:11
Hopefully, the dice will be as intent on quiet as you are:

http://www.giantitp.com/cgi-bin/GiantITP/ootscript?SK=90

Mercutio
31st of January, 2006, 14:46
Woohoo!

Black Plauge
1st of February, 2006, 05:24
I hope its not too much to assume that Linus opens the gate.

Mercutio
1st of February, 2006, 08:40
Oops. I'll post that IC.

Exarzun
2nd of February, 2006, 10:12
I'm going to charge the camp, try and catch them off suprise, everyone ok with that?

Black Plauge
2nd of February, 2006, 10:27
At this point, I think its as good a plan as any. Our hopes of catching the goblins unawares were kind of spoiled by Termix tripping over the dead goblin's body.

The sooner we start killing goblins, the sooner they can't hurt us.

generaljimX
2nd of February, 2006, 15:04
Go ahead and charge them. I don't know quite what I will do, other than curse myself for tripping over the stupid dead goblin. Dice really don't like me. It could be cause I haven't picked up my home dice for a month and half now. They must be able to communicate and tell each other what to be. That's my story, and I'm sticking to it.

crueldespot
3rd of February, 2006, 23:34
I couldn't get onto the boards last night. Database error? Is that just me? This next post will take some figuring out. I will do it this evening.

Also, I am closing this thread and starting a new OOC thread.