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GodHand
19th of March, 2005, 07:05
Hey, I'm looking for a bout five to six people interested in a Shadowrun game. I have all the books and time to devote to this, and have been running the game for a couple years now. I'm interested in taking anyone interested. I'm determined to make it work, and I won't abandon ship midway. Please give me a message of some sort if you're interested, as well as a reply on this thread. Here's to hoping.:nod:

Atherax
19th of March, 2005, 07:43
I played about 10 years ago, but don't have the books.


I'd really like to have a go at a game, any chance a newbie'll get a shot?

Lando The Archmagi
19th of March, 2005, 08:46
work, and I won't abandon ship midway. Please give me a message of some sort if you're interested, as well as a reply on this thread. Here's to hoping.:nod:

I'm interested and I have a few years of experience and own all the 3rd edition books, got room for a decker?

GodHand
19th of March, 2005, 09:49
You both sound terrific. Atherax, it's a bit different system wise, but I think you'll have fun. I'm not going to ask you to buck up and buy a book for a game you'll prolly never play, but if you can download some quick start rules or something somewhere, that would be a big help. Maybe you can borrow them?

Lando, I could definetely use an experienced hand. I'd love to have you on board. I will warn you now though, my Matrixlese is a little rusty, and I don't yet feel comfortable with the advanced rules, but you're in.

Lando The Archmagi
19th of March, 2005, 11:33
Lando, I could definetely use an experienced hand. I'd love to have you on board. I will warn you now though, my Matrixlese is a little rusty, and I don't yet feel comfortable with the advanced rules, but you're in.

Sounds good chummer, lemme know the details you wish to use for character creation (standard rules or anything optional from the Player's Guide? Edges/Flaws? Any alternate systems?)....I got a couple of deckers itching to be dusted off and jacked back in.

Or I can craft a brand new chummer... its all good for me.

Just let me know what you want to use and what I can't have/use this early when I design my deck and pc. ;)

Write me anytime.

Lando The Archmagi
landothearchmage@comcast.net
GM Conan: The Throne of Blood
GM Fort Griffin, 1870

The Alcotroll
19th of March, 2005, 13:03
I have the book, and I've always wanted to find a use for it.

I've bugger all experience of the game though, sinice no-one has ever successfuly fun a game on these forums.

Touch wood...

GodHand
19th of March, 2005, 13:51
If you got the faith, Alco, then I've got your miracle. I'm whiz when it comes to games. Lando, I'm not going to give any solid character creation rules right now, but feel free to use whatever amount of stuff when creating your deck. I know the hardware and such, just a little rusty, if you know what I mean. But, go ahead and start getting a character in mind. If you have one from previous that you want to use that's fine by me, but don't get your heart set on him just yet. Go ahead and throw on some Edges/Flaws. If you do have a character ready and in mind, please mail him to me. thedarkprinceoz@hotmail.com

The_Friendly_Fiend
20th of March, 2005, 01:16
Or will you be delaying your game until 4th Edition is released? I think it comes out in July? Regardless, I wish you luck in your endeavor to run such a game here. Shadowrun it seems carries a curse on these forums.

Lando The Archmagi
20th of March, 2005, 08:19
don't get your heart set on him just yet. Go ahead and throw on some Edges/Flaws. If you do have a character ready and in mind, please mail him to me. thedarkprinceoz@hotmail.com


Alright will get to crafting. LOL Will use a previous pc as a template or I could send her... her icon is Phoenix.... combat decker.

I'll make a new one from scratch, how many other players you got?

GodHand
20th of March, 2005, 09:13
4th Ed? Haven't heard of that. Regardless, I will not delay my game. And I'm well aware of the supposed "curse", it seemed to sieze another thread with the same topic. I, however, am determined to beat the "curse". Lando, like I said, old or new is good to me. I'd like to see that combat decker though, just to see what you did with her. Consider it another artist looking at your gallery, if you will. Fiend, if you're interested I've got a slot open for you.


