View Full Version : The Sarcophagus (Former PCs)
Megamieuwsel
30th of January, 2002, 14:56
OK;
Here you can post the stats&equipment , your character has.
cappucina
30th of January, 2002, 19:27
Cappucina
Rogue 3/Transmuter 1
Halfling (3'tall, 29 pounds)
black hair, black eyes
Str 10
Dex 19
Con 10
Int 14
Wis 10
Cha 12
HP: 14
AC: 17
Speed: 20 ft
Arcane Spell Failure: 10%
Armor check penalty: 0
Initiative: +8
Saves: F 2/R 8/W 4
+2 fear
Base Attack: +2
Size Mod: +1
Melee +3
Ranged +7
Dagger, melee +8 (masterwork and weapon finesse)
Dagger, thrown +9
Darts +8 (+1 thrown racial bonus)
Special Abilities and Feats:
Sneak Attack +2d6
Evasion
Uncanny Dodge (dex bonus to AC)
Scribe Scroll
Summon Familiar (none yet)
Improved Initiative
Weapon Finesse: Dagger
Possessions: (19 pounds)
masterwork dagger
4 darts
clothing
masterwork thieves tools
spell component pouch
spellbook
basket/sling instead of a backpack
ink/inpen/paper 20 sheets
winter blanket
continual torch
leather armor
waterskin
belt pouch
Light load 24, medium 25-48, heavy 49-75
Skills: (64 ranks)
Appraise 2
Balance 6
Bluff 6
Climb 2
Decipher Script 7
Diplomacy 4
Disable Device 9
Escape Artist 9
Forgery 7
Gather Information 5
Hide 14
Innuendo 2
Intimidate 3
Jump 2
Listen 5
Move Silently 11
Open Lock 9
Pick Pocket 7
Read Lips 4
Search 6
Spellcraft 4
Spot 4
Swim -4/0
Tumble 9
Spells:
Prestidigitation
Mage Hand
Light
Unseen Servant
Spider Climb
Change Self
*Unable to cast any spell from Evocation School
Description
Cappucina is 3 feet tall with chin length black hair and black eyes and ruddy skin. Her eyes sparkle with mischief. Most of her hair is bound up in a ponytail that goes straight up from the top of her head, bound togetherfor two inches, and then fans out. Cappucina is very curious about all things, but has a short attention span.
Crito
1st of February, 2002, 07:26
Name: Crito
Race: Human
Class: Sorcerer 4
Gender: Male
Age: 23
Height/Weight: 5'9', 156 lbs
Experience: 6000/10000
Abilities
Str --10 [+0]
Dex--10 [+0]
Con--12 [+1]
Int---13 [+1]
Wis-10 [+0]
Cha-18 [+4]
Hit Points
Total: 17
Current: 17
Temporary:
Saves
Fort +2 (1 + Con)
Ref +1 (1 + Dex)
Will +4 (4 + Wis)
Base Attack Bonus +2
Melee +2
Ranged +2
AC 11 = 10 + 1 (ring)
Armour Penalty = 0
Spell Failure = 0%
Feats
Craft Wondrous Item
Silent Spell
Still Spell
Skills
Knowledge Arcana: +8 (7 + Int)
Spellcraft: +8 (7 + Int)
Concentration: +8 (7 + Con)
Profession(Tinker): +4 (4 +Wis)
Craft(Tinsmithing): +4 (3 +Int)
Languages
Common
His native tongue
Spells Per Day 6/7/4
Spells Known
Level 0
- Detect Magic
- Light
- Mage Hand
- Mending
- Open/Close
- Read Magic
Level 1
- Identify
- Sleep
- Unseen Servant
Level 2
- Melf's Acid Arrow
Possesions
Food Stuff
Trail Ration x5
Waterskin
Weapons and Armour
Dagger
Quaterstaff
Basics
Backpack
Bedroll
Winter Blanket
Spell Component Pouch
Flint and Steel
Signet Ring
Hooded Lantern
Oil
Sealing wax
Sewing Needle
Soap
Whetstone
50' Silk Rope
Ink
Inkpen
Parchment x5
Clothing
Artisan's Outfit
Cold Weather Outfit
Class Items
Masterwork Tinsmith Tools
Merchant's Scale
Mounts
Light Horse
Cart
Riding Saddle
Bit and Bridle
Saddlebags
Magic Items
Ring of Protection +1
Potion of Cure Moderate Wounds
Weight (33/66/100)
Total equipped: 21 lbs (most equipment loaded on cart)
Coinage
PP - 0
GP - 77
SP - 2
CP - 8
Description
Crito is a little under average height with black hair and brown eyes. His hair is cut moderately short. The bangs have a tendency to fall down over his left eye. He typically wears a loose tan shirt with colorful embroidery around the collar and down the sleeves. His pants are dark brown and he has a leather apron with lots of pockets and belt loops for his tools. He comes from a land where sorcerer's were treated with much suspiscion, if not downright persecution, so he relies on his tinsmithing profession and tends to keep his sorcery talents under wraps.
