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Black Plauge
8th of October, 2005, 10:55
Current Round: Out of Combat

Initiative Order:

*Current player's turn.

Condition Summary:

Soltlak: 20/20 (20 RP) [Con 17/17]
Skasa: 29/29 (19 RP) [Con 15/15]
Manweh'mato: 21/21 (8 RP) [Con 10/10]
Sara: 1/26 (0 RP) [Con 8/14]
Siad: 11/21 (16 RP) [Con 11/11]

Meat: 19/19 (19 RP) [Con 15/15]
Katonka: 11/11 (11 RP) [Con 12/12]
Riding Dog: 13/13 (7 RP) [Con 15/15]
Wambli: 16/16 (7 RP) [Con 12/12]
Kensen: 22/22 (22 RP) [Con 17/17]
Light Horse: 19/19 (19 RP) [Con 15/15]

Xue
Light Horse: 19/19 (19 RP) [Con 15/15]

Minotaur: 15/15 (13 RP) [Con 12/12]
Hippogriff: 25/25 (14 RP) [Con 16/16]

Spell Effects:

Locked actions:

Black Plauge
8th of October, 2005, 10:57
Each square is 10-ft. Only mounts are shown for characters who remain mounted.

Click on thumbnail for full-size image.

Black Plauge
8th of October, 2005, 10:58
1. Each player should make only one post to this thread. Edit that post as needed for changed actions and new rounds.

2. Begin your post with an indication of the starting round number to which it applies. The top of this thread will always contain the current round number.

3. It's ok to use D&Dese when posting actions here. If you want to use IC color in describing your actions, go right ahead and I will incorporate it into the main thread when I post the final results of the round there. I may change or elaborate on your IC descriptions, depending on the situation.

4. You may change a posted action at any time until it is "locked" for the round. I will lock an action after all actions prior in the initiative order have been locked. I'll make a reasonable effort to be sure a player doesn't want to change something before it gets locked, but I do want to keep things moving. Oh, you noticed that. :) The top of this thread will always display the currently locked actions. I will ignore any changes posted to locked actions (unless you are very persuasive).

5. In order to speed things up, you may post actions for as many rounds as you want. Only the current round's action in such a multiple round post will be locked at any given time.

6. These guidelines are subject to change at any time on the whim of the DM. ;) Suggestions for improvement from players is also welcome. :)

My Fellow Gamers
22nd of November, 2005, 17:12
Round 1
actions: spot check to locate creature.

Round 2
actions: take out bow and fire single arrow. stay in the saddle.
Round 3
An archery contest, sure my friend. Focus now.....
actions: move closer to target, fire single arrow. stay in saddle
spoken: " He is where I am firing this arrow. "

Round 4
actions: delay to see if Minautor fires again. If Minautor attacks any of us, fire single arrow at him. no movement.spoken: " Anybody want to give him a chance and speak to him? "

edit: Ready an action to attack if he attacks any of us. If he doesn't attack, speak out in every language Manweh'mato knows: I can see you dont' attack.

Round 5
actions: try to find a tree to grant some cover, hold the readied action

Round 6:
actions: hold the readied action
Round 7:
actions: hold the readied action
Round 8:
Fire single arrow at Minautor, no movement.
Round 9:
At this rate, I will be out of arrows soon....
actions: get down from Katonka, tie him to closest tree.
Round 10:
Let's see if he can fly without a mount.
actions: full attack (2 arrows) on mount.

Jop
22nd of November, 2005, 20:42
ROUND 7
"Wambli... ATTACK ride!"
Skasa will ask Wambli to attack the Hippogriff.
Cast Summon Nature's ally II (1D3 eagles) as close to the hippogriff as possible so that they attack it.

ROUND 8
Again, Skasa throws more eagles in the face of the Hippogriff. (cast Summon Nature's ally II (1D3 eagles) as close to the hippogriff as possible so that they attack it.

ROUND 9
Wambli being badly hurt, instinctively comes back to Skasa...
Skasa feeling inneffective, starts moving back towards the group.

ROUND 10 +
Skasa will continue to move until he gets to his brothers side, while his eagles continue chasing down the minotaur and attack his ride (OOC: are they getting AOO against the minotaur or the ride as they move?)

Vaniver
5th of December, 2005, 13:57
Round 1
Soltlak runs towards the rocks, ready to spring on anyone he sees.

((Full move towards the rocks, charge (if possible) on anyone he sees, and then full attack (probably).))

Aethyc
28th of March, 2006, 19:32
Round 10+

Sara returns to the road, glad to be gone of the minotaur.

Reuban
29th of March, 2006, 09:53
Siad will move and begin packing his belongings.