So far, we stand at two players; Atherax and Lando.

Lando The Archmagi
20th of March, 2005, 13:15
another artist looking at your gallery, if you will. Fiend, if you're interested I've got a slot open for you.

Yea, read the 4th edition, August 2005 release on the official Shadowrun site. Just shook my head.

http://www.srrpg.com/

I'll throw the old at you first and then work on a new just in case. LOL I found one of my older pcs, so I'll put her in a file and send her your way in the next day or so.

GodHand
20th of March, 2005, 13:57
Good to go. For some reason, I fear this Fourth Ed.

Thanos
20th of March, 2005, 17:32
GodHand,

You know from the other thread that I was very interested in a game. I would love to get involved with Speedy my Street Sam. She was made with the other threads character creation rules in 3rd using 123 points (I have played a less essence friendly version of her before, but it didn't last long). If your looking for something else, I have a Troll mage idea...his name is Trog, the Healer Troll... ;-)

Either way I would REALLY like to get into some SR. I used to play it in 1st and then 2nd edition whenever I could.

Calicia
20th of March, 2005, 23:00
I'm interested, too. Might dust off Sayo, my Phys Ad who's been sitting around waiting for her game to start, or Elizabeth, the investigator/social monkey who's game never got off the ground. My other characters are in use at the moment. Or maybe I'll make someone new. Not sure yet, for now I'm just letting you know I'm interested ^_^

The Alcotroll
21st of March, 2005, 02:31
Righty-ho.

I had a sniper character that I was particularly fond of. I think he was probably a little too clean-cut to be much fun though, so I'll be modifying him a little to create a paranoid, neurotic nerve-bag.

I'll post a background once I get the go-ahead (I always do the background before the stats.)

GodHand
21st of March, 2005, 07:18
Alright, folks. I'm getting ready to kick this thing, just need to finish pouring the cement around your feet...

So far, for people playing, I have one; Lando the ArchMagi, Alcotroll, Calicia, Thanos, and Atherax. If you want in, send me a message to confirm. I'm going to request our forum there, and then I'll lay out the character creation rules. If you feel like getting something ready ahead of time, that's good for you, but be prepared for changes.

Righty oh!

Fulmen
21st of March, 2005, 07:32
I would like to play. I have never played Shadowrun before, but I have access to a Shadowrun Quickstart book in pdf form. It should have everything I need to get started. The shadowrun universe seems interesting and should offer a nice change from D&D (though i do love D&D :) ). I will read through the Quickstart book and start developing a skeleton for my character.

GodHand
21st of March, 2005, 07:37
Score! One more! Almost ready to roxxor.

Atherax
21st of March, 2005, 07:52
I definitely want to play. If Fulmen or anyone else can steer me toward a quikstart rules set I'd be much obliged. :nod:

GodHand
21st of March, 2005, 07:52
Well, Atherax hasn't responded in awhile, so he's out of the boat. So now we number at five. As soon as we hit six, I'll make a request and we can start this chainsaw.

Atherax
21st of March, 2005, 07:55
Eh posted at same time, no fair!!!

Fulmen
21st of March, 2005, 08:12
I was able to download it for free from http://www.drivethrurpg.com (http://www.drivethrurpg.com/) a few weeks ago. Not sure if it is still free, but you can check.

GodHand
21st of March, 2005, 09:19
Atherax, if you can get a copy of those Quickstart rules, you're good to go. Maybe Fulmen can send em to you somehow. If you still want in, the slots still open. I just figured you had moved on, because you hadn't replied since the very begiinning.

Fulmen
21st of March, 2005, 10:56
The Quickstart book does a very good job of covering the basics and the ingame rules, however it doesn't mention anything at all about character creation. It fails to mention racial bonuses, attribute point buy/roll, skill point buys, classes, etc. I will continue searching online for resources regarding character creation, but if anyone can help me out then please do.