malimax
1st of February, 2002, 08:01
name: malimax
race: human
class: paladin
diety: pelor
gender: male
Age: 25
height/weight: 5'11"/205
level: 4
exp:6000/10000
hit points:28
ABILITIES-
str;15[+2]
dex;12[+1]
con;10
int;10
wis;14[+2]
cha;17[+3]
SAVES-total=base+abi mod+divine grace mod
fort +5=1+1+3
ref +7=4+0+3
will +6=1+2+3
base attack bonus +4
melee +6
ranged +5
melee with long sword +6 (feat- focus longsword)
ac 20=10+7(armor)+2(sheild)+1(dex)
vs touch 11
flat footed 19
FEATS
focus longsword
inproved inititive
mounted combat
SKILLS
concentration=+4
diplomacy=+8
heal=+6
knoledge(religion)=+4
ride=+5
spells per day 1
POSSESIONS
food stuff
1 day trail rations
1 waterskin
weapons and armour
longsword
heavy crossbow(20bolts)
dagger
half plate
large steel sheild
CLOTHING
plain cloths although all of his clothing bears the mark of pelor
BASICS
backpack
belt pouch
one candle
chalk
empty sack
soap
potions
3x cure light wounds
money
12 gp
I hope this is all you need! If this is anyway incorrect or out of line withe the rules I have no doubt in your abilitie to tell me how dumb I truely am! *awaits the tounge lashing that is sure to come*
Second Talon
2nd of February, 2002, 09:13
Name: Second Talon
Race: Human
Class: Druid 4
Gender: Male
Age: 28
Height/Weight: 6', 190 lbs
Experience: 6000/10000
Abilities
Str---16 [+2]
Dex--11 [+0]
Con-10 [+0]
Int---11 [+0]
Wis--14 [+2]
Cha--14 [+2]
Hit Points
Total: 22
Current: 22
Temporary: 22
Saves
Fort +4
Ref +1
Will +6
Base Attack Bonus +3
Melee + 6
Ranged +3
Unarmed +6
AC 16 = 10 + 4 (Armor) + 0 (Dex) + 2 (Shield)
Shieldless = 14
vs. Touch = 10
Flat-foot = 16
Armour Penalty = -2 (Shield)
Spell Failure = 35%
Speed - 30ft
Feats
-Human- Unarmed Strike
-1st- Two-Weapon Fighting
-3nd- Blind Fighting
Druid Specialness
Nature Sense, Animal Companion, Woodland Stride, Trackless Step, Resist Nature's Lure
Skills
Concentration +5 (5 + 0 Con)
Diplomacy +4 (2 + 2 Cha)
Handle Animal (1 + 2 Cha)
Heal +6 (2 + 2 Wis + 2 Synergy Herbalist)
Knowledge (Nature) +7 (7+0 INT)
Listen +2 (0 + 2 Wis)
Profession (Herbalist) +9 (7 + 2 Wis)
Spellcraft + 5 (5 + 0 Int)
Spot +2 (0 + 2 Wis)
Swim +5 (2 + 3 Str ) (-5 in full armor with all gear)
Wilderness Lore +6 (4 + 2 Wis)
Languages - Common, Druidic.
Spells Per Day 5/4/3
Spells Prepared
0 - Create Water, Detect Magic, Flare, Mending x 2
1 - Entangle x 2, Faerie Fire,
2 - Charm Person or Animal, Heat Metal
Weapons and Armour
MW Chain Shirt
Shield (Large/Wooden)
Quarterstaff
Club
Dagger
Basics
Backpack
Healer's Kit
Druid Focus - Oak Leaf
Green Cloak; Large, loose white tunic; Brown Pants; Brown Boots; Green Hat with white feather.
Pouch (Spell Component)
Total: 54.25 lbs
Load: Light
Weight allowance (76/77-153/154-230)
Coinage
PP - 0
GP - 0
SP - 0
CP - 0
(Set it all down, forgot where he put it)
Kelemyn
5th of February, 2002, 03:31
My username is the name of an old character of mine that I played in a strange game years ago. This was before I'd ever played DnD, and the whole concept of role-playing was new to me. I'm not even sure what the game rules were... I guess it was free form. Anyway, we played on an electronic BBS and it was a lot of fun.
As far as I know, there weren't even any character creation rules, so Elanor had all these different skills mixed together, and I've tried to adapt that to DnD.
Elanor currently works for her friend, Caledon, in his magic shop. If you drop into the shop, you'll find her either behind the counter reading a book, or doing a little shop cleaning - dusting shelves, etc. Alternately, she might be in the back room, mixing up a batch of her special waybread which she bakes up fresh a couple times a week and sells for a reasonable price.
She has long blonde hair which she wears in a braid down her back, and she wears simple clothes: a dark green skirt with a tan blouse, for instance. She has a smile for every customer and can usually help you find whatever it is that you're looking for, although only Caledon knows were everything is in the shop.
She is having quite a time keeping her newly hatched air snake out of mischief. It seems that this particular type of darter is attracted to all things magical, and is having a field day in a magic shop. (I'm treating Treasure as a familiar, altho in my old game, he was just a pet. To simulate his attraction to magic items and effects, all of Elanor's 0 lvl sorceror spells cast per day will be DETECT MAGIC. Otherwise, he's kind of a cross between one of the flying familiars and a tiny viper.)
Elanor Nouvelle
Female Human Rogue/Sorceress/Cleric
Level 2/1/1
Age 23
Ht: 5' 4" Wt: 120 lbs
Hair: Long blonde, worn in braid Eyes: Blue
STR: 8 (-1)
DEX: 18 (+4)
CON: 9 (-1)
INT: 12 (+1)
WIS: 12 (+1)
CHA: 14 (+2)
HP 14
AC 14 (16 w/armor) (Touch 14 (14)) (Flat-footed 10 (12))
Armor check penalty = 0 Arcane spell failure = 10%
Init +4
SAVES:
For +1
Ref +9
Wil +5
ATTACKS:
BAB: +1
Melee +0
Ranged +4
FEATS:
Dodge
Lightning reflexes
Weapon finesse short sword
Alertness (familiar)
SKILLS:
Appraise (0 ranks) +1
Balance (5) +9
Bluff (0) ++2
Climb (5) +4
Concentration (4) +3
Decipher script (5) +6
Diplomacy (0) +2
Disguise (0) +2
Escape Artist (0) +4
Forgery (0) +1
Gather Info (0) +2
Heal (4) +5
Hide (5) +9
Intimidate (0) +2
Jump (5) +4
Listen (5) +6
Move Silently (5) +9
Perform (0) +2
Ride (0) +4
Scry (0) +2
Search (0) +1
Spellcraft (4) +5
Spot (5) +6
Swim (0) -1
tumble (5) +9
Use Rope (0) +4
Wilderness Lore (0) +1
Languages: Common, elven, draconic
SPELLS
Cleric: 3(0 lvl) = READ MAGIC x3 / 2(1 lvl) = DIVINE FAVOR x2 / domain1 = CALM ANIMALS
Sorceror: Spells per day - 5(0 lvl) / 4(1 lvl) Spells known - DETECT MAGIC(0), JUMP(1), MAGE ARMOR(1)
Domains:
Animal - cast ANIMAL FRIENDSHIP once per day
Healing - cast healing spells at +1 caster lvl
EQUIPMENT
Short sword
Dagger
Leather Armor
Pack
Beltpouches - 3
Fire cone (50 gp)
Waterskin
Mirror
Soap - 2
Bedroll
Skirts, tunics, vests, blouses, cloak, boots
Ink, paper, pen
Potion of shrinking (reduce)
181 gp, 8 sp
FAMILIAR
Air snake (tiny, flying snake)
name: Treasure
speed: fly 30 crawl/climb 15
AC: 17
Skills: climb +14, hide +19, listen +9, spot +9
attracted to magic (DETECT MAGIC)
TheDruid20
10th of February, 2002, 22:32
Danny is evil, I didn't read this thread until he mentioned how well it was going... Now I feel compelled to join for an unknown reason. The following is one of my favorite characters he has seen many forms and classes and two editions. He is in this incarnation his original sex.....
Name: Thed Ruid the 20th
Race: Halfling
Class: Cleric 4
Gender: Male
Age: 35
Height/Weight: 3'10', 80 lbs
Experience: 6000/10000
Abilities
Str -- 10 +0
Dex--14 +2
Con--11 +0
Int---12 +1
Wis-16 +3
Cha-13 +1
Hit Points
Total: 23
Current: 23
Temporary:
Saves
Fort +4 (4 + Con)
Ref +3 (1 + Dex)
Will +7 (4 + Wis)
Base Attack Bonus +3
Melee +3
Ranged +5
AC 19 = 10 + 4 (Armour) + 2 (Dex) +1size +2 shield
vs. Touch = 13
Flat Footed = 17
Armour Penalty = -4
Speed 15ft
Feats
-1st- Point Blank Shot
-3nd- Short Sword
Skills 21
Concentration: +8 (7 + Con)
Diplomacy +9 (7+cha)
Healing +10 (7+wis)
Domains
Protection
Good
Spells Per Day 5/4+1/3+1/2+1
Spells Prepared
Level 0
Detect Magic
Guidance
Light x 2
Resistance
Level 1
Bless
Command
Comprehend Language
Summon Monster 1
(D) Sanctuary
Level 2
Bulls Strength {cast}
Make Whole
Zone of Truth
(D)Aid
Level 3
Create Food and Water x 2 {2 cast}
(D)Protection from Elements
Possesions
Food Stuff
Trail Ration x2 (.5#)
Waterskin (1#)
Weapons and Armour
Short Sword (3#)
Chain Shirt (12.5#)
Large Wooden Shield (5#)
Sling (0#)
Sling Bullets (20) (10#)
Basics
Backpack (.5#)
Divine Focus Pouch (.75#)
Flint and Steel (0#)
Healers Kit (1#)
4 coins of Continual Flame
Clothing
Traveler's Outfit (1.25#)
Weight (25/50/75)
Total: 43.75 lbs
Coinage
PP - 0
GP - 39
SP - 7
CP - 6
Since I refuse to use two logins he has a silly unappropriate name now.. But it could be worse.
BigRedRod
13th of February, 2002, 06:35
Work in Progress
Name: "BigRed" Rod
Race: Human
Class: Rogue/PsiWarrior (3/1)
Gender: Male
Age: 31
Height/Weight: 6'1", 190 lbs
Experience: 6000/10000
Intense Red Hair (hence the name)
Grey/Green eyes
Tanned Skin
Abilities
Str---12 [+1]
Dex--17 [+3]
Con-12 [+1]
Int---11 [+0]
Wis--13 [+1]
Cha--12 [+1]
Hit Points
Total: 24
Current: 16
Temporary:
Saves
Fort +4
Ref +6
Will +2
Combat
Base Attack Bonus +2
Melee +3
Ranged +5
+7 MW rapier (1d6 18-20 X2)
+5 Light Crossbow (1d8 18-20 X2)
(+2d6 sneak attack)
AC 15= 10 + 2(leather) +3(dex)
vs. Touch =13
Flat-foot =15 (uncanny dodge)
Armour Penalty = 0
Speed - 30ft (40ft with 1+ reserve pp)
Feats
Weapon Finese [Rapier]
Dodge
Weapon Focus [Rapier]
Speed of Thought
Special
Sneak Attack +2d6
Uncanny Dodge
Evasion
Psionic Combat Modes:
Empty Mind
Mind Thrust
Skills
Profession [sailor] (wis) +7 (6r + 1)
Use Magic Device (cha) +7 (6r + 1)
Use Psionic Device (cha) +7 (6r + 1)
Tumble (dex) +10 (7r + 3)
Balance (dex) +10 (7r + 3)
Swim (str) +8 (7r+1)
Wilderness Lore (wis) +8 (7r + 1)
Psicraft (int) +4 (4r +0)
Knowledge[psionics] (int) +3 (3r + 0)
Concentration (con) +4 (3r +1)
Languages - Common,
Power Points Per Day: 2 (3 free 0 level powers)
Powers:
0 - Bolt, Burst
Equipment
Wearing/Holding :-
Leather Armour (A short stiff black leather jacket,usually buttoned up, and matching ,rather tight, trousers)
Light boots (black leather)
Loos shirt (white)
MW Rapier
Golden Earring (left ear)
Light Crossbow (slung acorss back)
Belt Pouch
Belt Pouch :-
Money
Deck of cards
5 bolts
Total: lbs
Load: Light
Weight allowance
Coinage
PP - 0
GP - 21
SP - 10
CP - 10
magfrump
22nd of February, 2002, 09:43
name: magfrump
race: human
class: paladin4
gender: male
age: 16
height/weight: 6'6" 217 lb
xp: 6000/10000
blonde hair
"perfectly" smooth skin
blue eyes
abilities:
str 14
dex 8
con 12
int 8
wis 12
cha 19
hp: 29
saves:
fort: +9
ref: +4
will: +6
combat:
bab: +4
mab: +6
rab: +3
init: -1
AC: 15 (-1 dex, +4 chain shirt, +2 wood sheild)
+8 melee, longsword 1d8+2 19-20/x2
speed: 30 ft
armor check penalty: -4
feats:
weapon focus(longsword)
power attack
cleave
skills:
diplomacy +11 (7 ranks+cha)
heal +7 (7 ranks +wis)
special:
detect evil at will
divine grace
lay on hands (16/day)
aura of courage
smite evil 1PD
remove disease 1PW
turn undead 7PD
spells per day: 1
prepared: cure light wounds
equipment:
MW longsword
chain shirt
large wood sheild
silver holy symbol
explorer's outfit
weight carried: 39/58/116/175 light load
NestroEmichae
25th of November, 2002, 11:56
Name: Ilastros Magebane (Nestro Emichae is a necromancer that I played for awhile. The only way I can have another Nestro is if I play with that DM again or someone allows me to play a level 20 necro on here.)
Race: Human
Class: Psychic Warrior
Level: 4
Age: 20
Height: 5'7"
Hair: Brown
Eyes: Brown
Build: Muscular, looks a lot like an adverage fighter.