Also Atherax, the quickstart guide is 3.2 MB. If you have MSN Messenger or an email account that can accept attachments that size then i can get it to you.

The Alcotroll
21st of March, 2005, 11:18
I used a generator program called NSRG for my last two characters.

If not that, then I'll have to beg Fulmen to launch me a copy of his file (craigwindslow@hotmail.com)

Fulmen
21st of March, 2005, 12:01
I think I am going to use this website: http://timeraider.tripod.com/shadowrun/charagen/howto.html#attrib for character generation, because it looks like it walks you through it step by step. Please look over it really quick Godhand and make sure it is up to par.

Atherax
21st of March, 2005, 19:45
I'm in. I'll check out the character gen site and the quick start download later today.

No MSN! :depry:

Calicia
21st of March, 2005, 22:28
NSRG is a nice program if you don't have the book handy.

GodHand, do you want us to confirm via PM, or does me saying here "yes! I'm definately playing!" count as confirmation?

Lando The Archmagi
22nd of March, 2005, 01:16
I'm in. I'll check out the character gen site and the quick start download later today.

Hey chummers,

I can try to lend a hand some, got the books and the aforementioned program. I've also got a few Shadowrun sites in my bookmarks at home.

Won the Shadowrun Companion 3rd edition revised off Ebay and ordered Target Matrix for half price from FanPro.

What creation rules we using? (main book or point buy with the companion?)

I found a couple of my older deckers, would need to revise them some as they were done for 2nd edition, my newer 3rd edition pcs are weapon specialist/mercenary and a mage.

I'm still wishing to play one of my deckers, so I'm definitely here for the run.

The_Friendly_Fiend
22nd of March, 2005, 09:46
Note that the web site that Fulmen posted isn't anywhere complete. In fact after reading the content, the site is for a particular GM's game. You're still better off getting the main rulebook and any additional sourcebooks you want. This does two things, supports the company who publishes the material and gives you full access to the rules and bits.

The Alcotroll
22nd of March, 2005, 10:30
In the interests of intra-party co-operation, here are the basic strengths and weaknesses of my character:

Larkin is spectacularly good with a rifle, as well as competent with pistols, demolitions and generally hiding in dark corners and pinching stuff. However, he is a liability at close quaters, since he couldn't punch his way out of a paper bag. He's also more than a little twitchy.

I've a whole raft of flaws planned for him, including low pain tolerance and compulsive behaviour, and once there's somewhere to post a more in-depth background then I'll need to liase with Mr Godhand about what how he wants to run them.

Fulmen
22nd of March, 2005, 11:37
Yeah, I noticed that the website was a little lacking after further inspection as well.


As for my character, I have a basic plan for him.

He will be very good with pistols and will dual wield two Machine Pistols sporting Burst Fire. He will be a Demolitions expert as well as a Vehicular Expert, both 2 wheel and 4 wheel. He may be an expert in electronics as well, but he will not be skilled in hacking at all. That is all i have covered so far, but that will help give the group an idea of what is still needed.

Lando The Archmagi
22nd of March, 2005, 11:52
be an expert in electronics as well, but he will not be skilled in hacking at all. That is all i have covered so far, but that will help give the group an idea of what is still needed.

Hey chummers,

Fulmen, so you're considering a Rigger then I take it?

My human decker chick will be a bit of a looker and cybered a bit....she's got a good aim with her favorite heavy pistol which happens to be smartlinked.... the gleaming Savalette Guardian.....a bit of a negotiator and defintely will rock with the Matrix and information gathering. She'll have a bit of stealth and some electronic skills/knowledges. She'll be good with her bike, but will ride in a larger group vehicle for added protection on more dangerous runs.

Fulmen
22nd of March, 2005, 11:53
I have no idea what a Rigger is, but if what I wrote above is pretty close to a rigger than chances are yes.

Lando The Archmagi
22nd of March, 2005, 12:09
I have no idea what a Rigger is, but if what I wrote above is pretty close to a rigger than chances are yes.