Abilities
Str- 17 +3
Dex- 12 +1
Con- 14 +2
Int- 13 +1
Wis- 13 +1
Cha- 10 +0
HP: 34
Base Attack: +3
Initiative: +1
AC: 18
Attacks: longsword +6, longbow +4
Movement: 30 ft.
PP: 5
Fort: 6
Ref: 2
Will: 2
Languages:
Common
Elven
Equipment:
Longsword
Longbow
20 Arrows
Splint Mail
Large Steel Shield
Everburning Torch
Backpack
Bedroll
Belt Pouch
Power Stone: Call Weaponry
Shard (Psicraft +1)
Money:
9 silver
Feats:
Speed of Thought
Psionic Charge
Up the Walls
Psychic Bastion
Point Blank Shot
Skills:
Autohypnosis 7r +1= 8
Concentration 7r +2= 9
Stabilize Self 7r +2= 9
Powers discovered:
0: Bolt, Burst, Elfsight
1: Call Weaponry, Lesser Metaphysical Weapon
Psionic combat/defense modes: Mind Thrust/Empty Mind and Intellect Fortress
Story: Ilastros is a Mage Hunter, a psionic warrior that devotes his or her life to hunting down a magic user that has either slaughtered or insulted them or their family. Along the way they often end up taking odd jobs along the way and killing mages. They are often mistaken for fighters and rarely bother to correct the mistake. They also rarely tell their real names, leaving little to no clues for those that seak them.
In Ilastros's case, his family was attacked by an orc mage. Also, he often wonders if everyone is a paladin (long story behind this one).
NestroEmichae
8th of December, 2002, 05:00
The Ghost
Name: Ilyasi
Famous name: Mensato
Sex: Female
Race: Ghost of a Human Archlich?
Current status: Dead
How to get o leave the material plane: Kill the descendents of those that killed Ilyasi
Level: 20
Class: Wizard
Equipment: None (was taken after she was killed)
Note: Ilyasi's ability to follow Ilastros is tied to his psionic power. Otherwise, she would still be trapped in the cave where she died and would not be able to go free. As such, whenever Ilastros is out of PP and free manifestations, Ilyasi will vanish for the rest of that day.
Finally, notice that Ilyasi is actually incapable of hurting others. She can scare, but her abilities are not much beyond that. It isn't until she returns to the cave in which she died that her powers are returned, for then she is not using most of her power to home in on Ilastros.
LeeCHeSSS
12th of March, 2003, 23:14
Lots of work in progress, only Itches knows my plot intentions (I won't break too much ofcourse ;))
Name: Undecided
Race: Dwarf
Class: Rogue
Alignment: I'm confused!!!
XP: 6000 / 10000
Level: 4
Age: 59 years
Size: Medium
Gender: Male
Height: 4'2"
Weight: 145 lbs
Speed: 20 ft
Eyes: Black
Hair: Brown tail
Ability scores:
STR: 14 [+2]
DEX: 16 [+3]
CON: 11 [+0]
INT: 15 [+2]
WIS: .9 [-1]
CHA: 12 [+1]
Max HP: 4d6=19
Current HP: 19
AC: 16 [10+3(DEX)+3(Armor)]
Init: +3
BAB: +3
Fort: +1 (Base 1 + CON)
Ref: +7 (Base 4 + DEX)
Will: +0 (Base 1 + WIS)
Melee: +5
Ranged: +6
Languages: Common, Dwarven, Giant, Orc
Weapons:
Dagger +5, 1d4+2 dmg
Light Crossbow +6, 1d8 dmg
Sap +5, 1d6+2 (subdual) dmg
Short Sword +6, 1d6+2 dmg
Feats:
Quick Draw
Weapon Focus [Short Sword]
Class Stuff:
Evasion
Sneak attack +2d6
Uncanny Dodge (DEX bonus to AC)
Racial Stuff:
Darkvision 60ft
+2 racial bonus on saving throws against poison.
+2 racial bonus on saving throws against spells and spell-like effects.
Some more misc bonusses
Skills[4*10+3*10=70 skill points]:
Balance +5 (DEX + synergy)
Bluff +8 (7 ranks + CHA)
Climb +4 (2 ranks + STR)
Diplomacy +12 (7 ranks + CHA + synergy)
Gather Information +8 (7 ranks + CHA)
Hide +10 (7 ranks + DEX)
Intimidate +10 (7 ranks + CHA + synergy)
Jump +6 (2 ranks + STR + synergy)
Listen +2 (3 ranks + WIS)
Move Silently +10 (7 ranks + DEX)
Read Lips +4 (2 ranks + INT)
Search +4 (2 ranks + INT)
Sense Motive +6 (7 ranks + WIS)
Spot +2 (3 ranks + WIS)
Tumble +10 (7 ranks + DEX)
Equipment:
Backpack
- Bedroll
- Grappling Hook
- Rope, Hemp 50ft
Dagger x2
Light Crossbow
- 20 bolts
Sap
Short Sword
Studded Leather Armor (masterwork)
...