Riggers are to vehicles what Deckers are to computers. Basically they use cybernetics and such to control drones, vehicles and such and Deckers use computers/technology to manipulate the Matrix.

So your pc sounds a lot like a Rigger to me chummer. Of course 15 yrs of off and on Shadowrun games...kinda gives you that experience.

Riggers are good to have by the way, get the heck out of dodge fast...and those drones, very handy backup in a firefight or rescue.

One of the last campaigns I played a mage, the rigger saved my butt as I infiltrated a haven of vampires to rescue a mage from their lair....talk about dangerious and tricky....
in the end it was a fight to get out... we shot up a lot of vampires.... (not to mention fireball/lightning bolting them)..... but would've been toast except for the battle drone the Rigger was remote controlling, climbed on and got out in one piece...drained, but alive.

The Alcotroll
22nd of March, 2005, 12:16
Since Fulmen is our Dems' expert, I'll ditch that aspect and push more effort into the stealth and thievery aspect.

With a light-weight sniper and two side-arm jockeys, it looks like we're missing a CQB specialist or two.

Fulmen
22nd of March, 2005, 12:59
Yeah, I guess I will be a Rigger then. I plan on putting Skills as A on that A-B-C-D-E scale, so hopefully i will have enough points to max out Demolitions, Bikes, Cars, and Pistols. Does demolitions cover Grenades and the like as well as set charges? Isn't a rank of 6 the max a skill can be?

Also, I plan on putting Attributes as B on the scale, so hopefully I can max out Quickness and Intellegence (which will give a nice Reaction rating as well.) I will also have a high Body rating. I am planning on going Human at the moment. Also I will have no magic.

I may take a lot of Cyberware if there is quite a bit available for Demolitions/Rigging. I really am not sure about all of the Cyberware options or how it all works yet. I am imagining it works a little like Deus Ex, but even that list of Cyberware options on that website I have been looking at seems a little scarce.

Does what i am planning sound good so far? I am open to any and all feedback and constructive criticism.

Lando The Archmagi
22nd of March, 2005, 13:04
Does what i am planning sound good so far? I am open to any and all feedback and constructive criticism.

Actually if you specialize you can get a rank of 7 (6-1 to the main skill, +1 to the 6 for 7 in the speciality)

Example:

Pistols : 5-1=4
*(Savalette Guardian speciality) 5+1=6

Grenades go with the throwing skill (per SR3 rulebook) and aren't really demolitions. Demilitions covers all the other types of explosives and every Active skill has a B/R - Build/Repair skill that goes with it. So you'll want the B/R for demolitions probably...

There is a whole book on Riggers.... Rigger Black Book or something like that.... ;) Like the Matrix book is for Deckers....that book is for Riggers.

Cyberware takes from your Essence pool...making you more machine than man... in the long run...The main book and Man and Machine book have all the cyberware you'll want...and the Rigger book has extra stuff in it.

Fulmen
22nd of March, 2005, 13:15
Cool. How does one go about "specializing"? Do you simply take a 7 in a skill and call yourself specialized? Are there any other advantages or disadvantages to specializing? Can you specialize in more than one skill? What did you mean by "6-1 to the main skill", I'm not reading it correctly apparently.

I am full of questions :)

I may try to check into a few of those books, but it will prove a challenge getting my hands on them due to my lack of funds, parent's who don't understand the whole RP thing and the fact that the nearest RP Store (Wizards, an hour away from me) closed down almost a year ago.

Yes, I knew Cyerwaring took down essence. Your essence starts at 6 correct? How low can it go before you die?

Sorry for all of the questions. I know I am a total n00b to Shadowrun, but i am trying my hardest to learn the system. I greatly appreciate the help!

*EDIT* Also, in response to Alcotroll a little ways up. What is a CQB Specialist? Close Quarters Battler?