Encumbrance: 52 lbs
Light Load: up to 58 lbs
Medium Load: 59 to 116 lbs
Heavy Load: 117 to 175 lbs
Lift over Head: 175 lbs
Lift off Ground: 350 lbs
Push or Drag: 875 lbs
Money:
450gp - 239gp - 1sp
red_dr4g0n94
10th of March, 2004, 08:50
Name: Ben
Class: Fighter 4
Experience: 6000
Race: Human
Gender: Male
Age: 23
Abilities
Strength - 16
Dexterity - 13
Constitution - 15
Intelligence - 10
Wisdom - 12
Charisma - 10
Hit points Current/Total: 33/33
Languages: Common
Saves
Fortitude +6 = +4 +2
Reflex +2 = +1 +1
Will +2 = +1 +1
Base attack Bonus: +4
Melee: +7
Ranged: +5
Armor Class: 17 = 10 + 4(Armor) + 1(Dex) +2(Shield)
Touch AC: 11
Flat-footed AC: 16
Initiative: +5
Speed: 30
Armor Check Penalty: -4
Skills
Climb +2 (3 ranks)
Jump +2 (3 ranks)
Listen +3 (2 ranks, cross-class)
Move Silently -1 (2 ranks, cross-class)
Ride +4 (3 ranks)
Survival +3 (2 ranks, cross-class)
Feats
1st- Quick Draw
Human- Weapon Focus:Longsword
Fighter 1- Improved Initiative
Fighter 2- Power Attack
3rd- Improved Sunder
Fighter 4- Weapon Specialization: Longsword
Weapons
Longsword MW: Attack Bonus: +9 Damage: 1d8+5 Critical: 19-20/x2 Type: Slashing
Armor & Shield
Chain Shirt: Type: Medium AC Bonus: +4 Max Dex Bonus: +4 Armor Check Penalty: -2 Speed: 30 ft Wieght: 25 lbs
Large steel Shield: AC Bonus: +2 Weight: 15 lbs Armor Check Penalty: -2
Equipment
Longsword, Masterwork [4 lbs]
Backpack [2 lbs]
- Bedroll [5 lbs]
- Torches x2 [2 lbs]
- Trail rations x2 [2 lbs]
- Rope, Hemp [10 lbs]
- Grappling Hook [4 lbs]
- Whetstone [1 lbs]
Pouch, belt [1 lbs]
Waterskin (full) [4 lbs]
Clothing
Traveler's Outfit
Coinage
PP-
GP-7
SP-8
CP-6
Physical Destription
Rather plain looking, with brown hair so dark it looks to be black, Ben generally goes unnoticed when in plain clothes until one looks at his blue eyes. They seem to have bolts of lightning streaking towards his pupils, and the way he looks at one is slightly unnerving, as if he is able to understand far more than what you present of yourself on the outside. They also have a certain softness about them, quivering in either fear or pain, obviously speaking of something terrible that happened in his past. He likes to keep himself clean-shaven, but he hardly finds the time to do so. His body seems well built, speaking of a life that forced much physical hardship on him, speaking of his days with the mercenaries who trained him.
Shadowfane
23rd of November, 2004, 05:30
Name: Surayon Lauthelias
Class: Ranger
Level: 4th
Race: Elf
Size: M
Age: 75
Gender: Female
Height: 5'6"
Str: 14(+2) Dex: 18(+4) Con: 10 Int: 13(+1) Wis: 13(+1) Cha: 10
Experience: 6000
Hit points: 32
Current Hit points: 32/32
Saving throws: Fort: +4 Ref: +5 (level + dex) Will: +2 (level +wis)
Armour class: 17 (10 +4 dex +3 armour)
Attacks:
Melee: Total Att Bon: +4/+4 (+4 base +2 str -2 for two weapons)
Ranged: +8 (+6/+6 when using rapid shot) - +4 base +4 dex
(+9 and +7/+7 respectively when within 30ft)
Speed: 30ft
Initiative: +4
Languages: Elven, Common, Sylvan
weapons
longsword: 1d8 +2 damage, crit 19/20, x2, slashing (left hand)
shortsword: 1d6 +1 damage, crit 19/20, x2, piercing (right hand, off hand)
+1 mighty composite longbow: 1d8+1 damage, crit x3, piercing
armour
masterwork studded leather: +3AC, +5 max dex, 0 armour check pen.
other equipment:
arrows, 20
backpack
bedroll (in backpack)
flint + steel (in backpack)
waterskin (in backpack)
1 torches (in backpack)
belt pouch
1 days trail rations
total equipment carried: 49lbs (light load)
skils: Concentration 7 Ranks (TM +&), Heal, 7 ranks (TM +8), Hide, 7 ranks (TM +11), Knowledge, nature, 7 ranks (TM +8), Listen 7 Ranks (TM+10), Move silently 7 ranks (TM+11), Survival 7 ranks (TM +8)
Feats: Two-weapon fighting (ranger combat style feat), Track (ranger bonus feat), Point blank shot (1st level), Rapid shot (3rd level), Endurance (ranger bonus feat)
Spells: currently can use one 1st level spell per day due to Wis modifier
1st level spells: Alarm, Animal messenger, Calm animals, Charm animal, Delay poison, Detect animal or plants, Detect poison, Detect snares and pits, Endure elements, Entangle, Hide from animals, Jump, Longstrider, Magic fang, Pass without trace, Read magic, Resist energy, Speak with animals, Summon natures ally 1.
Currently memorised: Pass without trace
Money: 41gp, 3sp, 6cp
Racial Abilities: Low-light vision, Immunity to sleep spells and effects, +2 saving throw bonus against Enchantment spells or effects.
Appearance: A slim, slightly smaller than average figure, Surayon doesn't seems particularly imposing, that is, until you get her angry. Then her violet eyes flare with rage, seeming almost to glow, her silver hair shines, and she starts moving very, very quickly... She is dressed in a suit of studded leather armour, dyed and stained in greens, browns and greys to provide some aid to camoflauge in the woods, and wears a hooded cloak in the same shades. A quiver and longbow extend over her shoulders, whilst quick glimpses of a longsword strapped to her hip can be seen under the cloak. An observant watcher would possibly notice a second sword hilt on the other side, this one belonging to a shorter, narrower blade. Her movements are fluid, graceful, but full of barely repressed violence at almost every step.
History
Surayon Lauthelias was born in the reclusive forest village of Blackwood, a largely self-sufficient elven settlement. Growing up slowly in the elven manner, she was encouraged to find that place that best suited her temperament, and discovered a deep love of the forest and nature in general. Hoping to become a druid, she was tested, but found unsuited for the role. Disappointed, but undeterred, she instead became a hunter and pretector of the village, a position accorded much respect. Her love for the forest continued to grow, and in her free time spent hours exploring the forest, sharing in its secrets and finding spots of incredible natural beauty, slowly beginning to realise that the forest itself was a living thing. One day, some six months after her 74th birth-date, Surayon was asked by the head ranger to check the outlying borders and trap lines. Surayon set off, but stopped on the way at her favourite glade for a few hours, figuring that a delay wouldnt make any difference. When she finally arrived at the borders, she discovered signs that a substantial force had crossed into the forest just an hour previously. Filled with fear, she raced back to her village to discover it burning, a gutted ruin. Horror and rage consumed her as she stumbled from body to body, realising that her lapse in discipline had cost her her home, her friends and her family. Desperate for someone, anyone, to blame but herself, she came to the temple in the middle of the settlement, a building that still, miraculously still stood, charred but otherwise untouched. A wild rage filled her. How dare the gods allow all these people, her family, her friends, her whole life, to die simply because she had tarried for an hour or two in her favourite glade? In fury, she finished the job the raiders began, torching the temple till nothing remained. Although she knew that in reality she bore the blame for this destruction, she denied that knowledge, choosing instead to blame the gods as cruel, sadistic tyrants.