Lando The Archmagi
22nd of March, 2005, 13:35
Sorry for all of the questions. I know I am a total n00b to Shadowrun, but i am trying my hardest to learn the system. I greatly appreciate the help!
*EDIT* Also, in response to Alcotroll a little ways up. What is a CQB Specialist? Close Quarters Battler?

Fragin keyboard, lost my whole post, so here I got starting again. :)

Hey chummer...try following my example again and you'll see what I mean.

You can only specialize once per Active Skill, but you could specialize in your B/R skills too if you take any as well as Knowledge skills.

Your skill can only be as high as your attribute if you want to buy it on a 1:1 cost, else its 2:1 cost.

Another example:

Quickness 5
Bought pistol at 5 since my attribute is that rank... want to specialize so 5-1=4 for pistols and 5+1=6 for savalette guardian heavy pistol from Cannon Companion (originally described in Fields of Fire book for 2nd edition).

If you had a skill of 6, then you could specialize for 7 in that skill and it'd be 5 for anything else.... the above example shows me using any other pistol at rank 4.

Since they're coming out with a 4th edition and none of the 3rd edition books will be useful (unless you continue like myself to play 3rd) then you'll be able to find them cheap around... on ebay/Buy.com/OVerstock.com etc... some do COD orders.

Essence starts at 6 and goes down depending on what cybernetics you get and the more the worse it gets... if you go past 1 you're pretty cybered and can be scanned/recognized easily.... at 0 your dead.... anything like .2 and you risk cyberpsychosis.

I think we need a cybered Street Samuaria with martial arts/and some edged weapons/guns too.... that's probably what he meant by the CQB

The Shadowrun Archive is most useful

http://archive.dumpshock.com/

Atherax
22nd of March, 2005, 19:39
Damn it, I was gonna go for a Dwarf tech-demo expert myself.

May go for a Street Sam instead now. Suggestions welcome in terms of what to go for in cyber gear etc.

It's been a long ten years since I last played. :tsk:

The Alcotroll
22nd of March, 2005, 22:53
CQB does indeed stand for Close Quater Battle.

I hadn't realised there was a throwing stuff skill, so I'l have to re-check all that.

We need a first-aider too. Can anyone think of any other holes in our skill pool?

Fulmen
23rd of March, 2005, 00:11
Atherax, if you would like to focus on Tech-Heals then I could back off of the tech part and focus on Demo and Rigger.

Atherax
23rd of March, 2005, 01:46
Atherax, if you would like to focus on Tech-Heals then I could back off of the tech part and focus on Demo and Rigger.

OK. Thanks, let's do that. http://tgv.online-roleplaying.com/forums/images/smilies/smiley%20-%20wink.gif

I'll keep a point in Demolitions though in case you get fragged and bump up the Biotech to max.

Don't suppose you know what a MPCP rating is?

Some ideas on what kinds of specialisms are available for other skills would be good too.
Anyone?

Lando The Archmagi
23rd of March, 2005, 02:57
OK. Thanks, let's do that. http://tgv.online-roleplaying.com/forums/images/smilies/smiley%20-%20wink.gif

I'll keep a point in Demolitions though in case you get fragged and bump up the Biotech to max.

Don't suppose you know what a MPCP rating is?

Some ideas on what kinds of specialisms are available for other skills would be good too.
Anyone?

Master Persona Control Program (MPCP)...MPCP is for Deckers chummer, unless you're running the Matrix, you need not worry about it. ;)

That'll be something I need to worry about. LOL

Having good Biotech and lots of med kits and trauma patches is good, everyone should get some sort of doc wagon contract too.... platinum/super platinum are the best, but they're very pricey.... nuyen goes fast.

As for specialties, what you looking at specializing chummer? I got a rulebook handy and several supplements (working on my decker designs).

Should get my companion and other book by the weekend, rather hoping we can build with the point system from the companion, makes better rounded pcs and survival better....but I can do the ABCDE priority method too.

If we use the priority system...I always take priority A for nuyen btw, body armor/weaponsgear/survival is what you need to run with, your skills/attributes matter a lot in the end, but if your body armor doesn't stop the bullets you're fragged...not to mention cyberdecks are freakin expensive with all the cool programs I'll need as a combat decker.

If we use the point system, I'll take around 500,000-800,000 or so nuyen and get some more pts for skills/attributes... plus the Edges/Flaws will be useful.

Atherax
23rd of March, 2005, 03:19
Master Persona Control Program (MPCP)...MPCP is for Deckers chummer, unless you're running the Matrix, you need not worry about it. http://tgv.online-roleplaying.com/forums/images/smilies/smiley%20-%20wink.gif

That'll be something I need to worry about. http://tgv.online-roleplaying.com/forums/images/smilies/smiley%20-%20laugh.gif
Might go for some computer skill too.

Having good Biotech and lots of med kits and trauma patches is good, everyone should get some sort of doc wagon contract too.... platinum/super platinum are the best, but they're very pricey.... nuyen goes fast.
I'll bear that in mind.

As for specialties, what you looking at specializing chummer? I got a rulebook handy and several supplements (working on my decker designs).
Possibles are Electronics or Computers with KS in Cybertech and/or Med. Any point specialising in Biotech?

Should get my companion and other book by the weekend, rather hoping we can build with the point system from the companion, makes better rounded pcs and survival better....but I can do the ABCDE priority method too.
I only have the ABCDE priority rules. Some flexibilty would be nice though. GodHand? http://tgv.online-roleplaying.com/forums/images/smilies/icon_nod.gif

Lando The Archmagi
23rd of March, 2005, 04:00
Possibles are Electronics or Computers with KS in Cybertech and/or Med. Any point specialising in Biotech? I only have the ABCDE priority rules. Some flexibilty would be nice though. GodHand? http://tgv.online-roleplaying.com/forums/images/smilies/icon_nod.gif

Nothing wrong with having some skills that others have, just realize if you don't have the datajacks and such you can't run the Matrix unless you're brought along with a decker who has the right programs/utilities to bring others into the Matrix with him.

Never hurts to be prepared.... or have some contacts in the medical field etc.... (which is good too if you can't afford a doc wagon or the med kits/etc...knowing a doctor or nurse can save you when they haul you to the ER or your chummers drop you near death there)...

As for specialties with those ... lots of options, some examples are:

Biotech specialities: cybertechnology, extended care, first aid, organ culture and growth, surgery etc..

Electronics : control systems, electronic warfare, maglocks, diagnostics, cybertechnology...

Computers: decking, hardware, programming, cybernetics.

Remember B/R- Build/Repair skills too if you plan to open your own shop or anything...

Aye, would like to hear from the GM about things before I spend too much nuyen or time on building things if I can go point buy instead....got my attributes/skills picked out for the time being and pondering the rest while I answer questions here. ;)

Lando The Archmagi
23rd of March, 2005, 04:03
May go for a Street Sam instead now. Suggestions welcome in terms of what to go for in cyber gear etc.

Street Sams can be like Terminator when your all said and done or can be more like something else...nearly any cyborg type film or book/genre is good...they tend to be maxed out with body/str/quickness...have wired reflexes, armored skin or heavy near military grade gear if possible...guns galore and maybe some razors or blades in the arm/fingers as backup...(aka Wolverine)...

Or you could be a more sleek and cybered Bruce Lee martial artist type.... the one I ran with last liked guns,but he had a horrible 17 Deadly damage kick with his cyber legs and enhancements...when it was all said and done.

Atherax
23rd of March, 2005, 08:55
Thanks for the info Lando I'm part through creation and looking at cybergear right now. :cool:


Aye, would like to hear from the GM about things before I spend too much nuyen or time on building things if I can go point buy instead.

So would I.

Atherax
24th of March, 2005, 05:05
GodHand. Gonna PM my prelim character tomorrow if that's OK.

Constructive criticism welcome. :nervous:

Calicia
24th of March, 2005, 09:39
Looks like we've got no magic support at the moment, so I think I'll make up a mage or a shaman.