Although she had never been particularly religious, in that moment she rejected all gods, seeing tham as sadistic, capricious and cruel, forcing evryone she knew to pay the price for her mistake. Swearing revenge against the men who did this, she set out to hunt them down...
Over the course of the next year, the bandits who had destroyed her home began to die; some from traps set in forests, others from an arrow that knifed in from the dark night, still others waylayed in alleys and butchered. Although Surayon began the hunt filled with rage and a need for vengeace, the passion slowly died away until she was cold-bloodedly planning murder.
1 year later, and Surayon, whilst having tracked down and killed most of the raiders, is no closer to discovering who ordered the massacre of her home. Previously filled with both hatred and self-loathing, she has slowly become more and more detached from her emotions, a sense of tired self-hatred suffusing her life. Nowadays, she only feels truly alive in life or death situations, and though she realises that this leads down a road to becoming little more than a killer, her own sense of guilt drives her on her obsessive quest...
itches
30th of December, 2004, 02:40
Name: Itches
Race: Half-Elf
Class: Aristrocrat4
Gender: Male
Age: 20
Height/Weight: 5"7' 133Ibs
Experience: 6000/10000
Str --10 [+0]
Dex--13 [+1]
Con--10 [+0]
Int---14 [+2]
Wis--- 8[-1]
Cha-18 [+4]
Hit Points
Total: 15
Current: 15
Temporary:
Saves
Fort +1 (1 + Con)
Ref +2(1 + Dex)
Will +2 (-1 + Wis)
Base Attack Bonus +3
Melee +3 /+5 with Rapier(Weapon finesse and Master Work)
Ranged +4
AC 11 = 10 + 0 (Armour) + 1 (Dex)
vs. Touch = 11
Flat Footed = 10
Armour Penalty = 0
Spell Failure = 0%
Languages:
Common
Elven
Dwarven
Feats:
-1st-Run
-3rd- Weapon Finesse: Rapier
Skills:
Appraise: +9 (7 Ranks)
Diplomacy +11 (7 Ranks)
Knowlage: History +9 (7 Ranks)
Knowlage: Nobility +9 (7 Ranks)
Knowlage:
Ride +8 (7 Ranks)
Possesions:
Food Stuff
Trail Ration x1
Waterskin
Weapons and Armour(on person):
Rapier(mw)
Dagger
Basics:
-Backpack
-Bedroll
-Signet ring
-Belt Pouch
-flint and steel
Clothing:
Travelers Outfit x2 (both
Potions(Belt Pouch)
Cure Light Wounds x2
Weighthmm still working out
Coinage:
PP - 0
GP - 65 [its am estimate, feel free to challenge]
SP - 10
CP - 15
Description
Itches is a slightly shorter then the average human. None the less, he is quite Striking. With his hair a mixture of Light Brown with Blond Highlights, plus his dark Brown eyes which are quite rare for his race. He carries himself with the air of one who was raised away from the foulness of ordinary people's life. As a result of this he carries himself with a Naivety that seems to bring 2 reactions out of others. Protectiveness, or annoyances. It was the second reaction that earns him the name "Itches" as in annoying as
LonePaladin
9th of February, 2005, 05:30
Xandir, Male Human Rog2/Sor2
Hit Dice: 2d4+2d6+4 (20 hp)
Initiative: +2
Speed: 30 ft.
Armor Class: 14 (+2 Dex, +2 armor), touch 12, flat-footed 12
Base Attack/Grapple: +2/+2
Attack: +4 melee (spiked chain, 2d4/reach; or dagger, 1d4/19-20) or +4 ranged (shortbow, 1d6/×3/60 ft.; or dagger, 1d4/19-20/10 ft.)
Full Attack: +4 melee (spiked chain, 2d4) or +4 ranged (shortbow, 1d6)
Special Attack: Sneak attack +1d6
Special Qualities: Evasion, familiar
Saves: Fort +1, Ref +5, Will +4
Abilities: Str 11, Dex 14, Con 12, Int 13, Wis 12, Cha 16
Alignment: Neutral
Weapon Notes: Spiked chain has reach with no minimum, can do trip attacks, and gets a +2 bonus on disarm attempts.
Skills
• Balance +9 [5 ranks, +2 Dex, +2 synergy]
• Bluff +8 [5 ranks, +3 Cha]
• Climb +5 [5 ranks]
• Craft (alchemy) +4 [3 ranks, +1 Int]
• Diplomacy +5 [+3 Cha, +2 synergy]
• Disable Device +6 [5 ranks, +1 Int]
• Forgery +6 [5 ranks, +1 Int]
• Hide +7 [5 ranks, +2 Dex]
• Intimidate +5 [+3 Cha, +2 synergy]
• Jump +7 [5 ranks, +2 synergy]
• Knowledge (arcana) +4 [3 ranks, +1 Int]
• Move Silently +10 [5 ranks, +2 Dex, +3 familiar]
• Open Lock +7 [5 ranks, +2 Dex]
• Spellcraft +4 [3 ranks, +1 Int]
• Tumble +9 [5 ranks, +2 Dex, +2 synergy]
Feats
• Combat Reflexes
• Exotic Weapon Proficiency (spiked chain)
• Weapon Finesse
Spells Known (6/4)
0–detect magic, ghost sound, mage hand, open/close, prestidigitation
1st–feather fall, spider climb
Armor worn gives 10% chance of spell failure. Spider climb is now a 2nd-level spell; when Xandir gains a slot of that level, this spell will move into it and he will select a 1st-level spell in its place.
Possessions
• leather armor
• spiked chain
• shortbow
• arrows [40]
• dagger
• backpack which contains:bedroll, climber's kit, masterwork thieves' tools, sacks [2], silk rope [50 ft.], traveler's outfit, waterskin [empty]), explorer's outfit, spell component pouch, 6 pp, 18 gp, 17 sp.
Weight carried: 71 lb., 34 without pack. Carrying Limits: 38/76/115 lb.
Kahlan, Cat Familiar
Tiny Magical Beast
Hit Dice: 2d8 (10 hp)
Initiative: +2
Speed: 30 ft.
Armor Class: 15 (+2 size, +2 Dex, +1 natural), touch 12, flat-footed 13
Base Attack/Grapple: +2/-10
Attack: +6 melee (claw, 1d2-4)
Full Attack: +6 melee (2 claws, 1d2-4) and +1 melee (bite, 1d3-4)
Space/Reach: 2½ ft./0 ft.