GodHand, I'll try to get my character made and sent tonight, but if I don't I won't be able to send it to you until next week -- I'm heading off to a convention tomorrow and won't be back 'till Monday/Tuesday.

Lando The Archmagi
24th of March, 2005, 11:12
Thanks for the info Lando I'm part through creation and looking at cybergear right now.

No problem chummer, I got my new books in the mail today so I'll be finalizing my decker this weekend since there is no word on whether we're using the ABCDE priority or point buy method....guess I'll craft with the point buy then.

Glad to see someone decided to play a mage, I've only tried it once in person and ended up not liking it much, even with all her protection and such she got fragged a lot, much prefer to play a Decker or someone like my weapon specialist.

Fulmen
25th of March, 2005, 08:10
Looks like Godhand disappeared on us for a little while. I think i am going to wait on character creation until I know if it is pointbuy (and how that works) or if it is ABCDE based.

The Alcotroll
25th of March, 2005, 08:47
Hmm...

Godhand, where are you?

I've written up my background, but I've not fnalised my stats yet, partly because I've used point-buy on the NSCRG program.

Lando The Archmagi
25th of March, 2005, 11:50
Looks like Godhand disappeared on us for a little while. I think i am going to wait on character creation until I know if it is pointbuy (and how that works) or if it is ABCDE based.

Yea, put my pc sorta on hold too, have done a bit of buying cyberware and such, but mostly it'll wait to hear from the GM more.

GodHand
26th of March, 2005, 07:36
Sorry about that. Work and crappy ISP conspired to take me down, but I prevailed.First, we're using the Priority char gen rules, with the whole alphabet things, so sorry if you used the point buy system. Secondly, we have a total of five players, who are; Calicia, Lando, Atherax, Alcotroll, and Fulmen.

Email me your char concepts, and backgrounds, and sheets, if you have them. I'll request the forum, and we can roll from there.

I'll be providing a character of my own, mind you, if we need one to fillt he gap.

Another thing; you guys won't need to burn a huge chunk of skill on Demo, because there's only like two types of explosive, and I really doubt you'll be caving in entire buildings and such. I mean, go ahead and get some points in it, but I don't want you to waste 7 points when you blow downa door or something.

Fulmen
26th of March, 2005, 08:28
Atherax, after talking with Godhand it has come to my attention that Demo and Rigger doesn't make the best combo in the world. I am going to focus on Rigger and Electronics and drop demo. So, feel free to pick demo back up if you want to.

GodHand
26th of March, 2005, 10:44
Rejoice, my heathen children, for we have a Promised Land! Yut yut! Go there now, or turn in eternal agony of the KFC Chicken Rotisserie!

Atherax
27th of March, 2005, 01:30
GodHand I emailed you a partial Character Sheet but will mod it and send with a background etc. Do you prefer PM or email?

GodHand
27th of March, 2005, 06:26
I prefer email. Please refer all questions to our forum now, in the OOC section, or under your character thread.

Granite
27th of March, 2005, 09:24
Sorry to arrive so late, but I've only just discovered these forums today, and I've been looking for an online SR game for a while, but had given up.

I played SR a few years back, and highly enjoyed the experience. I've got the main rule book and a few other pieces (should have more, but I leant them to someone else a while back who promptly emmigrated). I've got a character pretty much completed at the moment. Is there room for maybe one more?

Annawtnodi
28th of March, 2005, 07:18
Uhh, i don't suppose there's room for a complete noob to shadowrun? I've never played before but i heard about it and the magic+Tech things seems pretty cool!

Shwingles
20th of April, 2005, 08:40
Looks like you've already got a pretty full boat, but if you've got a space open (fingers crossed) I'd be interested. I have the 3rd Ed. rulebook.

Fulmen
20th of April, 2005, 09:26
Actually, we are already up and running.

*Edit* With that said...Calicia hasn't been seen of recently...