Special Qualities: Familiar benefits, improved evasion, low-light vision, scent
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 7
Alignment: Neutral
Skills
• Balance +17 [5 granted ranks, +2 Dex, +8 racial, +2 synergy]
• Bluff +3* [5 granted ranks, -2 Cha]
• Climb +11 [5 granted ranks, +2 Dex, +4 racial]
• Craft (alchemy) +1* [3 granted ranks, -2 Int]
• Diplomacy +0* [-2 Cha, +2 synergy]
• Disable Device +3* [5 granted ranks, -2 Int]
• Forgery +3* [5 granted ranks, -2 Int]
• Hide +21** [5 granted ranks, +2 Dex, +4 racial, +8 size, +2 feat]
• Intimidate +0* [-2 Cha, +2 synergy]
• Jump +17 [5 granted ranks, +2 Dex, +8 racial, +2 synergy]
• Knowledge (arcana) +1 [3 granted ranks, -2 Int]
• Move Silently +13 [5 granted ranks, +2 Dex, +4 racial, +2 feat]
• Open Lock +7* [5 granted ranks, +2 Dex]
• Spellcraft +1 [3 granted ranks, -2 Int]
• Spot +3 [2 ranks, +1 Wis]
• Tumble +9 [5 granted ranks, +2 Dex, +2 synergy]
* May be physically unable to perform some or all of these skills’ functions.
** Hide bonus increases by +4 in tall grass or heavy undergrowth.
Feats
• Stealthy
• Weapon Finesse.
Familiar Benefits: Grants Xandir the Alertness feat while within arms’ reach; any spell Xandir casts while Kahlan is within 5 ft. can also affect her; she and Xandir have an empathic link; she grants Xandir a +3 bonus to Move Silently checks while she is within 1 mile of him.
Recent Background
The militia of the town of Redmarch apparently weren’t a very hospitable lot. The guard who’d spotted Xandir climbing down from a third-story window wasn’t too keen on letting him go without a sound beating; was it his fault the window’s latch was easily accessed from the outside? Never mind that he’d had to use a slender metal rod to lift it – if the house’s owner hadn’t wanted him in, he’d’ve put a better lock on it.
The flight from the town was certainly close enough. One of the guardsmen had nearly barreled into him in an alley – it was Xandir’s quick reflexes, and a whip-chain around the ankles, that kept the man from dragging him off to rot in some gaol somewhere. But Xandir managed to get to the wall, scaling it with little effort, and he was a good distance from the town by midnight.
And he was totally, completely lost.
Figuring that if he just picked a direction, he was bound to end up somewhere, he started walking. The coins he’d found in a little lock-box under the merchant’s bed were going to do him no good if he didn’t find a place to use ‘em, and the wildlife wasn’t going to be cooperative and do some bartering with him. All he had to do was go until he saw some—
A growl, the stench of unwashed flesh, and a flash of rubbery green skin in the moonlight. Aw cripes, a TROLL! Xandir, never being one to enjoy a one-on-one confrontation, began running. The gangly beast was fast; he could barely keep ahead of its reaching claws, when it bothered getting off of all fours to swipe at him. Time to find a hiding—
The ground suddenly gave way, a sheer drop beneath him. Reflexively, he let out his breath in a sharp exhalation, and the power came naturally to him, slowing his fall enough to make the landing nothing more than a sharp jolt. As soon as his feet touched ground, he looked up to see the monstrous eating-machine staring down at him. Maybe pondering a quick jump down. Not an option.
Peering around the cliff-face, he spotted a large rock wedged into a corner, with a narrow space beneath. Scrambling across the sand, he shucked his pack and wedged himself into the crevice, dragging his pack behind. If the thing reached for him, his pack was worth far less than his skin… as long as he could get his cat out of it first.
-J-
8th of August, 2007, 01:14
Isac Moore
Priest of Pelor
Class: Cleric Level: 4 Alignment: Neutral Good Age: 27
10 Str HP 5/34
10 Dex
14 Con
14 Int Fort: +6
16 Wis Reflex: +1
14 Cha Will: +9
BAB: +3
AC: 15
Feats
Endurance: +4 to manliness
Ironwill: +2 will saves
Diehard
Turn Undead 5x/day
Domain: Glory - +2 Turn Check, +1d6 turn damage
Domain: Healing - +1 spell level with healing
Synergy - +2 Turn Check from Knowledge Religion
Skills
+8 Concentration (6)
+9 Diplomacy (7)
+4 Heal (1)
+7 Knowledge Arcana (5)
+9 Knowledge Religion (7)
+5 Knowledge Planes (3)
+10 Spell Craft (6)
Languages
Common
Celestial
Elven
High Goblin
Equipment
Holy symbol (in an elven style)
Traveling clothes (Cadrius)
Spells per day
6x 0 level [][][][][][x]
4x 1st level [][][x][x]
3x 2nd level [x][x][x]
1st Level Domain - Cure Light Wounds
2nd Level Domain - Bless Weapon
----
I haven't reallly posted a description of what Isac looks like so here's what he's currently wearing -
He wear a full length black oiled coat that looks a cross between a western duster (its split for riding) , and a Nazi SS officer coat. Thereis a row of brass buttons going down the front, set off center to the left. On the left breast is a large stylized sunburst in dark red leather He wears heavy riding boots, and black oiled leather leggings (kind of like biker chaps). Under his Reznor gear he wears full maille (Chest and leggings, not a hauberk - which is why he wears so much water proof leather over it). He carries a heavy flanged mace on a loop on his belt.
And let us not forget the very stylish brightly colored knit cap to round out his tough guy look.
Looks wise he is average (modern) height - around 5'10", almost 6' with boots. He has black hair, usually cut short but now its hanging a bit long and looks kind of rough. He has pale blue - green eyes, and a thin but wirey build and noticeably tanned. My mental model is a young Iggy Pop.
Stringbean2142
15th of August, 2009, 11:30
Keiron Druche
======
Race: Halfling
Gender: Male
Age: 58
Size: Small
Base Speed: 20'
Class: Wizard/Rogue 3/1
ABILITIES:
---------
STR: 8 (-1)
DEX: 15 (+2)
CON: 9 (-1)
INT: 19 (+4)
WIS: 11 ( 0)
CHA: 13 (+1)
Initiative: +3
HP: 10 / 10
AC: 13
touch AC: 13
flat AC: 11
BAB: +1
SAVING THROWS:
-------------
Fort: + 1
Ref: + 6
Will: + 4
WIZARD CLASS FEATURES:
------------------
Weapon and Armor Proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff
Bonus Feats: 1st - Scribe Scroll, 5th - 10th - 15th - 20th -
Summon Familiar
Spellbooks
ROGUE CLASS FEATURES:
-----------------------
Weapon and Armor Proficiency: dagger, punching dagger, spiked gauntlet, light mace, sickle, club, heavy mace, morningstar, shortspear, longspear, quarterstaff, spear, heavy crossbow, light crossbow, dart, javelin, sling, hand crossbow, rapier, sap, shortbow, short sword; padded armor, leather, studded leather, chain shirt
Sneak Attack: 1d6
Trapfinding
FEATS:
------
ESCHEW MATERIALS - Cast spells without material components.
IMPROVED COUNTERSPELL - Counterspell with spell of same class.
SCRIBE SCROLL - Create magic scrolls.
SKILLS
------
Tot - Name....................................Stat[ranks+mod+misc]
+ 8 - Appraise................................INT [ 4.0 + 4 + 0]
+ 2 - Balance.................................DEX [ 0.0 + 2 + 0]
+ 5 - Bluff...................................CHA [ 4.0 + 1 + 0]
+ 1 - Climb...................................STR [ 0.0 - 1 + 2]
+ 1 - Concentration...........................CON [ 2.0 - 1 + 0]
+ 6 - Craft: Alchemy..........................INT [ 2.0 + 4 + 0]
+ 5 - Diplomacy...............................CHA [ 4.0 + 1 + 0]
+ 6 - Disable Device..........................INT [ 2.0 + 4 + 0]
+ 1 - Disguise................................CHA [ 0.0 + 1 + 0]
+ 2 - Escape Artist...........................DEX [ 0.0 + 2 + 0]
+ 6 - Forgery.................................INT [ 2.0 + 4 + 0]
+ 5 - Gather Information......................CHA [ 4.0 + 1 + 0]
+ 1 - Heal....................................WIS [ 1.0 + 0 + 0]
+ 8 - Hide....................................DEX [ 2.0 + 2 + 4]
+ 1 - Intimidate..............................CHA [ 0.0 + 1 + 0]
- 5 - Jump....................................STR [ 0.0 - 1 - 4]
+11 - Knowledge: arcana.......................INT [ 7.0 + 4 + 0]
+ 2 - Knowledge: history......................INT [ 2.0 + 4 + 0]
+ 2 - Listen..................................WIS [ 0.0 + 0 + 2]
+ 8 - Move Silently...........................DEX [ 4.0 + 2 + 2]
+ 2 - Ride....................................DEX [ 0.0 + 2 + 0]
+ 4 - Search..................................INT [ 0.0 + 4 + 0]
+ 4 - Sense Motive............................WIS [ 4.0 + 0 + 0]
+13 - Spellcraft..............................INT [ 7.0 + 4 + 2]
+ 0 - Spot....................................WIS [ 0.0 + 0 + 0]
+ 0 - Survival................................WIS [ 0.0 + 0 + 0]
- 1 - Swim....................................STR [ 0.0 - 1 + 0]
+ 2 - Use Rope................................DEX [ 0.0 + 2 + 0]
SPELLS KNOWN:
----------------
Level 1
Feather Fall
Identify
Disguise Self
Magic Missile
Obscuring Fog
Sleep
Shield
Magic Weapon
Level 2
Invisibility
Detect Thoughts
SPELLS PER DAY:
----------------
Level 0: 4
Level 1: 3
Level 2: 2
EQUIPMENT:
---------
Traveler's Outfit (Worn)
Setting Sun Necklace ( 10 gp, - lbs)
Plain Necklace ( 5 gp, - lbs)
Crossbow, Light ( 35 gp, 2 lbs)
- Bolts (20) ( 2 gp, 1 lbs)
Dagger ( 2 gp, .5 lbs)
Backpack ( 2 gp, .5 lbs)
- Bedroll (0.1 gp, 1 lbs)
- Waterskin ( 1 gp, 1 lbs)
- Rations (10) ( 5 gp, 3 lbs)
- Flint & Steel ( 1 gp, - lbs)
- Fishhook (3) ( .3 gp, - lbs)
- Sack (empty) ( .1 gp, .1 lbs)
- Spellbook ( 15 gp, 3 lbs)
- Trail Journal ( 15 gp, 3 lbs)
- Paper (5 Sheets) ( 2 gp, - lbs)
- Inkpen ( .1 gp, - lbs)
- Ink (2 vials) ( 16 gp, - lbs)
- Rope (silk) ( 10 gp, 5 lbs)
- Everburning Torch (110 gp, 1 lbs)
- Cold Weather Outfit ( 8 gp, 2 lbs)
Pouch ( 1 gp, .1 lbs)
- Vial of Identify (100 gp, .1 lbs)
Material
- Coin (100 gp, 1.5 lbs)
- 4 pp, 50 gp, 9 sp, 10 cp
----
Keiron has deep brown eyes, a thin mouth, and a small nose. His black hair is pulled, accenting his naturally high cheekbones. While usually covered, swirling tatoos can be found on his upper arms, chest, and back. His standard wardrobe has two layers. The inner layer is a sash and a shirt, both brightly colored but never matching colors, and several necklaces. His outer layer typically consists of a cloak, a vest, pants, and boots. All of his outer layer clothes are dark colors, a sharp contrast to the bright colors and glittering necklaces of the inner layer.
When he moves, it's with a subtle ease about him. It's not a graceful ease, but more one of casual indifference, as though he hasn't a care in the world and no need to hurry. His voice is somewhat deep with a soft accent, but the deepness is something he affects. Under stress, his voice rises to the level of a human teenager just starting puberty. He has a habit of rolling a coin along his knuckles when he's deep in thought.
In truth, the image he puts forward is a lie. His casual indifference is an act, one that gets more pronounced as stress builds. He follows his father's maxim to "always show the opposite of how you are feeling." It's only in his trail journal that he allows the frustration over his prolonged search, the worry of not moving fast enough, and the shame of not being able to help his family show through. The rest of the time, he forces himself to be calm and enjoy life as it comes, a type of lie he's been telling himself for years and one that is perhaps starting to be true as middle age mellows him.
vBulletin® v3.8.1, Copyright ©2000-2012, Jelsoft Enterprises Ltd.